1 | /**************************************************************************/ |
2 | /* nav_obstacle.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAV_OBSTACLE_H |
32 | #define NAV_OBSTACLE_H |
33 | |
34 | #include "nav_rid.h" |
35 | |
36 | #include "core/object/class_db.h" |
37 | #include "core/templates/local_vector.h" |
38 | |
39 | class NavAgent; |
40 | class NavMap; |
41 | |
42 | class NavObstacle : public NavRid { |
43 | NavAgent *agent = nullptr; |
44 | NavMap *map = nullptr; |
45 | Vector3 velocity; |
46 | Vector3 position; |
47 | Vector<Vector3> vertices; |
48 | |
49 | real_t radius = 0.0; |
50 | real_t height = 0.0; |
51 | |
52 | bool avoidance_enabled = false; |
53 | bool use_3d_avoidance = false; |
54 | uint32_t avoidance_layers = 1; |
55 | |
56 | bool obstacle_dirty = true; |
57 | |
58 | uint32_t map_update_id = 0; |
59 | bool paused = false; |
60 | |
61 | public: |
62 | NavObstacle(); |
63 | ~NavObstacle(); |
64 | |
65 | void set_avoidance_enabled(bool p_enabled); |
66 | bool is_avoidance_enabled() { return avoidance_enabled; } |
67 | |
68 | void set_use_3d_avoidance(bool p_enabled); |
69 | bool get_use_3d_avoidance() { return use_3d_avoidance; } |
70 | |
71 | void set_map(NavMap *p_map); |
72 | NavMap *get_map() { return map; } |
73 | |
74 | void set_agent(NavAgent *p_agent); |
75 | NavAgent *get_agent() { return agent; } |
76 | |
77 | void set_position(const Vector3 p_position); |
78 | const Vector3 &get_position() const { return position; } |
79 | |
80 | void set_radius(real_t p_radius); |
81 | real_t get_radius() const { return radius; } |
82 | |
83 | void set_height(const real_t p_height); |
84 | real_t get_height() const { return height; } |
85 | |
86 | void set_velocity(const Vector3 p_velocity); |
87 | const Vector3 &get_velocity() const { return velocity; } |
88 | |
89 | void set_vertices(const Vector<Vector3> &p_vertices); |
90 | const Vector<Vector3> &get_vertices() const { return vertices; } |
91 | |
92 | bool is_map_changed(); |
93 | |
94 | void set_avoidance_layers(uint32_t p_layers); |
95 | uint32_t get_avoidance_layers() const { return avoidance_layers; }; |
96 | |
97 | void set_paused(bool p_paused); |
98 | bool get_paused() const; |
99 | |
100 | bool check_dirty(); |
101 | |
102 | private: |
103 | void internal_update_agent(); |
104 | }; |
105 | |
106 | #endif // NAV_OBSTACLE_H |
107 | |