| 1 | /**************************************************************************/ |
| 2 | /* rect2.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RECT2_H |
| 32 | #define RECT2_H |
| 33 | |
| 34 | #include "core/error/error_macros.h" |
| 35 | #include "core/math/vector2.h" |
| 36 | |
| 37 | class String; |
| 38 | struct Rect2i; |
| 39 | struct Transform2D; |
| 40 | |
| 41 | struct _NO_DISCARD_ Rect2 { |
| 42 | Point2 position; |
| 43 | Size2 size; |
| 44 | |
| 45 | const Vector2 &get_position() const { return position; } |
| 46 | void set_position(const Vector2 &p_pos) { position = p_pos; } |
| 47 | const Vector2 &get_size() const { return size; } |
| 48 | void set_size(const Vector2 &p_size) { size = p_size; } |
| 49 | |
| 50 | real_t get_area() const { return size.width * size.height; } |
| 51 | |
| 52 | _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); } |
| 53 | |
| 54 | inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const { |
| 55 | #ifdef MATH_CHECKS |
| 56 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { |
| 57 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
| 58 | } |
| 59 | #endif |
| 60 | if (p_include_borders) { |
| 61 | if (position.x > (p_rect.position.x + p_rect.size.width)) { |
| 62 | return false; |
| 63 | } |
| 64 | if ((position.x + size.width) < p_rect.position.x) { |
| 65 | return false; |
| 66 | } |
| 67 | if (position.y > (p_rect.position.y + p_rect.size.height)) { |
| 68 | return false; |
| 69 | } |
| 70 | if ((position.y + size.height) < p_rect.position.y) { |
| 71 | return false; |
| 72 | } |
| 73 | } else { |
| 74 | if (position.x >= (p_rect.position.x + p_rect.size.width)) { |
| 75 | return false; |
| 76 | } |
| 77 | if ((position.x + size.width) <= p_rect.position.x) { |
| 78 | return false; |
| 79 | } |
| 80 | if (position.y >= (p_rect.position.y + p_rect.size.height)) { |
| 81 | return false; |
| 82 | } |
| 83 | if ((position.y + size.height) <= p_rect.position.y) { |
| 84 | return false; |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | return true; |
| 89 | } |
| 90 | |
| 91 | inline real_t distance_to(const Vector2 &p_point) const { |
| 92 | #ifdef MATH_CHECKS |
| 93 | if (unlikely(size.x < 0 || size.y < 0)) { |
| 94 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
| 95 | } |
| 96 | #endif |
| 97 | real_t dist = 0.0; |
| 98 | bool inside = true; |
| 99 | |
| 100 | if (p_point.x < position.x) { |
| 101 | real_t d = position.x - p_point.x; |
| 102 | dist = d; |
| 103 | inside = false; |
| 104 | } |
| 105 | if (p_point.y < position.y) { |
| 106 | real_t d = position.y - p_point.y; |
| 107 | dist = inside ? d : MIN(dist, d); |
| 108 | inside = false; |
| 109 | } |
| 110 | if (p_point.x >= (position.x + size.x)) { |
| 111 | real_t d = p_point.x - (position.x + size.x); |
| 112 | dist = inside ? d : MIN(dist, d); |
| 113 | inside = false; |
| 114 | } |
| 115 | if (p_point.y >= (position.y + size.y)) { |
| 116 | real_t d = p_point.y - (position.y + size.y); |
| 117 | dist = inside ? d : MIN(dist, d); |
| 118 | inside = false; |
| 119 | } |
| 120 | |
| 121 | if (inside) { |
| 122 | return 0; |
| 123 | } else { |
| 124 | return dist; |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const; |
| 129 | |
| 130 | bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const; |
| 131 | |
| 132 | inline bool encloses(const Rect2 &p_rect) const { |
| 133 | #ifdef MATH_CHECKS |
| 134 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { |
| 135 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
| 136 | } |
| 137 | #endif |
| 138 | return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) && |
| 139 | ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) && |
| 140 | ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y)); |
| 141 | } |
| 142 | |
| 143 | _FORCE_INLINE_ bool has_area() const { |
| 144 | return size.x > 0.0f && size.y > 0.0f; |
| 145 | } |
| 146 | |
| 147 | // Returns the intersection between two Rect2s or an empty Rect2 if there is no intersection. |
| 148 | inline Rect2 intersection(const Rect2 &p_rect) const { |
| 149 | Rect2 new_rect = p_rect; |
| 150 | |
| 151 | if (!intersects(new_rect)) { |
| 152 | return Rect2(); |
| 153 | } |
| 154 | |
| 155 | new_rect.position.x = MAX(p_rect.position.x, position.x); |
| 156 | new_rect.position.y = MAX(p_rect.position.y, position.y); |
| 157 | |
| 158 | Point2 p_rect_end = p_rect.position + p_rect.size; |
| 159 | Point2 end = position + size; |
| 160 | |
| 161 | new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x; |
| 162 | new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y; |
| 163 | |
| 164 | return new_rect; |
| 165 | } |
| 166 | |
| 167 | inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect |
| 168 | #ifdef MATH_CHECKS |
| 169 | if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) { |
| 170 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
| 171 | } |
| 172 | #endif |
| 173 | Rect2 new_rect; |
| 174 | |
| 175 | new_rect.position.x = MIN(p_rect.position.x, position.x); |
| 176 | new_rect.position.y = MIN(p_rect.position.y, position.y); |
| 177 | |
| 178 | new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x); |
| 179 | new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y); |
| 180 | |
| 181 | new_rect.size = new_rect.size - new_rect.position; // Make relative again. |
| 182 | |
| 183 | return new_rect; |
| 184 | } |
| 185 | |
| 186 | inline bool has_point(const Point2 &p_point) const { |
| 187 | #ifdef MATH_CHECKS |
| 188 | if (unlikely(size.x < 0 || size.y < 0)) { |
| 189 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
| 190 | } |
| 191 | #endif |
| 192 | if (p_point.x < position.x) { |
| 193 | return false; |
| 194 | } |
| 195 | if (p_point.y < position.y) { |
| 196 | return false; |
| 197 | } |
| 198 | |
| 199 | if (p_point.x >= (position.x + size.x)) { |
| 200 | return false; |
| 201 | } |
| 202 | if (p_point.y >= (position.y + size.y)) { |
| 203 | return false; |
| 204 | } |
| 205 | |
| 206 | return true; |
| 207 | } |
| 208 | |
| 209 | bool is_equal_approx(const Rect2 &p_rect) const; |
| 210 | bool is_finite() const; |
| 211 | |
| 212 | bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; } |
| 213 | bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; } |
| 214 | |
| 215 | inline Rect2 grow(real_t p_amount) const { |
| 216 | Rect2 g = *this; |
| 217 | g.grow_by(p_amount); |
| 218 | return g; |
| 219 | } |
| 220 | |
| 221 | inline void grow_by(real_t p_amount) { |
| 222 | position.x -= p_amount; |
| 223 | position.y -= p_amount; |
| 224 | size.width += p_amount * 2; |
| 225 | size.height += p_amount * 2; |
| 226 | } |
| 227 | |
| 228 | inline Rect2 grow_side(Side p_side, real_t p_amount) const { |
| 229 | Rect2 g = *this; |
| 230 | g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0, |
| 231 | (SIDE_TOP == p_side) ? p_amount : 0, |
| 232 | (SIDE_RIGHT == p_side) ? p_amount : 0, |
| 233 | (SIDE_BOTTOM == p_side) ? p_amount : 0); |
| 234 | return g; |
| 235 | } |
| 236 | |
| 237 | inline Rect2 grow_side_bind(uint32_t p_side, real_t p_amount) const { |
| 238 | return grow_side(Side(p_side), p_amount); |
| 239 | } |
| 240 | |
| 241 | inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const { |
| 242 | Rect2 g = *this; |
| 243 | g.position.x -= p_left; |
| 244 | g.position.y -= p_top; |
| 245 | g.size.width += p_left + p_right; |
| 246 | g.size.height += p_top + p_bottom; |
| 247 | |
| 248 | return g; |
| 249 | } |
| 250 | |
| 251 | _FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const { |
| 252 | Rect2 r = *this; |
| 253 | r.expand_to(p_vector); |
| 254 | return r; |
| 255 | } |
| 256 | |
| 257 | inline void expand_to(const Vector2 &p_vector) { // In place function for speed. |
| 258 | #ifdef MATH_CHECKS |
| 259 | if (unlikely(size.x < 0 || size.y < 0)) { |
| 260 | ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size." ); |
| 261 | } |
| 262 | #endif |
| 263 | Vector2 begin = position; |
| 264 | Vector2 end = position + size; |
| 265 | |
| 266 | if (p_vector.x < begin.x) { |
| 267 | begin.x = p_vector.x; |
| 268 | } |
| 269 | if (p_vector.y < begin.y) { |
| 270 | begin.y = p_vector.y; |
| 271 | } |
| 272 | |
| 273 | if (p_vector.x > end.x) { |
| 274 | end.x = p_vector.x; |
| 275 | } |
| 276 | if (p_vector.y > end.y) { |
| 277 | end.y = p_vector.y; |
| 278 | } |
| 279 | |
| 280 | position = begin; |
| 281 | size = end - begin; |
| 282 | } |
| 283 | |
| 284 | _FORCE_INLINE_ Rect2 abs() const { |
| 285 | return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs()); |
| 286 | } |
| 287 | |
| 288 | Vector2 get_support(const Vector2 &p_normal) const { |
| 289 | Vector2 half_extents = size * 0.5f; |
| 290 | Vector2 ofs = position + half_extents; |
| 291 | return Vector2( |
| 292 | (p_normal.x > 0) ? -half_extents.x : half_extents.x, |
| 293 | (p_normal.y > 0) ? -half_extents.y : half_extents.y) + |
| 294 | ofs; |
| 295 | } |
| 296 | |
| 297 | _FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const { |
| 298 | Vector2 center = get_center(); |
| 299 | int side_plus = 0; |
| 300 | int side_minus = 0; |
| 301 | Vector2 end = position + size; |
| 302 | |
| 303 | int i_f = p_point_count - 1; |
| 304 | for (int i = 0; i < p_point_count; i++) { |
| 305 | const Vector2 &a = p_points[i_f]; |
| 306 | const Vector2 &b = p_points[i]; |
| 307 | i_f = i; |
| 308 | |
| 309 | Vector2 r = (b - a); |
| 310 | float l = r.length(); |
| 311 | if (l == 0.0f) { |
| 312 | continue; |
| 313 | } |
| 314 | |
| 315 | // Check inside. |
| 316 | Vector2 tg = r.orthogonal(); |
| 317 | float s = tg.dot(center) - tg.dot(a); |
| 318 | if (s < 0.0f) { |
| 319 | side_plus++; |
| 320 | } else { |
| 321 | side_minus++; |
| 322 | } |
| 323 | |
| 324 | // Check ray box. |
| 325 | r /= l; |
| 326 | Vector2 ir(1.0f / r.x, 1.0f / r.y); |
| 327 | |
| 328 | // lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner |
| 329 | // r.org is origin of ray |
| 330 | Vector2 t13 = (position - a) * ir; |
| 331 | Vector2 t24 = (end - a) * ir; |
| 332 | |
| 333 | float tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y)); |
| 334 | float tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y)); |
| 335 | |
| 336 | // if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us |
| 337 | if (tmax < 0 || tmin > tmax || tmin >= l) { |
| 338 | continue; |
| 339 | } |
| 340 | |
| 341 | return true; |
| 342 | } |
| 343 | |
| 344 | if (side_plus * side_minus == 0) { |
| 345 | return true; // All inside. |
| 346 | } else { |
| 347 | return false; |
| 348 | } |
| 349 | } |
| 350 | |
| 351 | _FORCE_INLINE_ void set_end(const Vector2 &p_end) { |
| 352 | size = p_end - position; |
| 353 | } |
| 354 | |
| 355 | _FORCE_INLINE_ Vector2 get_end() const { |
| 356 | return position + size; |
| 357 | } |
| 358 | |
| 359 | operator String() const; |
| 360 | operator Rect2i() const; |
| 361 | |
| 362 | Rect2() {} |
| 363 | Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : |
| 364 | position(Point2(p_x, p_y)), |
| 365 | size(Size2(p_width, p_height)) { |
| 366 | } |
| 367 | Rect2(const Point2 &p_pos, const Size2 &p_size) : |
| 368 | position(p_pos), |
| 369 | size(p_size) { |
| 370 | } |
| 371 | }; |
| 372 | |
| 373 | #endif // RECT2_H |
| 374 | |