1 | /**************************************************************************/ |
2 | /* material_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MATERIAL_STORAGE_H |
32 | #define MATERIAL_STORAGE_H |
33 | |
34 | #include "servers/rendering_server.h" |
35 | #include "utilities.h" |
36 | |
37 | class RendererMaterialStorage { |
38 | public: |
39 | virtual ~RendererMaterialStorage(){}; |
40 | |
41 | /* GLOBAL SHADER UNIFORM API */ |
42 | virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0; |
43 | virtual void global_shader_parameter_remove(const StringName &p_name) = 0; |
44 | virtual Vector<StringName> global_shader_parameter_get_list() const = 0; |
45 | |
46 | virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0; |
47 | virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0; |
48 | virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0; |
49 | virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0; |
50 | |
51 | virtual void global_shader_parameters_load_settings(bool p_load_textures = true) = 0; |
52 | virtual void global_shader_parameters_clear() = 0; |
53 | |
54 | virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0; |
55 | virtual void global_shader_parameters_instance_free(RID p_instance) = 0; |
56 | virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0; |
57 | |
58 | /* SHADER API */ |
59 | virtual RID shader_allocate() = 0; |
60 | virtual void shader_initialize(RID p_rid) = 0; |
61 | virtual void shader_free(RID p_rid) = 0; |
62 | |
63 | virtual void shader_set_code(RID p_shader, const String &p_code) = 0; |
64 | virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; |
65 | virtual String shader_get_code(RID p_shader) const = 0; |
66 | virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; |
67 | |
68 | virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0; |
69 | virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const = 0; |
70 | virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const = 0; |
71 | |
72 | virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; |
73 | |
74 | /* MATERIAL API */ |
75 | |
76 | virtual RID material_allocate() = 0; |
77 | virtual void material_initialize(RID p_rid) = 0; |
78 | virtual void material_free(RID p_rid) = 0; |
79 | |
80 | virtual void material_set_render_priority(RID p_material, int priority) = 0; |
81 | virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; |
82 | |
83 | virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; |
84 | virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; |
85 | |
86 | virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; |
87 | |
88 | virtual bool material_is_animated(RID p_material) = 0; |
89 | virtual bool material_casts_shadows(RID p_material) = 0; |
90 | |
91 | struct InstanceShaderParam { |
92 | PropertyInfo info; |
93 | int index; |
94 | Variant default_value; |
95 | }; |
96 | |
97 | virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; |
98 | |
99 | virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; |
100 | }; |
101 | |
102 | #endif // MATERIAL_STORAGE_H |
103 | |