1 | /**************************************************************************/ |
2 | /* camera_attributes.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef CAMERA_ATTRIBUTES_H |
32 | #define CAMERA_ATTRIBUTES_H |
33 | |
34 | #include "core/io/resource.h" |
35 | #include "core/templates/rid.h" |
36 | |
37 | class CameraAttributes : public Resource { |
38 | GDCLASS(CameraAttributes, Resource); |
39 | |
40 | private: |
41 | RID camera_attributes; |
42 | |
43 | protected: |
44 | static void _bind_methods(); |
45 | void _validate_property(PropertyInfo &p_property) const; |
46 | |
47 | float exposure_multiplier = 1.0; |
48 | float exposure_sensitivity = 100.0; // In ISO. |
49 | void _update_exposure(); |
50 | |
51 | bool auto_exposure_enabled = false; |
52 | float auto_exposure_min = 0.01; |
53 | float auto_exposure_max = 64.0; |
54 | float auto_exposure_speed = 0.5; |
55 | float auto_exposure_scale = 0.4; |
56 | virtual void _update_auto_exposure(){}; |
57 | |
58 | public: |
59 | virtual RID get_rid() const override; |
60 | virtual float calculate_exposure_normalization() const { return 1.0; } |
61 | |
62 | void set_exposure_multiplier(float p_multiplier); |
63 | float get_exposure_multiplier() const; |
64 | void set_exposure_sensitivity(float p_sensitivity); |
65 | float get_exposure_sensitivity() const; |
66 | |
67 | void set_auto_exposure_enabled(bool p_enabled); |
68 | bool is_auto_exposure_enabled() const; |
69 | void set_auto_exposure_speed(float p_auto_exposure_speed); |
70 | float get_auto_exposure_speed() const; |
71 | void set_auto_exposure_scale(float p_auto_exposure_scale); |
72 | float get_auto_exposure_scale() const; |
73 | |
74 | CameraAttributes(); |
75 | ~CameraAttributes(); |
76 | }; |
77 | |
78 | class CameraAttributesPractical : public CameraAttributes { |
79 | GDCLASS(CameraAttributesPractical, CameraAttributes); |
80 | |
81 | private: |
82 | // DOF blur |
83 | bool dof_blur_far_enabled = false; |
84 | float dof_blur_far_distance = 10.0; |
85 | float dof_blur_far_transition = 5.0; |
86 | |
87 | bool dof_blur_near_enabled = false; |
88 | float dof_blur_near_distance = 2.0; |
89 | float dof_blur_near_transition = 1.0; |
90 | |
91 | float dof_blur_amount = 0.1; |
92 | void _update_dof_blur(); |
93 | |
94 | virtual void _update_auto_exposure() override; |
95 | |
96 | protected: |
97 | static void _bind_methods(); |
98 | void _validate_property(PropertyInfo &p_property) const; |
99 | |
100 | public: |
101 | // DOF blur |
102 | void set_dof_blur_far_enabled(bool p_enabled); |
103 | bool is_dof_blur_far_enabled() const; |
104 | void set_dof_blur_far_distance(float p_distance); |
105 | float get_dof_blur_far_distance() const; |
106 | void set_dof_blur_far_transition(float p_distance); |
107 | float get_dof_blur_far_transition() const; |
108 | |
109 | void set_dof_blur_near_enabled(bool p_enabled); |
110 | bool is_dof_blur_near_enabled() const; |
111 | void set_dof_blur_near_distance(float p_distance); |
112 | float get_dof_blur_near_distance() const; |
113 | void set_dof_blur_near_transition(float p_distance); |
114 | float get_dof_blur_near_transition() const; |
115 | void set_dof_blur_amount(float p_amount); |
116 | float get_dof_blur_amount() const; |
117 | |
118 | void set_auto_exposure_min_sensitivity(float p_min); |
119 | float get_auto_exposure_min_sensitivity() const; |
120 | void set_auto_exposure_max_sensitivity(float p_max); |
121 | float get_auto_exposure_max_sensitivity() const; |
122 | |
123 | virtual float calculate_exposure_normalization() const override; |
124 | |
125 | CameraAttributesPractical(); |
126 | ~CameraAttributesPractical(); |
127 | }; |
128 | |
129 | class CameraAttributesPhysical : public CameraAttributes { |
130 | GDCLASS(CameraAttributesPhysical, CameraAttributes); |
131 | |
132 | private: |
133 | // Exposure |
134 | float exposure_aperture = 16.0; // In f-stops; |
135 | float exposure_shutter_speed = 100.0; // In 1 / seconds; |
136 | |
137 | // Camera properties. |
138 | float frustum_focal_length = 35.0; // In millimeters. |
139 | float frustum_focus_distance = 10.0; // In Meters. |
140 | real_t frustum_near = 0.05; |
141 | real_t frustum_far = 4000.0; |
142 | real_t frustum_fov = 75.0; |
143 | void _update_frustum(); |
144 | |
145 | virtual void _update_auto_exposure() override; |
146 | |
147 | protected: |
148 | static void _bind_methods(); |
149 | void _validate_property(PropertyInfo &property) const; |
150 | |
151 | public: |
152 | void set_aperture(float p_aperture); |
153 | float get_aperture() const; |
154 | |
155 | void set_shutter_speed(float p_shutter_speed); |
156 | float get_shutter_speed() const; |
157 | |
158 | void set_focal_length(float p_focal_length); |
159 | float get_focal_length() const; |
160 | |
161 | void set_focus_distance(float p_focus_distance); |
162 | float get_focus_distance() const; |
163 | |
164 | void set_near(real_t p_near); |
165 | real_t get_near() const; |
166 | |
167 | void set_far(real_t p_far); |
168 | real_t get_far() const; |
169 | |
170 | real_t get_fov() const; |
171 | |
172 | void set_auto_exposure_min_exposure_value(float p_min); |
173 | float get_auto_exposure_min_exposure_value() const; |
174 | void set_auto_exposure_max_exposure_value(float p_max); |
175 | float get_auto_exposure_max_exposure_value() const; |
176 | |
177 | virtual float calculate_exposure_normalization() const override; |
178 | |
179 | CameraAttributesPhysical(); |
180 | ~CameraAttributesPhysical(); |
181 | }; |
182 | |
183 | #endif // CAMERA_ATTRIBUTES_H |
184 | |