| 1 | /**************************************************************************/ | 
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| 2 | /*  projection.h                                                          */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef PROJECTION_H | 
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| 32 | #define PROJECTION_H | 
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| 33 |  | 
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| 34 | #include "core/math/vector3.h" | 
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| 35 | #include "core/math/vector4.h" | 
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| 36 |  | 
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| 37 | template <class T> | 
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| 38 | class Vector; | 
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| 39 |  | 
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| 40 | struct AABB; | 
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| 41 | struct Plane; | 
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| 42 | struct Rect2; | 
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| 43 | struct Transform3D; | 
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| 44 | struct Vector2; | 
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| 45 |  | 
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| 46 | struct _NO_DISCARD_ Projection { | 
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| 47 | enum Planes { | 
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| 48 | PLANE_NEAR, | 
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| 49 | PLANE_FAR, | 
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| 50 | PLANE_LEFT, | 
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| 51 | PLANE_TOP, | 
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| 52 | PLANE_RIGHT, | 
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| 53 | PLANE_BOTTOM | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | Vector4 columns[4]; | 
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| 57 |  | 
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| 58 | _FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const { | 
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| 59 | DEV_ASSERT((unsigned int)p_axis < 4); | 
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| 60 | return columns[p_axis]; | 
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| 61 | } | 
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| 62 |  | 
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| 63 | _FORCE_INLINE_ Vector4 &operator[](const int p_axis) { | 
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| 64 | DEV_ASSERT((unsigned int)p_axis < 4); | 
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| 65 | return columns[p_axis]; | 
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| 66 | } | 
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| 67 |  | 
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| 68 | float determinant() const; | 
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| 69 | void set_identity(); | 
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| 70 | void set_zero(); | 
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| 71 | void set_light_bias(); | 
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| 72 | void set_depth_correction(bool p_flip_y = true); | 
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| 73 |  | 
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| 74 | void set_light_atlas_rect(const Rect2 &p_rect); | 
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| 75 | void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false); | 
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| 76 | void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist); | 
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| 77 | void set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far); | 
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| 78 | void set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar); | 
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| 79 | void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false); | 
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| 80 | void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); | 
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| 81 | void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false); | 
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| 82 | void adjust_perspective_znear(real_t p_new_znear); | 
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| 83 |  | 
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| 84 | static Projection create_depth_correction(bool p_flip_y); | 
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| 85 | static Projection create_light_atlas_rect(const Rect2 &p_rect); | 
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| 86 | static Projection create_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false); | 
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| 87 | static Projection create_perspective_hmd(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist); | 
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| 88 | static Projection create_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_dist, real_t p_display_width, real_t p_display_to_lens, real_t p_oversample, real_t p_z_near, real_t p_z_far); | 
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| 89 | static Projection create_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar); | 
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| 90 | static Projection create_orthogonal_aspect(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false); | 
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| 91 | static Projection create_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far); | 
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| 92 | static Projection create_frustum_aspect(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false); | 
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| 93 | static Projection create_fit_aabb(const AABB &p_aabb); | 
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| 94 | Projection perspective_znear_adjusted(real_t p_new_znear) const; | 
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| 95 | Plane get_projection_plane(Planes p_plane) const; | 
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| 96 | Projection flipped_y() const; | 
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| 97 | Projection jitter_offseted(const Vector2 &p_offset) const; | 
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| 98 |  | 
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| 99 | static real_t get_fovy(real_t p_fovx, real_t p_aspect) { | 
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| 100 | return Math::rad_to_deg(Math::atan(p_aspect * Math::tan(Math::deg_to_rad(p_fovx) * 0.5)) * 2.0); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | real_t get_z_far() const; | 
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| 104 | real_t get_z_near() const; | 
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| 105 | real_t get_aspect() const; | 
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| 106 | real_t get_fov() const; | 
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| 107 | bool is_orthogonal() const; | 
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| 108 |  | 
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| 109 | Vector<Plane> get_projection_planes(const Transform3D &p_transform) const; | 
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| 110 |  | 
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| 111 | bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const; | 
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| 112 | Vector2 get_viewport_half_extents() const; | 
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| 113 | Vector2 get_far_plane_half_extents() const; | 
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| 114 |  | 
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| 115 | void invert(); | 
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| 116 | Projection inverse() const; | 
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| 117 |  | 
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| 118 | Projection operator*(const Projection &p_matrix) const; | 
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| 119 |  | 
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| 120 | Plane xform4(const Plane &p_vec4) const; | 
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| 121 | _FORCE_INLINE_ Vector3 xform(const Vector3 &p_vec3) const; | 
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| 122 |  | 
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| 123 | Vector4 xform(const Vector4 &p_vec4) const; | 
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| 124 | Vector4 xform_inv(const Vector4 &p_vec4) const; | 
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| 125 |  | 
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| 126 | operator String() const; | 
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| 127 |  | 
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| 128 | void scale_translate_to_fit(const AABB &p_aabb); | 
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| 129 | void add_jitter_offset(const Vector2 &p_offset); | 
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| 130 | void make_scale(const Vector3 &p_scale); | 
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| 131 | int get_pixels_per_meter(int p_for_pixel_width) const; | 
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| 132 | operator Transform3D() const; | 
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| 133 |  | 
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| 134 | void flip_y(); | 
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| 135 |  | 
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| 136 | bool operator==(const Projection &p_cam) const { | 
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| 137 | for (uint32_t i = 0; i < 4; i++) { | 
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| 138 | for (uint32_t j = 0; j < 4; j++) { | 
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| 139 | if (columns[i][j] != p_cam.columns[i][j]) { | 
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| 140 | return false; | 
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| 141 | } | 
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| 142 | } | 
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| 143 | } | 
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| 144 | return true; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | bool operator!=(const Projection &p_cam) const { | 
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| 148 | return !(*this == p_cam); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | float get_lod_multiplier() const; | 
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| 152 |  | 
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| 153 | Projection(); | 
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| 154 | Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w); | 
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| 155 | Projection(const Transform3D &p_transform); | 
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| 156 | ~Projection(); | 
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| 157 | }; | 
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| 158 |  | 
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| 159 | Vector3 Projection::xform(const Vector3 &p_vec3) const { | 
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| 160 | Vector3 ret; | 
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| 161 | ret.x = columns[0][0] * p_vec3.x + columns[1][0] * p_vec3.y + columns[2][0] * p_vec3.z + columns[3][0]; | 
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| 162 | ret.y = columns[0][1] * p_vec3.x + columns[1][1] * p_vec3.y + columns[2][1] * p_vec3.z + columns[3][1]; | 
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| 163 | ret.z = columns[0][2] * p_vec3.x + columns[1][2] * p_vec3.y + columns[2][2] * p_vec3.z + columns[3][2]; | 
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| 164 | real_t w = columns[0][3] * p_vec3.x + columns[1][3] * p_vec3.y + columns[2][3] * p_vec3.z + columns[3][3]; | 
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| 165 | return ret / w; | 
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| 166 | } | 
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| 167 |  | 
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| 168 | #endif // PROJECTION_H | 
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| 169 |  | 
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