1/**************************************************************************/
2/* remote_transform_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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29/**************************************************************************/
30
31#ifndef REMOTE_TRANSFORM_3D_H
32#define REMOTE_TRANSFORM_3D_H
33
34#include "scene/3d/node_3d.h"
35
36class RemoteTransform3D : public Node3D {
37 GDCLASS(RemoteTransform3D, Node3D);
38
39 NodePath remote_node;
40
41 ObjectID cache;
42
43 bool use_global_coordinates = true;
44 bool update_remote_position = true;
45 bool update_remote_rotation = true;
46 bool update_remote_scale = true;
47
48 void _update_remote();
49 void _update_cache();
50
51protected:
52 static void _bind_methods();
53 void _notification(int p_what);
54
55public:
56 void set_remote_node(const NodePath &p_remote_node);
57 NodePath get_remote_node() const;
58
59 void set_use_global_coordinates(const bool p_enable);
60 bool get_use_global_coordinates() const;
61
62 void set_update_position(const bool p_update);
63 bool get_update_position() const;
64
65 void set_update_rotation(const bool p_update);
66 bool get_update_rotation() const;
67
68 void set_update_scale(const bool p_update);
69 bool get_update_scale() const;
70
71 void force_update_cache();
72
73 PackedStringArray get_configuration_warnings() const override;
74
75 RemoteTransform3D();
76};
77
78#endif // REMOTE_TRANSFORM_3D_H
79