1 | /**************************************************************************/ |
2 | /* navigation_mesh_source_geometry_data_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H |
32 | #define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H |
33 | |
34 | #include "scene/3d/visual_instance_3d.h" |
35 | |
36 | class NavigationMeshSourceGeometryData3D : public Resource { |
37 | GDCLASS(NavigationMeshSourceGeometryData3D, Resource); |
38 | |
39 | Vector<float> vertices; |
40 | Vector<int> indices; |
41 | |
42 | protected: |
43 | static void _bind_methods(); |
44 | |
45 | private: |
46 | void _add_vertex(const Vector3 &p_vec3); |
47 | void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform); |
48 | void _add_mesh_array(const Array &p_array, const Transform3D &p_xform); |
49 | void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform); |
50 | |
51 | public: |
52 | // kept root node transform here on the geometry data |
53 | // if we add this transform to all exposed functions we need to break comp on all functions later |
54 | // when navmesh changes from global transform to relative to navregion |
55 | // but if it stays here we can just remove it and change the internal functions only |
56 | Transform3D root_node_transform; |
57 | |
58 | void set_vertices(const Vector<float> &p_vertices); |
59 | const Vector<float> &get_vertices() const { return vertices; } |
60 | |
61 | void set_indices(const Vector<int> &p_indices); |
62 | const Vector<int> &get_indices() const { return indices; } |
63 | |
64 | bool has_data() { return vertices.size() && indices.size(); }; |
65 | void clear(); |
66 | |
67 | void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform); |
68 | void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform); |
69 | void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform); |
70 | |
71 | NavigationMeshSourceGeometryData3D(); |
72 | ~NavigationMeshSourceGeometryData3D(); |
73 | }; |
74 | |
75 | #endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H |
76 | |