1 | /**************************************************************************/ |
2 | /* shader.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHADER_H |
32 | #define SHADER_H |
33 | |
34 | #include "core/io/resource.h" |
35 | #include "core/io/resource_loader.h" |
36 | #include "core/io/resource_saver.h" |
37 | #include "scene/resources/texture.h" |
38 | #include "shader_include.h" |
39 | |
40 | class Shader : public Resource { |
41 | GDCLASS(Shader, Resource); |
42 | OBJ_SAVE_TYPE(Shader); |
43 | |
44 | public: |
45 | enum Mode { |
46 | MODE_SPATIAL, |
47 | MODE_CANVAS_ITEM, |
48 | MODE_PARTICLES, |
49 | MODE_SKY, |
50 | MODE_FOG, |
51 | MODE_MAX |
52 | }; |
53 | |
54 | private: |
55 | RID shader; |
56 | Mode mode = MODE_SPATIAL; |
57 | HashSet<Ref<ShaderInclude>> include_dependencies; |
58 | String code; |
59 | String include_path; |
60 | |
61 | HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures; |
62 | |
63 | void _dependency_changed(); |
64 | void _recompile(); |
65 | virtual void _update_shader() const; //used for visual shader |
66 | Array _get_shader_uniform_list(bool p_get_groups = false); |
67 | |
68 | protected: |
69 | static void _bind_methods(); |
70 | |
71 | public: |
72 | //void set_mode(Mode p_mode); |
73 | virtual Mode get_mode() const; |
74 | |
75 | virtual void set_path(const String &p_path, bool p_take_over = false) override; |
76 | void set_include_path(const String &p_path); |
77 | |
78 | void set_code(const String &p_code); |
79 | String get_code() const; |
80 | |
81 | void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; |
82 | |
83 | void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0); |
84 | Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const; |
85 | void get_default_texture_parameter_list(List<StringName> *r_textures) const; |
86 | |
87 | virtual bool is_text_shader() const; |
88 | |
89 | virtual RID get_rid() const override; |
90 | |
91 | Shader(); |
92 | ~Shader(); |
93 | }; |
94 | |
95 | VARIANT_ENUM_CAST(Shader::Mode); |
96 | |
97 | class ResourceFormatLoaderShader : public ResourceFormatLoader { |
98 | public: |
99 | virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "" , Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); |
100 | virtual void get_recognized_extensions(List<String> *p_extensions) const; |
101 | virtual bool handles_type(const String &p_type) const; |
102 | virtual String get_resource_type(const String &p_path) const; |
103 | }; |
104 | |
105 | class ResourceFormatSaverShader : public ResourceFormatSaver { |
106 | public: |
107 | virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0); |
108 | virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const; |
109 | virtual bool recognize(const Ref<Resource> &p_resource) const; |
110 | }; |
111 | |
112 | #endif // SHADER_H |
113 | |