1 | /**************************************************************************/ |
2 | /* shape_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHAPE_3D_H |
32 | #define SHAPE_3D_H |
33 | |
34 | #include "core/io/resource.h" |
35 | |
36 | class ArrayMesh; |
37 | |
38 | class Shape3D : public Resource { |
39 | GDCLASS(Shape3D, Resource); |
40 | OBJ_SAVE_TYPE(Shape3D); |
41 | RES_BASE_EXTENSION("shape" ); |
42 | RID shape; |
43 | real_t custom_bias = 0.0; |
44 | real_t margin = 0.04; |
45 | |
46 | Ref<ArrayMesh> debug_mesh_cache; |
47 | |
48 | protected: |
49 | static void _bind_methods(); |
50 | |
51 | _FORCE_INLINE_ RID get_shape() const { return shape; } |
52 | Shape3D(RID p_shape); |
53 | |
54 | virtual void _update_shape(); |
55 | |
56 | public: |
57 | virtual RID get_rid() const override { return shape; } |
58 | |
59 | Ref<ArrayMesh> get_debug_mesh(); |
60 | virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); } |
61 | /// Returns the radius of a sphere that fully enclose this shape |
62 | virtual real_t get_enclosing_radius() const = 0; |
63 | |
64 | void add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform); |
65 | |
66 | void set_custom_solver_bias(real_t p_bias); |
67 | real_t get_custom_solver_bias() const; |
68 | |
69 | real_t get_margin() const; |
70 | void set_margin(real_t p_margin); |
71 | |
72 | Shape3D(); |
73 | ~Shape3D(); |
74 | }; |
75 | |
76 | #endif // SHAPE_3D_H |
77 | |