1 | /**************************************************************************/ |
2 | /* nav_link.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "nav_link.h" |
32 | |
33 | #include "nav_map.h" |
34 | |
35 | void NavLink::set_map(NavMap *p_map) { |
36 | if (map == p_map) { |
37 | return; |
38 | } |
39 | |
40 | if (map) { |
41 | map->remove_link(this); |
42 | } |
43 | |
44 | map = p_map; |
45 | link_dirty = true; |
46 | |
47 | if (map) { |
48 | map->add_link(this); |
49 | } |
50 | } |
51 | |
52 | void NavLink::set_enabled(bool p_enabled) { |
53 | if (enabled == p_enabled) { |
54 | return; |
55 | } |
56 | enabled = p_enabled; |
57 | |
58 | // TODO: This should not require a full rebuild as the link has not really changed. |
59 | link_dirty = true; |
60 | }; |
61 | |
62 | void NavLink::set_bidirectional(bool p_bidirectional) { |
63 | if (bidirectional == p_bidirectional) { |
64 | return; |
65 | } |
66 | bidirectional = p_bidirectional; |
67 | link_dirty = true; |
68 | } |
69 | |
70 | void NavLink::set_start_position(const Vector3 p_position) { |
71 | if (start_position == p_position) { |
72 | return; |
73 | } |
74 | start_position = p_position; |
75 | link_dirty = true; |
76 | } |
77 | |
78 | void NavLink::set_end_position(const Vector3 p_position) { |
79 | if (end_position == p_position) { |
80 | return; |
81 | } |
82 | end_position = p_position; |
83 | link_dirty = true; |
84 | } |
85 | |
86 | bool NavLink::check_dirty() { |
87 | const bool was_dirty = link_dirty; |
88 | |
89 | link_dirty = false; |
90 | return was_dirty; |
91 | } |
92 | |