| 1 | /**************************************************************************/ |
| 2 | /* nav_obstacle.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef NAV_OBSTACLE_H |
| 32 | #define NAV_OBSTACLE_H |
| 33 | |
| 34 | #include "nav_rid.h" |
| 35 | |
| 36 | #include "core/object/class_db.h" |
| 37 | #include "core/templates/local_vector.h" |
| 38 | |
| 39 | class NavAgent; |
| 40 | class NavMap; |
| 41 | |
| 42 | class NavObstacle : public NavRid { |
| 43 | NavAgent *agent = nullptr; |
| 44 | NavMap *map = nullptr; |
| 45 | Vector3 velocity; |
| 46 | Vector3 position; |
| 47 | Vector<Vector3> vertices; |
| 48 | |
| 49 | real_t radius = 0.0; |
| 50 | real_t height = 0.0; |
| 51 | |
| 52 | bool avoidance_enabled = false; |
| 53 | bool use_3d_avoidance = false; |
| 54 | uint32_t avoidance_layers = 1; |
| 55 | |
| 56 | bool obstacle_dirty = true; |
| 57 | |
| 58 | uint32_t map_update_id = 0; |
| 59 | bool paused = false; |
| 60 | |
| 61 | public: |
| 62 | NavObstacle(); |
| 63 | ~NavObstacle(); |
| 64 | |
| 65 | void set_avoidance_enabled(bool p_enabled); |
| 66 | bool is_avoidance_enabled() { return avoidance_enabled; } |
| 67 | |
| 68 | void set_use_3d_avoidance(bool p_enabled); |
| 69 | bool get_use_3d_avoidance() { return use_3d_avoidance; } |
| 70 | |
| 71 | void set_map(NavMap *p_map); |
| 72 | NavMap *get_map() { return map; } |
| 73 | |
| 74 | void set_agent(NavAgent *p_agent); |
| 75 | NavAgent *get_agent() { return agent; } |
| 76 | |
| 77 | void set_position(const Vector3 p_position); |
| 78 | const Vector3 &get_position() const { return position; } |
| 79 | |
| 80 | void set_radius(real_t p_radius); |
| 81 | real_t get_radius() const { return radius; } |
| 82 | |
| 83 | void set_height(const real_t p_height); |
| 84 | real_t get_height() const { return height; } |
| 85 | |
| 86 | void set_velocity(const Vector3 p_velocity); |
| 87 | const Vector3 &get_velocity() const { return velocity; } |
| 88 | |
| 89 | void set_vertices(const Vector<Vector3> &p_vertices); |
| 90 | const Vector<Vector3> &get_vertices() const { return vertices; } |
| 91 | |
| 92 | bool is_map_changed(); |
| 93 | |
| 94 | void set_avoidance_layers(uint32_t p_layers); |
| 95 | uint32_t get_avoidance_layers() const { return avoidance_layers; }; |
| 96 | |
| 97 | void set_paused(bool p_paused); |
| 98 | bool get_paused() const; |
| 99 | |
| 100 | bool check_dirty(); |
| 101 | |
| 102 | private: |
| 103 | void internal_update_agent(); |
| 104 | }; |
| 105 | |
| 106 | #endif // NAV_OBSTACLE_H |
| 107 | |