| 1 | /**************************************************************************/ | 
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| 2 | /*  rect2.h                                                               */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef RECT2_H | 
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| 32 | #define RECT2_H | 
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| 33 |  | 
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| 34 | #include "core/error/error_macros.h" | 
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| 35 | #include "core/math/vector2.h" | 
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| 36 |  | 
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| 37 | class String; | 
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| 38 | struct Rect2i; | 
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| 39 | struct Transform2D; | 
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| 40 |  | 
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| 41 | struct _NO_DISCARD_ Rect2 { | 
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| 42 | Point2 position; | 
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| 43 | Size2 size; | 
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| 44 |  | 
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| 45 | const Vector2 &get_position() const { return position; } | 
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| 46 | void set_position(const Vector2 &p_pos) { position = p_pos; } | 
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| 47 | const Vector2 &get_size() const { return size; } | 
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| 48 | void set_size(const Vector2 &p_size) { size = p_size; } | 
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| 49 |  | 
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| 50 | real_t get_area() const { return size.width * size.height; } | 
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| 51 |  | 
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| 52 | _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); } | 
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| 53 |  | 
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| 54 | inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { | 
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| 55 | #ifdef MATH_CHECKS | 
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| 56 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
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| 57 | ERR_PRINT( "Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
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| 58 | } | 
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| 59 | #endif | 
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| 60 | if (p_include_borders) { | 
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| 61 | if (position.x > (p_rect.position.x + p_rect.size.width)) { | 
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| 62 | return false; | 
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| 63 | } | 
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| 64 | if ((position.x + size.width) < p_rect.position.x) { | 
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| 65 | return false; | 
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| 66 | } | 
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| 67 | if (position.y > (p_rect.position.y + p_rect.size.height)) { | 
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| 68 | return false; | 
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| 69 | } | 
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| 70 | if ((position.y + size.height) < p_rect.position.y) { | 
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| 71 | return false; | 
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| 72 | } | 
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| 73 | } else { | 
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| 74 | if (position.x >= (p_rect.position.x + p_rect.size.width)) { | 
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| 75 | return false; | 
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| 76 | } | 
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| 77 | if ((position.x + size.width) <= p_rect.position.x) { | 
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| 78 | return false; | 
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| 79 | } | 
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| 80 | if (position.y >= (p_rect.position.y + p_rect.size.height)) { | 
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| 81 | return false; | 
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| 82 | } | 
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| 83 | if ((position.y + size.height) <= p_rect.position.y) { | 
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| 84 | return false; | 
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| 85 | } | 
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| 86 | } | 
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| 87 |  | 
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| 88 | return true; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | inline real_t distance_to(const Vector2 &p_point) const { | 
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| 92 | #ifdef MATH_CHECKS | 
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| 93 | if (unlikely(size.x < 0 || size.y < 0)) { | 
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| 94 | ERR_PRINT( "Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
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| 95 | } | 
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| 96 | #endif | 
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| 97 | real_t dist = 0.0; | 
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| 98 | bool inside = true; | 
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| 99 |  | 
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| 100 | if (p_point.x < position.x) { | 
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| 101 | real_t d = position.x - p_point.x; | 
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| 102 | dist = d; | 
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| 103 | inside = false; | 
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| 104 | } | 
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| 105 | if (p_point.y < position.y) { | 
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| 106 | real_t d = position.y - p_point.y; | 
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| 107 | dist = inside ? d : MIN(dist, d); | 
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| 108 | inside = false; | 
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| 109 | } | 
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| 110 | if (p_point.x >= (position.x + size.x)) { | 
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| 111 | real_t d = p_point.x - (position.x + size.x); | 
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| 112 | dist = inside ? d : MIN(dist, d); | 
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| 113 | inside = false; | 
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| 114 | } | 
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| 115 | if (p_point.y >= (position.y + size.y)) { | 
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| 116 | real_t d = p_point.y - (position.y + size.y); | 
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| 117 | dist = inside ? d : MIN(dist, d); | 
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| 118 | inside = false; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | if (inside) { | 
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| 122 | return 0; | 
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| 123 | } else { | 
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| 124 | return dist; | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; | 
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| 129 |  | 
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| 130 | bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; | 
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| 131 |  | 
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| 132 | inline bool encloses(const Rect2 &p_rect) const { | 
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| 133 | #ifdef MATH_CHECKS | 
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| 134 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
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| 135 | ERR_PRINT( "Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
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| 136 | } | 
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| 137 | #endif | 
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| 138 | return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && | 
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| 139 | ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && | 
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| 140 | ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); | 
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| 141 | } | 
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| 142 |  | 
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| 143 | _FORCE_INLINE_ bool has_area() const { | 
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| 144 | return size.x > 0.0f && size.y > 0.0f; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | // Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection. | 
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| 148 | inline Rect2 intersection(const Rect2 &p_rect) const { | 
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| 149 | Rect2 new_rect = p_rect; | 
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| 150 |  | 
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| 151 | if (!intersects(new_rect)) { | 
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| 152 | return Rect2(); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | new_rect.position.x = MAX(p_rect.position.x, position.x); | 
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| 156 | new_rect.position.y = MAX(p_rect.position.y, position.y); | 
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| 157 |  | 
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| 158 | Point2 p_rect_end = p_rect.position + p_rect.size; | 
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| 159 | Point2 end = position + size; | 
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| 160 |  | 
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| 161 | new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; | 
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| 162 | new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; | 
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| 163 |  | 
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| 164 | return new_rect; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect | 
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| 168 | #ifdef MATH_CHECKS | 
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| 169 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { | 
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| 170 | ERR_PRINT( "Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
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| 171 | } | 
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| 172 | #endif | 
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| 173 | Rect2 new_rect; | 
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| 174 |  | 
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| 175 | new_rect.position.x = MIN(p_rect.position.x, position.x); | 
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| 176 | new_rect.position.y = MIN(p_rect.position.y, position.y); | 
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| 177 |  | 
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| 178 | new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); | 
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| 179 | new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); | 
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| 180 |  | 
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| 181 | new_rect.size = new_rect.size - new_rect.position; // Make relative again. | 
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| 182 |  | 
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| 183 | return new_rect; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | inline bool has_point(const Point2 &p_point) const { | 
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| 187 | #ifdef MATH_CHECKS | 
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| 188 | if (unlikely(size.x < 0 || size.y < 0)) { | 
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| 189 | ERR_PRINT( "Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
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| 190 | } | 
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| 191 | #endif | 
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| 192 | if (p_point.x < position.x) { | 
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| 193 | return false; | 
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| 194 | } | 
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| 195 | if (p_point.y < position.y) { | 
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| 196 | return false; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | if (p_point.x >= (position.x + size.x)) { | 
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| 200 | return false; | 
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| 201 | } | 
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| 202 | if (p_point.y >= (position.y + size.y)) { | 
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| 203 | return false; | 
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| 204 | } | 
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| 205 |  | 
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| 206 | return true; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | bool is_equal_approx(const Rect2 &p_rect) const; | 
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| 210 | bool is_finite() const; | 
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| 211 |  | 
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| 212 | bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } | 
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| 213 | bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } | 
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| 214 |  | 
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| 215 | inline Rect2 grow(real_t p_amount) const { | 
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| 216 | Rect2 g = *this; | 
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| 217 | g.grow_by(p_amount); | 
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| 218 | return g; | 
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| 219 | } | 
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| 220 |  | 
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| 221 | inline void grow_by(real_t p_amount) { | 
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| 222 | position.x -= p_amount; | 
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| 223 | position.y -= p_amount; | 
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| 224 | size.width += p_amount * 2; | 
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| 225 | size.height += p_amount * 2; | 
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| 226 | } | 
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| 227 |  | 
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| 228 | inline Rect2 grow_side(Side p_side, real_t p_amount) const { | 
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| 229 | Rect2 g = *this; | 
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| 230 | g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, | 
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| 231 | (SIDE_TOP == p_side) ? p_amount : 0, | 
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| 232 | (SIDE_RIGHT == p_side) ? p_amount : 0, | 
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| 233 | (SIDE_BOTTOM == p_side) ? p_amount : 0); | 
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| 234 | return g; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const { | 
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| 238 | return grow_side(Side(p_side), p_amount); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { | 
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| 242 | Rect2 g = *this; | 
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| 243 | g.position.x -= p_left; | 
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| 244 | g.position.y -= p_top; | 
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| 245 | g.size.width += p_left + p_right; | 
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| 246 | g.size.height += p_top + p_bottom; | 
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| 247 |  | 
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| 248 | return g; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | _FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const { | 
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| 252 | Rect2 r = *this; | 
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| 253 | r.expand_to(p_vector); | 
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| 254 | return r; | 
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| 255 | } | 
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| 256 |  | 
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| 257 | inline void expand_to(const Vector2 &p_vector) { // In place function for speed. | 
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| 258 | #ifdef MATH_CHECKS | 
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| 259 | if (unlikely(size.x < 0 || size.y < 0)) { | 
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| 260 | ERR_PRINT( "Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size."); | 
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| 261 | } | 
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| 262 | #endif | 
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| 263 | Vector2 begin = position; | 
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| 264 | Vector2 end = position + size; | 
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| 265 |  | 
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| 266 | if (p_vector.x < begin.x) { | 
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| 267 | begin.x = p_vector.x; | 
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| 268 | } | 
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| 269 | if (p_vector.y < begin.y) { | 
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| 270 | begin.y = p_vector.y; | 
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| 271 | } | 
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| 272 |  | 
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| 273 | if (p_vector.x > end.x) { | 
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| 274 | end.x = p_vector.x; | 
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| 275 | } | 
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| 276 | if (p_vector.y > end.y) { | 
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| 277 | end.y = p_vector.y; | 
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| 278 | } | 
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| 279 |  | 
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| 280 | position = begin; | 
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| 281 | size = end - begin; | 
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| 282 | } | 
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| 283 |  | 
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| 284 | _FORCE_INLINE_ Rect2 abs() const { | 
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| 285 | return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs()); | 
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| 286 | } | 
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| 287 |  | 
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| 288 | Vector2 get_support(const Vector2 &p_normal) const { | 
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| 289 | Vector2 half_extents = size * 0.5f; | 
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| 290 | Vector2 ofs = position + half_extents; | 
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| 291 | return Vector2( | 
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| 292 | (p_normal.x > 0) ? -half_extents.x : half_extents.x, | 
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| 293 | (p_normal.y > 0) ? -half_extents.y : half_extents.y) + | 
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| 294 | ofs; | 
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| 295 | } | 
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| 296 |  | 
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| 297 | _FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { | 
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| 298 | Vector2 center = get_center(); | 
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| 299 | int side_plus = 0; | 
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| 300 | int side_minus = 0; | 
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| 301 | Vector2 end = position + size; | 
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| 302 |  | 
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| 303 | int i_f = p_point_count - 1; | 
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| 304 | for (int i = 0; i < p_point_count; i++) { | 
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| 305 | const Vector2 &a = p_points[i_f]; | 
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| 306 | const Vector2 &b = p_points[i]; | 
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| 307 | i_f = i; | 
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| 308 |  | 
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| 309 | Vector2 r = (b - a); | 
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| 310 | float l = r.length(); | 
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| 311 | if (l == 0.0f) { | 
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| 312 | continue; | 
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| 313 | } | 
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| 314 |  | 
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| 315 | // Check inside. | 
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| 316 | Vector2 tg = r.orthogonal(); | 
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| 317 | float s = tg.dot(center) - tg.dot(a); | 
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| 318 | if (s < 0.0f) { | 
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| 319 | side_plus++; | 
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| 320 | } else { | 
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| 321 | side_minus++; | 
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| 322 | } | 
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| 323 |  | 
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| 324 | // Check ray box. | 
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| 325 | r /= l; | 
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| 326 | Vector2 ir(1.0f / r.x, 1.0f / r.y); | 
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| 327 |  | 
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| 328 | // lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner | 
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| 329 | // r.org is origin of ray | 
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| 330 | Vector2 t13 = (position - a) * ir; | 
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| 331 | Vector2 t24 = (end - a) * ir; | 
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| 332 |  | 
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| 333 | float tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y)); | 
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| 334 | float tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y)); | 
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| 335 |  | 
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| 336 | // if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us | 
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| 337 | if (tmax < 0 || tmin > tmax || tmin >= l) { | 
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| 338 | continue; | 
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| 339 | } | 
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| 340 |  | 
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| 341 | return true; | 
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| 342 | } | 
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| 343 |  | 
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| 344 | if (side_plus * side_minus == 0) { | 
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| 345 | return true; // All inside. | 
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| 346 | } else { | 
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| 347 | return false; | 
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| 348 | } | 
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| 349 | } | 
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| 350 |  | 
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| 351 | _FORCE_INLINE_ void set_end(const Vector2 &p_end) { | 
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| 352 | size = p_end - position; | 
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| 353 | } | 
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| 354 |  | 
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| 355 | _FORCE_INLINE_ Vector2 get_end() const { | 
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| 356 | return position + size; | 
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| 357 | } | 
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| 358 |  | 
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| 359 | operator String() const; | 
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| 360 | operator Rect2i() const; | 
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| 361 |  | 
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| 362 | Rect2() {} | 
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| 363 | Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : | 
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| 364 | position(Point2(p_x, p_y)), | 
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| 365 | size(Size2(p_width, p_height)) { | 
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| 366 | } | 
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| 367 | Rect2(const Point2 &p_pos, const Size2 &p_size) : | 
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| 368 | position(p_pos), | 
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| 369 | size(p_size) { | 
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| 370 | } | 
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| 371 | }; | 
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| 372 |  | 
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| 373 | #endif // RECT2_H | 
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| 374 |  | 
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