1 | /**************************************************************************/ |
2 | /* audio_effect_stereo_enhance.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef AUDIO_EFFECT_STEREO_ENHANCE_H |
32 | #define AUDIO_EFFECT_STEREO_ENHANCE_H |
33 | |
34 | #include "servers/audio/audio_effect.h" |
35 | |
36 | class AudioEffectStereoEnhance; |
37 | |
38 | class AudioEffectStereoEnhanceInstance : public AudioEffectInstance { |
39 | GDCLASS(AudioEffectStereoEnhanceInstance, AudioEffectInstance); |
40 | friend class AudioEffectStereoEnhance; |
41 | Ref<AudioEffectStereoEnhance> base; |
42 | |
43 | enum { |
44 | MAX_DELAY_MS = 50 |
45 | }; |
46 | |
47 | float *delay_ringbuff = nullptr; |
48 | unsigned int ringbuff_pos = 0; |
49 | unsigned int ringbuff_mask = 0; |
50 | |
51 | public: |
52 | virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; |
53 | |
54 | ~AudioEffectStereoEnhanceInstance(); |
55 | }; |
56 | |
57 | class AudioEffectStereoEnhance : public AudioEffect { |
58 | GDCLASS(AudioEffectStereoEnhance, AudioEffect); |
59 | |
60 | friend class AudioEffectStereoEnhanceInstance; |
61 | float volume_db = 0.0f; |
62 | |
63 | float pan_pullout = 1.0f; |
64 | float time_pullout = 0.0f; |
65 | float surround = 0.0f; |
66 | |
67 | protected: |
68 | static void _bind_methods(); |
69 | |
70 | public: |
71 | Ref<AudioEffectInstance> instantiate() override; |
72 | |
73 | void set_pan_pullout(float p_amount); |
74 | float get_pan_pullout() const; |
75 | |
76 | void set_time_pullout(float p_amount); |
77 | float get_time_pullout() const; |
78 | |
79 | void set_surround(float p_amount); |
80 | float get_surround() const; |
81 | |
82 | AudioEffectStereoEnhance(); |
83 | }; |
84 | |
85 | #endif // AUDIO_EFFECT_STEREO_ENHANCE_H |
86 | |