1 | /**************************************************************************/ |
2 | /* navigation_mesh_generator.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_MESH_GENERATOR_H |
32 | #define NAVIGATION_MESH_GENERATOR_H |
33 | |
34 | #ifndef _3D_DISABLED |
35 | |
36 | #include "scene/3d/navigation_region_3d.h" |
37 | #include "scene/resources/navigation_mesh.h" |
38 | |
39 | class NavigationMeshSourceGeometryData3D; |
40 | |
41 | class NavigationMeshGenerator : public Object { |
42 | GDCLASS(NavigationMeshGenerator, Object); |
43 | |
44 | static NavigationMeshGenerator *singleton; |
45 | |
46 | protected: |
47 | static void _bind_methods(); |
48 | |
49 | public: |
50 | static NavigationMeshGenerator *get_singleton(); |
51 | |
52 | NavigationMeshGenerator(); |
53 | ~NavigationMeshGenerator(); |
54 | |
55 | void bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node); |
56 | void clear(Ref<NavigationMesh> p_navigation_mesh); |
57 | |
58 | void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()); |
59 | void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()); |
60 | }; |
61 | |
62 | #endif |
63 | |
64 | #endif // NAVIGATION_MESH_GENERATOR_H |
65 | |