1/**************************************************************************/
2/* cylinder_shape_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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17/* the following conditions: */
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29/**************************************************************************/
30
31#ifndef CYLINDER_SHAPE_3D_H
32#define CYLINDER_SHAPE_3D_H
33
34#include "scene/resources/shape_3d.h"
35
36class CylinderShape3D : public Shape3D {
37 GDCLASS(CylinderShape3D, Shape3D);
38 float radius = 0.5;
39 float height = 2.0;
40
41protected:
42 static void _bind_methods();
43 virtual void _update_shape() override;
44
45public:
46 void set_radius(float p_radius);
47 float get_radius() const;
48 void set_height(float p_height);
49 float get_height() const;
50
51 virtual Vector<Vector3> get_debug_mesh_lines() const override;
52 virtual real_t get_enclosing_radius() const override;
53
54 CylinderShape3D();
55};
56
57#endif // CYLINDER_SHAPE_3D_H
58