| 1 | /**************************************************************************/ | 
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| 2 | /*  skeleton_3d.h                                                         */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef SKELETON_3D_H | 
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| 32 | #define SKELETON_3D_H | 
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| 33 |  | 
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| 34 | #include "scene/3d/node_3d.h" | 
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| 35 | #include "scene/resources/skin.h" | 
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| 36 |  | 
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| 37 | typedef int BoneId; | 
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| 38 |  | 
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| 39 | class PhysicalBone3D; | 
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| 40 | class Skeleton3D; | 
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| 41 |  | 
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| 42 | class SkinReference : public RefCounted { | 
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| 43 | GDCLASS(SkinReference, RefCounted) | 
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| 44 | friend class Skeleton3D; | 
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| 45 |  | 
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| 46 | Skeleton3D *skeleton_node = nullptr; | 
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| 47 | RID skeleton; | 
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| 48 | Ref<Skin> skin; | 
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| 49 | uint32_t bind_count = 0; | 
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| 50 | uint64_t skeleton_version = 0; | 
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| 51 | Vector<uint32_t> skin_bone_indices; | 
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| 52 | uint32_t *skin_bone_indices_ptrs = nullptr; | 
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| 53 |  | 
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| 54 | protected: | 
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| 55 | static void _bind_methods(); | 
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| 56 |  | 
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| 57 | public: | 
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| 58 | // Public for use with callable_mp. | 
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| 59 | void _skin_changed(); | 
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| 60 |  | 
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| 61 | RID get_skeleton() const; | 
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| 62 | Ref<Skin> get_skin() const; | 
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| 63 | ~SkinReference(); | 
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| 64 | }; | 
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| 65 |  | 
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| 66 | class Skeleton3D : public Node3D { | 
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| 67 | GDCLASS(Skeleton3D, Node3D); | 
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| 68 |  | 
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| 69 | private: | 
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| 70 | friend class SkinReference; | 
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| 71 |  | 
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| 72 | struct Bone { | 
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| 73 | String name; | 
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| 74 |  | 
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| 75 | bool enabled; | 
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| 76 | int parent; | 
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| 77 |  | 
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| 78 | Transform3D rest; | 
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| 79 | Transform3D global_rest; | 
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| 80 |  | 
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| 81 | _FORCE_INLINE_ void update_pose_cache() { | 
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| 82 | if (pose_cache_dirty) { | 
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| 83 | pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale); | 
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| 84 | pose_cache.origin = pose_position; | 
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| 85 | pose_cache_dirty = false; | 
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| 86 | } | 
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| 87 | } | 
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| 88 | bool pose_cache_dirty = true; | 
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| 89 | Transform3D pose_cache; | 
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| 90 | Vector3 pose_position; | 
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| 91 | Quaternion pose_rotation; | 
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| 92 | Vector3 pose_scale = Vector3(1, 1, 1); | 
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| 93 |  | 
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| 94 | Transform3D pose_global; | 
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| 95 | Transform3D pose_global_no_override; | 
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| 96 |  | 
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| 97 | real_t global_pose_override_amount = 0.0; | 
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| 98 | bool global_pose_override_reset = false; | 
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| 99 | Transform3D global_pose_override; | 
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| 100 |  | 
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| 101 | PhysicalBone3D *physical_bone = nullptr; | 
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| 102 | PhysicalBone3D *cache_parent_physical_bone = nullptr; | 
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| 103 |  | 
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| 104 | Vector<int> child_bones; | 
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| 105 |  | 
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| 106 | Bone() { | 
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| 107 | parent = -1; | 
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| 108 | enabled = true; | 
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| 109 | global_pose_override_amount = 0; | 
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| 110 | global_pose_override_reset = false; | 
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| 111 | #ifndef _3D_DISABLED | 
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| 112 | physical_bone = nullptr; | 
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| 113 | cache_parent_physical_bone = nullptr; | 
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| 114 | #endif // _3D_DISABLED | 
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| 115 | child_bones = Vector<int>(); | 
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| 116 | } | 
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| 117 | }; | 
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| 118 |  | 
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| 119 | HashSet<SkinReference *> skin_bindings; | 
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| 120 |  | 
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| 121 | void _skin_changed(); | 
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| 122 |  | 
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| 123 | bool animate_physical_bones = true; | 
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| 124 | Vector<Bone> bones; | 
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| 125 | bool process_order_dirty = false; | 
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| 126 |  | 
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| 127 | Vector<int> parentless_bones; | 
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| 128 | HashMap<String, int> name_to_bone_index; | 
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| 129 |  | 
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| 130 | void _make_dirty(); | 
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| 131 | bool dirty = false; | 
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| 132 | bool rest_dirty = false; | 
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| 133 |  | 
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| 134 | bool show_rest_only = false; | 
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| 135 | float motion_scale = 1.0; | 
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| 136 |  | 
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| 137 | uint64_t version = 1; | 
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| 138 |  | 
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| 139 | void _update_process_order(); | 
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| 140 |  | 
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| 141 | protected: | 
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| 142 | bool _get(const StringName &p_path, Variant &r_ret) const; | 
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| 143 | bool _set(const StringName &p_path, const Variant &p_value); | 
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| 144 | void _get_property_list(List<PropertyInfo> *p_list) const; | 
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| 145 | void _validate_property(PropertyInfo &p_property) const; | 
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| 146 | void _notification(int p_what); | 
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| 147 | static void _bind_methods(); | 
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| 148 |  | 
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| 149 | public: | 
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| 150 | enum { | 
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| 151 | NOTIFICATION_UPDATE_SKELETON = 50 | 
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| 152 | }; | 
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| 153 |  | 
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| 154 | // skeleton creation api | 
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| 155 | uint64_t get_version() const; | 
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| 156 | void add_bone(const String &p_name); | 
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| 157 | int find_bone(const String &p_name) const; | 
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| 158 | String get_bone_name(int p_bone) const; | 
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| 159 | void set_bone_name(int p_bone, const String &p_name); | 
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| 160 |  | 
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| 161 | bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const; | 
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| 162 |  | 
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| 163 | void set_bone_parent(int p_bone, int p_parent); | 
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| 164 | int get_bone_parent(int p_bone) const; | 
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| 165 |  | 
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| 166 | void unparent_bone_and_rest(int p_bone); | 
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| 167 |  | 
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| 168 | Vector<int> get_bone_children(int p_bone) const; | 
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| 169 | Vector<int> get_parentless_bones() const; | 
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| 170 |  | 
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| 171 | int get_bone_count() const; | 
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| 172 |  | 
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| 173 | void set_bone_rest(int p_bone, const Transform3D &p_rest); | 
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| 174 | Transform3D get_bone_rest(int p_bone) const; | 
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| 175 | Transform3D get_bone_global_rest(int p_bone) const; | 
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| 176 | Transform3D get_bone_global_pose(int p_bone) const; | 
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| 177 | Transform3D get_bone_global_pose_no_override(int p_bone) const; | 
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| 178 |  | 
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| 179 | void set_bone_enabled(int p_bone, bool p_enabled); | 
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| 180 | bool is_bone_enabled(int p_bone) const; | 
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| 181 |  | 
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| 182 | void set_show_rest_only(bool p_enabled); | 
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| 183 | bool is_show_rest_only() const; | 
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| 184 | void clear_bones(); | 
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| 185 |  | 
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| 186 | void set_motion_scale(float p_motion_scale); | 
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| 187 | float get_motion_scale() const; | 
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| 188 |  | 
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| 189 | // posing api | 
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| 190 |  | 
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| 191 | void set_bone_pose_position(int p_bone, const Vector3 &p_position); | 
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| 192 | void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation); | 
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| 193 | void set_bone_pose_scale(int p_bone, const Vector3 &p_scale); | 
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| 194 |  | 
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| 195 | Transform3D get_bone_pose(int p_bone) const; | 
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| 196 |  | 
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| 197 | Vector3 get_bone_pose_position(int p_bone) const; | 
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| 198 | Quaternion get_bone_pose_rotation(int p_bone) const; | 
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| 199 | Vector3 get_bone_pose_scale(int p_bone) const; | 
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| 200 |  | 
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| 201 | void reset_bone_pose(int p_bone); | 
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| 202 | void reset_bone_poses(); | 
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| 203 |  | 
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| 204 | void clear_bones_global_pose_override(); | 
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| 205 | Transform3D get_bone_global_pose_override(int p_bone) const; | 
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| 206 | void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); | 
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| 207 |  | 
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| 208 | void localize_rests(); // used for loaders and tools | 
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| 209 |  | 
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| 210 | Ref<Skin> create_skin_from_rest_transforms(); | 
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| 211 |  | 
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| 212 | Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); | 
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| 213 |  | 
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| 214 | void force_update_all_dirty_bones(); | 
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| 215 | void force_update_all_bone_transforms(); | 
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| 216 | void force_update_bone_children_transforms(int bone_idx); | 
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| 217 |  | 
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| 218 | // Physical bone API | 
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| 219 |  | 
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| 220 | void set_animate_physical_bones(bool p_enabled); | 
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| 221 | bool get_animate_physical_bones() const; | 
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| 222 |  | 
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| 223 | void bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone); | 
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| 224 | void unbind_physical_bone_from_bone(int p_bone); | 
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| 225 |  | 
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| 226 | PhysicalBone3D *get_physical_bone(int p_bone); | 
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| 227 | PhysicalBone3D *get_physical_bone_parent(int p_bone); | 
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| 228 |  | 
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| 229 | private: | 
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| 230 | /// This is a slow API, so it's cached | 
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| 231 | PhysicalBone3D *_get_physical_bone_parent(int p_bone); | 
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| 232 | void _rebuild_physical_bones_cache(); | 
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| 233 |  | 
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| 234 | public: | 
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| 235 | void physical_bones_stop_simulation(); | 
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| 236 | void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones); | 
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| 237 | void physical_bones_add_collision_exception(RID p_exception); | 
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| 238 | void physical_bones_remove_collision_exception(RID p_exception); | 
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| 239 |  | 
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| 240 | public: | 
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| 241 | Skeleton3D(); | 
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| 242 | ~Skeleton3D(); | 
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| 243 | }; | 
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| 244 |  | 
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| 245 | #endif // SKELETON_3D_H | 
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| 246 |  | 
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