1/**************************************************************************/
2/* audio_effect_amplify.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
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29/**************************************************************************/
30
31#ifndef AUDIO_EFFECT_AMPLIFY_H
32#define AUDIO_EFFECT_AMPLIFY_H
33
34#include "servers/audio/audio_effect.h"
35
36class AudioEffectAmplify;
37
38class AudioEffectAmplifyInstance : public AudioEffectInstance {
39 GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance);
40 friend class AudioEffectAmplify;
41 Ref<AudioEffectAmplify> base;
42
43 float mix_volume_db;
44
45public:
46 virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
47};
48
49class AudioEffectAmplify : public AudioEffect {
50 GDCLASS(AudioEffectAmplify, AudioEffect);
51
52 friend class AudioEffectAmplifyInstance;
53 float volume_db;
54
55protected:
56 static void _bind_methods();
57
58public:
59 Ref<AudioEffectInstance> instantiate() override;
60 void set_volume_db(float p_volume);
61 float get_volume_db() const;
62
63 AudioEffectAmplify();
64};
65
66#endif // AUDIO_EFFECT_AMPLIFY_H
67