1 | /**************************************************************************/ |
2 | /* rect2.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RECT2_H |
32 | #define RECT2_H |
33 | |
34 | #include "core/error/error_macros.h" |
35 | #include "core/math/vector2.h" |
36 | |
37 | class String; |
38 | struct Rect2i; |
39 | struct Transform2D; |
40 | |
41 | struct _NO_DISCARD_ Rect2 { |
42 | Point2 position; |
43 | Size2 size; |
44 | |
45 | const Vector2 &get_position() const { return position; } |
46 | void set_position(const Vector2 &p_pos) { position = p_pos; } |
47 | const Vector2 &get_size() const { return size; } |
48 | void set_size(const Vector2 &p_size) { size = p_size; } |
49 | |
50 | real_t get_area() const { return size.width * size.height; } |
51 | |
52 | _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); } |
53 | |
54 | inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { |
55 | #ifdef MATH_CHECKS |
56 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { |
57 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
58 | } |
59 | #endif |
60 | if (p_include_borders) { |
61 | if (position.x > (p_rect.position.x + p_rect.size.width)) { |
62 | return false; |
63 | } |
64 | if ((position.x + size.width) < p_rect.position.x) { |
65 | return false; |
66 | } |
67 | if (position.y > (p_rect.position.y + p_rect.size.height)) { |
68 | return false; |
69 | } |
70 | if ((position.y + size.height) < p_rect.position.y) { |
71 | return false; |
72 | } |
73 | } else { |
74 | if (position.x >= (p_rect.position.x + p_rect.size.width)) { |
75 | return false; |
76 | } |
77 | if ((position.x + size.width) <= p_rect.position.x) { |
78 | return false; |
79 | } |
80 | if (position.y >= (p_rect.position.y + p_rect.size.height)) { |
81 | return false; |
82 | } |
83 | if ((position.y + size.height) <= p_rect.position.y) { |
84 | return false; |
85 | } |
86 | } |
87 | |
88 | return true; |
89 | } |
90 | |
91 | inline real_t distance_to(const Vector2 &p_point) const { |
92 | #ifdef MATH_CHECKS |
93 | if (unlikely(size.x < 0 || size.y < 0)) { |
94 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
95 | } |
96 | #endif |
97 | real_t dist = 0.0; |
98 | bool inside = true; |
99 | |
100 | if (p_point.x < position.x) { |
101 | real_t d = position.x - p_point.x; |
102 | dist = d; |
103 | inside = false; |
104 | } |
105 | if (p_point.y < position.y) { |
106 | real_t d = position.y - p_point.y; |
107 | dist = inside ? d : MIN(dist, d); |
108 | inside = false; |
109 | } |
110 | if (p_point.x >= (position.x + size.x)) { |
111 | real_t d = p_point.x - (position.x + size.x); |
112 | dist = inside ? d : MIN(dist, d); |
113 | inside = false; |
114 | } |
115 | if (p_point.y >= (position.y + size.y)) { |
116 | real_t d = p_point.y - (position.y + size.y); |
117 | dist = inside ? d : MIN(dist, d); |
118 | inside = false; |
119 | } |
120 | |
121 | if (inside) { |
122 | return 0; |
123 | } else { |
124 | return dist; |
125 | } |
126 | } |
127 | |
128 | bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; |
129 | |
130 | bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; |
131 | |
132 | inline bool encloses(const Rect2 &p_rect) const { |
133 | #ifdef MATH_CHECKS |
134 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { |
135 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
136 | } |
137 | #endif |
138 | return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && |
139 | ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && |
140 | ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); |
141 | } |
142 | |
143 | _FORCE_INLINE_ bool has_area() const { |
144 | return size.x > 0.0f && size.y > 0.0f; |
145 | } |
146 | |
147 | // Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection. |
148 | inline Rect2 intersection(const Rect2 &p_rect) const { |
149 | Rect2 new_rect = p_rect; |
150 | |
151 | if (!intersects(new_rect)) { |
152 | return Rect2(); |
153 | } |
154 | |
155 | new_rect.position.x = MAX(p_rect.position.x, position.x); |
156 | new_rect.position.y = MAX(p_rect.position.y, position.y); |
157 | |
158 | Point2 p_rect_end = p_rect.position + p_rect.size; |
159 | Point2 end = position + size; |
160 | |
161 | new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; |
162 | new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; |
163 | |
164 | return new_rect; |
165 | } |
166 | |
167 | inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect |
168 | #ifdef MATH_CHECKS |
169 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { |
170 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
171 | } |
172 | #endif |
173 | Rect2 new_rect; |
174 | |
175 | new_rect.position.x = MIN(p_rect.position.x, position.x); |
176 | new_rect.position.y = MIN(p_rect.position.y, position.y); |
177 | |
178 | new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); |
179 | new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); |
180 | |
181 | new_rect.size = new_rect.size - new_rect.position; // Make relative again. |
182 | |
183 | return new_rect; |
184 | } |
185 | |
186 | inline bool has_point(const Point2 &p_point) const { |
187 | #ifdef MATH_CHECKS |
188 | if (unlikely(size.x < 0 || size.y < 0)) { |
189 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
190 | } |
191 | #endif |
192 | if (p_point.x < position.x) { |
193 | return false; |
194 | } |
195 | if (p_point.y < position.y) { |
196 | return false; |
197 | } |
198 | |
199 | if (p_point.x >= (position.x + size.x)) { |
200 | return false; |
201 | } |
202 | if (p_point.y >= (position.y + size.y)) { |
203 | return false; |
204 | } |
205 | |
206 | return true; |
207 | } |
208 | |
209 | bool is_equal_approx(const Rect2 &p_rect) const; |
210 | bool is_finite() const; |
211 | |
212 | bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } |
213 | bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } |
214 | |
215 | inline Rect2 grow(real_t p_amount) const { |
216 | Rect2 g = *this; |
217 | g.grow_by(p_amount); |
218 | return g; |
219 | } |
220 | |
221 | inline void grow_by(real_t p_amount) { |
222 | position.x -= p_amount; |
223 | position.y -= p_amount; |
224 | size.width += p_amount * 2; |
225 | size.height += p_amount * 2; |
226 | } |
227 | |
228 | inline Rect2 grow_side(Side p_side, real_t p_amount) const { |
229 | Rect2 g = *this; |
230 | g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, |
231 | (SIDE_TOP == p_side) ? p_amount : 0, |
232 | (SIDE_RIGHT == p_side) ? p_amount : 0, |
233 | (SIDE_BOTTOM == p_side) ? p_amount : 0); |
234 | return g; |
235 | } |
236 | |
237 | inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const { |
238 | return grow_side(Side(p_side), p_amount); |
239 | } |
240 | |
241 | inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { |
242 | Rect2 g = *this; |
243 | g.position.x -= p_left; |
244 | g.position.y -= p_top; |
245 | g.size.width += p_left + p_right; |
246 | g.size.height += p_top + p_bottom; |
247 | |
248 | return g; |
249 | } |
250 | |
251 | _FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const { |
252 | Rect2 r = *this; |
253 | r.expand_to(p_vector); |
254 | return r; |
255 | } |
256 | |
257 | inline void expand_to(const Vector2 &p_vector) { // In place function for speed. |
258 | #ifdef MATH_CHECKS |
259 | if (unlikely(size.x < 0 || size.y < 0)) { |
260 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
261 | } |
262 | #endif |
263 | Vector2 begin = position; |
264 | Vector2 end = position + size; |
265 | |
266 | if (p_vector.x < begin.x) { |
267 | begin.x = p_vector.x; |
268 | } |
269 | if (p_vector.y < begin.y) { |
270 | begin.y = p_vector.y; |
271 | } |
272 | |
273 | if (p_vector.x > end.x) { |
274 | end.x = p_vector.x; |
275 | } |
276 | if (p_vector.y > end.y) { |
277 | end.y = p_vector.y; |
278 | } |
279 | |
280 | position = begin; |
281 | size = end - begin; |
282 | } |
283 | |
284 | _FORCE_INLINE_ Rect2 abs() const { |
285 | return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs()); |
286 | } |
287 | |
288 | Vector2 get_support(const Vector2 &p_normal) const { |
289 | Vector2 half_extents = size * 0.5f; |
290 | Vector2 ofs = position + half_extents; |
291 | return Vector2( |
292 | (p_normal.x > 0) ? -half_extents.x : half_extents.x, |
293 | (p_normal.y > 0) ? -half_extents.y : half_extents.y) + |
294 | ofs; |
295 | } |
296 | |
297 | _FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { |
298 | Vector2 center = get_center(); |
299 | int side_plus = 0; |
300 | int side_minus = 0; |
301 | Vector2 end = position + size; |
302 | |
303 | int i_f = p_point_count - 1; |
304 | for (int i = 0; i < p_point_count; i++) { |
305 | const Vector2 &a = p_points[i_f]; |
306 | const Vector2 &b = p_points[i]; |
307 | i_f = i; |
308 | |
309 | Vector2 r = (b - a); |
310 | float l = r.length(); |
311 | if (l == 0.0f) { |
312 | continue; |
313 | } |
314 | |
315 | // Check inside. |
316 | Vector2 tg = r.orthogonal(); |
317 | float s = tg.dot(center) - tg.dot(a); |
318 | if (s < 0.0f) { |
319 | side_plus++; |
320 | } else { |
321 | side_minus++; |
322 | } |
323 | |
324 | // Check ray box. |
325 | r /= l; |
326 | Vector2 ir(1.0f / r.x, 1.0f / r.y); |
327 | |
328 | // lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner |
329 | // r.org is origin of ray |
330 | Vector2 t13 = (position - a) * ir; |
331 | Vector2 t24 = (end - a) * ir; |
332 | |
333 | float tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y)); |
334 | float tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y)); |
335 | |
336 | // if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us |
337 | if (tmax < 0 || tmin > tmax || tmin >= l) { |
338 | continue; |
339 | } |
340 | |
341 | return true; |
342 | } |
343 | |
344 | if (side_plus * side_minus == 0) { |
345 | return true; // All inside. |
346 | } else { |
347 | return false; |
348 | } |
349 | } |
350 | |
351 | _FORCE_INLINE_ void set_end(const Vector2 &p_end) { |
352 | size = p_end - position; |
353 | } |
354 | |
355 | _FORCE_INLINE_ Vector2 get_end() const { |
356 | return position + size; |
357 | } |
358 | |
359 | operator String() const; |
360 | operator Rect2i() const; |
361 | |
362 | Rect2() {} |
363 | Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : |
364 | position(Point2(p_x, p_y)), |
365 | size(Size2(p_width, p_height)) { |
366 | } |
367 | Rect2(const Point2 &p_pos, const Size2 &p_size) : |
368 | position(p_pos), |
369 | size(p_size) { |
370 | } |
371 | }; |
372 | |
373 | #endif // RECT2_H |
374 | |