1/**************************************************************************/
2/* navigation_mesh_generator.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAVIGATION_MESH_GENERATOR_H
32#define NAVIGATION_MESH_GENERATOR_H
33
34#ifndef _3D_DISABLED
35
36#include "scene/3d/navigation_region_3d.h"
37#include "scene/resources/navigation_mesh.h"
38
39class NavigationMeshSourceGeometryData3D;
40
41class NavigationMeshGenerator : public Object {
42 GDCLASS(NavigationMeshGenerator, Object);
43
44 static NavigationMeshGenerator *singleton;
45
46protected:
47 static void _bind_methods();
48
49public:
50 static NavigationMeshGenerator *get_singleton();
51
52 NavigationMeshGenerator();
53 ~NavigationMeshGenerator();
54
55 void bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node);
56 void clear(Ref<NavigationMesh> p_navigation_mesh);
57
58 void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
59 void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable());
60};
61
62#endif
63
64#endif // NAVIGATION_MESH_GENERATOR_H
65