1 | /**************************************************************************/ |
2 | /* material_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MATERIAL_STORAGE_DUMMY_H |
32 | #define MATERIAL_STORAGE_DUMMY_H |
33 | |
34 | #include "servers/rendering/storage/material_storage.h" |
35 | #include "servers/rendering/storage/utilities.h" |
36 | |
37 | namespace RendererDummy { |
38 | |
39 | class MaterialStorage : public RendererMaterialStorage { |
40 | public: |
41 | /* GLOBAL SHADER UNIFORM API */ |
42 | |
43 | virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {} |
44 | virtual void global_shader_parameter_remove(const StringName &p_name) override {} |
45 | virtual Vector<StringName> global_shader_parameter_get_list() const override { return Vector<StringName>(); } |
46 | |
47 | virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {} |
48 | virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {} |
49 | virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); } |
50 | virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; } |
51 | |
52 | virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override {} |
53 | virtual void global_shader_parameters_clear() override {} |
54 | |
55 | virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; } |
56 | virtual void global_shader_parameters_instance_free(RID p_instance) override {} |
57 | virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override {} |
58 | |
59 | /* SHADER API */ |
60 | |
61 | virtual RID shader_allocate() override { return RID(); } |
62 | virtual void shader_initialize(RID p_rid) override {} |
63 | virtual void shader_free(RID p_rid) override{}; |
64 | |
65 | virtual void shader_set_code(RID p_shader, const String &p_code) override {} |
66 | virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {} |
67 | |
68 | virtual String shader_get_code(RID p_shader) const override { return "" ; } |
69 | virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {} |
70 | |
71 | virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {} |
72 | virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); } |
73 | virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const override { return Variant(); } |
74 | |
75 | virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; |
76 | |
77 | /* MATERIAL API */ |
78 | virtual RID material_allocate() override { return RID(); } |
79 | virtual void material_initialize(RID p_rid) override {} |
80 | virtual void material_free(RID p_rid) override{}; |
81 | |
82 | virtual void material_set_render_priority(RID p_material, int priority) override {} |
83 | virtual void material_set_shader(RID p_shader_material, RID p_shader) override {} |
84 | |
85 | virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {} |
86 | virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); } |
87 | |
88 | virtual void material_set_next_pass(RID p_material, RID p_next_material) override {} |
89 | |
90 | virtual bool material_is_animated(RID p_material) override { return false; } |
91 | virtual bool material_casts_shadows(RID p_material) override { return false; } |
92 | virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} |
93 | virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} |
94 | }; |
95 | |
96 | } // namespace RendererDummy |
97 | |
98 | #endif // MATERIAL_STORAGE_DUMMY_H |
99 | |