1 | /**************************************************************************/ |
2 | /* nav_map.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAV_MAP_H |
32 | #define NAV_MAP_H |
33 | |
34 | #include "nav_rid.h" |
35 | #include "nav_utils.h" |
36 | |
37 | #include "core/math/math_defs.h" |
38 | #include "core/object/worker_thread_pool.h" |
39 | |
40 | #include <KdTree2d.h> |
41 | #include <KdTree3d.h> |
42 | #include <RVOSimulator2d.h> |
43 | #include <RVOSimulator3d.h> |
44 | |
45 | class NavLink; |
46 | class NavRegion; |
47 | class NavAgent; |
48 | class NavObstacle; |
49 | |
50 | class NavMap : public NavRid { |
51 | /// Map Up |
52 | Vector3 up = Vector3(0, 1, 0); |
53 | |
54 | /// To find the polygons edges the vertices are displaced in a grid where |
55 | /// each cell has the following cell_size and cell_height. |
56 | real_t cell_size = 0.25; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size. |
57 | real_t cell_height = 0.25; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height. |
58 | |
59 | bool use_edge_connections = true; |
60 | /// This value is used to detect the near edges to connect. |
61 | real_t edge_connection_margin = 0.25; |
62 | |
63 | /// This value is used to limit how far links search to find polygons to connect to. |
64 | real_t link_connection_radius = 1.0; |
65 | |
66 | bool regenerate_polygons = true; |
67 | bool regenerate_links = true; |
68 | |
69 | /// Map regions |
70 | LocalVector<NavRegion *> regions; |
71 | |
72 | /// Map links |
73 | LocalVector<NavLink *> links; |
74 | LocalVector<gd::Polygon> link_polygons; |
75 | |
76 | /// Map polygons |
77 | LocalVector<gd::Polygon> polygons; |
78 | |
79 | /// RVO avoidance worlds |
80 | RVO2D::RVOSimulator2D rvo_simulation_2d; |
81 | RVO3D::RVOSimulator3D rvo_simulation_3d; |
82 | |
83 | /// avoidance controlled agents |
84 | LocalVector<NavAgent *> active_2d_avoidance_agents; |
85 | LocalVector<NavAgent *> active_3d_avoidance_agents; |
86 | |
87 | /// dirty flag when one of the agent's arrays are modified |
88 | bool agents_dirty = true; |
89 | |
90 | /// All the Agents (even the controlled one) |
91 | LocalVector<NavAgent *> agents; |
92 | |
93 | /// All the avoidance obstacles (both static and dynamic) |
94 | LocalVector<NavObstacle *> obstacles; |
95 | |
96 | /// Are rvo obstacles modified? |
97 | bool obstacles_dirty = true; |
98 | |
99 | /// Physics delta time |
100 | real_t deltatime = 0.0; |
101 | |
102 | /// Change the id each time the map is updated. |
103 | uint32_t map_update_id = 0; |
104 | |
105 | bool use_threads = true; |
106 | bool avoidance_use_multiple_threads = true; |
107 | bool avoidance_use_high_priority_threads = true; |
108 | |
109 | // Performance Monitor |
110 | int pm_region_count = 0; |
111 | int pm_agent_count = 0; |
112 | int pm_link_count = 0; |
113 | int pm_polygon_count = 0; |
114 | int pm_edge_count = 0; |
115 | int pm_edge_merge_count = 0; |
116 | int pm_edge_connection_count = 0; |
117 | int pm_edge_free_count = 0; |
118 | |
119 | public: |
120 | NavMap(); |
121 | ~NavMap(); |
122 | |
123 | void set_up(Vector3 p_up); |
124 | Vector3 get_up() const { |
125 | return up; |
126 | } |
127 | |
128 | void set_cell_size(real_t p_cell_size); |
129 | real_t get_cell_size() const { |
130 | return cell_size; |
131 | } |
132 | |
133 | void set_cell_height(real_t p_cell_height); |
134 | real_t get_cell_height() const { return cell_height; } |
135 | |
136 | void set_use_edge_connections(bool p_enabled); |
137 | bool get_use_edge_connections() const { |
138 | return use_edge_connections; |
139 | } |
140 | |
141 | void set_edge_connection_margin(real_t p_edge_connection_margin); |
142 | real_t get_edge_connection_margin() const { |
143 | return edge_connection_margin; |
144 | } |
145 | |
146 | void set_link_connection_radius(real_t p_link_connection_radius); |
147 | real_t get_link_connection_radius() const { |
148 | return link_connection_radius; |
149 | } |
150 | |
151 | gd::PointKey get_point_key(const Vector3 &p_pos) const; |
152 | |
153 | Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const; |
154 | Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const; |
155 | Vector3 get_closest_point(const Vector3 &p_point) const; |
156 | Vector3 get_closest_point_normal(const Vector3 &p_point) const; |
157 | gd::ClosestPointQueryResult get_closest_point_info(const Vector3 &p_point) const; |
158 | RID get_closest_point_owner(const Vector3 &p_point) const; |
159 | |
160 | void add_region(NavRegion *p_region); |
161 | void remove_region(NavRegion *p_region); |
162 | const LocalVector<NavRegion *> &get_regions() const { |
163 | return regions; |
164 | } |
165 | |
166 | void add_link(NavLink *p_link); |
167 | void remove_link(NavLink *p_link); |
168 | const LocalVector<NavLink *> &get_links() const { |
169 | return links; |
170 | } |
171 | |
172 | bool has_agent(NavAgent *agent) const; |
173 | void add_agent(NavAgent *agent); |
174 | void remove_agent(NavAgent *agent); |
175 | const LocalVector<NavAgent *> &get_agents() const { |
176 | return agents; |
177 | } |
178 | |
179 | void set_agent_as_controlled(NavAgent *agent); |
180 | void remove_agent_as_controlled(NavAgent *agent); |
181 | |
182 | bool has_obstacle(NavObstacle *obstacle) const; |
183 | void add_obstacle(NavObstacle *obstacle); |
184 | void remove_obstacle(NavObstacle *obstacle); |
185 | const LocalVector<NavObstacle *> &get_obstacles() const { |
186 | return obstacles; |
187 | } |
188 | |
189 | uint32_t get_map_update_id() const { |
190 | return map_update_id; |
191 | } |
192 | |
193 | void sync(); |
194 | void step(real_t p_deltatime); |
195 | void dispatch_callbacks(); |
196 | |
197 | // Performance Monitor |
198 | int get_pm_region_count() const { return pm_region_count; } |
199 | int get_pm_agent_count() const { return pm_agent_count; } |
200 | int get_pm_link_count() const { return pm_link_count; } |
201 | int get_pm_polygon_count() const { return pm_polygon_count; } |
202 | int get_pm_edge_count() const { return pm_edge_count; } |
203 | int get_pm_edge_merge_count() const { return pm_edge_merge_count; } |
204 | int get_pm_edge_connection_count() const { return pm_edge_connection_count; } |
205 | int get_pm_edge_free_count() const { return pm_edge_free_count; } |
206 | |
207 | private: |
208 | void compute_single_step(uint32_t index, NavAgent **agent); |
209 | |
210 | void compute_single_avoidance_step_2d(uint32_t index, NavAgent **agent); |
211 | void compute_single_avoidance_step_3d(uint32_t index, NavAgent **agent); |
212 | |
213 | void clip_path(const LocalVector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const; |
214 | void _update_rvo_simulation(); |
215 | void _update_rvo_obstacles_tree_2d(); |
216 | void _update_rvo_agents_tree_2d(); |
217 | void _update_rvo_agents_tree_3d(); |
218 | }; |
219 | |
220 | #endif // NAV_MAP_H |
221 | |