1/**************************************************************************/
2/* navigation_mesh_source_geometry_data_3d.h */
3/**************************************************************************/
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9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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30
31#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
32#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
33
34#include "scene/3d/visual_instance_3d.h"
35
36class NavigationMeshSourceGeometryData3D : public Resource {
37 GDCLASS(NavigationMeshSourceGeometryData3D, Resource);
38
39 Vector<float> vertices;
40 Vector<int> indices;
41
42protected:
43 static void _bind_methods();
44
45private:
46 void _add_vertex(const Vector3 &p_vec3);
47 void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
48 void _add_mesh_array(const Array &p_array, const Transform3D &p_xform);
49 void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
50
51public:
52 // kept root node transform here on the geometry data
53 // if we add this transform to all exposed functions we need to break comp on all functions later
54 // when navmesh changes from global transform to relative to navregion
55 // but if it stays here we can just remove it and change the internal functions only
56 Transform3D root_node_transform;
57
58 void set_vertices(const Vector<float> &p_vertices);
59 const Vector<float> &get_vertices() const { return vertices; }
60
61 void set_indices(const Vector<int> &p_indices);
62 const Vector<int> &get_indices() const { return indices; }
63
64 bool has_data() { return vertices.size() && indices.size(); };
65 void clear();
66
67 void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
68 void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform);
69 void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
70
71 NavigationMeshSourceGeometryData3D();
72 ~NavigationMeshSourceGeometryData3D();
73};
74
75#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
76