1/**************************************************************************/
2/* register_scene_types.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "register_scene_types.h"
32
33#include "core/config/project_settings.h"
34#include "core/extension/gdextension_manager.h"
35#include "core/object/class_db.h"
36#include "core/os/os.h"
37#include "scene/2d/animated_sprite_2d.h"
38#include "scene/2d/area_2d.h"
39#include "scene/2d/audio_listener_2d.h"
40#include "scene/2d/audio_stream_player_2d.h"
41#include "scene/2d/back_buffer_copy.h"
42#include "scene/2d/camera_2d.h"
43#include "scene/2d/canvas_group.h"
44#include "scene/2d/canvas_modulate.h"
45#include "scene/2d/collision_polygon_2d.h"
46#include "scene/2d/collision_shape_2d.h"
47#include "scene/2d/cpu_particles_2d.h"
48#include "scene/2d/gpu_particles_2d.h"
49#include "scene/2d/joint_2d.h"
50#include "scene/2d/light_2d.h"
51#include "scene/2d/light_occluder_2d.h"
52#include "scene/2d/line_2d.h"
53#include "scene/2d/marker_2d.h"
54#include "scene/2d/mesh_instance_2d.h"
55#include "scene/2d/multimesh_instance_2d.h"
56#include "scene/2d/navigation_agent_2d.h"
57#include "scene/2d/navigation_link_2d.h"
58#include "scene/2d/navigation_obstacle_2d.h"
59#include "scene/2d/navigation_region_2d.h"
60#include "scene/2d/parallax_background.h"
61#include "scene/2d/parallax_layer.h"
62#include "scene/2d/path_2d.h"
63#include "scene/2d/physical_bone_2d.h"
64#include "scene/2d/physics_body_2d.h"
65#include "scene/2d/polygon_2d.h"
66#include "scene/2d/ray_cast_2d.h"
67#include "scene/2d/remote_transform_2d.h"
68#include "scene/2d/shape_cast_2d.h"
69#include "scene/2d/skeleton_2d.h"
70#include "scene/2d/sprite_2d.h"
71#include "scene/2d/tile_map.h"
72#include "scene/2d/touch_screen_button.h"
73#include "scene/2d/visible_on_screen_notifier_2d.h"
74#include "scene/animation/animation_blend_space_1d.h"
75#include "scene/animation/animation_blend_space_2d.h"
76#include "scene/animation/animation_blend_tree.h"
77#include "scene/animation/animation_node_state_machine.h"
78#include "scene/animation/animation_player.h"
79#include "scene/animation/animation_tree.h"
80#include "scene/animation/root_motion_view.h"
81#include "scene/animation/tween.h"
82#include "scene/audio/audio_stream_player.h"
83#include "scene/debugger/scene_debugger.h"
84#include "scene/gui/aspect_ratio_container.h"
85#include "scene/gui/box_container.h"
86#include "scene/gui/button.h"
87#include "scene/gui/center_container.h"
88#include "scene/gui/check_box.h"
89#include "scene/gui/check_button.h"
90#include "scene/gui/code_edit.h"
91#include "scene/gui/color_picker.h"
92#include "scene/gui/color_rect.h"
93#include "scene/gui/control.h"
94#include "scene/gui/dialogs.h"
95#include "scene/gui/file_dialog.h"
96#include "scene/gui/flow_container.h"
97#include "scene/gui/graph_edit.h"
98#include "scene/gui/graph_node.h"
99#include "scene/gui/grid_container.h"
100#include "scene/gui/item_list.h"
101#include "scene/gui/label.h"
102#include "scene/gui/line_edit.h"
103#include "scene/gui/link_button.h"
104#include "scene/gui/margin_container.h"
105#include "scene/gui/menu_bar.h"
106#include "scene/gui/menu_button.h"
107#include "scene/gui/nine_patch_rect.h"
108#include "scene/gui/option_button.h"
109#include "scene/gui/panel.h"
110#include "scene/gui/panel_container.h"
111#include "scene/gui/popup_menu.h"
112#include "scene/gui/progress_bar.h"
113#include "scene/gui/reference_rect.h"
114#include "scene/gui/rich_text_effect.h"
115#include "scene/gui/rich_text_label.h"
116#include "scene/gui/scroll_bar.h"
117#include "scene/gui/scroll_container.h"
118#include "scene/gui/separator.h"
119#include "scene/gui/slider.h"
120#include "scene/gui/spin_box.h"
121#include "scene/gui/split_container.h"
122#include "scene/gui/subviewport_container.h"
123#include "scene/gui/tab_bar.h"
124#include "scene/gui/tab_container.h"
125#include "scene/gui/text_edit.h"
126#include "scene/gui/texture_button.h"
127#include "scene/gui/texture_progress_bar.h"
128#include "scene/gui/texture_rect.h"
129#include "scene/gui/tree.h"
130#include "scene/gui/video_stream_player.h"
131#include "scene/main/canvas_item.h"
132#include "scene/main/canvas_layer.h"
133#include "scene/main/http_request.h"
134#include "scene/main/instance_placeholder.h"
135#include "scene/main/missing_node.h"
136#include "scene/main/multiplayer_api.h"
137#include "scene/main/resource_preloader.h"
138#include "scene/main/scene_tree.h"
139#include "scene/main/timer.h"
140#include "scene/main/viewport.h"
141#include "scene/main/window.h"
142#include "scene/resources/animated_texture.h"
143#include "scene/resources/animation_library.h"
144#include "scene/resources/atlas_texture.h"
145#include "scene/resources/audio_stream_polyphonic.h"
146#include "scene/resources/audio_stream_wav.h"
147#include "scene/resources/bit_map.h"
148#include "scene/resources/bone_map.h"
149#include "scene/resources/box_shape_3d.h"
150#include "scene/resources/camera_attributes.h"
151#include "scene/resources/camera_texture.h"
152#include "scene/resources/capsule_shape_2d.h"
153#include "scene/resources/capsule_shape_3d.h"
154#include "scene/resources/circle_shape_2d.h"
155#include "scene/resources/compressed_texture.h"
156#include "scene/resources/concave_polygon_shape_2d.h"
157#include "scene/resources/concave_polygon_shape_3d.h"
158#include "scene/resources/convex_polygon_shape_2d.h"
159#include "scene/resources/convex_polygon_shape_3d.h"
160#include "scene/resources/curve_texture.h"
161#include "scene/resources/cylinder_shape_3d.h"
162#include "scene/resources/environment.h"
163#include "scene/resources/font.h"
164#include "scene/resources/gradient.h"
165#include "scene/resources/gradient_texture.h"
166#include "scene/resources/height_map_shape_3d.h"
167#include "scene/resources/image_texture.h"
168#include "scene/resources/immediate_mesh.h"
169#include "scene/resources/label_settings.h"
170#include "scene/resources/material.h"
171#include "scene/resources/mesh_data_tool.h"
172#include "scene/resources/mesh_texture.h"
173#include "scene/resources/multimesh.h"
174#include "scene/resources/navigation_mesh.h"
175#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
176#include "scene/resources/navigation_polygon.h"
177#include "scene/resources/packed_scene.h"
178#include "scene/resources/particle_process_material.h"
179#include "scene/resources/physics_material.h"
180#include "scene/resources/placeholder_textures.h"
181#include "scene/resources/polygon_path_finder.h"
182#include "scene/resources/portable_compressed_texture.h"
183#include "scene/resources/primitive_meshes.h"
184#include "scene/resources/rectangle_shape_2d.h"
185#include "scene/resources/resource_format_text.h"
186#include "scene/resources/segment_shape_2d.h"
187#include "scene/resources/separation_ray_shape_2d.h"
188#include "scene/resources/separation_ray_shape_3d.h"
189#include "scene/resources/shader_include.h"
190#include "scene/resources/skeleton_modification_2d.h"
191#include "scene/resources/skeleton_modification_2d_ccdik.h"
192#include "scene/resources/skeleton_modification_2d_fabrik.h"
193#include "scene/resources/skeleton_modification_2d_jiggle.h"
194#include "scene/resources/skeleton_modification_2d_lookat.h"
195#include "scene/resources/skeleton_modification_2d_physicalbones.h"
196#include "scene/resources/skeleton_modification_2d_stackholder.h"
197#include "scene/resources/skeleton_modification_2d_twoboneik.h"
198#include "scene/resources/skeleton_modification_stack_2d.h"
199#include "scene/resources/skeleton_profile.h"
200#include "scene/resources/sky.h"
201#include "scene/resources/sky_material.h"
202#include "scene/resources/sphere_shape_3d.h"
203#include "scene/resources/style_box.h"
204#include "scene/resources/style_box_flat.h"
205#include "scene/resources/style_box_line.h"
206#include "scene/resources/style_box_texture.h"
207#include "scene/resources/surface_tool.h"
208#include "scene/resources/syntax_highlighter.h"
209#include "scene/resources/text_file.h"
210#include "scene/resources/text_line.h"
211#include "scene/resources/text_paragraph.h"
212#include "scene/resources/texture.h"
213#include "scene/resources/texture_rd.h"
214#include "scene/resources/theme.h"
215#include "scene/resources/tile_set.h"
216#include "scene/resources/video_stream.h"
217#include "scene/resources/visual_shader.h"
218#include "scene/resources/visual_shader_nodes.h"
219#include "scene/resources/visual_shader_particle_nodes.h"
220#include "scene/resources/visual_shader_sdf_nodes.h"
221#include "scene/resources/world_2d.h"
222#include "scene/resources/world_3d.h"
223#include "scene/resources/world_boundary_shape_2d.h"
224#include "scene/resources/world_boundary_shape_3d.h"
225#include "scene/scene_string_names.h"
226#include "scene/theme/theme_db.h"
227
228#include "scene/main/shader_globals_override.h"
229
230#ifndef _3D_DISABLED
231#include "scene/3d/area_3d.h"
232#include "scene/3d/audio_listener_3d.h"
233#include "scene/3d/audio_stream_player_3d.h"
234#include "scene/3d/bone_attachment_3d.h"
235#include "scene/3d/camera_3d.h"
236#include "scene/3d/collision_polygon_3d.h"
237#include "scene/3d/collision_shape_3d.h"
238#include "scene/3d/cpu_particles_3d.h"
239#include "scene/3d/decal.h"
240#include "scene/3d/fog_volume.h"
241#include "scene/3d/gpu_particles_3d.h"
242#include "scene/3d/gpu_particles_collision_3d.h"
243#include "scene/3d/importer_mesh_instance_3d.h"
244#include "scene/3d/joint_3d.h"
245#include "scene/3d/label_3d.h"
246#include "scene/3d/light_3d.h"
247#include "scene/3d/lightmap_gi.h"
248#include "scene/3d/lightmap_probe.h"
249#include "scene/3d/marker_3d.h"
250#include "scene/3d/mesh_instance_3d.h"
251#include "scene/3d/multimesh_instance_3d.h"
252#include "scene/3d/navigation_agent_3d.h"
253#include "scene/3d/navigation_link_3d.h"
254#include "scene/3d/navigation_obstacle_3d.h"
255#include "scene/3d/navigation_region_3d.h"
256#include "scene/3d/node_3d.h"
257#include "scene/3d/occluder_instance_3d.h"
258#include "scene/3d/path_3d.h"
259#include "scene/3d/physics_body_3d.h"
260#include "scene/3d/ray_cast_3d.h"
261#include "scene/3d/reflection_probe.h"
262#include "scene/3d/remote_transform_3d.h"
263#include "scene/3d/shape_cast_3d.h"
264#include "scene/3d/skeleton_3d.h"
265#include "scene/3d/skeleton_ik_3d.h"
266#include "scene/3d/soft_body_3d.h"
267#include "scene/3d/spring_arm_3d.h"
268#include "scene/3d/sprite_3d.h"
269#include "scene/3d/vehicle_body_3d.h"
270#include "scene/3d/visible_on_screen_notifier_3d.h"
271#include "scene/3d/voxel_gi.h"
272#include "scene/3d/world_environment.h"
273#include "scene/3d/xr_nodes.h"
274#include "scene/resources/environment.h"
275#include "scene/resources/fog_material.h"
276#include "scene/resources/importer_mesh.h"
277#include "scene/resources/mesh_library.h"
278#endif // _3D_DISABLED
279
280static Ref<ResourceFormatSaverText> resource_saver_text;
281static Ref<ResourceFormatLoaderText> resource_loader_text;
282
283static Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture;
284static Ref<ResourceFormatLoaderCompressedTextureLayered> resource_loader_texture_layered;
285static Ref<ResourceFormatLoaderCompressedTexture3D> resource_loader_texture_3d;
286
287static Ref<ResourceFormatSaverShader> resource_saver_shader;
288static Ref<ResourceFormatLoaderShader> resource_loader_shader;
289
290static Ref<ResourceFormatSaverShaderInclude> resource_saver_shader_include;
291static Ref<ResourceFormatLoaderShaderInclude> resource_loader_shader_include;
292
293void register_scene_types() {
294 SceneStringNames::create();
295
296 OS::get_singleton()->yield(); // may take time to init
297
298 Node::init_node_hrcr();
299
300 resource_loader_stream_texture.instantiate();
301 ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
302
303 resource_loader_texture_layered.instantiate();
304 ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
305
306 resource_loader_texture_3d.instantiate();
307 ResourceLoader::add_resource_format_loader(resource_loader_texture_3d);
308
309 resource_saver_text.instantiate();
310 ResourceSaver::add_resource_format_saver(resource_saver_text, true);
311
312 resource_loader_text.instantiate();
313 ResourceLoader::add_resource_format_loader(resource_loader_text, true);
314
315 resource_saver_shader.instantiate();
316 ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
317
318 resource_loader_shader.instantiate();
319 ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
320
321 resource_saver_shader_include.instantiate();
322 ResourceSaver::add_resource_format_saver(resource_saver_shader_include, true);
323
324 resource_loader_shader_include.instantiate();
325 ResourceLoader::add_resource_format_loader(resource_loader_shader_include, true);
326
327 OS::get_singleton()->yield(); // may take time to init
328
329 GDREGISTER_CLASS(Object);
330
331 GDREGISTER_CLASS(Node);
332 GDREGISTER_VIRTUAL_CLASS(MissingNode);
333 GDREGISTER_ABSTRACT_CLASS(InstancePlaceholder);
334
335 GDREGISTER_ABSTRACT_CLASS(Viewport);
336 GDREGISTER_CLASS(SubViewport);
337 GDREGISTER_CLASS(ViewportTexture);
338
339 GDREGISTER_ABSTRACT_CLASS(MultiplayerPeer);
340 GDREGISTER_CLASS(MultiplayerPeerExtension);
341 GDREGISTER_ABSTRACT_CLASS(MultiplayerAPI);
342 GDREGISTER_CLASS(MultiplayerAPIExtension);
343
344 GDREGISTER_CLASS(HTTPRequest);
345 GDREGISTER_CLASS(Timer);
346 GDREGISTER_CLASS(CanvasLayer);
347 GDREGISTER_CLASS(CanvasModulate);
348 GDREGISTER_CLASS(ResourcePreloader);
349 GDREGISTER_CLASS(Window);
350
351 /* REGISTER GUI */
352
353 GDREGISTER_CLASS(ButtonGroup);
354 GDREGISTER_VIRTUAL_CLASS(BaseButton);
355
356 OS::get_singleton()->yield(); // may take time to init
357
358 GDREGISTER_CLASS(Control);
359 GDREGISTER_CLASS(Button);
360 GDREGISTER_CLASS(Label);
361 GDREGISTER_ABSTRACT_CLASS(ScrollBar);
362 GDREGISTER_CLASS(HScrollBar);
363 GDREGISTER_CLASS(VScrollBar);
364 GDREGISTER_CLASS(ProgressBar);
365 GDREGISTER_ABSTRACT_CLASS(Slider);
366 GDREGISTER_CLASS(HSlider);
367 GDREGISTER_CLASS(VSlider);
368 GDREGISTER_CLASS(Popup);
369 GDREGISTER_CLASS(PopupPanel);
370 GDREGISTER_CLASS(MenuBar);
371 GDREGISTER_CLASS(MenuButton);
372 GDREGISTER_CLASS(CheckBox);
373 GDREGISTER_CLASS(CheckButton);
374 GDREGISTER_CLASS(LinkButton);
375 GDREGISTER_CLASS(Panel);
376 GDREGISTER_VIRTUAL_CLASS(Range);
377
378 OS::get_singleton()->yield(); // may take time to init
379
380 GDREGISTER_CLASS(TextureRect);
381 GDREGISTER_CLASS(ColorRect);
382 GDREGISTER_CLASS(NinePatchRect);
383 GDREGISTER_CLASS(ReferenceRect);
384 GDREGISTER_CLASS(AspectRatioContainer);
385 GDREGISTER_CLASS(TabContainer);
386 GDREGISTER_CLASS(TabBar);
387 GDREGISTER_ABSTRACT_CLASS(Separator);
388 GDREGISTER_CLASS(HSeparator);
389 GDREGISTER_CLASS(VSeparator);
390 GDREGISTER_CLASS(TextureButton);
391 GDREGISTER_CLASS(Container);
392 GDREGISTER_CLASS(BoxContainer);
393 GDREGISTER_CLASS(HBoxContainer);
394 GDREGISTER_CLASS(VBoxContainer);
395 GDREGISTER_CLASS(GridContainer);
396 GDREGISTER_CLASS(CenterContainer);
397 GDREGISTER_CLASS(ScrollContainer);
398 GDREGISTER_CLASS(PanelContainer);
399 GDREGISTER_CLASS(FlowContainer);
400 GDREGISTER_CLASS(HFlowContainer);
401 GDREGISTER_CLASS(VFlowContainer);
402 GDREGISTER_CLASS(MarginContainer);
403
404 OS::get_singleton()->yield(); // may take time to init
405
406 GDREGISTER_CLASS(TextureProgressBar);
407 GDREGISTER_CLASS(ItemList);
408
409 GDREGISTER_CLASS(LineEdit);
410 GDREGISTER_CLASS(VideoStreamPlayer);
411 GDREGISTER_VIRTUAL_CLASS(VideoStreamPlayback);
412 GDREGISTER_VIRTUAL_CLASS(VideoStream);
413
414#ifndef ADVANCED_GUI_DISABLED
415 GDREGISTER_CLASS(FileDialog);
416
417 GDREGISTER_CLASS(PopupMenu);
418 GDREGISTER_CLASS(Tree);
419
420 GDREGISTER_CLASS(TextEdit);
421 GDREGISTER_CLASS(CodeEdit);
422 GDREGISTER_CLASS(SyntaxHighlighter);
423 GDREGISTER_CLASS(CodeHighlighter);
424
425 GDREGISTER_ABSTRACT_CLASS(TreeItem);
426 GDREGISTER_CLASS(OptionButton);
427 GDREGISTER_CLASS(SpinBox);
428 GDREGISTER_CLASS(ColorPicker);
429 GDREGISTER_CLASS(ColorPickerButton);
430 GDREGISTER_CLASS(RichTextLabel);
431 GDREGISTER_CLASS(RichTextEffect);
432 GDREGISTER_CLASS(CharFXTransform);
433
434 GDREGISTER_CLASS(AcceptDialog);
435 GDREGISTER_CLASS(ConfirmationDialog);
436
437 GDREGISTER_CLASS(SubViewportContainer);
438 GDREGISTER_CLASS(SplitContainer);
439 GDREGISTER_CLASS(HSplitContainer);
440 GDREGISTER_CLASS(VSplitContainer);
441
442 GDREGISTER_CLASS(GraphElement);
443 GDREGISTER_CLASS(GraphNode);
444 GDREGISTER_CLASS(GraphEdit);
445
446 OS::get_singleton()->yield(); // may take time to init
447
448 bool swap_cancel_ok = false;
449 if (DisplayServer::get_singleton()) {
450 swap_cancel_ok = GLOBAL_DEF_NOVAL("gui/common/swap_cancel_ok", bool(DisplayServer::get_singleton()->get_swap_cancel_ok()));
451 }
452 AcceptDialog::set_swap_cancel_ok(swap_cancel_ok);
453#endif
454
455 /* REGISTER ANIMATION */
456
457 GDREGISTER_CLASS(AnimationPlayer);
458 GDREGISTER_CLASS(Tween);
459 GDREGISTER_ABSTRACT_CLASS(Tweener);
460 GDREGISTER_CLASS(PropertyTweener);
461 GDREGISTER_CLASS(IntervalTweener);
462 GDREGISTER_CLASS(CallbackTweener);
463 GDREGISTER_CLASS(MethodTweener);
464
465 GDREGISTER_CLASS(AnimationTree);
466 GDREGISTER_CLASS(AnimationNode);
467 GDREGISTER_CLASS(AnimationRootNode);
468 GDREGISTER_CLASS(AnimationNodeBlendTree);
469 GDREGISTER_CLASS(AnimationNodeBlendSpace1D);
470 GDREGISTER_CLASS(AnimationNodeBlendSpace2D);
471 GDREGISTER_CLASS(AnimationNodeStateMachine);
472 GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
473
474 GDREGISTER_CLASS(AnimationNodeSync);
475 GDREGISTER_CLASS(AnimationNodeStateMachineTransition);
476 GDREGISTER_CLASS(AnimationNodeOutput);
477 GDREGISTER_CLASS(AnimationNodeOneShot);
478 GDREGISTER_CLASS(AnimationNodeAnimation);
479 GDREGISTER_CLASS(AnimationNodeAdd2);
480 GDREGISTER_CLASS(AnimationNodeAdd3);
481 GDREGISTER_CLASS(AnimationNodeBlend2);
482 GDREGISTER_CLASS(AnimationNodeBlend3);
483 GDREGISTER_CLASS(AnimationNodeSub2);
484 GDREGISTER_CLASS(AnimationNodeTimeScale);
485 GDREGISTER_CLASS(AnimationNodeTimeSeek);
486 GDREGISTER_CLASS(AnimationNodeTransition);
487
488 GDREGISTER_CLASS(ShaderGlobalsOverride); // can be used in any shader
489
490 OS::get_singleton()->yield(); // may take time to init
491
492 /* REGISTER 3D */
493
494#ifndef _3D_DISABLED
495 GDREGISTER_CLASS(Node3D);
496 GDREGISTER_ABSTRACT_CLASS(Node3DGizmo);
497 GDREGISTER_CLASS(Skin);
498 GDREGISTER_ABSTRACT_CLASS(SkinReference);
499 GDREGISTER_CLASS(Skeleton3D);
500 GDREGISTER_CLASS(ImporterMesh);
501 GDREGISTER_CLASS(ImporterMeshInstance3D);
502 GDREGISTER_VIRTUAL_CLASS(VisualInstance3D);
503 GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D);
504 GDREGISTER_CLASS(Camera3D);
505 GDREGISTER_CLASS(AudioListener3D);
506 GDREGISTER_CLASS(XRCamera3D);
507 GDREGISTER_ABSTRACT_CLASS(XRNode3D);
508 GDREGISTER_CLASS(XRController3D);
509 GDREGISTER_CLASS(XRAnchor3D);
510 GDREGISTER_CLASS(XROrigin3D);
511 GDREGISTER_CLASS(MeshInstance3D);
512 GDREGISTER_CLASS(OccluderInstance3D);
513 GDREGISTER_ABSTRACT_CLASS(Occluder3D);
514 GDREGISTER_CLASS(ArrayOccluder3D);
515 GDREGISTER_CLASS(QuadOccluder3D);
516 GDREGISTER_CLASS(BoxOccluder3D);
517 GDREGISTER_CLASS(SphereOccluder3D);
518 GDREGISTER_CLASS(PolygonOccluder3D);
519 GDREGISTER_ABSTRACT_CLASS(SpriteBase3D);
520 GDREGISTER_CLASS(Sprite3D);
521 GDREGISTER_CLASS(AnimatedSprite3D);
522 GDREGISTER_CLASS(Label3D);
523 GDREGISTER_ABSTRACT_CLASS(Light3D);
524 GDREGISTER_CLASS(DirectionalLight3D);
525 GDREGISTER_CLASS(OmniLight3D);
526 GDREGISTER_CLASS(SpotLight3D);
527 GDREGISTER_CLASS(ReflectionProbe);
528 GDREGISTER_CLASS(Decal);
529 GDREGISTER_CLASS(VoxelGI);
530 GDREGISTER_CLASS(VoxelGIData);
531 GDREGISTER_CLASS(LightmapGI);
532 GDREGISTER_CLASS(LightmapGIData);
533 GDREGISTER_CLASS(LightmapProbe);
534 GDREGISTER_ABSTRACT_CLASS(Lightmapper);
535 GDREGISTER_CLASS(GPUParticles3D);
536 GDREGISTER_ABSTRACT_CLASS(GPUParticlesCollision3D);
537 GDREGISTER_CLASS(GPUParticlesCollisionBox3D);
538 GDREGISTER_CLASS(GPUParticlesCollisionSphere3D);
539 GDREGISTER_CLASS(GPUParticlesCollisionSDF3D);
540 GDREGISTER_CLASS(GPUParticlesCollisionHeightField3D);
541 GDREGISTER_ABSTRACT_CLASS(GPUParticlesAttractor3D);
542 GDREGISTER_CLASS(GPUParticlesAttractorBox3D);
543 GDREGISTER_CLASS(GPUParticlesAttractorSphere3D);
544 GDREGISTER_CLASS(GPUParticlesAttractorVectorField3D);
545 GDREGISTER_CLASS(CPUParticles3D);
546 GDREGISTER_CLASS(Marker3D);
547 GDREGISTER_CLASS(RootMotionView);
548
549 OS::get_singleton()->yield(); // may take time to init
550
551 GDREGISTER_ABSTRACT_CLASS(CollisionObject3D);
552 GDREGISTER_ABSTRACT_CLASS(PhysicsBody3D);
553 GDREGISTER_CLASS(StaticBody3D);
554 GDREGISTER_CLASS(AnimatableBody3D);
555 GDREGISTER_CLASS(RigidBody3D);
556 GDREGISTER_CLASS(KinematicCollision3D);
557 GDREGISTER_CLASS(CharacterBody3D);
558 GDREGISTER_CLASS(SpringArm3D);
559
560 GDREGISTER_CLASS(PhysicalBone3D);
561 GDREGISTER_CLASS(SoftBody3D);
562
563 GDREGISTER_CLASS(SkeletonIK3D);
564 GDREGISTER_CLASS(BoneAttachment3D);
565
566 GDREGISTER_CLASS(VehicleBody3D);
567 GDREGISTER_CLASS(VehicleWheel3D);
568 GDREGISTER_CLASS(Area3D);
569 GDREGISTER_CLASS(CollisionShape3D);
570 GDREGISTER_CLASS(CollisionPolygon3D);
571 GDREGISTER_CLASS(RayCast3D);
572 GDREGISTER_CLASS(ShapeCast3D);
573 GDREGISTER_CLASS(MultiMeshInstance3D);
574
575 GDREGISTER_CLASS(Curve3D);
576 GDREGISTER_CLASS(Path3D);
577 GDREGISTER_CLASS(PathFollow3D);
578 GDREGISTER_CLASS(VisibleOnScreenNotifier3D);
579 GDREGISTER_CLASS(VisibleOnScreenEnabler3D);
580 GDREGISTER_CLASS(WorldEnvironment);
581 GDREGISTER_CLASS(FogVolume);
582 GDREGISTER_CLASS(FogMaterial);
583 GDREGISTER_CLASS(RemoteTransform3D);
584
585 GDREGISTER_ABSTRACT_CLASS(Joint3D);
586 GDREGISTER_CLASS(PinJoint3D);
587 GDREGISTER_CLASS(HingeJoint3D);
588 GDREGISTER_CLASS(SliderJoint3D);
589 GDREGISTER_CLASS(ConeTwistJoint3D);
590 GDREGISTER_CLASS(Generic6DOFJoint3D);
591
592 GDREGISTER_CLASS(NavigationRegion3D);
593 GDREGISTER_CLASS(NavigationAgent3D);
594 GDREGISTER_CLASS(NavigationObstacle3D);
595 GDREGISTER_CLASS(NavigationLink3D);
596
597 OS::get_singleton()->yield(); // may take time to init
598#endif // _3D_DISABLED
599
600 /* REGISTER SHADER */
601
602 GDREGISTER_CLASS(Shader);
603 GDREGISTER_CLASS(VisualShader);
604 GDREGISTER_CLASS(ShaderInclude);
605 GDREGISTER_ABSTRACT_CLASS(VisualShaderNode);
606 GDREGISTER_CLASS(VisualShaderNodeCustom);
607 GDREGISTER_CLASS(VisualShaderNodeInput);
608 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeOutput);
609 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeResizableBase);
610 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeGroupBase);
611 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeConstant);
612 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVectorBase);
613 GDREGISTER_CLASS(VisualShaderNodeComment);
614 GDREGISTER_CLASS(VisualShaderNodeFloatConstant);
615 GDREGISTER_CLASS(VisualShaderNodeIntConstant);
616 GDREGISTER_CLASS(VisualShaderNodeUIntConstant);
617 GDREGISTER_CLASS(VisualShaderNodeBooleanConstant);
618 GDREGISTER_CLASS(VisualShaderNodeColorConstant);
619 GDREGISTER_CLASS(VisualShaderNodeVec2Constant);
620 GDREGISTER_CLASS(VisualShaderNodeVec3Constant);
621 GDREGISTER_CLASS(VisualShaderNodeVec4Constant);
622 GDREGISTER_CLASS(VisualShaderNodeTransformConstant);
623 GDREGISTER_CLASS(VisualShaderNodeFloatOp);
624 GDREGISTER_CLASS(VisualShaderNodeIntOp);
625 GDREGISTER_CLASS(VisualShaderNodeUIntOp);
626 GDREGISTER_CLASS(VisualShaderNodeVectorOp);
627 GDREGISTER_CLASS(VisualShaderNodeColorOp);
628 GDREGISTER_CLASS(VisualShaderNodeTransformOp);
629 GDREGISTER_CLASS(VisualShaderNodeTransformVecMult);
630 GDREGISTER_CLASS(VisualShaderNodeFloatFunc);
631 GDREGISTER_CLASS(VisualShaderNodeIntFunc);
632 GDREGISTER_CLASS(VisualShaderNodeUIntFunc);
633 GDREGISTER_CLASS(VisualShaderNodeVectorFunc);
634 GDREGISTER_CLASS(VisualShaderNodeColorFunc);
635 GDREGISTER_CLASS(VisualShaderNodeTransformFunc);
636 GDREGISTER_CLASS(VisualShaderNodeUVFunc);
637 GDREGISTER_CLASS(VisualShaderNodeUVPolarCoord);
638 GDREGISTER_CLASS(VisualShaderNodeDotProduct);
639 GDREGISTER_CLASS(VisualShaderNodeVectorLen);
640 GDREGISTER_CLASS(VisualShaderNodeDeterminant);
641 GDREGISTER_CLASS(VisualShaderNodeDerivativeFunc);
642 GDREGISTER_CLASS(VisualShaderNodeClamp);
643 GDREGISTER_CLASS(VisualShaderNodeFaceForward);
644 GDREGISTER_CLASS(VisualShaderNodeOuterProduct);
645 GDREGISTER_CLASS(VisualShaderNodeSmoothStep);
646 GDREGISTER_CLASS(VisualShaderNodeStep);
647 GDREGISTER_CLASS(VisualShaderNodeVectorDistance);
648 GDREGISTER_CLASS(VisualShaderNodeVectorRefract);
649 GDREGISTER_CLASS(VisualShaderNodeMix);
650 GDREGISTER_CLASS(VisualShaderNodeVectorCompose);
651 GDREGISTER_CLASS(VisualShaderNodeTransformCompose);
652 GDREGISTER_CLASS(VisualShaderNodeVectorDecompose);
653 GDREGISTER_CLASS(VisualShaderNodeTransformDecompose);
654 GDREGISTER_CLASS(VisualShaderNodeTexture);
655 GDREGISTER_CLASS(VisualShaderNodeCurveTexture);
656 GDREGISTER_CLASS(VisualShaderNodeCurveXYZTexture);
657 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeSample3D);
658 GDREGISTER_CLASS(VisualShaderNodeTexture2DArray);
659 GDREGISTER_CLASS(VisualShaderNodeTexture3D);
660 GDREGISTER_CLASS(VisualShaderNodeCubemap);
661 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParameter);
662 GDREGISTER_CLASS(VisualShaderNodeParameterRef);
663 GDREGISTER_CLASS(VisualShaderNodeFloatParameter);
664 GDREGISTER_CLASS(VisualShaderNodeIntParameter);
665 GDREGISTER_CLASS(VisualShaderNodeUIntParameter);
666 GDREGISTER_CLASS(VisualShaderNodeBooleanParameter);
667 GDREGISTER_CLASS(VisualShaderNodeColorParameter);
668 GDREGISTER_CLASS(VisualShaderNodeVec2Parameter);
669 GDREGISTER_CLASS(VisualShaderNodeVec3Parameter);
670 GDREGISTER_CLASS(VisualShaderNodeVec4Parameter);
671 GDREGISTER_CLASS(VisualShaderNodeTransformParameter);
672 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeTextureParameter);
673 GDREGISTER_CLASS(VisualShaderNodeTexture2DParameter);
674 GDREGISTER_CLASS(VisualShaderNodeTextureParameterTriplanar);
675 GDREGISTER_CLASS(VisualShaderNodeTexture2DArrayParameter);
676 GDREGISTER_CLASS(VisualShaderNodeTexture3DParameter);
677 GDREGISTER_CLASS(VisualShaderNodeCubemapParameter);
678 GDREGISTER_CLASS(VisualShaderNodeLinearSceneDepth);
679 GDREGISTER_CLASS(VisualShaderNodeWorldPositionFromDepth);
680 GDREGISTER_CLASS(VisualShaderNodeScreenNormalWorldSpace);
681 GDREGISTER_CLASS(VisualShaderNodeIf);
682 GDREGISTER_CLASS(VisualShaderNodeSwitch);
683 GDREGISTER_CLASS(VisualShaderNodeFresnel);
684 GDREGISTER_CLASS(VisualShaderNodeExpression);
685 GDREGISTER_CLASS(VisualShaderNodeGlobalExpression);
686 GDREGISTER_CLASS(VisualShaderNodeIs);
687 GDREGISTER_CLASS(VisualShaderNodeCompare);
688 GDREGISTER_CLASS(VisualShaderNodeMultiplyAdd);
689 GDREGISTER_CLASS(VisualShaderNodeBillboard);
690 GDREGISTER_CLASS(VisualShaderNodeDistanceFade);
691 GDREGISTER_CLASS(VisualShaderNodeProximityFade);
692 GDREGISTER_CLASS(VisualShaderNodeRandomRange);
693 GDREGISTER_CLASS(VisualShaderNodeRemap);
694 GDREGISTER_CLASS(VisualShaderNodeRotationByAxis);
695 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeVarying);
696 GDREGISTER_CLASS(VisualShaderNodeVaryingSetter);
697 GDREGISTER_CLASS(VisualShaderNodeVaryingGetter);
698
699 GDREGISTER_CLASS(VisualShaderNodeSDFToScreenUV);
700 GDREGISTER_CLASS(VisualShaderNodeScreenUVToSDF);
701 GDREGISTER_CLASS(VisualShaderNodeTextureSDF);
702 GDREGISTER_CLASS(VisualShaderNodeTextureSDFNormal);
703 GDREGISTER_CLASS(VisualShaderNodeSDFRaymarch);
704
705 GDREGISTER_CLASS(VisualShaderNodeParticleOutput);
706 GDREGISTER_ABSTRACT_CLASS(VisualShaderNodeParticleEmitter);
707 GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
708 GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
709 GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
710 GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter);
711 GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle);
712 GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity);
713 GDREGISTER_CLASS(VisualShaderNodeParticleRandomness);
714 GDREGISTER_CLASS(VisualShaderNodeParticleAccelerator);
715 GDREGISTER_CLASS(VisualShaderNodeParticleEmit);
716
717 GDREGISTER_VIRTUAL_CLASS(Material);
718 GDREGISTER_CLASS(PlaceholderMaterial);
719 GDREGISTER_CLASS(ShaderMaterial);
720 GDREGISTER_ABSTRACT_CLASS(CanvasItem);
721 GDREGISTER_CLASS(CanvasTexture);
722 GDREGISTER_CLASS(CanvasItemMaterial);
723 SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
724 CanvasItemMaterial::init_shaders();
725
726 /* REGISTER 2D */
727
728 GDREGISTER_CLASS(Node2D);
729 GDREGISTER_CLASS(CanvasGroup);
730 GDREGISTER_CLASS(CPUParticles2D);
731 GDREGISTER_CLASS(GPUParticles2D);
732 GDREGISTER_CLASS(Sprite2D);
733 GDREGISTER_CLASS(SpriteFrames);
734 GDREGISTER_CLASS(AnimatedSprite2D);
735 GDREGISTER_CLASS(Marker2D);
736 GDREGISTER_CLASS(Line2D);
737 GDREGISTER_CLASS(MeshInstance2D);
738 GDREGISTER_CLASS(MultiMeshInstance2D);
739 GDREGISTER_ABSTRACT_CLASS(CollisionObject2D);
740 GDREGISTER_ABSTRACT_CLASS(PhysicsBody2D);
741 GDREGISTER_CLASS(StaticBody2D);
742 GDREGISTER_CLASS(AnimatableBody2D);
743 GDREGISTER_CLASS(RigidBody2D);
744 GDREGISTER_CLASS(CharacterBody2D);
745 GDREGISTER_CLASS(KinematicCollision2D);
746 GDREGISTER_CLASS(Area2D);
747 GDREGISTER_CLASS(CollisionShape2D);
748 GDREGISTER_CLASS(CollisionPolygon2D);
749 GDREGISTER_CLASS(RayCast2D);
750 GDREGISTER_CLASS(ShapeCast2D);
751 GDREGISTER_CLASS(VisibleOnScreenNotifier2D);
752 GDREGISTER_CLASS(VisibleOnScreenEnabler2D);
753 GDREGISTER_CLASS(Polygon2D);
754 GDREGISTER_CLASS(Skeleton2D);
755 GDREGISTER_CLASS(Bone2D);
756 GDREGISTER_ABSTRACT_CLASS(Light2D);
757 GDREGISTER_CLASS(PointLight2D);
758 GDREGISTER_CLASS(DirectionalLight2D);
759 GDREGISTER_CLASS(LightOccluder2D);
760 GDREGISTER_CLASS(OccluderPolygon2D);
761 GDREGISTER_CLASS(BackBufferCopy);
762
763 OS::get_singleton()->yield(); // may take time to init
764
765 GDREGISTER_CLASS(Camera2D);
766 GDREGISTER_CLASS(AudioListener2D);
767 GDREGISTER_ABSTRACT_CLASS(Joint2D);
768 GDREGISTER_CLASS(PinJoint2D);
769 GDREGISTER_CLASS(GrooveJoint2D);
770 GDREGISTER_CLASS(DampedSpringJoint2D);
771 GDREGISTER_CLASS(TileSet);
772 GDREGISTER_ABSTRACT_CLASS(TileSetSource);
773 GDREGISTER_CLASS(TileSetAtlasSource);
774 GDREGISTER_CLASS(TileSetScenesCollectionSource);
775 GDREGISTER_CLASS(TileMapPattern);
776 GDREGISTER_CLASS(TileData);
777 GDREGISTER_CLASS(TileMap);
778 GDREGISTER_CLASS(ParallaxBackground);
779 GDREGISTER_CLASS(ParallaxLayer);
780 GDREGISTER_CLASS(TouchScreenButton);
781 GDREGISTER_CLASS(RemoteTransform2D);
782
783 GDREGISTER_CLASS(SkeletonModificationStack2D);
784 GDREGISTER_CLASS(SkeletonModification2D);
785 GDREGISTER_CLASS(SkeletonModification2DLookAt);
786 GDREGISTER_CLASS(SkeletonModification2DCCDIK);
787 GDREGISTER_CLASS(SkeletonModification2DFABRIK);
788 GDREGISTER_CLASS(SkeletonModification2DJiggle);
789 GDREGISTER_CLASS(SkeletonModification2DTwoBoneIK);
790 GDREGISTER_CLASS(SkeletonModification2DStackHolder);
791
792 GDREGISTER_CLASS(PhysicalBone2D);
793 GDREGISTER_CLASS(SkeletonModification2DPhysicalBones);
794
795 OS::get_singleton()->yield(); // may take time to init
796
797 /* REGISTER RESOURCES */
798
799 GDREGISTER_ABSTRACT_CLASS(Shader);
800 GDREGISTER_CLASS(ParticleProcessMaterial);
801 SceneTree::add_idle_callback(ParticleProcessMaterial::flush_changes);
802 ParticleProcessMaterial::init_shaders();
803
804 GDREGISTER_VIRTUAL_CLASS(Mesh);
805 GDREGISTER_CLASS(MeshConvexDecompositionSettings);
806 GDREGISTER_CLASS(ArrayMesh);
807 GDREGISTER_CLASS(PlaceholderMesh);
808 GDREGISTER_CLASS(ImmediateMesh);
809 GDREGISTER_CLASS(MultiMesh);
810 GDREGISTER_CLASS(SurfaceTool);
811 GDREGISTER_CLASS(MeshDataTool);
812
813#ifndef _3D_DISABLED
814 GDREGISTER_VIRTUAL_CLASS(PrimitiveMesh);
815 GDREGISTER_CLASS(BoxMesh);
816 GDREGISTER_CLASS(CapsuleMesh);
817 GDREGISTER_CLASS(CylinderMesh);
818 GDREGISTER_CLASS(PlaneMesh);
819 GDREGISTER_CLASS(PrismMesh);
820 GDREGISTER_CLASS(QuadMesh);
821 GDREGISTER_CLASS(SphereMesh);
822 GDREGISTER_CLASS(TextMesh);
823 GDREGISTER_CLASS(TorusMesh);
824 GDREGISTER_CLASS(TubeTrailMesh);
825 GDREGISTER_CLASS(RibbonTrailMesh);
826 GDREGISTER_CLASS(PointMesh);
827 GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
828 GDREGISTER_CLASS(StandardMaterial3D);
829 GDREGISTER_CLASS(ORMMaterial3D);
830 GDREGISTER_CLASS(ProceduralSkyMaterial);
831 GDREGISTER_CLASS(PanoramaSkyMaterial);
832 GDREGISTER_CLASS(PhysicalSkyMaterial);
833 SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
834 BaseMaterial3D::init_shaders();
835
836 GDREGISTER_CLASS(MeshLibrary);
837
838 OS::get_singleton()->yield(); // may take time to init
839
840 GDREGISTER_ABSTRACT_CLASS(Shape3D);
841 GDREGISTER_CLASS(SeparationRayShape3D);
842 GDREGISTER_CLASS(SphereShape3D);
843 GDREGISTER_CLASS(BoxShape3D);
844 GDREGISTER_CLASS(CapsuleShape3D);
845 GDREGISTER_CLASS(CylinderShape3D);
846 GDREGISTER_CLASS(HeightMapShape3D);
847 GDREGISTER_CLASS(WorldBoundaryShape3D);
848 GDREGISTER_CLASS(ConvexPolygonShape3D);
849 GDREGISTER_CLASS(ConcavePolygonShape3D);
850
851 OS::get_singleton()->yield(); // may take time to init
852#endif // _3D_DISABLED
853
854 GDREGISTER_CLASS(PhysicsMaterial);
855 GDREGISTER_CLASS(World3D);
856 GDREGISTER_CLASS(Environment);
857 GDREGISTER_VIRTUAL_CLASS(CameraAttributes);
858 GDREGISTER_CLASS(CameraAttributesPhysical);
859 GDREGISTER_CLASS(CameraAttributesPractical);
860 GDREGISTER_CLASS(World2D);
861 GDREGISTER_VIRTUAL_CLASS(Texture);
862 GDREGISTER_VIRTUAL_CLASS(Texture2D);
863 GDREGISTER_CLASS(Sky);
864 GDREGISTER_CLASS(CompressedTexture2D);
865 GDREGISTER_CLASS(PortableCompressedTexture2D);
866 GDREGISTER_CLASS(ImageTexture);
867 GDREGISTER_CLASS(AtlasTexture);
868 GDREGISTER_CLASS(MeshTexture);
869 GDREGISTER_CLASS(CurveTexture);
870 GDREGISTER_CLASS(CurveXYZTexture);
871 GDREGISTER_CLASS(GradientTexture1D);
872 GDREGISTER_CLASS(GradientTexture2D);
873 GDREGISTER_CLASS(AnimatedTexture);
874 GDREGISTER_CLASS(CameraTexture);
875 GDREGISTER_VIRTUAL_CLASS(TextureLayered);
876 GDREGISTER_ABSTRACT_CLASS(ImageTextureLayered);
877 GDREGISTER_VIRTUAL_CLASS(Texture3D);
878 GDREGISTER_CLASS(ImageTexture3D);
879 GDREGISTER_CLASS(CompressedTexture3D);
880 GDREGISTER_CLASS(Cubemap);
881 GDREGISTER_CLASS(CubemapArray);
882 GDREGISTER_CLASS(Texture2DArray);
883 GDREGISTER_ABSTRACT_CLASS(CompressedTextureLayered);
884 GDREGISTER_CLASS(CompressedCubemap);
885 GDREGISTER_CLASS(CompressedCubemapArray);
886 GDREGISTER_CLASS(CompressedTexture2DArray);
887 GDREGISTER_CLASS(PlaceholderTexture2D);
888 GDREGISTER_CLASS(PlaceholderTexture3D);
889 GDREGISTER_ABSTRACT_CLASS(PlaceholderTextureLayered);
890 GDREGISTER_CLASS(PlaceholderTexture2DArray);
891 GDREGISTER_CLASS(PlaceholderCubemap);
892 GDREGISTER_CLASS(PlaceholderCubemapArray);
893
894 // These classes are part of renderer_rd
895 GDREGISTER_CLASS(Texture2DRD);
896 GDREGISTER_ABSTRACT_CLASS(TextureLayeredRD);
897 GDREGISTER_CLASS(Texture2DArrayRD);
898 GDREGISTER_CLASS(TextureCubemapRD);
899 GDREGISTER_CLASS(TextureCubemapArrayRD);
900 GDREGISTER_CLASS(Texture3DRD);
901
902 GDREGISTER_CLASS(Animation);
903 GDREGISTER_CLASS(AnimationLibrary);
904
905 GDREGISTER_ABSTRACT_CLASS(Font);
906 GDREGISTER_CLASS(FontFile);
907 GDREGISTER_CLASS(FontVariation);
908 GDREGISTER_CLASS(SystemFont);
909
910 GDREGISTER_CLASS(Curve);
911
912 GDREGISTER_CLASS(LabelSettings);
913
914 GDREGISTER_CLASS(TextLine);
915 GDREGISTER_CLASS(TextParagraph);
916
917 GDREGISTER_VIRTUAL_CLASS(StyleBox);
918 GDREGISTER_CLASS(StyleBoxEmpty);
919 GDREGISTER_CLASS(StyleBoxTexture);
920 GDREGISTER_CLASS(StyleBoxFlat);
921 GDREGISTER_CLASS(StyleBoxLine);
922 GDREGISTER_CLASS(Theme);
923
924 GDREGISTER_CLASS(PolygonPathFinder);
925 GDREGISTER_CLASS(BitMap);
926 GDREGISTER_CLASS(Gradient);
927
928 GDREGISTER_CLASS(SkeletonProfile);
929 GDREGISTER_CLASS(SkeletonProfileHumanoid);
930 GDREGISTER_CLASS(BoneMap);
931
932 OS::get_singleton()->yield(); // may take time to init
933
934 GDREGISTER_CLASS(AudioStreamPlayer);
935 GDREGISTER_CLASS(AudioStreamPlayer2D);
936#ifndef _3D_DISABLED
937 GDREGISTER_CLASS(AudioStreamPlayer3D);
938#endif
939 GDREGISTER_CLASS(AudioStreamWAV);
940 GDREGISTER_CLASS(AudioStreamPolyphonic);
941 GDREGISTER_ABSTRACT_CLASS(AudioStreamPlaybackPolyphonic);
942
943 OS::get_singleton()->yield(); // may take time to init
944
945 GDREGISTER_ABSTRACT_CLASS(Shape2D);
946 GDREGISTER_CLASS(WorldBoundaryShape2D);
947 GDREGISTER_CLASS(SegmentShape2D);
948 GDREGISTER_CLASS(SeparationRayShape2D);
949 GDREGISTER_CLASS(CircleShape2D);
950 GDREGISTER_CLASS(RectangleShape2D);
951 GDREGISTER_CLASS(CapsuleShape2D);
952 GDREGISTER_CLASS(ConvexPolygonShape2D);
953 GDREGISTER_CLASS(ConcavePolygonShape2D);
954 GDREGISTER_CLASS(Curve2D);
955 GDREGISTER_CLASS(Path2D);
956 GDREGISTER_CLASS(PathFollow2D);
957
958 GDREGISTER_CLASS(NavigationMesh);
959 GDREGISTER_CLASS(NavigationMeshSourceGeometryData3D);
960 GDREGISTER_CLASS(NavigationPolygon);
961 GDREGISTER_CLASS(NavigationRegion2D);
962 GDREGISTER_CLASS(NavigationAgent2D);
963 GDREGISTER_CLASS(NavigationObstacle2D);
964 GDREGISTER_CLASS(NavigationLink2D);
965
966 OS::get_singleton()->yield(); // may take time to init
967
968 GDREGISTER_ABSTRACT_CLASS(SceneState);
969 GDREGISTER_CLASS(PackedScene);
970
971 GDREGISTER_CLASS(SceneTree);
972 GDREGISTER_ABSTRACT_CLASS(SceneTreeTimer); // sorry, you can't create it
973
974#ifndef DISABLE_DEPRECATED
975 // Dropped in 4.0, near approximation.
976 ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
977 ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI");
978 ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData");
979 ClassDB::add_compatibility_class("BitmapFont", "FontFile");
980 ClassDB::add_compatibility_class("DynamicFont", "FontFile");
981 ClassDB::add_compatibility_class("DynamicFontData", "FontFile");
982 ClassDB::add_compatibility_class("Navigation3D", "Node3D");
983 ClassDB::add_compatibility_class("Navigation2D", "Node2D");
984 ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite");
985 ClassDB::add_compatibility_class("ProximityGroup", "Node3D");
986 ClassDB::add_compatibility_class("ToolButton", "Button");
987 ClassDB::add_compatibility_class("YSort", "Node2D");
988 // Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node).
989 ClassDB::add_compatibility_class("Portal", "Node3D");
990 ClassDB::add_compatibility_class("Room", "Node3D");
991 ClassDB::add_compatibility_class("RoomManager", "Node3D");
992 ClassDB::add_compatibility_class("RoomGroup", "Node3D");
993 ClassDB::add_compatibility_class("Occluder", "Node3D");
994 // The OccluderShapeSphere resource (used in the old Occluder node) is not present anymore.
995 ClassDB::add_compatibility_class("OccluderShapeSphere", "Resource");
996
997 // Renamed in 4.0.
998 // Keep alphabetical ordering to easily locate classes and avoid duplicates.
999 ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
1000 ClassDB::add_compatibility_class("Area", "Area3D");
1001 ClassDB::add_compatibility_class("ARVRCamera", "XRCamera3D");
1002 ClassDB::add_compatibility_class("ARVRController", "XRController3D");
1003 ClassDB::add_compatibility_class("ARVRAnchor", "XRAnchor3D");
1004 ClassDB::add_compatibility_class("ARVRInterface", "XRInterface");
1005 ClassDB::add_compatibility_class("ARVROrigin", "XROrigin3D");
1006 ClassDB::add_compatibility_class("ARVRPositionalTracker", "XRPositionalTracker");
1007 ClassDB::add_compatibility_class("ARVRServer", "XRServer");
1008 ClassDB::add_compatibility_class("AStar", "AStar3D");
1009 ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
1010 ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
1011 ClassDB::add_compatibility_class("Camera", "Camera3D");
1012 ClassDB::add_compatibility_class("CapsuleShape", "CapsuleShape3D");
1013 ClassDB::add_compatibility_class("ClippedCamera", "ClippedCamera3D");
1014 ClassDB::add_compatibility_class("CollisionObject", "CollisionObject3D");
1015 ClassDB::add_compatibility_class("CollisionPolygon", "CollisionPolygon3D");
1016 ClassDB::add_compatibility_class("CollisionShape", "CollisionShape3D");
1017 ClassDB::add_compatibility_class("ConcavePolygonShape", "ConcavePolygonShape3D");
1018 ClassDB::add_compatibility_class("ConeTwistJoint", "ConeTwistJoint3D");
1019 ClassDB::add_compatibility_class("ConvexPolygonShape", "ConvexPolygonShape3D");
1020 ClassDB::add_compatibility_class("CPUParticles", "CPUParticles3D");
1021 ClassDB::add_compatibility_class("CSGBox", "CSGBox3D");
1022 ClassDB::add_compatibility_class("CSGCombiner", "CSGCombiner3D");
1023 ClassDB::add_compatibility_class("CSGCylinder", "CSGCylinder3D");
1024 ClassDB::add_compatibility_class("CSGMesh", "CSGMesh3D");
1025 ClassDB::add_compatibility_class("CSGPolygon", "CSGPolygon3D");
1026 ClassDB::add_compatibility_class("CSGPrimitive", "CSGPrimitive3D");
1027 ClassDB::add_compatibility_class("CSGShape", "CSGShape3D");
1028 ClassDB::add_compatibility_class("CSGSphere", "CSGSphere3D");
1029 ClassDB::add_compatibility_class("CSGTorus", "CSGTorus3D");
1030 ClassDB::add_compatibility_class("CubeMesh", "BoxMesh");
1031 ClassDB::add_compatibility_class("CylinderShape", "CylinderShape3D");
1032 ClassDB::add_compatibility_class("DirectionalLight", "DirectionalLight3D");
1033 ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo");
1034 ClassDB::add_compatibility_class("EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin");
1035 ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
1036 ClassDB::add_compatibility_class("GIProbe", "VoxelGI");
1037 ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData");
1038 ClassDB::add_compatibility_class("GradientTexture", "GradientTexture1D");
1039 ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
1040 ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
1041 ClassDB::add_compatibility_class("Joint", "Joint3D");
1042 ClassDB::add_compatibility_class("KinematicBody", "CharacterBody3D");
1043 ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
1044 ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
1045 ClassDB::add_compatibility_class("Light", "Light3D");
1046 ClassDB::add_compatibility_class("Light2D", "PointLight2D");
1047 ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D");
1048 ClassDB::add_compatibility_class("Listener", "AudioListener3D");
1049 ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
1050 ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
1051 ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
1052 ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
1053 ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
1054 ClassDB::add_compatibility_class("NavigationPolygonInstance", "NavigationRegion2D");
1055 ClassDB::add_compatibility_class("NavigationRegion", "NavigationRegion3D");
1056 ClassDB::add_compatibility_class("Navigation2DServer", "NavigationServer2D");
1057 ClassDB::add_compatibility_class("NavigationServer", "NavigationServer3D");
1058 ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
1059 ClassDB::add_compatibility_class("PanoramaSky", "Sky");
1060 ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
1061 ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
1062 ClassDB::add_compatibility_class("ParticlesMaterial", "ParticleProcessMaterial");
1063 ClassDB::add_compatibility_class("Path", "Path3D");
1064 ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
1065 ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
1066 ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D");
1067 ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D");
1068 ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
1069 ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
1070 ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
1071 ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
1072 ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D");
1073 ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D");
1074 ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
1075 ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
1076 ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
1077 ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D");
1078 ClassDB::add_compatibility_class("Position2D", "Marker2D");
1079 ClassDB::add_compatibility_class("Position3D", "Marker3D");
1080 ClassDB::add_compatibility_class("ProceduralSky", "Sky");
1081 ClassDB::add_compatibility_class("RayCast", "RayCast3D");
1082 ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D");
1083 ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D");
1084 ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D");
1085 ClassDB::add_compatibility_class("RigidBody", "RigidBody3D");
1086 ClassDB::add_compatibility_class("RigidDynamicBody2D", "RigidBody2D");
1087 ClassDB::add_compatibility_class("RigidDynamicBody3D", "RigidBody3D");
1088 ClassDB::add_compatibility_class("Shape", "Shape3D");
1089 ClassDB::add_compatibility_class("ShortCut", "Shortcut");
1090 ClassDB::add_compatibility_class("Skeleton", "Skeleton3D");
1091 ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D");
1092 ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D");
1093 ClassDB::add_compatibility_class("SoftBody", "SoftBody3D");
1094 ClassDB::add_compatibility_class("SoftDynamicBody3D", "SoftBody3D");
1095 ClassDB::add_compatibility_class("Spatial", "Node3D");
1096 ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo");
1097 ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D");
1098 ClassDB::add_compatibility_class("SphereShape", "SphereShape3D");
1099 ClassDB::add_compatibility_class("SpotLight", "SpotLight3D");
1100 ClassDB::add_compatibility_class("SpringArm", "SpringArm3D");
1101 ClassDB::add_compatibility_class("Sprite", "Sprite2D");
1102 ClassDB::add_compatibility_class("StaticBody", "StaticBody3D");
1103 ClassDB::add_compatibility_class("StreamTexture", "CompressedTexture2D");
1104 ClassDB::add_compatibility_class("TextureProgress", "TextureProgressBar");
1105 ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D");
1106 ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
1107 ClassDB::add_compatibility_class("VideoPlayer", "VideoStreamPlayer");
1108 ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer");
1109 ClassDB::add_compatibility_class("Viewport", "SubViewport");
1110 ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D");
1111 ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D");
1112 ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D");
1113 ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D");
1114 ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
1115 ClassDB::add_compatibility_class("World", "World3D");
1116
1117 // VisualShader classes.
1118 ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
1119 ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
1120 ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
1121 ClassDB::add_compatibility_class("VisualShaderNodeScalarClamp", "VisualShaderNodeClamp");
1122 ClassDB::add_compatibility_class("VisualShaderNodeVectorClamp", "VisualShaderNodeClamp");
1123 ClassDB::add_compatibility_class("VisualShaderNodeScalarInterp", "VisualShaderNodeMix");
1124 ClassDB::add_compatibility_class("VisualShaderNodeVectorInterp", "VisualShaderNodeMix");
1125 ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix");
1126 ClassDB::add_compatibility_class("VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep");
1127 ClassDB::add_compatibility_class("VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep");
1128 ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep");
1129 ClassDB::add_compatibility_class("VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep");
1130 ClassDB::add_compatibility_class("VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch");
1131 ClassDB::add_compatibility_class("VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp");
1132 ClassDB::add_compatibility_class("VisualShaderNodeScalarDerivativeFunc", "VisualShaderNodeDerivativeFunc");
1133 ClassDB::add_compatibility_class("VisualShaderNodeVectorDerivativeFunc", "VisualShaderNodeDerivativeFunc");
1134
1135 ClassDB::add_compatibility_class("VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter");
1136 ClassDB::add_compatibility_class("VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter");
1137 ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter");
1138 ClassDB::add_compatibility_class("VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubeMapParameter");
1139 ClassDB::add_compatibility_class("VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter");
1140 ClassDB::add_compatibility_class("VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar");
1141 ClassDB::add_compatibility_class("VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter");
1142 ClassDB::add_compatibility_class("VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter");
1143 ClassDB::add_compatibility_class("VisualShaderNodeUniform", "VisualShaderNodeParameter");
1144 ClassDB::add_compatibility_class("VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef");
1145
1146 // Renamed during 4.0 alpha, added to ease transition between alphas.
1147 ClassDB::add_compatibility_class("AudioStreamOGGVorbis", "AudioStreamOggVorbis");
1148 ClassDB::add_compatibility_class("AudioStreamSample", "AudioStreamWAV");
1149 ClassDB::add_compatibility_class("OGGPacketSequence", "OggPacketSequence");
1150 ClassDB::add_compatibility_class("StreamCubemap", "CompressedCubemap");
1151 ClassDB::add_compatibility_class("StreamCubemapArray", "CompressedCubemapArray");
1152 ClassDB::add_compatibility_class("StreamTexture2D", "CompressedTexture2D");
1153 ClassDB::add_compatibility_class("StreamTexture2DArray", "CompressedTexture2DArray");
1154 ClassDB::add_compatibility_class("StreamTexture3D", "CompressedTexture3D");
1155 ClassDB::add_compatibility_class("StreamTextureLayered", "CompressedTextureLayered");
1156 ClassDB::add_compatibility_class("VisualShaderNodeFloatUniform", "VisualShaderNodeFloatParameter");
1157#endif /* DISABLE_DEPRECATED */
1158
1159 OS::get_singleton()->yield(); // may take time to init
1160
1161 for (int i = 0; i < 20; i++) {
1162 GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_render"), i + 1), "");
1163 GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_render"), i + 1), "");
1164 }
1165
1166 for (int i = 0; i < 32; i++) {
1167 GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_physics"), i + 1), "");
1168 GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/2d_navigation"), i + 1), "");
1169 GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_physics"), i + 1), "");
1170 GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/3d_navigation"), i + 1), "");
1171 }
1172
1173 for (int i = 0; i < 32; i++) {
1174 GLOBAL_DEF_BASIC(vformat("%s/layer_%d", PNAME("layer_names/avoidance"), i + 1), "");
1175 }
1176
1177 if (RenderingServer::get_singleton()) {
1178 ColorPicker::init_shaders(); // RenderingServer needs to exist for this to succeed.
1179 }
1180
1181 SceneDebugger::initialize();
1182}
1183
1184void unregister_scene_types() {
1185 SceneDebugger::deinitialize();
1186
1187 ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
1188 resource_loader_texture_layered.unref();
1189
1190 ResourceLoader::remove_resource_format_loader(resource_loader_texture_3d);
1191 resource_loader_texture_3d.unref();
1192
1193 ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
1194 resource_loader_stream_texture.unref();
1195
1196 ResourceSaver::remove_resource_format_saver(resource_saver_text);
1197 resource_saver_text.unref();
1198
1199 ResourceLoader::remove_resource_format_loader(resource_loader_text);
1200 resource_loader_text.unref();
1201
1202 ResourceSaver::remove_resource_format_saver(resource_saver_shader);
1203 resource_saver_shader.unref();
1204
1205 ResourceLoader::remove_resource_format_loader(resource_loader_shader);
1206 resource_loader_shader.unref();
1207
1208 ResourceSaver::remove_resource_format_saver(resource_saver_shader_include);
1209 resource_saver_shader_include.unref();
1210
1211 ResourceLoader::remove_resource_format_loader(resource_loader_shader_include);
1212 resource_loader_shader_include.unref();
1213
1214 // StandardMaterial3D is not initialized when 3D is disabled, so it shouldn't be cleaned up either
1215#ifndef _3D_DISABLED
1216 BaseMaterial3D::finish_shaders();
1217 PhysicalSkyMaterial::cleanup_shader();
1218 PanoramaSkyMaterial::cleanup_shader();
1219 ProceduralSkyMaterial::cleanup_shader();
1220#endif // _3D_DISABLED
1221
1222 ParticleProcessMaterial::finish_shaders();
1223 CanvasItemMaterial::finish_shaders();
1224 ColorPicker::finish_shaders();
1225 SceneStringNames::free();
1226}
1227
1228void register_scene_singletons() {
1229 GDREGISTER_CLASS(ThemeDB);
1230
1231 Engine::get_singleton()->add_singleton(Engine::Singleton("ThemeDB", ThemeDB::get_singleton()));
1232}
1233