1/**************************************************************************/
2/* godot_area_pair_3d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef GODOT_AREA_PAIR_3D_H
32#define GODOT_AREA_PAIR_3D_H
33
34#include "godot_area_3d.h"
35#include "godot_body_3d.h"
36#include "godot_constraint_3d.h"
37#include "godot_soft_body_3d.h"
38
39class GodotAreaPair3D : public GodotConstraint3D {
40 GodotBody3D *body = nullptr;
41 GodotArea3D *area = nullptr;
42 int body_shape;
43 int area_shape;
44 bool colliding = false;
45 bool process_collision = false;
46 bool has_space_override = false;
47
48public:
49 virtual bool setup(real_t p_step) override;
50 virtual bool pre_solve(real_t p_step) override;
51 virtual void solve(real_t p_step) override;
52
53 GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape);
54 ~GodotAreaPair3D();
55};
56
57class GodotArea2Pair3D : public GodotConstraint3D {
58 GodotArea3D *area_a = nullptr;
59 GodotArea3D *area_b = nullptr;
60 int shape_a;
61 int shape_b;
62 bool colliding_a = false;
63 bool colliding_b = false;
64 bool process_collision_a = false;
65 bool process_collision_b = false;
66 bool area_a_monitorable;
67 bool area_b_monitorable;
68
69public:
70 virtual bool setup(real_t p_step) override;
71 virtual bool pre_solve(real_t p_step) override;
72 virtual void solve(real_t p_step) override;
73
74 GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b);
75 ~GodotArea2Pair3D();
76};
77
78class GodotAreaSoftBodyPair3D : public GodotConstraint3D {
79 GodotSoftBody3D *soft_body = nullptr;
80 GodotArea3D *area = nullptr;
81 int soft_body_shape;
82 int area_shape;
83 bool colliding = false;
84 bool process_collision = false;
85 bool has_space_override = false;
86
87public:
88 virtual bool setup(real_t p_step) override;
89 virtual bool pre_solve(real_t p_step) override;
90 virtual void solve(real_t p_step) override;
91
92 GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_sof_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape);
93 ~GodotAreaSoftBodyPair3D();
94};
95
96#endif // GODOT_AREA_PAIR_3D_H
97