1/**************************************************************************/
2/* world_environment.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef WORLD_ENVIRONMENT_H
32#define WORLD_ENVIRONMENT_H
33
34#include "scene/main/node.h"
35#include "scene/resources/camera_attributes.h"
36#include "scene/resources/environment.h"
37
38class WorldEnvironment : public Node {
39 GDCLASS(WorldEnvironment, Node);
40
41 Ref<Environment> environment;
42 Ref<CameraAttributes> camera_attributes;
43
44 void _update_current_environment();
45 void _update_current_camera_attributes();
46
47protected:
48 void _notification(int p_what);
49 static void _bind_methods();
50
51public:
52 void set_environment(const Ref<Environment> &p_environment);
53 Ref<Environment> get_environment() const;
54
55 void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
56 Ref<CameraAttributes> get_camera_attributes() const;
57
58 PackedStringArray get_configuration_warnings() const override;
59
60 WorldEnvironment();
61};
62
63#endif // WORLD_ENVIRONMENT_H
64