1/**************************************************************************/
2/* shape_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#ifndef SHAPE_3D_H
32#define SHAPE_3D_H
33
34#include "core/io/resource.h"
35
36class ArrayMesh;
37
38class Shape3D : public Resource {
39 GDCLASS(Shape3D, Resource);
40 OBJ_SAVE_TYPE(Shape3D);
41 RES_BASE_EXTENSION("shape");
42 RID shape;
43 real_t custom_bias = 0.0;
44 real_t margin = 0.04;
45
46 Ref<ArrayMesh> debug_mesh_cache;
47
48protected:
49 static void _bind_methods();
50
51 _FORCE_INLINE_ RID get_shape() const { return shape; }
52 Shape3D(RID p_shape);
53
54 virtual void _update_shape();
55
56public:
57 virtual RID get_rid() const override { return shape; }
58
59 Ref<ArrayMesh> get_debug_mesh();
60 virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); }
61 /// Returns the radius of a sphere that fully enclose this shape
62 virtual real_t get_enclosing_radius() const = 0;
63
64 void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform);
65
66 void set_custom_solver_bias(real_t p_bias);
67 real_t get_custom_solver_bias() const;
68
69 real_t get_margin() const;
70 void set_margin(real_t p_margin);
71
72 Shape3D();
73 ~Shape3D();
74};
75
76#endif // SHAPE_3D_H
77