| 1 | /**************************************************************************/ | 
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| 2 | /*  scene_replication_config.cpp                                          */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "scene_replication_config.h" | 
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| 32 |  | 
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| 33 | #include "scene/main/multiplayer_api.h" | 
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| 34 | #include "scene/main/node.h" | 
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| 35 |  | 
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| 36 | bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) { | 
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| 37 | String prop_name = p_name; | 
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| 38 |  | 
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| 39 | if (prop_name.begins_with( "properties/")) { | 
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| 40 | int idx = prop_name.get_slicec('/', 1).to_int(); | 
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| 41 | String what = prop_name.get_slicec('/', 2); | 
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| 42 |  | 
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| 43 | if (properties.size() == idx && what == "path") { | 
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| 44 | ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false); | 
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| 45 | NodePath path = p_value; | 
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| 46 | ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false); | 
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| 47 | add_property(path); | 
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| 48 | return true; | 
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| 49 | } | 
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| 50 | ERR_FAIL_INDEX_V(idx, properties.size(), false); | 
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| 51 | ReplicationProperty &prop = properties[idx]; | 
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| 52 | if (what == "replication_mode") { | 
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| 53 | ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false); | 
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| 54 | ReplicationMode mode = (ReplicationMode)p_value.operator int(); | 
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| 55 | ERR_FAIL_COND_V(mode < REPLICATION_MODE_NEVER || mode > REPLICATION_MODE_ON_CHANGE, false); | 
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| 56 | property_set_replication_mode(prop.name, mode); | 
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| 57 | return true; | 
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| 58 | } | 
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| 59 | ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false); | 
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| 60 | if (what == "spawn") { | 
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| 61 | property_set_spawn(prop.name, p_value); | 
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| 62 | return true; | 
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| 63 | } else if (what == "sync") { | 
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| 64 | // Deprecated. | 
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| 65 | property_set_sync(prop.name, p_value); | 
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| 66 | return true; | 
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| 67 | } else if (what == "watch") { | 
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| 68 | // Deprecated. | 
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| 69 | property_set_watch(prop.name, p_value); | 
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| 70 | return true; | 
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| 71 | } | 
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| 72 | } | 
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| 73 | return false; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const { | 
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| 77 | String prop_name = p_name; | 
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| 78 |  | 
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| 79 | if (prop_name.begins_with( "properties/")) { | 
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| 80 | int idx = prop_name.get_slicec('/', 1).to_int(); | 
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| 81 | String what = prop_name.get_slicec('/', 2); | 
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| 82 | ERR_FAIL_INDEX_V(idx, properties.size(), false); | 
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| 83 | const ReplicationProperty &prop = properties[idx]; | 
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| 84 | if (what == "path") { | 
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| 85 | r_ret = prop.name; | 
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| 86 | return true; | 
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| 87 | } else if (what == "spawn") { | 
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| 88 | r_ret = prop.spawn; | 
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| 89 | return true; | 
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| 90 | } else if (what == "replication_mode") { | 
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| 91 | r_ret = prop.mode; | 
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| 92 | return true; | 
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| 93 | } | 
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| 94 | } | 
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| 95 | return false; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const { | 
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| 99 | for (int i = 0; i < properties.size(); i++) { | 
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| 100 | p_list->push_back(PropertyInfo(Variant::STRING, "properties/"+ itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); | 
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| 101 | p_list->push_back(PropertyInfo(Variant::STRING, "properties/"+ itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); | 
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| 102 | p_list->push_back(PropertyInfo(Variant::INT, "properties/"+ itos(i) + "/replication_mode", PROPERTY_HINT_ENUM, "Never,Always,On Change", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); | 
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| 103 | } | 
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| 104 | } | 
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| 105 |  | 
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| 106 | TypedArray<NodePath> SceneReplicationConfig::get_properties() const { | 
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| 107 | TypedArray<NodePath> paths; | 
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| 108 | for (const ReplicationProperty &prop : properties) { | 
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| 109 | paths.push_back(prop.name); | 
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| 110 | } | 
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| 111 | return paths; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { | 
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| 115 | ERR_FAIL_COND(properties.find(p_path)); | 
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| 116 | ERR_FAIL_COND(p_path == NodePath()); | 
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| 117 |  | 
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| 118 | if (p_index < 0 || p_index == properties.size()) { | 
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| 119 | properties.push_back(ReplicationProperty(p_path)); | 
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| 120 | dirty = true; | 
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| 121 | return; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | ERR_FAIL_INDEX(p_index, properties.size()); | 
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| 125 |  | 
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| 126 | List<ReplicationProperty>::Element *I = properties.front(); | 
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| 127 | int c = 0; | 
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| 128 | while (c < p_index) { | 
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| 129 | I = I->next(); | 
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| 130 | c++; | 
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| 131 | } | 
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| 132 | properties.insert_before(I, ReplicationProperty(p_path)); | 
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| 133 | dirty = true; | 
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| 134 | } | 
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| 135 |  | 
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| 136 | void SceneReplicationConfig::remove_property(const NodePath &p_path) { | 
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| 137 | properties.erase(p_path); | 
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| 138 | dirty = true; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | bool SceneReplicationConfig::has_property(const NodePath &p_path) const { | 
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| 142 | for (int i = 0; i < properties.size(); i++) { | 
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| 143 | if (properties[i].name == p_path) { | 
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| 144 | return true; | 
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| 145 | } | 
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| 146 | } | 
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| 147 | return false; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | int SceneReplicationConfig::property_get_index(const NodePath &p_path) const { | 
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| 151 | for (int i = 0; i < properties.size(); i++) { | 
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| 152 | if (properties[i].name == p_path) { | 
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| 153 | return i; | 
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| 154 | } | 
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| 155 | } | 
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| 156 | ERR_FAIL_V(-1); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) { | 
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| 160 | List<ReplicationProperty>::Element *E = properties.find(p_path); | 
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| 161 | ERR_FAIL_COND_V(!E, false); | 
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| 162 | return E->get().spawn; | 
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| 163 | } | 
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| 164 |  | 
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| 165 | void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) { | 
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| 166 | List<ReplicationProperty>::Element *E = properties.find(p_path); | 
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| 167 | ERR_FAIL_COND(!E); | 
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| 168 | if (E->get().spawn == p_enabled) { | 
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| 169 | return; | 
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| 170 | } | 
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| 171 | E->get().spawn = p_enabled; | 
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| 172 | dirty = true; | 
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| 173 | } | 
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| 174 |  | 
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| 175 | bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) { | 
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| 176 | List<ReplicationProperty>::Element *E = properties.find(p_path); | 
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| 177 | ERR_FAIL_COND_V(!E, false); | 
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| 178 | return E->get().mode == REPLICATION_MODE_ALWAYS; | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) { | 
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| 182 | if (p_enabled) { | 
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| 183 | property_set_replication_mode(p_path, REPLICATION_MODE_ALWAYS); | 
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| 184 | } else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ALWAYS) { | 
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| 185 | property_set_replication_mode(p_path, REPLICATION_MODE_NEVER); | 
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| 186 | } | 
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| 187 | } | 
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| 188 |  | 
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| 189 | bool SceneReplicationConfig::property_get_watch(const NodePath &p_path) { | 
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| 190 | List<ReplicationProperty>::Element *E = properties.find(p_path); | 
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| 191 | ERR_FAIL_COND_V(!E, false); | 
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| 192 | return E->get().mode == REPLICATION_MODE_ON_CHANGE; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | void SceneReplicationConfig::property_set_watch(const NodePath &p_path, bool p_enabled) { | 
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| 196 | if (p_enabled) { | 
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| 197 | property_set_replication_mode(p_path, REPLICATION_MODE_ON_CHANGE); | 
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| 198 | } else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ON_CHANGE) { | 
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| 199 | property_set_replication_mode(p_path, REPLICATION_MODE_NEVER); | 
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| 200 | } | 
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| 201 | } | 
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| 202 |  | 
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| 203 | SceneReplicationConfig::ReplicationMode SceneReplicationConfig::property_get_replication_mode(const NodePath &p_path) { | 
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| 204 | List<ReplicationProperty>::Element *E = properties.find(p_path); | 
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| 205 | ERR_FAIL_COND_V(!E, REPLICATION_MODE_NEVER); | 
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| 206 | return E->get().mode; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | void SceneReplicationConfig::property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode) { | 
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| 210 | List<ReplicationProperty>::Element *E = properties.find(p_path); | 
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| 211 | ERR_FAIL_COND(!E); | 
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| 212 | if (E->get().mode == p_mode) { | 
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| 213 | return; | 
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| 214 | } | 
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| 215 | E->get().mode = p_mode; | 
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| 216 | dirty = true; | 
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| 217 | } | 
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| 218 |  | 
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| 219 | void SceneReplicationConfig::_update() { | 
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| 220 | if (!dirty) { | 
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| 221 | return; | 
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| 222 | } | 
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| 223 | dirty = false; | 
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| 224 | sync_props.clear(); | 
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| 225 | spawn_props.clear(); | 
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| 226 | watch_props.clear(); | 
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| 227 | for (const ReplicationProperty &prop : properties) { | 
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| 228 | if (prop.spawn) { | 
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| 229 | spawn_props.push_back(prop.name); | 
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| 230 | } | 
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| 231 | switch (prop.mode) { | 
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| 232 | case REPLICATION_MODE_ALWAYS: | 
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| 233 | sync_props.push_back(prop.name); | 
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| 234 | break; | 
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| 235 | case REPLICATION_MODE_ON_CHANGE: | 
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| 236 | watch_props.push_back(prop.name); | 
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| 237 | break; | 
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| 238 | default: | 
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| 239 | break; | 
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| 240 | } | 
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| 241 | } | 
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| 242 | } | 
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| 243 |  | 
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| 244 | const List<NodePath> &SceneReplicationConfig::get_spawn_properties() { | 
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| 245 | if (dirty) { | 
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| 246 | _update(); | 
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| 247 | } | 
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| 248 | return spawn_props; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | const List<NodePath> &SceneReplicationConfig::get_sync_properties() { | 
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| 252 | if (dirty) { | 
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| 253 | _update(); | 
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| 254 | } | 
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| 255 | return sync_props; | 
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| 256 | } | 
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| 257 |  | 
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| 258 | const List<NodePath> &SceneReplicationConfig::get_watch_properties() { | 
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| 259 | if (dirty) { | 
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| 260 | _update(); | 
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| 261 | } | 
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| 262 | return watch_props; | 
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| 263 | } | 
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| 264 |  | 
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| 265 | void SceneReplicationConfig::_bind_methods() { | 
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| 266 | ClassDB::bind_method(D_METHOD( "get_properties"), &SceneReplicationConfig::get_properties); | 
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| 267 | ClassDB::bind_method(D_METHOD( "add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1)); | 
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| 268 | ClassDB::bind_method(D_METHOD( "has_property", "path"), &SceneReplicationConfig::has_property); | 
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| 269 | ClassDB::bind_method(D_METHOD( "remove_property", "path"), &SceneReplicationConfig::remove_property); | 
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| 270 | ClassDB::bind_method(D_METHOD( "property_get_index", "path"), &SceneReplicationConfig::property_get_index); | 
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| 271 | ClassDB::bind_method(D_METHOD( "property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn); | 
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| 272 | ClassDB::bind_method(D_METHOD( "property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn); | 
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| 273 | ClassDB::bind_method(D_METHOD( "property_get_replication_mode", "path"), &SceneReplicationConfig::property_get_replication_mode); | 
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| 274 | ClassDB::bind_method(D_METHOD( "property_set_replication_mode", "path", "mode"), &SceneReplicationConfig::property_set_replication_mode); | 
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| 275 |  | 
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| 276 | BIND_ENUM_CONSTANT(REPLICATION_MODE_NEVER); | 
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| 277 | BIND_ENUM_CONSTANT(REPLICATION_MODE_ALWAYS); | 
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| 278 | BIND_ENUM_CONSTANT(REPLICATION_MODE_ON_CHANGE); | 
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| 279 |  | 
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| 280 | // Deprecated. | 
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| 281 | ClassDB::bind_method(D_METHOD( "property_get_sync", "path"), &SceneReplicationConfig::property_get_sync); | 
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| 282 | ClassDB::bind_method(D_METHOD( "property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync); | 
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| 283 | ClassDB::bind_method(D_METHOD( "property_get_watch", "path"), &SceneReplicationConfig::property_get_watch); | 
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| 284 | ClassDB::bind_method(D_METHOD( "property_set_watch", "path", "enabled"), &SceneReplicationConfig::property_set_watch); | 
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| 285 | } | 
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| 286 |  | 
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