1/**************************************************************************/
2/* audio_effect.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "audio_effect.h"
32
33void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
34 GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count);
35}
36bool AudioEffectInstance::process_silence() const {
37 bool ret = false;
38 GDVIRTUAL_CALL(_process_silence, ret);
39 return ret;
40}
41
42void AudioEffectInstance::_bind_methods() {
43 GDVIRTUAL_BIND(_process, "src_buffer", "dst_buffer", "frame_count");
44 GDVIRTUAL_BIND(_process_silence);
45}
46
47////
48
49Ref<AudioEffectInstance> AudioEffect::instantiate() {
50 Ref<AudioEffectInstance> ret;
51 GDVIRTUAL_REQUIRED_CALL(_instantiate, ret);
52 return ret;
53}
54void AudioEffect::_bind_methods() {
55 GDVIRTUAL_BIND(_instantiate);
56}
57
58AudioEffect::AudioEffect() {
59}
60