| 1 | /**************************************************************************/ |
| 2 | /* openxr_hand.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef OPENXR_HAND_H |
| 32 | #define OPENXR_HAND_H |
| 33 | |
| 34 | #include "scene/3d/node_3d.h" |
| 35 | #include "scene/3d/skeleton_3d.h" |
| 36 | |
| 37 | #include <openxr/openxr.h> |
| 38 | |
| 39 | class OpenXRAPI; |
| 40 | class OpenXRHandTrackingExtension; |
| 41 | |
| 42 | class OpenXRHand : public Node3D { |
| 43 | GDCLASS(OpenXRHand, Node3D); |
| 44 | |
| 45 | public: |
| 46 | enum Hands { // Deprecated, need to change this to OpenXRInterface::Hands. |
| 47 | HAND_LEFT, |
| 48 | HAND_RIGHT, |
| 49 | HAND_MAX |
| 50 | }; |
| 51 | |
| 52 | enum MotionRange { // Deprecated, need to change this to OpenXRInterface::HandMotionRange. |
| 53 | MOTION_RANGE_UNOBSTRUCTED, |
| 54 | MOTION_RANGE_CONFORM_TO_CONTROLLER, |
| 55 | MOTION_RANGE_MAX |
| 56 | }; |
| 57 | |
| 58 | private: |
| 59 | OpenXRAPI *openxr_api = nullptr; |
| 60 | OpenXRHandTrackingExtension *hand_tracking_ext = nullptr; |
| 61 | |
| 62 | Hands hand = HAND_LEFT; |
| 63 | MotionRange motion_range = MOTION_RANGE_UNOBSTRUCTED; |
| 64 | NodePath hand_skeleton; |
| 65 | |
| 66 | int64_t bones[XR_HAND_JOINT_COUNT_EXT]; |
| 67 | |
| 68 | void _set_motion_range(); |
| 69 | |
| 70 | Skeleton3D *get_skeleton(); |
| 71 | void _get_bones(); |
| 72 | void _update_skeleton(); |
| 73 | |
| 74 | protected: |
| 75 | static void _bind_methods(); |
| 76 | |
| 77 | public: |
| 78 | OpenXRHand(); |
| 79 | |
| 80 | void set_hand(const Hands p_hand); |
| 81 | Hands get_hand() const; |
| 82 | |
| 83 | void set_motion_range(const MotionRange p_motion_range); |
| 84 | MotionRange get_motion_range() const; |
| 85 | |
| 86 | void set_hand_skeleton(const NodePath &p_hand_skeleton); |
| 87 | NodePath get_hand_skeleton() const; |
| 88 | |
| 89 | void _notification(int p_what); |
| 90 | }; |
| 91 | |
| 92 | VARIANT_ENUM_CAST(OpenXRHand::Hands) |
| 93 | VARIANT_ENUM_CAST(OpenXRHand::MotionRange) |
| 94 | |
| 95 | #endif // OPENXR_HAND_H |
| 96 | |