1/**************************************************************************/
2/* nav_link.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "nav_link.h"
32
33#include "nav_map.h"
34
35void NavLink::set_map(NavMap *p_map) {
36 if (map == p_map) {
37 return;
38 }
39
40 if (map) {
41 map->remove_link(this);
42 }
43
44 map = p_map;
45 link_dirty = true;
46
47 if (map) {
48 map->add_link(this);
49 }
50}
51
52void NavLink::set_enabled(bool p_enabled) {
53 if (enabled == p_enabled) {
54 return;
55 }
56 enabled = p_enabled;
57
58 // TODO: This should not require a full rebuild as the link has not really changed.
59 link_dirty = true;
60};
61
62void NavLink::set_bidirectional(bool p_bidirectional) {
63 if (bidirectional == p_bidirectional) {
64 return;
65 }
66 bidirectional = p_bidirectional;
67 link_dirty = true;
68}
69
70void NavLink::set_start_position(const Vector3 p_position) {
71 if (start_position == p_position) {
72 return;
73 }
74 start_position = p_position;
75 link_dirty = true;
76}
77
78void NavLink::set_end_position(const Vector3 p_position) {
79 if (end_position == p_position) {
80 return;
81 }
82 end_position = p_position;
83 link_dirty = true;
84}
85
86bool NavLink::check_dirty() {
87 const bool was_dirty = link_dirty;
88
89 link_dirty = false;
90 return was_dirty;
91}
92