| 1 | /**************************************************************************/ |
| 2 | /* nav_link.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "nav_link.h" |
| 32 | |
| 33 | #include "nav_map.h" |
| 34 | |
| 35 | void NavLink::set_map(NavMap *p_map) { |
| 36 | if (map == p_map) { |
| 37 | return; |
| 38 | } |
| 39 | |
| 40 | if (map) { |
| 41 | map->remove_link(this); |
| 42 | } |
| 43 | |
| 44 | map = p_map; |
| 45 | link_dirty = true; |
| 46 | |
| 47 | if (map) { |
| 48 | map->add_link(this); |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | void NavLink::set_enabled(bool p_enabled) { |
| 53 | if (enabled == p_enabled) { |
| 54 | return; |
| 55 | } |
| 56 | enabled = p_enabled; |
| 57 | |
| 58 | // TODO: This should not require a full rebuild as the link has not really changed. |
| 59 | link_dirty = true; |
| 60 | }; |
| 61 | |
| 62 | void NavLink::set_bidirectional(bool p_bidirectional) { |
| 63 | if (bidirectional == p_bidirectional) { |
| 64 | return; |
| 65 | } |
| 66 | bidirectional = p_bidirectional; |
| 67 | link_dirty = true; |
| 68 | } |
| 69 | |
| 70 | void NavLink::set_start_position(const Vector3 p_position) { |
| 71 | if (start_position == p_position) { |
| 72 | return; |
| 73 | } |
| 74 | start_position = p_position; |
| 75 | link_dirty = true; |
| 76 | } |
| 77 | |
| 78 | void NavLink::set_end_position(const Vector3 p_position) { |
| 79 | if (end_position == p_position) { |
| 80 | return; |
| 81 | } |
| 82 | end_position = p_position; |
| 83 | link_dirty = true; |
| 84 | } |
| 85 | |
| 86 | bool NavLink::check_dirty() { |
| 87 | const bool was_dirty = link_dirty; |
| 88 | |
| 89 | link_dirty = false; |
| 90 | return was_dirty; |
| 91 | } |
| 92 | |