| 1 | /**************************************************************************/ | 
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| 2 | /*  nav_obstacle.h                                                        */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef NAV_OBSTACLE_H | 
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| 32 | #define NAV_OBSTACLE_H | 
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| 33 |  | 
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| 34 | #include "nav_rid.h" | 
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| 35 |  | 
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| 36 | #include "core/object/class_db.h" | 
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| 37 | #include "core/templates/local_vector.h" | 
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| 38 |  | 
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| 39 | class NavAgent; | 
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| 40 | class NavMap; | 
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| 41 |  | 
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| 42 | class NavObstacle : public NavRid { | 
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| 43 | NavAgent *agent = nullptr; | 
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| 44 | NavMap *map = nullptr; | 
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| 45 | Vector3 velocity; | 
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| 46 | Vector3 position; | 
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| 47 | Vector<Vector3> vertices; | 
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| 48 |  | 
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| 49 | real_t radius = 0.0; | 
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| 50 | real_t height = 0.0; | 
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| 51 |  | 
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| 52 | bool avoidance_enabled = false; | 
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| 53 | bool use_3d_avoidance = false; | 
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| 54 | uint32_t avoidance_layers = 1; | 
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| 55 |  | 
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| 56 | bool obstacle_dirty = true; | 
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| 57 |  | 
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| 58 | uint32_t map_update_id = 0; | 
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| 59 | bool paused = false; | 
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| 60 |  | 
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| 61 | public: | 
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| 62 | NavObstacle(); | 
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| 63 | ~NavObstacle(); | 
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| 64 |  | 
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| 65 | void set_avoidance_enabled(bool p_enabled); | 
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| 66 | bool is_avoidance_enabled() { return avoidance_enabled; } | 
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| 67 |  | 
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| 68 | void set_use_3d_avoidance(bool p_enabled); | 
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| 69 | bool get_use_3d_avoidance() { return use_3d_avoidance; } | 
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| 70 |  | 
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| 71 | void set_map(NavMap *p_map); | 
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| 72 | NavMap *get_map() { return map; } | 
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| 73 |  | 
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| 74 | void set_agent(NavAgent *p_agent); | 
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| 75 | NavAgent *get_agent() { return agent; } | 
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| 76 |  | 
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| 77 | void set_position(const Vector3 p_position); | 
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| 78 | const Vector3 &get_position() const { return position; } | 
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| 79 |  | 
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| 80 | void set_radius(real_t p_radius); | 
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| 81 | real_t get_radius() const { return radius; } | 
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| 82 |  | 
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| 83 | void set_height(const real_t p_height); | 
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| 84 | real_t get_height() const { return height; } | 
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| 85 |  | 
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| 86 | void set_velocity(const Vector3 p_velocity); | 
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| 87 | const Vector3 &get_velocity() const { return velocity; } | 
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| 88 |  | 
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| 89 | void set_vertices(const Vector<Vector3> &p_vertices); | 
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| 90 | const Vector<Vector3> &get_vertices() const { return vertices; } | 
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| 91 |  | 
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| 92 | bool is_map_changed(); | 
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| 93 |  | 
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| 94 | void set_avoidance_layers(uint32_t p_layers); | 
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| 95 | uint32_t get_avoidance_layers() const { return avoidance_layers; }; | 
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| 96 |  | 
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| 97 | void set_paused(bool p_paused); | 
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| 98 | bool get_paused() const; | 
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| 99 |  | 
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| 100 | bool check_dirty(); | 
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| 101 |  | 
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| 102 | private: | 
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| 103 | void internal_update_agent(); | 
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| 104 | }; | 
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| 105 |  | 
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| 106 | #endif // NAV_OBSTACLE_H | 
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| 107 |  | 
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