1 | /**************************************************************************/ |
2 | /* remote_transform_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef REMOTE_TRANSFORM_3D_H |
32 | #define REMOTE_TRANSFORM_3D_H |
33 | |
34 | #include "scene/3d/node_3d.h" |
35 | |
36 | class RemoteTransform3D : public Node3D { |
37 | GDCLASS(RemoteTransform3D, Node3D); |
38 | |
39 | NodePath remote_node; |
40 | |
41 | ObjectID cache; |
42 | |
43 | bool use_global_coordinates = true; |
44 | bool update_remote_position = true; |
45 | bool update_remote_rotation = true; |
46 | bool update_remote_scale = true; |
47 | |
48 | void _update_remote(); |
49 | void _update_cache(); |
50 | |
51 | protected: |
52 | static void _bind_methods(); |
53 | void _notification(int p_what); |
54 | |
55 | public: |
56 | void set_remote_node(const NodePath &p_remote_node); |
57 | NodePath get_remote_node() const; |
58 | |
59 | void set_use_global_coordinates(const bool p_enable); |
60 | bool get_use_global_coordinates() const; |
61 | |
62 | void set_update_position(const bool p_update); |
63 | bool get_update_position() const; |
64 | |
65 | void set_update_rotation(const bool p_update); |
66 | bool get_update_rotation() const; |
67 | |
68 | void set_update_scale(const bool p_update); |
69 | bool get_update_scale() const; |
70 | |
71 | void force_update_cache(); |
72 | |
73 | PackedStringArray get_configuration_warnings() const override; |
74 | |
75 | RemoteTransform3D(); |
76 | }; |
77 | |
78 | #endif // REMOTE_TRANSFORM_3D_H |
79 | |