1 | /**************************************************************************/ |
2 | /* navigation_mesh_source_geometry_data_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "navigation_mesh_source_geometry_data_3d.h" |
32 | |
33 | void NavigationMeshSourceGeometryData3D::set_vertices(const Vector<float> &p_vertices) { |
34 | vertices = p_vertices; |
35 | } |
36 | |
37 | void NavigationMeshSourceGeometryData3D::set_indices(const Vector<int> &p_indices) { |
38 | indices = p_indices; |
39 | } |
40 | |
41 | void NavigationMeshSourceGeometryData3D::clear() { |
42 | vertices.clear(); |
43 | indices.clear(); |
44 | } |
45 | |
46 | void NavigationMeshSourceGeometryData3D::_add_vertex(const Vector3 &p_vec3) { |
47 | vertices.push_back(p_vec3.x); |
48 | vertices.push_back(p_vec3.y); |
49 | vertices.push_back(p_vec3.z); |
50 | } |
51 | |
52 | void NavigationMeshSourceGeometryData3D::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) { |
53 | int current_vertex_count; |
54 | for (int i = 0; i < p_mesh->get_surface_count(); i++) { |
55 | current_vertex_count = vertices.size() / 3; |
56 | |
57 | if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { |
58 | continue; |
59 | } |
60 | |
61 | int index_count = 0; |
62 | if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { |
63 | index_count = p_mesh->surface_get_array_index_len(i); |
64 | } else { |
65 | index_count = p_mesh->surface_get_array_len(i); |
66 | } |
67 | |
68 | ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0)); |
69 | |
70 | int face_count = index_count / 3; |
71 | |
72 | Array a = p_mesh->surface_get_arrays(i); |
73 | ERR_CONTINUE(a.is_empty() || (a.size() != Mesh::ARRAY_MAX)); |
74 | |
75 | Vector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX]; |
76 | ERR_CONTINUE(mesh_vertices.is_empty()); |
77 | const Vector3 *vr = mesh_vertices.ptr(); |
78 | |
79 | if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) { |
80 | Vector<int> mesh_indices = a[Mesh::ARRAY_INDEX]; |
81 | ERR_CONTINUE(mesh_indices.is_empty() || (mesh_indices.size() != index_count)); |
82 | const int *ir = mesh_indices.ptr(); |
83 | |
84 | for (int j = 0; j < mesh_vertices.size(); j++) { |
85 | _add_vertex(p_xform.xform(vr[j])); |
86 | } |
87 | |
88 | for (int j = 0; j < face_count; j++) { |
89 | // CCW |
90 | indices.push_back(current_vertex_count + (ir[j * 3 + 0])); |
91 | indices.push_back(current_vertex_count + (ir[j * 3 + 2])); |
92 | indices.push_back(current_vertex_count + (ir[j * 3 + 1])); |
93 | } |
94 | } else { |
95 | ERR_CONTINUE(mesh_vertices.size() != index_count); |
96 | face_count = mesh_vertices.size() / 3; |
97 | for (int j = 0; j < face_count; j++) { |
98 | _add_vertex(p_xform.xform(vr[j * 3 + 0])); |
99 | _add_vertex(p_xform.xform(vr[j * 3 + 2])); |
100 | _add_vertex(p_xform.xform(vr[j * 3 + 1])); |
101 | |
102 | indices.push_back(current_vertex_count + (j * 3 + 0)); |
103 | indices.push_back(current_vertex_count + (j * 3 + 1)); |
104 | indices.push_back(current_vertex_count + (j * 3 + 2)); |
105 | } |
106 | } |
107 | } |
108 | } |
109 | |
110 | void NavigationMeshSourceGeometryData3D::_add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) { |
111 | ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX); |
112 | |
113 | Vector<Vector3> mesh_vertices = p_mesh_array[Mesh::ARRAY_VERTEX]; |
114 | ERR_FAIL_COND(mesh_vertices.is_empty()); |
115 | const Vector3 *vr = mesh_vertices.ptr(); |
116 | |
117 | Vector<int> mesh_indices = p_mesh_array[Mesh::ARRAY_INDEX]; |
118 | ERR_FAIL_COND(mesh_indices.is_empty()); |
119 | const int *ir = mesh_indices.ptr(); |
120 | |
121 | const int face_count = mesh_indices.size() / 3; |
122 | const int current_vertex_count = vertices.size() / 3; |
123 | |
124 | for (int j = 0; j < mesh_vertices.size(); j++) { |
125 | _add_vertex(p_xform.xform(vr[j])); |
126 | } |
127 | |
128 | for (int j = 0; j < face_count; j++) { |
129 | // CCW |
130 | indices.push_back(current_vertex_count + (ir[j * 3 + 0])); |
131 | indices.push_back(current_vertex_count + (ir[j * 3 + 2])); |
132 | indices.push_back(current_vertex_count + (ir[j * 3 + 1])); |
133 | } |
134 | } |
135 | |
136 | void NavigationMeshSourceGeometryData3D::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) { |
137 | ERR_FAIL_COND(p_faces.is_empty()); |
138 | ERR_FAIL_COND(p_faces.size() % 3 != 0); |
139 | int face_count = p_faces.size() / 3; |
140 | int current_vertex_count = vertices.size() / 3; |
141 | |
142 | for (int j = 0; j < face_count; j++) { |
143 | _add_vertex(p_xform.xform(p_faces[j * 3 + 0])); |
144 | _add_vertex(p_xform.xform(p_faces[j * 3 + 1])); |
145 | _add_vertex(p_xform.xform(p_faces[j * 3 + 2])); |
146 | |
147 | indices.push_back(current_vertex_count + (j * 3 + 0)); |
148 | indices.push_back(current_vertex_count + (j * 3 + 2)); |
149 | indices.push_back(current_vertex_count + (j * 3 + 1)); |
150 | } |
151 | } |
152 | |
153 | void NavigationMeshSourceGeometryData3D::add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform) { |
154 | ERR_FAIL_COND(!p_mesh.is_valid()); |
155 | _add_mesh(p_mesh, root_node_transform * p_xform); |
156 | } |
157 | |
158 | void NavigationMeshSourceGeometryData3D::add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform) { |
159 | ERR_FAIL_COND(p_mesh_array.size() != Mesh::ARRAY_MAX); |
160 | _add_mesh_array(p_mesh_array, root_node_transform * p_xform); |
161 | } |
162 | |
163 | void NavigationMeshSourceGeometryData3D::add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform) { |
164 | ERR_FAIL_COND(p_faces.size() % 3 != 0); |
165 | _add_faces(p_faces, root_node_transform * p_xform); |
166 | } |
167 | |
168 | void NavigationMeshSourceGeometryData3D::_bind_methods() { |
169 | ClassDB::bind_method(D_METHOD("set_vertices" , "vertices" ), &NavigationMeshSourceGeometryData3D::set_vertices); |
170 | ClassDB::bind_method(D_METHOD("get_vertices" ), &NavigationMeshSourceGeometryData3D::get_vertices); |
171 | |
172 | ClassDB::bind_method(D_METHOD("set_indices" , "indices" ), &NavigationMeshSourceGeometryData3D::set_indices); |
173 | ClassDB::bind_method(D_METHOD("get_indices" ), &NavigationMeshSourceGeometryData3D::get_indices); |
174 | |
175 | ClassDB::bind_method(D_METHOD("clear" ), &NavigationMeshSourceGeometryData3D::clear); |
176 | ClassDB::bind_method(D_METHOD("has_data" ), &NavigationMeshSourceGeometryData3D::has_data); |
177 | |
178 | ClassDB::bind_method(D_METHOD("add_mesh" , "mesh" , "xform" ), &NavigationMeshSourceGeometryData3D::add_mesh); |
179 | ClassDB::bind_method(D_METHOD("add_mesh_array" , "mesh_array" , "xform" ), &NavigationMeshSourceGeometryData3D::add_mesh_array); |
180 | ClassDB::bind_method(D_METHOD("add_faces" , "faces" , "xform" ), &NavigationMeshSourceGeometryData3D::add_faces); |
181 | |
182 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices" , "get_vertices" ); |
183 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_indices" , "get_indices" ); |
184 | } |
185 | |
186 | NavigationMeshSourceGeometryData3D::NavigationMeshSourceGeometryData3D() { |
187 | } |
188 | |
189 | NavigationMeshSourceGeometryData3D::~NavigationMeshSourceGeometryData3D() { |
190 | clear(); |
191 | } |
192 | |