1/**************************************************************************/
2/* register_types.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "register_types.h"
32
33#include "remote_debugger_peer_websocket.h"
34#include "websocket_multiplayer_peer.h"
35#include "websocket_peer.h"
36
37#ifdef WEB_ENABLED
38#include "emws_peer.h"
39#else
40#include "wsl_peer.h"
41#endif
42
43#ifdef TOOLS_ENABLED
44#include "editor/editor_debugger_server_websocket.h"
45#endif
46
47#include "core/config/project_settings.h"
48#include "core/debugger/engine_debugger.h"
49#include "core/error/error_macros.h"
50
51#ifdef TOOLS_ENABLED
52#include "editor/debugger/editor_debugger_server.h"
53#include "editor/editor_node.h"
54#endif
55
56#ifdef TOOLS_ENABLED
57static void _editor_init_callback() {
58 EditorDebuggerServer::register_protocol_handler("ws://", EditorDebuggerServerWebSocket::create);
59}
60#endif
61
62void initialize_websocket_module(ModuleInitializationLevel p_level) {
63 if (p_level == MODULE_INITIALIZATION_LEVEL_CORE) {
64#ifdef WEB_ENABLED
65 EMWSPeer::initialize();
66#else
67 WSLPeer::initialize();
68#endif
69
70 GDREGISTER_CLASS(WebSocketMultiplayerPeer);
71 ClassDB::register_custom_instance_class<WebSocketPeer>();
72
73 EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
74 EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
75 }
76
77#ifdef TOOLS_ENABLED
78 if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
79 EditorNode::add_init_callback(&_editor_init_callback);
80 }
81#endif
82}
83
84void uninitialize_websocket_module(ModuleInitializationLevel p_level) {
85 if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
86 return;
87 }
88#ifndef WEB_ENABLED
89 WSLPeer::deinitialize();
90#endif
91}
92