| 1 | /**************************************************************************/ |
| 2 | /* shader.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SHADER_H |
| 32 | #define SHADER_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "core/io/resource_loader.h" |
| 36 | #include "core/io/resource_saver.h" |
| 37 | #include "scene/resources/texture.h" |
| 38 | #include "shader_include.h" |
| 39 | |
| 40 | class Shader : public Resource { |
| 41 | GDCLASS(Shader, Resource); |
| 42 | OBJ_SAVE_TYPE(Shader); |
| 43 | |
| 44 | public: |
| 45 | enum Mode { |
| 46 | MODE_SPATIAL, |
| 47 | MODE_CANVAS_ITEM, |
| 48 | MODE_PARTICLES, |
| 49 | MODE_SKY, |
| 50 | MODE_FOG, |
| 51 | MODE_MAX |
| 52 | }; |
| 53 | |
| 54 | private: |
| 55 | RID shader; |
| 56 | Mode mode = MODE_SPATIAL; |
| 57 | HashSet<Ref<ShaderInclude>> include_dependencies; |
| 58 | String code; |
| 59 | String include_path; |
| 60 | |
| 61 | HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures; |
| 62 | |
| 63 | void _dependency_changed(); |
| 64 | void _recompile(); |
| 65 | virtual void _update_shader() const; //used for visual shader |
| 66 | Array _get_shader_uniform_list(bool p_get_groups = false); |
| 67 | |
| 68 | protected: |
| 69 | static void _bind_methods(); |
| 70 | |
| 71 | public: |
| 72 | //void set_mode(Mode p_mode); |
| 73 | virtual Mode get_mode() const; |
| 74 | |
| 75 | virtual void set_path(const String &p_path, bool p_take_over = false) override; |
| 76 | void set_include_path(const String &p_path); |
| 77 | |
| 78 | void set_code(const String &p_code); |
| 79 | String get_code() const; |
| 80 | |
| 81 | void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const; |
| 82 | |
| 83 | void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0); |
| 84 | Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const; |
| 85 | void get_default_texture_parameter_list(List<StringName> *r_textures) const; |
| 86 | |
| 87 | virtual bool is_text_shader() const; |
| 88 | |
| 89 | virtual RID get_rid() const override; |
| 90 | |
| 91 | Shader(); |
| 92 | ~Shader(); |
| 93 | }; |
| 94 | |
| 95 | VARIANT_ENUM_CAST(Shader::Mode); |
| 96 | |
| 97 | class ResourceFormatLoaderShader : public ResourceFormatLoader { |
| 98 | public: |
| 99 | virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "" , Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); |
| 100 | virtual void get_recognized_extensions(List<String> *p_extensions) const; |
| 101 | virtual bool handles_type(const String &p_type) const; |
| 102 | virtual String get_resource_type(const String &p_path) const; |
| 103 | }; |
| 104 | |
| 105 | class ResourceFormatSaverShader : public ResourceFormatSaver { |
| 106 | public: |
| 107 | virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0); |
| 108 | virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const; |
| 109 | virtual bool recognize(const Ref<Resource> &p_resource) const; |
| 110 | }; |
| 111 | |
| 112 | #endif // SHADER_H |
| 113 | |