1/**************************************************************************/
2/* material_storage.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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13/* "Software"), to deal in the Software without restriction, including */
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15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MATERIAL_STORAGE_DUMMY_H
32#define MATERIAL_STORAGE_DUMMY_H
33
34#include "servers/rendering/storage/material_storage.h"
35#include "servers/rendering/storage/utilities.h"
36
37namespace RendererDummy {
38
39class MaterialStorage : public RendererMaterialStorage {
40public:
41 /* GLOBAL SHADER UNIFORM API */
42
43 virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {}
44 virtual void global_shader_parameter_remove(const StringName &p_name) override {}
45 virtual Vector<StringName> global_shader_parameter_get_list() const override { return Vector<StringName>(); }
46
47 virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {}
48 virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {}
49 virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); }
50 virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
51
52 virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override {}
53 virtual void global_shader_parameters_clear() override {}
54
55 virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; }
56 virtual void global_shader_parameters_instance_free(RID p_instance) override {}
57 virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override {}
58
59 /* SHADER API */
60
61 virtual RID shader_allocate() override { return RID(); }
62 virtual void shader_initialize(RID p_rid) override {}
63 virtual void shader_free(RID p_rid) override{};
64
65 virtual void shader_set_code(RID p_shader, const String &p_code) override {}
66 virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
67
68 virtual String shader_get_code(RID p_shader) const override { return ""; }
69 virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
70
71 virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
72 virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
73 virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const override { return Variant(); }
74
75 virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
76
77 /* MATERIAL API */
78 virtual RID material_allocate() override { return RID(); }
79 virtual void material_initialize(RID p_rid) override {}
80 virtual void material_free(RID p_rid) override{};
81
82 virtual void material_set_render_priority(RID p_material, int priority) override {}
83 virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}
84
85 virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
86 virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
87
88 virtual void material_set_next_pass(RID p_material, RID p_next_material) override {}
89
90 virtual bool material_is_animated(RID p_material) override { return false; }
91 virtual bool material_casts_shadows(RID p_material) override { return false; }
92 virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
93 virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
94};
95
96} // namespace RendererDummy
97
98#endif // MATERIAL_STORAGE_DUMMY_H
99