1 | /**************************************************************************/ |
2 | /* godot_area_pair_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef GODOT_AREA_PAIR_3D_H |
32 | #define GODOT_AREA_PAIR_3D_H |
33 | |
34 | #include "godot_area_3d.h" |
35 | #include "godot_body_3d.h" |
36 | #include "godot_constraint_3d.h" |
37 | #include "godot_soft_body_3d.h" |
38 | |
39 | class GodotAreaPair3D : public GodotConstraint3D { |
40 | GodotBody3D *body = nullptr; |
41 | GodotArea3D *area = nullptr; |
42 | int body_shape; |
43 | int area_shape; |
44 | bool colliding = false; |
45 | bool process_collision = false; |
46 | bool has_space_override = false; |
47 | |
48 | public: |
49 | virtual bool setup(real_t p_step) override; |
50 | virtual bool pre_solve(real_t p_step) override; |
51 | virtual void solve(real_t p_step) override; |
52 | |
53 | GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape); |
54 | ~GodotAreaPair3D(); |
55 | }; |
56 | |
57 | class GodotArea2Pair3D : public GodotConstraint3D { |
58 | GodotArea3D *area_a = nullptr; |
59 | GodotArea3D *area_b = nullptr; |
60 | int shape_a; |
61 | int shape_b; |
62 | bool colliding_a = false; |
63 | bool colliding_b = false; |
64 | bool process_collision_a = false; |
65 | bool process_collision_b = false; |
66 | bool area_a_monitorable; |
67 | bool area_b_monitorable; |
68 | |
69 | public: |
70 | virtual bool setup(real_t p_step) override; |
71 | virtual bool pre_solve(real_t p_step) override; |
72 | virtual void solve(real_t p_step) override; |
73 | |
74 | GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b); |
75 | ~GodotArea2Pair3D(); |
76 | }; |
77 | |
78 | class GodotAreaSoftBodyPair3D : public GodotConstraint3D { |
79 | GodotSoftBody3D *soft_body = nullptr; |
80 | GodotArea3D *area = nullptr; |
81 | int soft_body_shape; |
82 | int area_shape; |
83 | bool colliding = false; |
84 | bool process_collision = false; |
85 | bool has_space_override = false; |
86 | |
87 | public: |
88 | virtual bool setup(real_t p_step) override; |
89 | virtual bool pre_solve(real_t p_step) override; |
90 | virtual void solve(real_t p_step) override; |
91 | |
92 | GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_sof_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape); |
93 | ~GodotAreaSoftBodyPair3D(); |
94 | }; |
95 | |
96 | #endif // GODOT_AREA_PAIR_3D_H |
97 | |