| 1 | /**************************************************************************/ |
| 2 | /* openxr_extension_wrapper.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef OPENXR_EXTENSION_WRAPPER_H |
| 32 | #define OPENXR_EXTENSION_WRAPPER_H |
| 33 | |
| 34 | #include "core/error/error_macros.h" |
| 35 | #include "core/math/projection.h" |
| 36 | #include "core/templates/hash_map.h" |
| 37 | #include "core/templates/rid.h" |
| 38 | |
| 39 | #include <openxr/openxr.h> |
| 40 | |
| 41 | class OpenXRAPI; |
| 42 | class OpenXRActionMap; |
| 43 | |
| 44 | // `OpenXRExtensionWrapper` allows us to implement OpenXR extensions. |
| 45 | class OpenXRExtensionWrapper { |
| 46 | public: |
| 47 | // `get_requested_extensions` should return a list of OpenXR extensions related to this extension. |
| 48 | // If the bool * is a nullptr this extension is mandatory |
| 49 | // If the bool * points to a boolean, the boolean will be updated |
| 50 | // to true if the extension is enabled. |
| 51 | virtual HashMap<String, bool *> get_requested_extensions() = 0; |
| 52 | |
| 53 | // These functions allow an extension to add entries to a struct chain. |
| 54 | // `p_next_pointer` points to the last struct that was created for this chain |
| 55 | // and should be used as the value for the `pNext` pointer in the first struct you add. |
| 56 | // You should return the pointer to the last struct you define as your result. |
| 57 | // If you are not adding any structs, just return `p_next_pointer`. |
| 58 | // See existing extensions for examples of this implementation. |
| 59 | virtual void *set_system_properties_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we interogate OpenXRS system abilities. |
| 60 | virtual void *set_instance_create_info_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we create our OpenXR instance. |
| 61 | virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we create our OpenXR session. |
| 62 | virtual void *set_swapchain_create_info_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when creating OpenXR swap chains. |
| 63 | |
| 64 | // `on_register_metadata` allows extensions to register additional controller metadata. |
| 65 | // This function is called even when OpenXRApi is not constructured as the metadata |
| 66 | // needs to be available to the editor. |
| 67 | // Also extensions should provide metadata regardless of whether they are supported |
| 68 | // on the host system as the controller data is used to setup action maps for users |
| 69 | // who may have access to the relevant hardware. |
| 70 | virtual void on_register_metadata() {} |
| 71 | |
| 72 | virtual void on_before_instance_created() {} // `on_before_instance_created` is called before we create our OpenXR instance. |
| 73 | virtual void on_instance_created(const XrInstance p_instance) {} // `on_instance_created` is called right after we've successfully created our OpenXR instance. |
| 74 | virtual void on_instance_destroyed() {} // `on_instance_destroyed` is called right before we destroy our OpenXR instance. |
| 75 | virtual void on_session_created(const XrSession p_instance) {} // `on_session_created` is called right after we've successfully created our OpenXR session. |
| 76 | virtual void on_session_destroyed() {} // `on_session_destroyed` is called right before we destroy our OpenXR session. |
| 77 | |
| 78 | // `on_process` is called as part of our OpenXR process handling, |
| 79 | // this happens right before physics process and normal processing is run. |
| 80 | // This is when controller data is queried and made available to game logic. |
| 81 | virtual void on_process() {} |
| 82 | virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewports. |
| 83 | virtual void on_pre_draw_viewport(RID p_render_target) {} // `on_pre_draw_viewport` is called right before we start rendering this viewport |
| 84 | virtual void on_post_draw_viewport(RID p_render_target) {} // `on_port_draw_viewport` is called right after we start rendering this viewport (note that on Vulkan draw commands may only be queued) |
| 85 | |
| 86 | virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle. |
| 87 | virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session. |
| 88 | virtual void on_state_synchronized() {} // `on_state_synchronized` is called when the OpenXR session state is changed to synchronized, note that OpenXR also returns to this state when our application looses focus. |
| 89 | virtual void on_state_visible() {} // `on_state_visible` is called when the OpenXR session state is changed to visible, OpenXR is now ready to receive frames. |
| 90 | virtual void on_state_focused() {} // `on_state_focused` is called when the OpenXR session state is changed to focused, this state is the active state when our game runs. |
| 91 | virtual void on_state_stopping() {} // `on_state_stopping` is called when the OpenXR session state is changed to stopping. |
| 92 | virtual void on_state_loss_pending() {} // `on_state_loss_pending` is called when the OpenXR session state is changed to loss pending. |
| 93 | virtual void on_state_exiting() {} // `on_state_exiting` is called when the OpenXR session state is changed to exiting. |
| 94 | |
| 95 | // `on_event_polled` is called when there is an OpenXR event to process. |
| 96 | // Should return true if the event was handled, false otherwise. |
| 97 | virtual bool on_event_polled(const XrEventDataBuffer &event) { |
| 98 | return false; |
| 99 | } |
| 100 | |
| 101 | OpenXRExtensionWrapper() = default; |
| 102 | virtual ~OpenXRExtensionWrapper() = default; |
| 103 | }; |
| 104 | |
| 105 | // `OpenXRGraphicsExtensionWrapper` implements specific logic for each supported graphics API. |
| 106 | class OpenXRGraphicsExtensionWrapper : public OpenXRExtensionWrapper { |
| 107 | public: |
| 108 | virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) = 0; // `get_usable_swapchain_formats` should return a list of usable color formats. |
| 109 | virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) = 0; // `get_usable_depth_formats` should return a list of usable depth formats. |
| 110 | virtual String get_swapchain_format_name(int64_t p_swapchain_format) const = 0; // `get_swapchain_format_name` should return the constant name of a given format. |
| 111 | virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) = 0; // `get_swapchain_image_data` extracts image IDs for the swapchain images and stores there in an implementation dependent data structure. |
| 112 | virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) = 0; // `cleanup_swapchain_graphics_data` cleans up the data held in our implementation dependent data structure and should free up its memory. |
| 113 | virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) = 0; // `create_projection_fov` creates a proper projection matrix based on asymmetric FOV data provided by OpenXR. |
| 114 | virtual RID get_texture(void *p_swapchain_graphics_data, int p_image_index) = 0; // `get_texture` returns a Godot texture RID for the current active texture in our swapchain. |
| 115 | }; |
| 116 | |
| 117 | #endif // OPENXR_EXTENSION_WRAPPER_H |
| 118 | |