1 | /**************************************************************************/ |
2 | /* godot_area_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "godot_area_3d.h" |
32 | |
33 | #include "godot_body_3d.h" |
34 | #include "godot_soft_body_3d.h" |
35 | #include "godot_space_3d.h" |
36 | |
37 | GodotArea3D::BodyKey::BodyKey(GodotSoftBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { |
38 | rid = p_body->get_self(); |
39 | instance_id = p_body->get_instance_id(); |
40 | body_shape = p_body_shape; |
41 | area_shape = p_area_shape; |
42 | } |
43 | |
44 | GodotArea3D::BodyKey::BodyKey(GodotBody3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { |
45 | rid = p_body->get_self(); |
46 | instance_id = p_body->get_instance_id(); |
47 | body_shape = p_body_shape; |
48 | area_shape = p_area_shape; |
49 | } |
50 | |
51 | GodotArea3D::BodyKey::BodyKey(GodotArea3D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { |
52 | rid = p_body->get_self(); |
53 | instance_id = p_body->get_instance_id(); |
54 | body_shape = p_body_shape; |
55 | area_shape = p_area_shape; |
56 | } |
57 | |
58 | void GodotArea3D::_shapes_changed() { |
59 | if (!moved_list.in_list() && get_space()) { |
60 | get_space()->area_add_to_moved_list(&moved_list); |
61 | } |
62 | } |
63 | |
64 | void GodotArea3D::set_transform(const Transform3D &p_transform) { |
65 | if (!moved_list.in_list() && get_space()) { |
66 | get_space()->area_add_to_moved_list(&moved_list); |
67 | } |
68 | |
69 | _set_transform(p_transform); |
70 | _set_inv_transform(p_transform.affine_inverse()); |
71 | } |
72 | |
73 | void GodotArea3D::set_space(GodotSpace3D *p_space) { |
74 | if (get_space()) { |
75 | if (monitor_query_list.in_list()) { |
76 | get_space()->area_remove_from_monitor_query_list(&monitor_query_list); |
77 | } |
78 | if (moved_list.in_list()) { |
79 | get_space()->area_remove_from_moved_list(&moved_list); |
80 | } |
81 | } |
82 | |
83 | monitored_bodies.clear(); |
84 | monitored_areas.clear(); |
85 | |
86 | _set_space(p_space); |
87 | } |
88 | |
89 | void GodotArea3D::set_monitor_callback(const Callable &p_callback) { |
90 | ObjectID id = p_callback.get_object_id(); |
91 | if (id == monitor_callback.get_object_id()) { |
92 | monitor_callback = p_callback; |
93 | return; |
94 | } |
95 | |
96 | _unregister_shapes(); |
97 | |
98 | monitor_callback = p_callback; |
99 | |
100 | monitored_bodies.clear(); |
101 | monitored_areas.clear(); |
102 | |
103 | _shape_changed(); |
104 | |
105 | if (!moved_list.in_list() && get_space()) { |
106 | get_space()->area_add_to_moved_list(&moved_list); |
107 | } |
108 | } |
109 | |
110 | void GodotArea3D::set_area_monitor_callback(const Callable &p_callback) { |
111 | ObjectID id = p_callback.get_object_id(); |
112 | if (id == area_monitor_callback.get_object_id()) { |
113 | area_monitor_callback = p_callback; |
114 | return; |
115 | } |
116 | |
117 | _unregister_shapes(); |
118 | |
119 | area_monitor_callback = p_callback; |
120 | |
121 | monitored_bodies.clear(); |
122 | monitored_areas.clear(); |
123 | |
124 | _shape_changed(); |
125 | |
126 | if (!moved_list.in_list() && get_space()) { |
127 | get_space()->area_add_to_moved_list(&moved_list); |
128 | } |
129 | } |
130 | |
131 | void GodotArea3D::_set_space_override_mode(PhysicsServer3D::AreaSpaceOverrideMode &r_mode, PhysicsServer3D::AreaSpaceOverrideMode p_new_mode) { |
132 | bool do_override = p_new_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; |
133 | if (do_override == (r_mode != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED)) { |
134 | return; |
135 | } |
136 | _unregister_shapes(); |
137 | r_mode = p_new_mode; |
138 | _shape_changed(); |
139 | } |
140 | |
141 | void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) { |
142 | switch (p_param) { |
143 | case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE: |
144 | _set_space_override_mode(gravity_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value); |
145 | break; |
146 | case PhysicsServer3D::AREA_PARAM_GRAVITY: |
147 | gravity = p_value; |
148 | break; |
149 | case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: |
150 | gravity_vector = p_value; |
151 | break; |
152 | case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: |
153 | gravity_is_point = p_value; |
154 | break; |
155 | case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE: |
156 | gravity_point_unit_distance = p_value; |
157 | break; |
158 | case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: |
159 | _set_space_override_mode(linear_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value); |
160 | break; |
161 | case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: |
162 | linear_damp = p_value; |
163 | break; |
164 | case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE: |
165 | _set_space_override_mode(angular_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value); |
166 | break; |
167 | case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: |
168 | angular_damp = p_value; |
169 | break; |
170 | case PhysicsServer3D::AREA_PARAM_PRIORITY: |
171 | priority = p_value; |
172 | break; |
173 | case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE: |
174 | ERR_FAIL_COND_MSG(wind_force_magnitude < 0, "Wind force magnitude must be a non-negative real number, but a negative number was specified." ); |
175 | wind_force_magnitude = p_value; |
176 | break; |
177 | case PhysicsServer3D::AREA_PARAM_WIND_SOURCE: |
178 | wind_source = p_value; |
179 | break; |
180 | case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION: |
181 | wind_direction = p_value; |
182 | break; |
183 | case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR: |
184 | ERR_FAIL_COND_MSG(wind_attenuation_factor < 0, "Wind attenuation factor must be a non-negative real number, but a negative number was specified." ); |
185 | wind_attenuation_factor = p_value; |
186 | break; |
187 | } |
188 | } |
189 | |
190 | Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const { |
191 | switch (p_param) { |
192 | case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE: |
193 | return gravity_override_mode; |
194 | case PhysicsServer3D::AREA_PARAM_GRAVITY: |
195 | return gravity; |
196 | case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: |
197 | return gravity_vector; |
198 | case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: |
199 | return gravity_is_point; |
200 | case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE: |
201 | return gravity_point_unit_distance; |
202 | case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: |
203 | return linear_damping_override_mode; |
204 | case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: |
205 | return linear_damp; |
206 | case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE: |
207 | return angular_damping_override_mode; |
208 | case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: |
209 | return angular_damp; |
210 | case PhysicsServer3D::AREA_PARAM_PRIORITY: |
211 | return priority; |
212 | case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE: |
213 | return wind_force_magnitude; |
214 | case PhysicsServer3D::AREA_PARAM_WIND_SOURCE: |
215 | return wind_source; |
216 | case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION: |
217 | return wind_direction; |
218 | case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR: |
219 | return wind_attenuation_factor; |
220 | } |
221 | |
222 | return Variant(); |
223 | } |
224 | |
225 | void GodotArea3D::_queue_monitor_update() { |
226 | ERR_FAIL_COND(!get_space()); |
227 | |
228 | if (!monitor_query_list.in_list()) { |
229 | get_space()->area_add_to_monitor_query_list(&monitor_query_list); |
230 | } |
231 | } |
232 | |
233 | void GodotArea3D::set_monitorable(bool p_monitorable) { |
234 | if (monitorable == p_monitorable) { |
235 | return; |
236 | } |
237 | |
238 | monitorable = p_monitorable; |
239 | _set_static(!monitorable); |
240 | _shapes_changed(); |
241 | } |
242 | |
243 | void GodotArea3D::call_queries() { |
244 | if (!monitor_callback.is_null() && !monitored_bodies.is_empty()) { |
245 | if (monitor_callback.is_valid()) { |
246 | Variant res[5]; |
247 | Variant *resptr[5]; |
248 | for (int i = 0; i < 5; i++) { |
249 | resptr[i] = &res[i]; |
250 | } |
251 | |
252 | for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_bodies.begin(); E;) { |
253 | if (E->value.state == 0) { // Nothing happened |
254 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
255 | ++next; |
256 | monitored_bodies.remove(E); |
257 | E = next; |
258 | continue; |
259 | } |
260 | |
261 | res[0] = E->value.state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED; |
262 | res[1] = E->key.rid; |
263 | res[2] = E->key.instance_id; |
264 | res[3] = E->key.body_shape; |
265 | res[4] = E->key.area_shape; |
266 | |
267 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
268 | ++next; |
269 | monitored_bodies.remove(E); |
270 | E = next; |
271 | |
272 | Callable::CallError ce; |
273 | Variant ret; |
274 | monitor_callback.callp((const Variant **)resptr, 5, ret, ce); |
275 | |
276 | if (ce.error != Callable::CallError::CALL_OK) { |
277 | ERR_PRINT_ONCE("Error calling monitor callback method " + Variant::get_callable_error_text(monitor_callback, (const Variant **)resptr, 5, ce)); |
278 | } |
279 | } |
280 | } else { |
281 | monitored_bodies.clear(); |
282 | monitor_callback = Callable(); |
283 | } |
284 | } |
285 | |
286 | if (!area_monitor_callback.is_null() && !monitored_areas.is_empty()) { |
287 | if (area_monitor_callback.is_valid()) { |
288 | Variant res[5]; |
289 | Variant *resptr[5]; |
290 | for (int i = 0; i < 5; i++) { |
291 | resptr[i] = &res[i]; |
292 | } |
293 | |
294 | for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_areas.begin(); E;) { |
295 | if (E->value.state == 0) { // Nothing happened |
296 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
297 | ++next; |
298 | monitored_areas.remove(E); |
299 | E = next; |
300 | continue; |
301 | } |
302 | |
303 | res[0] = E->value.state > 0 ? PhysicsServer3D::AREA_BODY_ADDED : PhysicsServer3D::AREA_BODY_REMOVED; |
304 | res[1] = E->key.rid; |
305 | res[2] = E->key.instance_id; |
306 | res[3] = E->key.body_shape; |
307 | res[4] = E->key.area_shape; |
308 | |
309 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
310 | ++next; |
311 | monitored_areas.remove(E); |
312 | E = next; |
313 | |
314 | Callable::CallError ce; |
315 | Variant ret; |
316 | area_monitor_callback.callp((const Variant **)resptr, 5, ret, ce); |
317 | |
318 | if (ce.error != Callable::CallError::CALL_OK) { |
319 | ERR_PRINT_ONCE("Error calling area monitor callback method " + Variant::get_callable_error_text(area_monitor_callback, (const Variant **)resptr, 5, ce)); |
320 | } |
321 | } |
322 | } else { |
323 | monitored_areas.clear(); |
324 | area_monitor_callback = Callable(); |
325 | } |
326 | } |
327 | } |
328 | |
329 | void GodotArea3D::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const { |
330 | if (is_gravity_point()) { |
331 | const real_t gr_unit_dist = get_gravity_point_unit_distance(); |
332 | Vector3 v = get_transform().xform(get_gravity_vector()) - p_position; |
333 | if (gr_unit_dist > 0) { |
334 | const real_t v_length_sq = v.length_squared(); |
335 | if (v_length_sq > 0) { |
336 | const real_t gravity_strength = get_gravity() * gr_unit_dist * gr_unit_dist / v_length_sq; |
337 | r_gravity = v.normalized() * gravity_strength; |
338 | } else { |
339 | r_gravity = Vector3(); |
340 | } |
341 | } else { |
342 | r_gravity = v.normalized() * get_gravity(); |
343 | } |
344 | } else { |
345 | r_gravity = get_gravity_vector() * get_gravity(); |
346 | } |
347 | } |
348 | |
349 | GodotArea3D::GodotArea3D() : |
350 | GodotCollisionObject3D(TYPE_AREA), |
351 | monitor_query_list(this), |
352 | moved_list(this) { |
353 | _set_static(true); //areas are never active |
354 | set_ray_pickable(false); |
355 | } |
356 | |
357 | GodotArea3D::~GodotArea3D() { |
358 | } |
359 | |