| 1 | /**************************************************************************/ |
| 2 | /* nav_map.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef NAV_MAP_H |
| 32 | #define NAV_MAP_H |
| 33 | |
| 34 | #include "nav_rid.h" |
| 35 | #include "nav_utils.h" |
| 36 | |
| 37 | #include "core/math/math_defs.h" |
| 38 | #include "core/object/worker_thread_pool.h" |
| 39 | |
| 40 | #include <KdTree2d.h> |
| 41 | #include <KdTree3d.h> |
| 42 | #include <RVOSimulator2d.h> |
| 43 | #include <RVOSimulator3d.h> |
| 44 | |
| 45 | class NavLink; |
| 46 | class NavRegion; |
| 47 | class NavAgent; |
| 48 | class NavObstacle; |
| 49 | |
| 50 | class NavMap : public NavRid { |
| 51 | /// Map Up |
| 52 | Vector3 up = Vector3(0, 1, 0); |
| 53 | |
| 54 | /// To find the polygons edges the vertices are displaced in a grid where |
| 55 | /// each cell has the following cell_size and cell_height. |
| 56 | real_t cell_size = 0.25; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size. |
| 57 | real_t cell_height = 0.25; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height. |
| 58 | |
| 59 | bool use_edge_connections = true; |
| 60 | /// This value is used to detect the near edges to connect. |
| 61 | real_t edge_connection_margin = 0.25; |
| 62 | |
| 63 | /// This value is used to limit how far links search to find polygons to connect to. |
| 64 | real_t link_connection_radius = 1.0; |
| 65 | |
| 66 | bool regenerate_polygons = true; |
| 67 | bool regenerate_links = true; |
| 68 | |
| 69 | /// Map regions |
| 70 | LocalVector<NavRegion *> regions; |
| 71 | |
| 72 | /// Map links |
| 73 | LocalVector<NavLink *> links; |
| 74 | LocalVector<gd::Polygon> link_polygons; |
| 75 | |
| 76 | /// Map polygons |
| 77 | LocalVector<gd::Polygon> polygons; |
| 78 | |
| 79 | /// RVO avoidance worlds |
| 80 | RVO2D::RVOSimulator2D rvo_simulation_2d; |
| 81 | RVO3D::RVOSimulator3D rvo_simulation_3d; |
| 82 | |
| 83 | /// avoidance controlled agents |
| 84 | LocalVector<NavAgent *> active_2d_avoidance_agents; |
| 85 | LocalVector<NavAgent *> active_3d_avoidance_agents; |
| 86 | |
| 87 | /// dirty flag when one of the agent's arrays are modified |
| 88 | bool agents_dirty = true; |
| 89 | |
| 90 | /// All the Agents (even the controlled one) |
| 91 | LocalVector<NavAgent *> agents; |
| 92 | |
| 93 | /// All the avoidance obstacles (both static and dynamic) |
| 94 | LocalVector<NavObstacle *> obstacles; |
| 95 | |
| 96 | /// Are rvo obstacles modified? |
| 97 | bool obstacles_dirty = true; |
| 98 | |
| 99 | /// Physics delta time |
| 100 | real_t deltatime = 0.0; |
| 101 | |
| 102 | /// Change the id each time the map is updated. |
| 103 | uint32_t map_update_id = 0; |
| 104 | |
| 105 | bool use_threads = true; |
| 106 | bool avoidance_use_multiple_threads = true; |
| 107 | bool avoidance_use_high_priority_threads = true; |
| 108 | |
| 109 | // Performance Monitor |
| 110 | int pm_region_count = 0; |
| 111 | int pm_agent_count = 0; |
| 112 | int pm_link_count = 0; |
| 113 | int pm_polygon_count = 0; |
| 114 | int pm_edge_count = 0; |
| 115 | int pm_edge_merge_count = 0; |
| 116 | int pm_edge_connection_count = 0; |
| 117 | int pm_edge_free_count = 0; |
| 118 | |
| 119 | public: |
| 120 | NavMap(); |
| 121 | ~NavMap(); |
| 122 | |
| 123 | void set_up(Vector3 p_up); |
| 124 | Vector3 get_up() const { |
| 125 | return up; |
| 126 | } |
| 127 | |
| 128 | void set_cell_size(real_t p_cell_size); |
| 129 | real_t get_cell_size() const { |
| 130 | return cell_size; |
| 131 | } |
| 132 | |
| 133 | void set_cell_height(real_t p_cell_height); |
| 134 | real_t get_cell_height() const { return cell_height; } |
| 135 | |
| 136 | void set_use_edge_connections(bool p_enabled); |
| 137 | bool get_use_edge_connections() const { |
| 138 | return use_edge_connections; |
| 139 | } |
| 140 | |
| 141 | void set_edge_connection_margin(real_t p_edge_connection_margin); |
| 142 | real_t get_edge_connection_margin() const { |
| 143 | return edge_connection_margin; |
| 144 | } |
| 145 | |
| 146 | void set_link_connection_radius(real_t p_link_connection_radius); |
| 147 | real_t get_link_connection_radius() const { |
| 148 | return link_connection_radius; |
| 149 | } |
| 150 | |
| 151 | gd::PointKey get_point_key(const Vector3 &p_pos) const; |
| 152 | |
| 153 | Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const; |
| 154 | Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const; |
| 155 | Vector3 get_closest_point(const Vector3 &p_point) const; |
| 156 | Vector3 get_closest_point_normal(const Vector3 &p_point) const; |
| 157 | gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const; |
| 158 | RID get_closest_point_owner(const Vector3 &p_point) const; |
| 159 | |
| 160 | void add_region(NavRegion *p_region); |
| 161 | void remove_region(NavRegion *p_region); |
| 162 | const LocalVector<NavRegion *> &get_regions() const { |
| 163 | return regions; |
| 164 | } |
| 165 | |
| 166 | void add_link(NavLink *p_link); |
| 167 | void remove_link(NavLink *p_link); |
| 168 | const LocalVector<NavLink *> &get_links() const { |
| 169 | return links; |
| 170 | } |
| 171 | |
| 172 | bool has_agent(NavAgent *agent) const; |
| 173 | void add_agent(NavAgent *agent); |
| 174 | void remove_agent(NavAgent *agent); |
| 175 | const LocalVector<NavAgent *> &get_agents() const { |
| 176 | return agents; |
| 177 | } |
| 178 | |
| 179 | void set_agent_as_controlled(NavAgent *agent); |
| 180 | void remove_agent_as_controlled(NavAgent *agent); |
| 181 | |
| 182 | bool has_obstacle(NavObstacle *obstacle) const; |
| 183 | void add_obstacle(NavObstacle *obstacle); |
| 184 | void remove_obstacle(NavObstacle *obstacle); |
| 185 | const LocalVector<NavObstacle *> &get_obstacles() const { |
| 186 | return obstacles; |
| 187 | } |
| 188 | |
| 189 | uint32_t get_map_update_id() const { |
| 190 | return map_update_id; |
| 191 | } |
| 192 | |
| 193 | void sync(); |
| 194 | void step(real_t p_deltatime); |
| 195 | void dispatch_callbacks(); |
| 196 | |
| 197 | // Performance Monitor |
| 198 | int get_pm_region_count() const { return pm_region_count; } |
| 199 | int get_pm_agent_count() const { return pm_agent_count; } |
| 200 | int get_pm_link_count() const { return pm_link_count; } |
| 201 | int get_pm_polygon_count() const { return pm_polygon_count; } |
| 202 | int get_pm_edge_count() const { return pm_edge_count; } |
| 203 | int get_pm_edge_merge_count() const { return pm_edge_merge_count; } |
| 204 | int get_pm_edge_connection_count() const { return pm_edge_connection_count; } |
| 205 | int get_pm_edge_free_count() const { return pm_edge_free_count; } |
| 206 | |
| 207 | private: |
| 208 | void compute_single_step(uint32_t index, NavAgent **agent); |
| 209 | |
| 210 | void compute_single_avoidance_step_2d(uint32_t index, NavAgent **agent); |
| 211 | void compute_single_avoidance_step_3d(uint32_t index, NavAgent **agent); |
| 212 | |
| 213 | void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const; |
| 214 | void _update_rvo_simulation(); |
| 215 | void _update_rvo_obstacles_tree_2d(); |
| 216 | void _update_rvo_agents_tree_2d(); |
| 217 | void _update_rvo_agents_tree_3d(); |
| 218 | }; |
| 219 | |
| 220 | #endif // NAV_MAP_H |
| 221 | |