1 | /**************************************************************************/ |
2 | /* gradle_export_util.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ANDROID_GRADLE_EXPORT_UTIL_H |
32 | #define ANDROID_GRADLE_EXPORT_UTIL_H |
33 | |
34 | #include "core/io/dir_access.h" |
35 | #include "core/io/file_access.h" |
36 | #include "core/io/zip_io.h" |
37 | #include "core/os/os.h" |
38 | #include "editor/export/editor_export.h" |
39 | |
40 | const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?> |
41 | <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME--> |
42 | <resources> |
43 | <string name="godot_project_name_string">%s</string> |
44 | </resources> |
45 | )" ; |
46 | |
47 | // Application category. |
48 | // See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards |
49 | static const int APP_CATEGORY_ACCESSIBILITY = 0; |
50 | static const int APP_CATEGORY_AUDIO = 1; |
51 | static const int APP_CATEGORY_GAME = 2; |
52 | static const int APP_CATEGORY_IMAGE = 3; |
53 | static const int APP_CATEGORY_MAPS = 4; |
54 | static const int APP_CATEGORY_NEWS = 5; |
55 | static const int APP_CATEGORY_PRODUCTIVITY = 6; |
56 | static const int APP_CATEGORY_SOCIAL = 7; |
57 | static const int APP_CATEGORY_VIDEO = 8; |
58 | |
59 | // Supported XR modes. |
60 | // This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java' |
61 | static const int XR_MODE_REGULAR = 0; |
62 | static const int XR_MODE_OPENXR = 1; |
63 | |
64 | struct CustomExportData { |
65 | String assets_directory; |
66 | bool debug; |
67 | Vector<String> libs; |
68 | }; |
69 | |
70 | int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation); |
71 | |
72 | String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation); |
73 | |
74 | int _get_app_category_value(int category_index); |
75 | |
76 | String _get_app_category_label(int category_index); |
77 | |
78 | // Utility method used to create a directory. |
79 | Error create_directory(const String &p_dir); |
80 | |
81 | // Writes p_data into a file at p_path, creating directories if necessary. |
82 | // Note: this will overwrite the file at p_path if it already exists. |
83 | Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data); |
84 | |
85 | // Writes string p_data into a file at p_path, creating directories if necessary. |
86 | // Note: this will overwrite the file at p_path if it already exists. |
87 | Error store_string_at_path(const String &p_path, const String &p_data); |
88 | |
89 | // Implementation of EditorExportSaveFunction. |
90 | // This method will only be called as an input to export_project_files. |
91 | // It is used by the export_project_files method to save all the asset files into the gradle project. |
92 | // It's functionality mirrors that of the method save_apk_file. |
93 | // This method will be called ONLY when gradle build is enabled. |
94 | Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key); |
95 | |
96 | // Creates strings.xml files inside the gradle project for different locales. |
97 | Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name); |
98 | |
99 | String bool_to_string(bool v); |
100 | |
101 | String _get_gles_tag(); |
102 | |
103 | String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset); |
104 | |
105 | String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug); |
106 | |
107 | String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug); |
108 | |
109 | #endif // ANDROID_GRADLE_EXPORT_UTIL_H |
110 | |