1 | /**************************************************************************/ |
2 | /* back_buffer_copy.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef BACK_BUFFER_COPY_H |
32 | #define BACK_BUFFER_COPY_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | |
36 | class BackBufferCopy : public Node2D { |
37 | GDCLASS(BackBufferCopy, Node2D); |
38 | |
39 | public: |
40 | enum CopyMode { |
41 | COPY_MODE_DISABLED, |
42 | COPY_MODE_RECT, |
43 | COPY_MODE_VIEWPORT |
44 | }; |
45 | |
46 | private: |
47 | Rect2 rect = Rect2(-100, -100, 200, 200); |
48 | CopyMode copy_mode = COPY_MODE_RECT; |
49 | |
50 | void _update_copy_mode(); |
51 | |
52 | protected: |
53 | static void _bind_methods(); |
54 | void _validate_property(PropertyInfo &p_property) const; |
55 | |
56 | public: |
57 | #ifdef TOOLS_ENABLED |
58 | Rect2 _edit_get_rect() const override; |
59 | virtual bool _edit_use_rect() const override; |
60 | #endif |
61 | |
62 | void set_rect(const Rect2 &p_rect); |
63 | Rect2 get_rect() const; |
64 | Rect2 get_anchorable_rect() const override; |
65 | |
66 | void set_copy_mode(CopyMode p_mode); |
67 | CopyMode get_copy_mode() const; |
68 | |
69 | BackBufferCopy(); |
70 | ~BackBufferCopy(); |
71 | }; |
72 | |
73 | VARIANT_ENUM_CAST(BackBufferCopy::CopyMode); |
74 | |
75 | #endif // BACK_BUFFER_COPY_H |
76 | |