1 | /**************************************************************************/ |
2 | /* timer.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "timer.h" |
32 | |
33 | void Timer::_notification(int p_what) { |
34 | switch (p_what) { |
35 | case NOTIFICATION_READY: { |
36 | if (autostart) { |
37 | #ifdef TOOLS_ENABLED |
38 | if (is_part_of_edited_scene()) { |
39 | break; |
40 | } |
41 | #endif |
42 | start(); |
43 | autostart = false; |
44 | } |
45 | } break; |
46 | |
47 | case NOTIFICATION_INTERNAL_PROCESS: { |
48 | if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) { |
49 | return; |
50 | } |
51 | time_left -= get_process_delta_time(); |
52 | |
53 | if (time_left < 0) { |
54 | if (!one_shot) { |
55 | time_left += wait_time; |
56 | } else { |
57 | stop(); |
58 | } |
59 | |
60 | emit_signal(SNAME("timeout" )); |
61 | } |
62 | } break; |
63 | |
64 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
65 | if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) { |
66 | return; |
67 | } |
68 | time_left -= get_physics_process_delta_time(); |
69 | |
70 | if (time_left < 0) { |
71 | if (!one_shot) { |
72 | time_left += wait_time; |
73 | } else { |
74 | stop(); |
75 | } |
76 | emit_signal(SNAME("timeout" )); |
77 | } |
78 | } break; |
79 | } |
80 | } |
81 | |
82 | void Timer::set_wait_time(double p_time) { |
83 | ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero." ); |
84 | wait_time = p_time; |
85 | update_configuration_warnings(); |
86 | } |
87 | |
88 | double Timer::get_wait_time() const { |
89 | return wait_time; |
90 | } |
91 | |
92 | void Timer::set_one_shot(bool p_one_shot) { |
93 | one_shot = p_one_shot; |
94 | } |
95 | |
96 | bool Timer::is_one_shot() const { |
97 | return one_shot; |
98 | } |
99 | |
100 | void Timer::set_autostart(bool p_start) { |
101 | autostart = p_start; |
102 | } |
103 | |
104 | bool Timer::has_autostart() const { |
105 | return autostart; |
106 | } |
107 | |
108 | void Timer::start(double p_time) { |
109 | ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true." ); |
110 | |
111 | if (p_time > 0) { |
112 | set_wait_time(p_time); |
113 | } |
114 | time_left = wait_time; |
115 | _set_process(true); |
116 | } |
117 | |
118 | void Timer::stop() { |
119 | time_left = -1; |
120 | _set_process(false); |
121 | autostart = false; |
122 | } |
123 | |
124 | void Timer::set_paused(bool p_paused) { |
125 | if (paused == p_paused) { |
126 | return; |
127 | } |
128 | |
129 | paused = p_paused; |
130 | _set_process(processing); |
131 | } |
132 | |
133 | bool Timer::is_paused() const { |
134 | return paused; |
135 | } |
136 | |
137 | bool Timer::is_stopped() const { |
138 | return get_time_left() <= 0; |
139 | } |
140 | |
141 | double Timer::get_time_left() const { |
142 | return time_left > 0 ? time_left : 0; |
143 | } |
144 | |
145 | void Timer::set_timer_process_callback(TimerProcessCallback p_callback) { |
146 | if (timer_process_callback == p_callback) { |
147 | return; |
148 | } |
149 | |
150 | switch (timer_process_callback) { |
151 | case TIMER_PROCESS_PHYSICS: |
152 | if (is_physics_processing_internal()) { |
153 | set_physics_process_internal(false); |
154 | set_process_internal(true); |
155 | } |
156 | break; |
157 | case TIMER_PROCESS_IDLE: |
158 | if (is_processing_internal()) { |
159 | set_process_internal(false); |
160 | set_physics_process_internal(true); |
161 | } |
162 | break; |
163 | } |
164 | timer_process_callback = p_callback; |
165 | } |
166 | |
167 | Timer::TimerProcessCallback Timer::get_timer_process_callback() const { |
168 | return timer_process_callback; |
169 | } |
170 | |
171 | void Timer::_set_process(bool p_process, bool p_force) { |
172 | switch (timer_process_callback) { |
173 | case TIMER_PROCESS_PHYSICS: |
174 | set_physics_process_internal(p_process && !paused); |
175 | break; |
176 | case TIMER_PROCESS_IDLE: |
177 | set_process_internal(p_process && !paused); |
178 | break; |
179 | } |
180 | processing = p_process; |
181 | } |
182 | |
183 | PackedStringArray Timer::get_configuration_warnings() const { |
184 | PackedStringArray warnings = Node::get_configuration_warnings(); |
185 | |
186 | if (wait_time < 0.05 - CMP_EPSILON) { |
187 | warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times." )); |
188 | } |
189 | |
190 | return warnings; |
191 | } |
192 | |
193 | void Timer::_bind_methods() { |
194 | ClassDB::bind_method(D_METHOD("set_wait_time" , "time_sec" ), &Timer::set_wait_time); |
195 | ClassDB::bind_method(D_METHOD("get_wait_time" ), &Timer::get_wait_time); |
196 | |
197 | ClassDB::bind_method(D_METHOD("set_one_shot" , "enable" ), &Timer::set_one_shot); |
198 | ClassDB::bind_method(D_METHOD("is_one_shot" ), &Timer::is_one_shot); |
199 | |
200 | ClassDB::bind_method(D_METHOD("set_autostart" , "enable" ), &Timer::set_autostart); |
201 | ClassDB::bind_method(D_METHOD("has_autostart" ), &Timer::has_autostart); |
202 | |
203 | ClassDB::bind_method(D_METHOD("start" , "time_sec" ), &Timer::start, DEFVAL(-1)); |
204 | ClassDB::bind_method(D_METHOD("stop" ), &Timer::stop); |
205 | |
206 | ClassDB::bind_method(D_METHOD("set_paused" , "paused" ), &Timer::set_paused); |
207 | ClassDB::bind_method(D_METHOD("is_paused" ), &Timer::is_paused); |
208 | |
209 | ClassDB::bind_method(D_METHOD("is_stopped" ), &Timer::is_stopped); |
210 | |
211 | ClassDB::bind_method(D_METHOD("get_time_left" ), &Timer::get_time_left); |
212 | |
213 | ClassDB::bind_method(D_METHOD("set_timer_process_callback" , "callback" ), &Timer::set_timer_process_callback); |
214 | ClassDB::bind_method(D_METHOD("get_timer_process_callback" ), &Timer::get_timer_process_callback); |
215 | |
216 | ADD_SIGNAL(MethodInfo("timeout" )); |
217 | |
218 | ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback" , PROPERTY_HINT_ENUM, "Physics,Idle" ), "set_timer_process_callback" , "get_timer_process_callback" ); |
219 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time" , PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp,suffix:s" ), "set_wait_time" , "get_wait_time" ); |
220 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot" ), "set_one_shot" , "is_one_shot" ); |
221 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart" ), "set_autostart" , "has_autostart" ); |
222 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_paused" , "is_paused" ); |
223 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left" , PROPERTY_HINT_NONE, "suffix:s" , PROPERTY_USAGE_NONE), "" , "get_time_left" ); |
224 | |
225 | BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS); |
226 | BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE); |
227 | } |
228 | |
229 | Timer::Timer() {} |
230 | |