1 | /**************************************************************************/ |
2 | /* openxr_extension_wrapper.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
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8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #ifndef OPENXR_EXTENSION_WRAPPER_H |
32 | #define OPENXR_EXTENSION_WRAPPER_H |
33 | |
34 | #include "core/error/error_macros.h" |
35 | #include "core/math/projection.h" |
36 | #include "core/templates/hash_map.h" |
37 | #include "core/templates/rid.h" |
38 | |
39 | #include <openxr/openxr.h> |
40 | |
41 | class OpenXRAPI; |
42 | class OpenXRActionMap; |
43 | |
44 | // `OpenXRExtensionWrapper` allows us to implement OpenXR extensions. |
45 | class OpenXRExtensionWrapper { |
46 | public: |
47 | // `get_requested_extensions` should return a list of OpenXR extensions related to this extension. |
48 | // If the bool * is a nullptr this extension is mandatory |
49 | // If the bool * points to a boolean, the boolean will be updated |
50 | // to true if the extension is enabled. |
51 | virtual HashMap<String, bool *> get_requested_extensions() = 0; |
52 | |
53 | // These functions allow an extension to add entries to a struct chain. |
54 | // `p_next_pointer` points to the last struct that was created for this chain |
55 | // and should be used as the value for the `pNext` pointer in the first struct you add. |
56 | // You should return the pointer to the last struct you define as your result. |
57 | // If you are not adding any structs, just return `p_next_pointer`. |
58 | // See existing extensions for examples of this implementation. |
59 | virtual void *set_system_properties_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we interogate OpenXRS system abilities. |
60 | virtual void *set_instance_create_info_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we create our OpenXR instance. |
61 | virtual void *set_session_create_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when we create our OpenXR session. |
62 | virtual void *set_swapchain_create_info_and_get_next_pointer(void *p_next_pointer) { return p_next_pointer; } // Add additional data structures when creating OpenXR swap chains. |
63 | |
64 | // `on_register_metadata` allows extensions to register additional controller metadata. |
65 | // This function is called even when OpenXRApi is not constructured as the metadata |
66 | // needs to be available to the editor. |
67 | // Also extensions should provide metadata regardless of whether they are supported |
68 | // on the host system as the controller data is used to setup action maps for users |
69 | // who may have access to the relevant hardware. |
70 | virtual void on_register_metadata() {} |
71 | |
72 | virtual void on_before_instance_created() {} // `on_before_instance_created` is called before we create our OpenXR instance. |
73 | virtual void on_instance_created(const XrInstance p_instance) {} // `on_instance_created` is called right after we've successfully created our OpenXR instance. |
74 | virtual void on_instance_destroyed() {} // `on_instance_destroyed` is called right before we destroy our OpenXR instance. |
75 | virtual void on_session_created(const XrSession p_instance) {} // `on_session_created` is called right after we've successfully created our OpenXR session. |
76 | virtual void on_session_destroyed() {} // `on_session_destroyed` is called right before we destroy our OpenXR session. |
77 | |
78 | // `on_process` is called as part of our OpenXR process handling, |
79 | // this happens right before physics process and normal processing is run. |
80 | // This is when controller data is queried and made available to game logic. |
81 | virtual void on_process() {} |
82 | virtual void on_pre_render() {} // `on_pre_render` is called right before we start rendering our XR viewports. |
83 | virtual void on_pre_draw_viewport(RID p_render_target) {} // `on_pre_draw_viewport` is called right before we start rendering this viewport |
84 | virtual void on_post_draw_viewport(RID p_render_target) {} // `on_port_draw_viewport` is called right after we start rendering this viewport (note that on Vulkan draw commands may only be queued) |
85 | |
86 | virtual void on_state_idle() {} // `on_state_idle` is called when the OpenXR session state is changed to idle. |
87 | virtual void on_state_ready() {} // `on_state_ready` is called when the OpenXR session state is changed to ready, this means OpenXR is ready to setup our session. |
88 | virtual void on_state_synchronized() {} // `on_state_synchronized` is called when the OpenXR session state is changed to synchronized, note that OpenXR also returns to this state when our application looses focus. |
89 | virtual void on_state_visible() {} // `on_state_visible` is called when the OpenXR session state is changed to visible, OpenXR is now ready to receive frames. |
90 | virtual void on_state_focused() {} // `on_state_focused` is called when the OpenXR session state is changed to focused, this state is the active state when our game runs. |
91 | virtual void on_state_stopping() {} // `on_state_stopping` is called when the OpenXR session state is changed to stopping. |
92 | virtual void on_state_loss_pending() {} // `on_state_loss_pending` is called when the OpenXR session state is changed to loss pending. |
93 | virtual void on_state_exiting() {} // `on_state_exiting` is called when the OpenXR session state is changed to exiting. |
94 | |
95 | // `on_event_polled` is called when there is an OpenXR event to process. |
96 | // Should return true if the event was handled, false otherwise. |
97 | virtual bool on_event_polled(const XrEventDataBuffer &event) { |
98 | return false; |
99 | } |
100 | |
101 | OpenXRExtensionWrapper() = default; |
102 | virtual ~OpenXRExtensionWrapper() = default; |
103 | }; |
104 | |
105 | // `OpenXRGraphicsExtensionWrapper` implements specific logic for each supported graphics API. |
106 | class OpenXRGraphicsExtensionWrapper : public OpenXRExtensionWrapper { |
107 | public: |
108 | virtual void get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) = 0; // `get_usable_swapchain_formats` should return a list of usable color formats. |
109 | virtual void get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) = 0; // `get_usable_depth_formats` should return a list of usable depth formats. |
110 | virtual String get_swapchain_format_name(int64_t p_swapchain_format) const = 0; // `get_swapchain_format_name` should return the constant name of a given format. |
111 | virtual bool get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) = 0; // `get_swapchain_image_data` extracts image IDs for the swapchain images and stores there in an implementation dependent data structure. |
112 | virtual void cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) = 0; // `cleanup_swapchain_graphics_data` cleans up the data held in our implementation dependent data structure and should free up its memory. |
113 | virtual bool create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) = 0; // `create_projection_fov` creates a proper projection matrix based on asymmetric FOV data provided by OpenXR. |
114 | virtual RID get_texture(void *p_swapchain_graphics_data, int p_image_index) = 0; // `get_texture` returns a Godot texture RID for the current active texture in our swapchain. |
115 | }; |
116 | |
117 | #endif // OPENXR_EXTENSION_WRAPPER_H |
118 | |