| 1 | /**************************************************************************/ |
| 2 | /* camera_attributes.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef CAMERA_ATTRIBUTES_H |
| 32 | #define CAMERA_ATTRIBUTES_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "core/templates/rid.h" |
| 36 | |
| 37 | class CameraAttributes : public Resource { |
| 38 | GDCLASS(CameraAttributes, Resource); |
| 39 | |
| 40 | private: |
| 41 | RID camera_attributes; |
| 42 | |
| 43 | protected: |
| 44 | static void _bind_methods(); |
| 45 | void _validate_property(PropertyInfo &p_property) const; |
| 46 | |
| 47 | float exposure_multiplier = 1.0; |
| 48 | float exposure_sensitivity = 100.0; // In ISO. |
| 49 | void _update_exposure(); |
| 50 | |
| 51 | bool auto_exposure_enabled = false; |
| 52 | float auto_exposure_min = 0.01; |
| 53 | float auto_exposure_max = 64.0; |
| 54 | float auto_exposure_speed = 0.5; |
| 55 | float auto_exposure_scale = 0.4; |
| 56 | virtual void _update_auto_exposure(){}; |
| 57 | |
| 58 | public: |
| 59 | virtual RID get_rid() const override; |
| 60 | virtual float calculate_exposure_normalization() const { return 1.0; } |
| 61 | |
| 62 | void set_exposure_multiplier(float p_multiplier); |
| 63 | float get_exposure_multiplier() const; |
| 64 | void set_exposure_sensitivity(float p_sensitivity); |
| 65 | float get_exposure_sensitivity() const; |
| 66 | |
| 67 | void set_auto_exposure_enabled(bool p_enabled); |
| 68 | bool is_auto_exposure_enabled() const; |
| 69 | void set_auto_exposure_speed(float p_auto_exposure_speed); |
| 70 | float get_auto_exposure_speed() const; |
| 71 | void set_auto_exposure_scale(float p_auto_exposure_scale); |
| 72 | float get_auto_exposure_scale() const; |
| 73 | |
| 74 | CameraAttributes(); |
| 75 | ~CameraAttributes(); |
| 76 | }; |
| 77 | |
| 78 | class CameraAttributesPractical : public CameraAttributes { |
| 79 | GDCLASS(CameraAttributesPractical, CameraAttributes); |
| 80 | |
| 81 | private: |
| 82 | // DOF blur |
| 83 | bool dof_blur_far_enabled = false; |
| 84 | float dof_blur_far_distance = 10.0; |
| 85 | float dof_blur_far_transition = 5.0; |
| 86 | |
| 87 | bool dof_blur_near_enabled = false; |
| 88 | float dof_blur_near_distance = 2.0; |
| 89 | float dof_blur_near_transition = 1.0; |
| 90 | |
| 91 | float dof_blur_amount = 0.1; |
| 92 | void _update_dof_blur(); |
| 93 | |
| 94 | virtual void _update_auto_exposure() override; |
| 95 | |
| 96 | protected: |
| 97 | static void _bind_methods(); |
| 98 | void _validate_property(PropertyInfo &p_property) const; |
| 99 | |
| 100 | public: |
| 101 | // DOF blur |
| 102 | void set_dof_blur_far_enabled(bool p_enabled); |
| 103 | bool is_dof_blur_far_enabled() const; |
| 104 | void set_dof_blur_far_distance(float p_distance); |
| 105 | float get_dof_blur_far_distance() const; |
| 106 | void set_dof_blur_far_transition(float p_distance); |
| 107 | float get_dof_blur_far_transition() const; |
| 108 | |
| 109 | void set_dof_blur_near_enabled(bool p_enabled); |
| 110 | bool is_dof_blur_near_enabled() const; |
| 111 | void set_dof_blur_near_distance(float p_distance); |
| 112 | float get_dof_blur_near_distance() const; |
| 113 | void set_dof_blur_near_transition(float p_distance); |
| 114 | float get_dof_blur_near_transition() const; |
| 115 | void set_dof_blur_amount(float p_amount); |
| 116 | float get_dof_blur_amount() const; |
| 117 | |
| 118 | void set_auto_exposure_min_sensitivity(float p_min); |
| 119 | float get_auto_exposure_min_sensitivity() const; |
| 120 | void set_auto_exposure_max_sensitivity(float p_max); |
| 121 | float get_auto_exposure_max_sensitivity() const; |
| 122 | |
| 123 | virtual float calculate_exposure_normalization() const override; |
| 124 | |
| 125 | CameraAttributesPractical(); |
| 126 | ~CameraAttributesPractical(); |
| 127 | }; |
| 128 | |
| 129 | class CameraAttributesPhysical : public CameraAttributes { |
| 130 | GDCLASS(CameraAttributesPhysical, CameraAttributes); |
| 131 | |
| 132 | private: |
| 133 | // Exposure |
| 134 | float exposure_aperture = 16.0; // In f-stops; |
| 135 | float exposure_shutter_speed = 100.0; // In 1 / seconds; |
| 136 | |
| 137 | // Camera properties. |
| 138 | float frustum_focal_length = 35.0; // In millimeters. |
| 139 | float frustum_focus_distance = 10.0; // In Meters. |
| 140 | real_t frustum_near = 0.05; |
| 141 | real_t frustum_far = 4000.0; |
| 142 | real_t frustum_fov = 75.0; |
| 143 | void _update_frustum(); |
| 144 | |
| 145 | virtual void _update_auto_exposure() override; |
| 146 | |
| 147 | protected: |
| 148 | static void _bind_methods(); |
| 149 | void _validate_property(PropertyInfo &property) const; |
| 150 | |
| 151 | public: |
| 152 | void set_aperture(float p_aperture); |
| 153 | float get_aperture() const; |
| 154 | |
| 155 | void set_shutter_speed(float p_shutter_speed); |
| 156 | float get_shutter_speed() const; |
| 157 | |
| 158 | void set_focal_length(float p_focal_length); |
| 159 | float get_focal_length() const; |
| 160 | |
| 161 | void set_focus_distance(float p_focus_distance); |
| 162 | float get_focus_distance() const; |
| 163 | |
| 164 | void set_near(real_t p_near); |
| 165 | real_t get_near() const; |
| 166 | |
| 167 | void set_far(real_t p_far); |
| 168 | real_t get_far() const; |
| 169 | |
| 170 | real_t get_fov() const; |
| 171 | |
| 172 | void set_auto_exposure_min_exposure_value(float p_min); |
| 173 | float get_auto_exposure_min_exposure_value() const; |
| 174 | void set_auto_exposure_max_exposure_value(float p_max); |
| 175 | float get_auto_exposure_max_exposure_value() const; |
| 176 | |
| 177 | virtual float calculate_exposure_normalization() const override; |
| 178 | |
| 179 | CameraAttributesPhysical(); |
| 180 | ~CameraAttributesPhysical(); |
| 181 | }; |
| 182 | |
| 183 | #endif // CAMERA_ATTRIBUTES_H |
| 184 | |