| 1 | /**************************************************************************/ |
| 2 | /* websocket_multiplayer_peer.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef WEBSOCKET_MULTIPLAYER_PEER_H |
| 32 | #define WEBSOCKET_MULTIPLAYER_PEER_H |
| 33 | |
| 34 | #include "websocket_peer.h" |
| 35 | |
| 36 | #include "core/error/error_list.h" |
| 37 | #include "core/io/stream_peer_tls.h" |
| 38 | #include "core/io/tcp_server.h" |
| 39 | #include "core/templates/list.h" |
| 40 | #include "scene/main/multiplayer_peer.h" |
| 41 | |
| 42 | class WebSocketMultiplayerPeer : public MultiplayerPeer { |
| 43 | GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer); |
| 44 | |
| 45 | private: |
| 46 | Ref<WebSocketPeer> _create_peer(); |
| 47 | |
| 48 | protected: |
| 49 | enum { |
| 50 | SYS_NONE = 0, |
| 51 | SYS_ADD = 1, |
| 52 | SYS_DEL = 2, |
| 53 | SYS_ID = 3, |
| 54 | |
| 55 | PROTO_SIZE = 9 |
| 56 | }; |
| 57 | |
| 58 | struct Packet { |
| 59 | int source = 0; |
| 60 | uint8_t *data = nullptr; |
| 61 | uint32_t size = 0; |
| 62 | }; |
| 63 | |
| 64 | struct PendingPeer { |
| 65 | uint64_t time = 0; |
| 66 | Ref<StreamPeerTCP> tcp; |
| 67 | Ref<StreamPeer> connection; |
| 68 | Ref<WebSocketPeer> ws; |
| 69 | }; |
| 70 | |
| 71 | uint64_t handshake_timeout = 3000; |
| 72 | Ref<WebSocketPeer> peer_config; |
| 73 | HashMap<int, PendingPeer> pending_peers; |
| 74 | Ref<TCPServer> tcp_server; |
| 75 | Ref<TLSOptions> tls_server_options; |
| 76 | |
| 77 | ConnectionStatus connection_status = CONNECTION_DISCONNECTED; |
| 78 | |
| 79 | List<Packet> incoming_packets; |
| 80 | HashMap<int, Ref<WebSocketPeer>> peers_map; |
| 81 | Packet current_packet; |
| 82 | |
| 83 | int target_peer = 0; |
| 84 | int unique_id = 0; |
| 85 | |
| 86 | static void _bind_methods(); |
| 87 | |
| 88 | void _poll_client(); |
| 89 | void _poll_server(); |
| 90 | void _clear(); |
| 91 | |
| 92 | public: |
| 93 | /* MultiplayerPeer */ |
| 94 | virtual void set_target_peer(int p_target_peer) override; |
| 95 | virtual int get_packet_peer() const override; |
| 96 | virtual int get_packet_channel() const override { return 0; } |
| 97 | virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; } |
| 98 | virtual int get_unique_id() const override; |
| 99 | virtual bool is_server_relay_supported() const override { return true; } |
| 100 | |
| 101 | virtual int get_max_packet_size() const override; |
| 102 | virtual bool is_server() const override; |
| 103 | virtual void poll() override; |
| 104 | virtual void close() override; |
| 105 | virtual void disconnect_peer(int p_peer_id, bool p_force = false) override; |
| 106 | |
| 107 | virtual ConnectionStatus get_connection_status() const override; |
| 108 | |
| 109 | /* PacketPeer */ |
| 110 | virtual int get_available_packet_count() const override; |
| 111 | virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; |
| 112 | virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; |
| 113 | |
| 114 | /* WebSocketPeer */ |
| 115 | virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const; |
| 116 | |
| 117 | Error create_client(const String &p_url, Ref<TLSOptions> p_options); |
| 118 | Error create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options); |
| 119 | |
| 120 | void set_supported_protocols(const Vector<String> &p_protocols); |
| 121 | Vector<String> get_supported_protocols() const; |
| 122 | |
| 123 | void set_handshake_headers(const Vector<String> &); |
| 124 | Vector<String> get_handshake_headers() const; |
| 125 | |
| 126 | void set_outbound_buffer_size(int p_buffer_size); |
| 127 | int get_outbound_buffer_size() const; |
| 128 | |
| 129 | void set_inbound_buffer_size(int p_buffer_size); |
| 130 | int get_inbound_buffer_size() const; |
| 131 | |
| 132 | float get_handshake_timeout() const; |
| 133 | void set_handshake_timeout(float p_timeout); |
| 134 | |
| 135 | IPAddress get_peer_address(int p_peer_id) const; |
| 136 | int get_peer_port(int p_peer_id) const; |
| 137 | |
| 138 | void set_max_queued_packets(int p_max_queued_packets); |
| 139 | int get_max_queued_packets() const; |
| 140 | |
| 141 | WebSocketMultiplayerPeer(); |
| 142 | ~WebSocketMultiplayerPeer(); |
| 143 | }; |
| 144 | |
| 145 | #endif // WEBSOCKET_MULTIPLAYER_PEER_H |
| 146 | |