| 1 | /**************************************************************************/ | 
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| 2 | /*  timer.cpp                                                             */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "timer.h" | 
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| 32 |  | 
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| 33 | void Timer::_notification(int p_what) { | 
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| 34 | switch (p_what) { | 
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| 35 | case NOTIFICATION_READY: { | 
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| 36 | if (autostart) { | 
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| 37 | #ifdef TOOLS_ENABLED | 
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| 38 | if (is_part_of_edited_scene()) { | 
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| 39 | break; | 
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| 40 | } | 
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| 41 | #endif | 
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| 42 | start(); | 
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| 43 | autostart = false; | 
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| 44 | } | 
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| 45 | } break; | 
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| 46 |  | 
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| 47 | case NOTIFICATION_INTERNAL_PROCESS: { | 
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| 48 | if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) { | 
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| 49 | return; | 
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| 50 | } | 
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| 51 | time_left -= get_process_delta_time(); | 
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| 52 |  | 
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| 53 | if (time_left < 0) { | 
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| 54 | if (!one_shot) { | 
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| 55 | time_left += wait_time; | 
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| 56 | } else { | 
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| 57 | stop(); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | emit_signal(SNAME( "timeout")); | 
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| 61 | } | 
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| 62 | } break; | 
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| 63 |  | 
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| 64 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { | 
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| 65 | if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) { | 
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| 66 | return; | 
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| 67 | } | 
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| 68 | time_left -= get_physics_process_delta_time(); | 
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| 69 |  | 
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| 70 | if (time_left < 0) { | 
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| 71 | if (!one_shot) { | 
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| 72 | time_left += wait_time; | 
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| 73 | } else { | 
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| 74 | stop(); | 
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| 75 | } | 
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| 76 | emit_signal(SNAME( "timeout")); | 
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| 77 | } | 
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| 78 | } break; | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 | void Timer::set_wait_time(double p_time) { | 
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| 83 | ERR_FAIL_COND_MSG(p_time <= 0, "Time should be greater than zero."); | 
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| 84 | wait_time = p_time; | 
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| 85 | update_configuration_warnings(); | 
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| 86 | } | 
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| 87 |  | 
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| 88 | double Timer::get_wait_time() const { | 
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| 89 | return wait_time; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void Timer::set_one_shot(bool p_one_shot) { | 
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| 93 | one_shot = p_one_shot; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | bool Timer::is_one_shot() const { | 
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| 97 | return one_shot; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void Timer::set_autostart(bool p_start) { | 
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| 101 | autostart = p_start; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | bool Timer::has_autostart() const { | 
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| 105 | return autostart; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | void Timer::start(double p_time) { | 
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| 109 | ERR_FAIL_COND_MSG(!is_inside_tree(), "Timer was not added to the SceneTree. Either add it or set autostart to true."); | 
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| 110 |  | 
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| 111 | if (p_time > 0) { | 
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| 112 | set_wait_time(p_time); | 
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| 113 | } | 
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| 114 | time_left = wait_time; | 
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| 115 | _set_process(true); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | void Timer::stop() { | 
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| 119 | time_left = -1; | 
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| 120 | _set_process(false); | 
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| 121 | autostart = false; | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void Timer::set_paused(bool p_paused) { | 
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| 125 | if (paused == p_paused) { | 
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| 126 | return; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | paused = p_paused; | 
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| 130 | _set_process(processing); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | bool Timer::is_paused() const { | 
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| 134 | return paused; | 
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| 135 | } | 
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| 136 |  | 
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| 137 | bool Timer::is_stopped() const { | 
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| 138 | return get_time_left() <= 0; | 
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| 139 | } | 
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| 140 |  | 
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| 141 | double Timer::get_time_left() const { | 
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| 142 | return time_left > 0 ? time_left : 0; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | void Timer::set_timer_process_callback(TimerProcessCallback p_callback) { | 
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| 146 | if (timer_process_callback == p_callback) { | 
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| 147 | return; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | switch (timer_process_callback) { | 
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| 151 | case TIMER_PROCESS_PHYSICS: | 
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| 152 | if (is_physics_processing_internal()) { | 
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| 153 | set_physics_process_internal(false); | 
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| 154 | set_process_internal(true); | 
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| 155 | } | 
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| 156 | break; | 
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| 157 | case TIMER_PROCESS_IDLE: | 
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| 158 | if (is_processing_internal()) { | 
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| 159 | set_process_internal(false); | 
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| 160 | set_physics_process_internal(true); | 
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| 161 | } | 
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| 162 | break; | 
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| 163 | } | 
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| 164 | timer_process_callback = p_callback; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | Timer::TimerProcessCallback Timer::get_timer_process_callback() const { | 
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| 168 | return timer_process_callback; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | void Timer::_set_process(bool p_process, bool p_force) { | 
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| 172 | switch (timer_process_callback) { | 
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| 173 | case TIMER_PROCESS_PHYSICS: | 
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| 174 | set_physics_process_internal(p_process && !paused); | 
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| 175 | break; | 
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| 176 | case TIMER_PROCESS_IDLE: | 
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| 177 | set_process_internal(p_process && !paused); | 
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| 178 | break; | 
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| 179 | } | 
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| 180 | processing = p_process; | 
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| 181 | } | 
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| 182 |  | 
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| 183 | PackedStringArray Timer::get_configuration_warnings() const { | 
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| 184 | PackedStringArray warnings = Node::get_configuration_warnings(); | 
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| 185 |  | 
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| 186 | if (wait_time < 0.05 - CMP_EPSILON) { | 
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| 187 | warnings.push_back(RTR( "Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times.")); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | return warnings; | 
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| 191 | } | 
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| 192 |  | 
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| 193 | void Timer::_bind_methods() { | 
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| 194 | ClassDB::bind_method(D_METHOD( "set_wait_time", "time_sec"), &Timer::set_wait_time); | 
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| 195 | ClassDB::bind_method(D_METHOD( "get_wait_time"), &Timer::get_wait_time); | 
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| 196 |  | 
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| 197 | ClassDB::bind_method(D_METHOD( "set_one_shot", "enable"), &Timer::set_one_shot); | 
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| 198 | ClassDB::bind_method(D_METHOD( "is_one_shot"), &Timer::is_one_shot); | 
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| 199 |  | 
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| 200 | ClassDB::bind_method(D_METHOD( "set_autostart", "enable"), &Timer::set_autostart); | 
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| 201 | ClassDB::bind_method(D_METHOD( "has_autostart"), &Timer::has_autostart); | 
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| 202 |  | 
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| 203 | ClassDB::bind_method(D_METHOD( "start", "time_sec"), &Timer::start, DEFVAL(-1)); | 
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| 204 | ClassDB::bind_method(D_METHOD( "stop"), &Timer::stop); | 
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| 205 |  | 
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| 206 | ClassDB::bind_method(D_METHOD( "set_paused", "paused"), &Timer::set_paused); | 
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| 207 | ClassDB::bind_method(D_METHOD( "is_paused"), &Timer::is_paused); | 
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| 208 |  | 
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| 209 | ClassDB::bind_method(D_METHOD( "is_stopped"), &Timer::is_stopped); | 
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| 210 |  | 
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| 211 | ClassDB::bind_method(D_METHOD( "get_time_left"), &Timer::get_time_left); | 
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| 212 |  | 
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| 213 | ClassDB::bind_method(D_METHOD( "set_timer_process_callback", "callback"), &Timer::set_timer_process_callback); | 
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| 214 | ClassDB::bind_method(D_METHOD( "get_timer_process_callback"), &Timer::get_timer_process_callback); | 
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| 215 |  | 
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| 216 | ADD_SIGNAL(MethodInfo( "timeout")); | 
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| 217 |  | 
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| 218 | ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_callback", "get_timer_process_callback"); | 
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| 219 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_RANGE, "0.001,4096,0.001,or_greater,exp,suffix:s"), "set_wait_time", "get_wait_time"); | 
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| 220 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot"); | 
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| 221 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart"); | 
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| 222 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused"); | 
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| 223 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_NONE), "", "get_time_left"); | 
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| 224 |  | 
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| 225 | BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS); | 
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| 226 | BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | Timer::Timer() {} | 
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| 230 |  | 
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