1/**************************************************************************/
2/* visual_shader_sdf_nodes.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#ifndef VISUAL_SHADER_SDF_NODES_H
32#define VISUAL_SHADER_SDF_NODES_H
33
34#include "scene/resources/visual_shader.h"
35
36class VisualShaderNodeSDFToScreenUV : public VisualShaderNode {
37 GDCLASS(VisualShaderNodeSDFToScreenUV, VisualShaderNode);
38
39public:
40 virtual String get_caption() const override;
41
42 virtual int get_input_port_count() const override;
43 virtual PortType get_input_port_type(int p_port) const override;
44 virtual String get_input_port_name(int p_port) const override;
45
46 virtual int get_output_port_count() const override;
47 virtual PortType get_output_port_type(int p_port) const override;
48 virtual String get_output_port_name(int p_port) const override;
49
50 virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
51
52 VisualShaderNodeSDFToScreenUV();
53};
54
55class VisualShaderNodeScreenUVToSDF : public VisualShaderNode {
56 GDCLASS(VisualShaderNodeScreenUVToSDF, VisualShaderNode);
57
58public:
59 virtual String get_caption() const override;
60
61 virtual int get_input_port_count() const override;
62 virtual PortType get_input_port_type(int p_port) const override;
63 virtual String get_input_port_name(int p_port) const override;
64
65 virtual int get_output_port_count() const override;
66 virtual PortType get_output_port_type(int p_port) const override;
67 virtual String get_output_port_name(int p_port) const override;
68
69 virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
70 virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
71
72 VisualShaderNodeScreenUVToSDF();
73};
74
75class VisualShaderNodeTextureSDF : public VisualShaderNode {
76 GDCLASS(VisualShaderNodeTextureSDF, VisualShaderNode);
77
78public:
79 virtual String get_caption() const override;
80
81 virtual int get_input_port_count() const override;
82 virtual PortType get_input_port_type(int p_port) const override;
83 virtual String get_input_port_name(int p_port) const override;
84
85 virtual int get_output_port_count() const override;
86 virtual PortType get_output_port_type(int p_port) const override;
87 virtual String get_output_port_name(int p_port) const override;
88
89 virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
90
91 VisualShaderNodeTextureSDF();
92};
93
94class VisualShaderNodeTextureSDFNormal : public VisualShaderNode {
95 GDCLASS(VisualShaderNodeTextureSDFNormal, VisualShaderNode);
96
97public:
98 virtual String get_caption() const override;
99
100 virtual int get_input_port_count() const override;
101 virtual PortType get_input_port_type(int p_port) const override;
102 virtual String get_input_port_name(int p_port) const override;
103
104 virtual int get_output_port_count() const override;
105 virtual PortType get_output_port_type(int p_port) const override;
106 virtual String get_output_port_name(int p_port) const override;
107
108 virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
109
110 VisualShaderNodeTextureSDFNormal();
111};
112
113class VisualShaderNodeSDFRaymarch : public VisualShaderNode {
114 GDCLASS(VisualShaderNodeSDFRaymarch, VisualShaderNode);
115
116public:
117 virtual String get_caption() const override;
118
119 virtual int get_input_port_count() const override;
120 virtual PortType get_input_port_type(int p_port) const override;
121 virtual String get_input_port_name(int p_port) const override;
122
123 virtual int get_output_port_count() const override;
124 virtual PortType get_output_port_type(int p_port) const override;
125 virtual String get_output_port_name(int p_port) const override;
126
127 virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
128
129 VisualShaderNodeSDFRaymarch();
130};
131
132#endif // VISUAL_SHADER_SDF_NODES_H
133