1/**************************************************************************/
2/* openxr_action_editor.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef OPENXR_ACTION_EDITOR_H
32#define OPENXR_ACTION_EDITOR_H
33
34#include "../action_map/openxr_action.h"
35
36#include "editor/editor_undo_redo_manager.h"
37#include "scene/gui/box_container.h"
38#include "scene/gui/button.h"
39#include "scene/gui/line_edit.h"
40#include "scene/gui/option_button.h"
41#include "scene/gui/text_edit.h"
42
43class OpenXRActionEditor : public HBoxContainer {
44 GDCLASS(OpenXRActionEditor, HBoxContainer);
45
46private:
47 EditorUndoRedoManager *undo_redo;
48 Ref<OpenXRAction> action;
49
50 LineEdit *action_name = nullptr;
51 LineEdit *action_localized_name = nullptr;
52 OptionButton *action_type_button = nullptr;
53 Button *rem_action = nullptr;
54
55 void _theme_changed();
56 void _on_action_name_changed(const String p_new_text);
57 void _on_action_localized_name_changed(const String p_new_text);
58 void _on_item_selected(int p_idx);
59 void _on_remove_action();
60
61protected:
62 static void _bind_methods();
63 void _notification(int p_what);
64
65 // used for undo/redo
66 void _do_set_name(const String p_new_text);
67 void _do_set_localized_name(const String p_new_text);
68 void _do_set_action_type(OpenXRAction::ActionType p_action_type);
69
70public:
71 Ref<OpenXRAction> get_action() { return action; };
72 OpenXRActionEditor(Ref<OpenXRAction> p_action);
73};
74
75#endif // OPENXR_ACTION_EDITOR_H
76