| 1 | /**************************************************************************/ |
| 2 | /* material_storage.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MATERIAL_STORAGE_H |
| 32 | #define MATERIAL_STORAGE_H |
| 33 | |
| 34 | #include "servers/rendering_server.h" |
| 35 | #include "utilities.h" |
| 36 | |
| 37 | class RendererMaterialStorage { |
| 38 | public: |
| 39 | virtual ~RendererMaterialStorage(){}; |
| 40 | |
| 41 | /* GLOBAL SHADER UNIFORM API */ |
| 42 | virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0; |
| 43 | virtual void global_shader_parameter_remove(const StringName &p_name) = 0; |
| 44 | virtual Vector<StringName> global_shader_parameter_get_list() const = 0; |
| 45 | |
| 46 | virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0; |
| 47 | virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0; |
| 48 | virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0; |
| 49 | virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0; |
| 50 | |
| 51 | virtual void global_shader_parameters_load_settings(bool p_load_textures = true) = 0; |
| 52 | virtual void global_shader_parameters_clear() = 0; |
| 53 | |
| 54 | virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0; |
| 55 | virtual void global_shader_parameters_instance_free(RID p_instance) = 0; |
| 56 | virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0; |
| 57 | |
| 58 | /* SHADER API */ |
| 59 | virtual RID shader_allocate() = 0; |
| 60 | virtual void shader_initialize(RID p_rid) = 0; |
| 61 | virtual void shader_free(RID p_rid) = 0; |
| 62 | |
| 63 | virtual void shader_set_code(RID p_shader, const String &p_code) = 0; |
| 64 | virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; |
| 65 | virtual String shader_get_code(RID p_shader) const = 0; |
| 66 | virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; |
| 67 | |
| 68 | virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0; |
| 69 | virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const = 0; |
| 70 | virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const = 0; |
| 71 | |
| 72 | virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; |
| 73 | |
| 74 | /* MATERIAL API */ |
| 75 | |
| 76 | virtual RID material_allocate() = 0; |
| 77 | virtual void material_initialize(RID p_rid) = 0; |
| 78 | virtual void material_free(RID p_rid) = 0; |
| 79 | |
| 80 | virtual void material_set_render_priority(RID p_material, int priority) = 0; |
| 81 | virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; |
| 82 | |
| 83 | virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; |
| 84 | virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; |
| 85 | |
| 86 | virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; |
| 87 | |
| 88 | virtual bool material_is_animated(RID p_material) = 0; |
| 89 | virtual bool material_casts_shadows(RID p_material) = 0; |
| 90 | |
| 91 | struct InstanceShaderParam { |
| 92 | PropertyInfo info; |
| 93 | int index; |
| 94 | Variant default_value; |
| 95 | }; |
| 96 | |
| 97 | virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; |
| 98 | |
| 99 | virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; |
| 100 | }; |
| 101 | |
| 102 | #endif // MATERIAL_STORAGE_H |
| 103 | |