1 | /**************************************************************************/ |
2 | /* option_button.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef OPTION_BUTTON_H |
32 | #define OPTION_BUTTON_H |
33 | |
34 | #include "scene/gui/button.h" |
35 | #include "scene/gui/popup_menu.h" |
36 | |
37 | class OptionButton : public Button { |
38 | GDCLASS(OptionButton, Button); |
39 | |
40 | bool disable_shortcuts = false; |
41 | PopupMenu * = nullptr; |
42 | int current = -1; |
43 | bool fit_to_longest_item = true; |
44 | Vector2 _cached_size; |
45 | bool cache_refresh_pending = false; |
46 | bool allow_reselect = false; |
47 | |
48 | struct ThemeCache { |
49 | Ref<StyleBox> normal; |
50 | |
51 | Color font_color; |
52 | Color font_focus_color; |
53 | Color font_pressed_color; |
54 | Color font_hover_color; |
55 | Color font_hover_pressed_color; |
56 | Color font_disabled_color; |
57 | |
58 | int h_separation = 0; |
59 | |
60 | Ref<Texture2D> arrow_icon; |
61 | int arrow_margin = 0; |
62 | int modulate_arrow = 0; |
63 | } theme_cache; |
64 | |
65 | void _focused(int p_which); |
66 | void _selected(int p_which); |
67 | void _select(int p_which, bool p_emit = false); |
68 | void _select_int(int p_which); |
69 | void _refresh_size_cache(); |
70 | |
71 | virtual void pressed() override; |
72 | |
73 | protected: |
74 | Size2 get_minimum_size() const override; |
75 | virtual void _queue_update_size_cache() override; |
76 | |
77 | void _notification(int p_what); |
78 | bool _set(const StringName &p_name, const Variant &p_value); |
79 | bool _get(const StringName &p_name, Variant &r_ret) const; |
80 | void _get_property_list(List<PropertyInfo> *p_list) const; |
81 | void _validate_property(PropertyInfo &p_property) const; |
82 | static void _bind_methods(); |
83 | |
84 | virtual void shortcut_input(const Ref<InputEvent> &p_event) override; |
85 | |
86 | public: |
87 | // ATTENTION: This is used by the POT generator's scene parser. If the number of properties returned by `_get_items()` ever changes, |
88 | // this value should be updated to reflect the new size. |
89 | static const int ITEM_PROPERTY_SIZE = 5; |
90 | |
91 | void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1); |
92 | void add_item(const String &p_label, int p_id = -1); |
93 | |
94 | void set_item_text(int p_idx, const String &p_text); |
95 | void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon); |
96 | void set_item_id(int p_idx, int p_id); |
97 | void set_item_metadata(int p_idx, const Variant &p_metadata); |
98 | void set_item_disabled(int p_idx, bool p_disabled); |
99 | void set_item_tooltip(int p_idx, const String &p_tooltip); |
100 | |
101 | String get_item_text(int p_idx) const; |
102 | Ref<Texture2D> get_item_icon(int p_idx) const; |
103 | int get_item_id(int p_idx) const; |
104 | int get_item_index(int p_id) const; |
105 | Variant get_item_metadata(int p_idx) const; |
106 | bool is_item_disabled(int p_idx) const; |
107 | bool is_item_separator(int p_idx) const; |
108 | String get_item_tooltip(int p_idx) const; |
109 | |
110 | bool has_selectable_items() const; |
111 | int get_selectable_item(bool p_from_last = false) const; |
112 | |
113 | void set_item_count(int p_count); |
114 | int get_item_count() const; |
115 | void set_fit_to_longest_item(bool p_fit); |
116 | bool is_fit_to_longest_item() const; |
117 | |
118 | void set_allow_reselect(bool p_allow); |
119 | bool get_allow_reselect() const; |
120 | |
121 | void add_separator(const String &p_text = "" ); |
122 | |
123 | void clear(); |
124 | |
125 | void select(int p_idx); |
126 | int get_selected() const; |
127 | int get_selected_id() const; |
128 | Variant get_selected_metadata() const; |
129 | |
130 | void remove_item(int p_idx); |
131 | |
132 | PopupMenu *() const; |
133 | void (); |
134 | |
135 | void set_disable_shortcuts(bool p_disabled); |
136 | |
137 | OptionButton(const String &p_text = String()); |
138 | ~OptionButton(); |
139 | }; |
140 | |
141 | #endif // OPTION_BUTTON_H |
142 | |