1 | /**************************************************************************/ |
2 | /* multiplayer_peer.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "multiplayer_peer.h" |
32 | |
33 | #include "core/os/os.h" |
34 | |
35 | uint32_t MultiplayerPeer::generate_unique_id() const { |
36 | uint32_t hash = 0; |
37 | |
38 | while (hash == 0 || hash == 1) { |
39 | hash = hash_murmur3_one_32( |
40 | (uint32_t)OS::get_singleton()->get_ticks_usec()); |
41 | hash = hash_murmur3_one_32( |
42 | (uint32_t)OS::get_singleton()->get_unix_time(), hash); |
43 | hash = hash_murmur3_one_32( |
44 | (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash); |
45 | hash = hash_murmur3_one_32( |
46 | (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap |
47 | hash = hash_murmur3_one_32( |
48 | (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack |
49 | |
50 | hash = hash_fmix32(hash); |
51 | hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion |
52 | } |
53 | |
54 | return hash; |
55 | } |
56 | |
57 | void MultiplayerPeer::set_transfer_channel(int p_channel) { |
58 | transfer_channel = p_channel; |
59 | } |
60 | |
61 | int MultiplayerPeer::get_transfer_channel() const { |
62 | return transfer_channel; |
63 | } |
64 | |
65 | void MultiplayerPeer::set_transfer_mode(TransferMode p_mode) { |
66 | transfer_mode = p_mode; |
67 | } |
68 | |
69 | MultiplayerPeer::TransferMode MultiplayerPeer::get_transfer_mode() const { |
70 | return transfer_mode; |
71 | } |
72 | |
73 | void MultiplayerPeer::set_refuse_new_connections(bool p_enable) { |
74 | refuse_connections = p_enable; |
75 | } |
76 | |
77 | bool MultiplayerPeer::is_refusing_new_connections() const { |
78 | return refuse_connections; |
79 | } |
80 | |
81 | bool MultiplayerPeer::is_server_relay_supported() const { |
82 | return false; |
83 | } |
84 | |
85 | void MultiplayerPeer::_bind_methods() { |
86 | ClassDB::bind_method(D_METHOD("set_transfer_channel" , "channel" ), &MultiplayerPeer::set_transfer_channel); |
87 | ClassDB::bind_method(D_METHOD("get_transfer_channel" ), &MultiplayerPeer::get_transfer_channel); |
88 | ClassDB::bind_method(D_METHOD("set_transfer_mode" , "mode" ), &MultiplayerPeer::set_transfer_mode); |
89 | ClassDB::bind_method(D_METHOD("get_transfer_mode" ), &MultiplayerPeer::get_transfer_mode); |
90 | ClassDB::bind_method(D_METHOD("set_target_peer" , "id" ), &MultiplayerPeer::set_target_peer); |
91 | |
92 | ClassDB::bind_method(D_METHOD("get_packet_peer" ), &MultiplayerPeer::get_packet_peer); |
93 | ClassDB::bind_method(D_METHOD("get_packet_channel" ), &MultiplayerPeer::get_packet_channel); |
94 | ClassDB::bind_method(D_METHOD("get_packet_mode" ), &MultiplayerPeer::get_packet_mode); |
95 | |
96 | ClassDB::bind_method(D_METHOD("poll" ), &MultiplayerPeer::poll); |
97 | ClassDB::bind_method(D_METHOD("close" ), &MultiplayerPeer::close); |
98 | ClassDB::bind_method(D_METHOD("disconnect_peer" , "peer" , "force" ), &MultiplayerPeer::disconnect_peer, DEFVAL(false)); |
99 | |
100 | ClassDB::bind_method(D_METHOD("get_connection_status" ), &MultiplayerPeer::get_connection_status); |
101 | ClassDB::bind_method(D_METHOD("get_unique_id" ), &MultiplayerPeer::get_unique_id); |
102 | ClassDB::bind_method(D_METHOD("generate_unique_id" ), &MultiplayerPeer::generate_unique_id); |
103 | |
104 | ClassDB::bind_method(D_METHOD("set_refuse_new_connections" , "enable" ), &MultiplayerPeer::set_refuse_new_connections); |
105 | ClassDB::bind_method(D_METHOD("is_refusing_new_connections" ), &MultiplayerPeer::is_refusing_new_connections); |
106 | |
107 | ClassDB::bind_method(D_METHOD("is_server_relay_supported" ), &MultiplayerPeer::is_server_relay_supported); |
108 | |
109 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections" ), "set_refuse_new_connections" , "is_refusing_new_connections" ); |
110 | ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode" , PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable" ), "set_transfer_mode" , "get_transfer_mode" ); |
111 | ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel" , PROPERTY_HINT_RANGE, "0,255,1" ), "set_transfer_channel" , "get_transfer_channel" ); |
112 | |
113 | BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED); |
114 | BIND_ENUM_CONSTANT(CONNECTION_CONNECTING); |
115 | BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); |
116 | |
117 | BIND_CONSTANT(TARGET_PEER_BROADCAST); |
118 | BIND_CONSTANT(TARGET_PEER_SERVER); |
119 | |
120 | BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE); |
121 | BIND_ENUM_CONSTANT(TRANSFER_MODE_UNRELIABLE_ORDERED); |
122 | BIND_ENUM_CONSTANT(TRANSFER_MODE_RELIABLE); |
123 | |
124 | ADD_SIGNAL(MethodInfo("peer_connected" , PropertyInfo(Variant::INT, "id" ))); |
125 | ADD_SIGNAL(MethodInfo("peer_disconnected" , PropertyInfo(Variant::INT, "id" ))); |
126 | } |
127 | |
128 | /*************/ |
129 | |
130 | Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { |
131 | Error err; |
132 | if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { |
133 | return err; |
134 | } |
135 | if (GDVIRTUAL_IS_OVERRIDDEN(_get_packet_script)) { |
136 | if (!GDVIRTUAL_CALL(_get_packet_script, script_buffer)) { |
137 | return FAILED; |
138 | } |
139 | |
140 | if (script_buffer.size() == 0) { |
141 | return Error::ERR_UNAVAILABLE; |
142 | } |
143 | |
144 | *r_buffer = script_buffer.ptr(); |
145 | r_buffer_size = script_buffer.size(); |
146 | |
147 | return Error::OK; |
148 | } |
149 | WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!" ); |
150 | return FAILED; |
151 | } |
152 | |
153 | Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { |
154 | Error err; |
155 | if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { |
156 | return err; |
157 | } |
158 | if (GDVIRTUAL_IS_OVERRIDDEN(_put_packet_script)) { |
159 | PackedByteArray a; |
160 | a.resize(p_buffer_size); |
161 | memcpy(a.ptrw(), p_buffer, p_buffer_size); |
162 | |
163 | if (!GDVIRTUAL_CALL(_put_packet_script, a, err)) { |
164 | return FAILED; |
165 | } |
166 | return err; |
167 | } |
168 | WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!" ); |
169 | return FAILED; |
170 | } |
171 | |
172 | void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) { |
173 | if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) { |
174 | return; |
175 | } |
176 | MultiplayerPeer::set_refuse_new_connections(p_enable); |
177 | } |
178 | |
179 | bool MultiplayerPeerExtension::is_refusing_new_connections() const { |
180 | bool refusing; |
181 | if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) { |
182 | return refusing; |
183 | } |
184 | return MultiplayerPeer::is_refusing_new_connections(); |
185 | } |
186 | |
187 | bool MultiplayerPeerExtension::is_server_relay_supported() const { |
188 | bool can_relay; |
189 | if (GDVIRTUAL_CALL(_is_server_relay_supported, can_relay)) { |
190 | return can_relay; |
191 | } |
192 | return MultiplayerPeer::is_server_relay_supported(); |
193 | } |
194 | |
195 | void MultiplayerPeerExtension::_bind_methods() { |
196 | GDVIRTUAL_BIND(_get_packet, "r_buffer" , "r_buffer_size" ); |
197 | GDVIRTUAL_BIND(_put_packet, "p_buffer" , "p_buffer_size" ); |
198 | GDVIRTUAL_BIND(_get_available_packet_count); |
199 | GDVIRTUAL_BIND(_get_max_packet_size); |
200 | |
201 | GDVIRTUAL_BIND(_get_packet_script) |
202 | GDVIRTUAL_BIND(_put_packet_script, "p_buffer" ); |
203 | |
204 | GDVIRTUAL_BIND(_get_packet_channel); |
205 | GDVIRTUAL_BIND(_get_packet_mode); |
206 | |
207 | GDVIRTUAL_BIND(_set_transfer_channel, "p_channel" ); |
208 | GDVIRTUAL_BIND(_get_transfer_channel); |
209 | |
210 | GDVIRTUAL_BIND(_set_transfer_mode, "p_mode" ); |
211 | GDVIRTUAL_BIND(_get_transfer_mode); |
212 | |
213 | GDVIRTUAL_BIND(_set_target_peer, "p_peer" ); |
214 | |
215 | GDVIRTUAL_BIND(_get_packet_peer); |
216 | GDVIRTUAL_BIND(_is_server); |
217 | GDVIRTUAL_BIND(_poll); |
218 | GDVIRTUAL_BIND(_close); |
219 | GDVIRTUAL_BIND(_disconnect_peer, "p_peer" , "p_force" ); |
220 | GDVIRTUAL_BIND(_get_unique_id); |
221 | GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable" ); |
222 | GDVIRTUAL_BIND(_is_refusing_new_connections); |
223 | GDVIRTUAL_BIND(_is_server_relay_supported); |
224 | GDVIRTUAL_BIND(_get_connection_status); |
225 | |
226 | ADD_PROPERTY_DEFAULT("transfer_mode" , TRANSFER_MODE_RELIABLE); |
227 | ADD_PROPERTY_DEFAULT("transfer_channel" , 0); |
228 | } |
229 | |