| 1 | /**************************************************************************/ | 
|---|
| 2 | /*  visual_shader_sdf_nodes.h                                             */ | 
|---|
| 3 | /**************************************************************************/ | 
|---|
| 4 | /*                         This file is part of:                          */ | 
|---|
| 5 | /*                             GODOT ENGINE                               */ | 
|---|
| 6 | /*                        https://godotengine.org                         */ | 
|---|
| 7 | /**************************************************************************/ | 
|---|
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
|---|
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
|---|
| 10 | /*                                                                        */ | 
|---|
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
|---|
| 12 | /* a copy of this software and associated documentation files (the        */ | 
|---|
| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
|---|
| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
|---|
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
|---|
| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
|---|
| 17 | /* the following conditions:                                              */ | 
|---|
| 18 | /*                                                                        */ | 
|---|
| 19 | /* The above copyright notice and this permission notice shall be         */ | 
|---|
| 20 | /* included in all copies or substantial portions of the Software.        */ | 
|---|
| 21 | /*                                                                        */ | 
|---|
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
|---|
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
|---|
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
|---|
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
|---|
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
|---|
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
|---|
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
|---|
| 29 | /**************************************************************************/ | 
|---|
| 30 |  | 
|---|
| 31 | #ifndef VISUAL_SHADER_SDF_NODES_H | 
|---|
| 32 | #define VISUAL_SHADER_SDF_NODES_H | 
|---|
| 33 |  | 
|---|
| 34 | #include "scene/resources/visual_shader.h" | 
|---|
| 35 |  | 
|---|
| 36 | class VisualShaderNodeSDFToScreenUV : public VisualShaderNode { | 
|---|
| 37 | GDCLASS(VisualShaderNodeSDFToScreenUV, VisualShaderNode); | 
|---|
| 38 |  | 
|---|
| 39 | public: | 
|---|
| 40 | virtual String get_caption() const override; | 
|---|
| 41 |  | 
|---|
| 42 | virtual int get_input_port_count() const override; | 
|---|
| 43 | virtual PortType get_input_port_type(int p_port) const override; | 
|---|
| 44 | virtual String get_input_port_name(int p_port) const override; | 
|---|
| 45 |  | 
|---|
| 46 | virtual int get_output_port_count() const override; | 
|---|
| 47 | virtual PortType get_output_port_type(int p_port) const override; | 
|---|
| 48 | virtual String get_output_port_name(int p_port) const override; | 
|---|
| 49 |  | 
|---|
| 50 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
|---|
| 51 |  | 
|---|
| 52 | VisualShaderNodeSDFToScreenUV(); | 
|---|
| 53 | }; | 
|---|
| 54 |  | 
|---|
| 55 | class VisualShaderNodeScreenUVToSDF : public VisualShaderNode { | 
|---|
| 56 | GDCLASS(VisualShaderNodeScreenUVToSDF, VisualShaderNode); | 
|---|
| 57 |  | 
|---|
| 58 | public: | 
|---|
| 59 | virtual String get_caption() const override; | 
|---|
| 60 |  | 
|---|
| 61 | virtual int get_input_port_count() const override; | 
|---|
| 62 | virtual PortType get_input_port_type(int p_port) const override; | 
|---|
| 63 | virtual String get_input_port_name(int p_port) const override; | 
|---|
| 64 |  | 
|---|
| 65 | virtual int get_output_port_count() const override; | 
|---|
| 66 | virtual PortType get_output_port_type(int p_port) const override; | 
|---|
| 67 | virtual String get_output_port_name(int p_port) const override; | 
|---|
| 68 |  | 
|---|
| 69 | virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; | 
|---|
| 70 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
|---|
| 71 |  | 
|---|
| 72 | VisualShaderNodeScreenUVToSDF(); | 
|---|
| 73 | }; | 
|---|
| 74 |  | 
|---|
| 75 | class VisualShaderNodeTextureSDF : public VisualShaderNode { | 
|---|
| 76 | GDCLASS(VisualShaderNodeTextureSDF, VisualShaderNode); | 
|---|
| 77 |  | 
|---|
| 78 | public: | 
|---|
| 79 | virtual String get_caption() const override; | 
|---|
| 80 |  | 
|---|
| 81 | virtual int get_input_port_count() const override; | 
|---|
| 82 | virtual PortType get_input_port_type(int p_port) const override; | 
|---|
| 83 | virtual String get_input_port_name(int p_port) const override; | 
|---|
| 84 |  | 
|---|
| 85 | virtual int get_output_port_count() const override; | 
|---|
| 86 | virtual PortType get_output_port_type(int p_port) const override; | 
|---|
| 87 | virtual String get_output_port_name(int p_port) const override; | 
|---|
| 88 |  | 
|---|
| 89 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
|---|
| 90 |  | 
|---|
| 91 | VisualShaderNodeTextureSDF(); | 
|---|
| 92 | }; | 
|---|
| 93 |  | 
|---|
| 94 | class VisualShaderNodeTextureSDFNormal : public VisualShaderNode { | 
|---|
| 95 | GDCLASS(VisualShaderNodeTextureSDFNormal, VisualShaderNode); | 
|---|
| 96 |  | 
|---|
| 97 | public: | 
|---|
| 98 | virtual String get_caption() const override; | 
|---|
| 99 |  | 
|---|
| 100 | virtual int get_input_port_count() const override; | 
|---|
| 101 | virtual PortType get_input_port_type(int p_port) const override; | 
|---|
| 102 | virtual String get_input_port_name(int p_port) const override; | 
|---|
| 103 |  | 
|---|
| 104 | virtual int get_output_port_count() const override; | 
|---|
| 105 | virtual PortType get_output_port_type(int p_port) const override; | 
|---|
| 106 | virtual String get_output_port_name(int p_port) const override; | 
|---|
| 107 |  | 
|---|
| 108 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
|---|
| 109 |  | 
|---|
| 110 | VisualShaderNodeTextureSDFNormal(); | 
|---|
| 111 | }; | 
|---|
| 112 |  | 
|---|
| 113 | class VisualShaderNodeSDFRaymarch : public VisualShaderNode { | 
|---|
| 114 | GDCLASS(VisualShaderNodeSDFRaymarch, VisualShaderNode); | 
|---|
| 115 |  | 
|---|
| 116 | public: | 
|---|
| 117 | virtual String get_caption() const override; | 
|---|
| 118 |  | 
|---|
| 119 | virtual int get_input_port_count() const override; | 
|---|
| 120 | virtual PortType get_input_port_type(int p_port) const override; | 
|---|
| 121 | virtual String get_input_port_name(int p_port) const override; | 
|---|
| 122 |  | 
|---|
| 123 | virtual int get_output_port_count() const override; | 
|---|
| 124 | virtual PortType get_output_port_type(int p_port) const override; | 
|---|
| 125 | virtual String get_output_port_name(int p_port) const override; | 
|---|
| 126 |  | 
|---|
| 127 | virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
|---|
| 128 |  | 
|---|
| 129 | VisualShaderNodeSDFRaymarch(); | 
|---|
| 130 | }; | 
|---|
| 131 |  | 
|---|
| 132 | #endif // VISUAL_SHADER_SDF_NODES_H | 
|---|
| 133 |  | 
|---|