1/**************************************************************************/
2/* nav_link.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAV_LINK_H
32#define NAV_LINK_H
33
34#include "nav_base.h"
35#include "nav_utils.h"
36
37class NavLink : public NavBase {
38 NavMap *map = nullptr;
39 bool bidirectional = true;
40 Vector3 start_position;
41 Vector3 end_position;
42 bool enabled = true;
43
44 bool link_dirty = true;
45
46public:
47 NavLink() {
48 type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_LINK;
49 }
50
51 void set_map(NavMap *p_map);
52 NavMap *get_map() const {
53 return map;
54 }
55
56 void set_enabled(bool p_enabled);
57 bool get_enabled() const { return enabled; }
58
59 void set_bidirectional(bool p_bidirectional);
60 bool is_bidirectional() const {
61 return bidirectional;
62 }
63
64 void set_start_position(Vector3 p_position);
65 Vector3 get_start_position() const {
66 return start_position;
67 }
68
69 void set_end_position(Vector3 p_position);
70 Vector3 get_end_position() const {
71 return end_position;
72 }
73
74 bool check_dirty();
75};
76
77#endif // NAV_LINK_H
78