1/**************************************************************************/
2/* audio_effect.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef AUDIO_EFFECT_H
32#define AUDIO_EFFECT_H
33
34#include "core/io/resource.h"
35#include "core/math/audio_frame.h"
36#include "core/object/gdvirtual.gen.inc"
37#include "core/variant/native_ptr.h"
38
39class AudioEffectInstance : public RefCounted {
40 GDCLASS(AudioEffectInstance, RefCounted);
41
42protected:
43 GDVIRTUAL3(_process, GDExtensionConstPtr<AudioFrame>, GDExtensionPtr<AudioFrame>, int)
44 GDVIRTUAL0RC(bool, _process_silence)
45 static void _bind_methods();
46
47public:
48 virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
49 virtual bool process_silence() const;
50};
51
52class AudioEffect : public Resource {
53 GDCLASS(AudioEffect, Resource);
54
55protected:
56 GDVIRTUAL0R(Ref<AudioEffectInstance>, _instantiate)
57 static void _bind_methods();
58
59public:
60 virtual Ref<AudioEffectInstance> instantiate();
61 AudioEffect();
62};
63
64#endif // AUDIO_EFFECT_H
65