1 | /**************************************************************************/ |
2 | /* audio_effect.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "audio_effect.h" |
32 | |
33 | void AudioEffectInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
34 | GDVIRTUAL_REQUIRED_CALL(_process, p_src_frames, p_dst_frames, p_frame_count); |
35 | } |
36 | bool AudioEffectInstance::process_silence() const { |
37 | bool ret = false; |
38 | GDVIRTUAL_CALL(_process_silence, ret); |
39 | return ret; |
40 | } |
41 | |
42 | void AudioEffectInstance::_bind_methods() { |
43 | GDVIRTUAL_BIND(_process, "src_buffer" , "dst_buffer" , "frame_count" ); |
44 | GDVIRTUAL_BIND(_process_silence); |
45 | } |
46 | |
47 | //// |
48 | |
49 | Ref<AudioEffectInstance> AudioEffect::instantiate() { |
50 | Ref<AudioEffectInstance> ret; |
51 | GDVIRTUAL_REQUIRED_CALL(_instantiate, ret); |
52 | return ret; |
53 | } |
54 | void AudioEffect::_bind_methods() { |
55 | GDVIRTUAL_BIND(_instantiate); |
56 | } |
57 | |
58 | AudioEffect::AudioEffect() { |
59 | } |
60 | |