| 1 | /**************************************************************************/ | 
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| 2 | /*  material_storage.h                                                    */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef MATERIAL_STORAGE_H | 
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| 32 | #define MATERIAL_STORAGE_H | 
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| 33 |  | 
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| 34 | #include "servers/rendering_server.h" | 
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| 35 | #include "utilities.h" | 
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| 36 |  | 
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| 37 | class RendererMaterialStorage { | 
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| 38 | public: | 
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| 39 | virtual ~RendererMaterialStorage(){}; | 
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| 40 |  | 
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| 41 | /* GLOBAL SHADER UNIFORM API */ | 
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| 42 | virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0; | 
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| 43 | virtual void global_shader_parameter_remove(const StringName &p_name) = 0; | 
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| 44 | virtual Vector<StringName> global_shader_parameter_get_list() const = 0; | 
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| 45 |  | 
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| 46 | virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) = 0; | 
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| 47 | virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) = 0; | 
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| 48 | virtual Variant global_shader_parameter_get(const StringName &p_name) const = 0; | 
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| 49 | virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const = 0; | 
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| 50 |  | 
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| 51 | virtual void global_shader_parameters_load_settings(bool p_load_textures = true) = 0; | 
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| 52 | virtual void global_shader_parameters_clear() = 0; | 
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| 53 |  | 
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| 54 | virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) = 0; | 
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| 55 | virtual void global_shader_parameters_instance_free(RID p_instance) = 0; | 
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| 56 | virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) = 0; | 
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| 57 |  | 
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| 58 | /* SHADER API */ | 
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| 59 | virtual RID shader_allocate() = 0; | 
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| 60 | virtual void shader_initialize(RID p_rid) = 0; | 
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| 61 | virtual void shader_free(RID p_rid) = 0; | 
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| 62 |  | 
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| 63 | virtual void shader_set_code(RID p_shader, const String &p_code) = 0; | 
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| 64 | virtual void shader_set_path_hint(RID p_shader, const String &p_path) = 0; | 
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| 65 | virtual String shader_get_code(RID p_shader) const = 0; | 
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| 66 | virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; | 
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| 67 |  | 
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| 68 | virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) = 0; | 
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| 69 | virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const = 0; | 
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| 70 | virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const = 0; | 
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| 71 |  | 
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| 72 | virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const = 0; | 
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| 73 |  | 
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| 74 | /* MATERIAL API */ | 
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| 75 |  | 
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| 76 | virtual RID material_allocate() = 0; | 
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| 77 | virtual void material_initialize(RID p_rid) = 0; | 
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| 78 | virtual void material_free(RID p_rid) = 0; | 
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| 79 |  | 
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| 80 | virtual void material_set_render_priority(RID p_material, int priority) = 0; | 
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| 81 | virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; | 
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| 82 |  | 
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| 83 | virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; | 
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| 84 | virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; | 
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| 85 |  | 
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| 86 | virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0; | 
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| 87 |  | 
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| 88 | virtual bool material_is_animated(RID p_material) = 0; | 
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| 89 | virtual bool material_casts_shadows(RID p_material) = 0; | 
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| 90 |  | 
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| 91 | struct InstanceShaderParam { | 
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| 92 | PropertyInfo info; | 
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| 93 | int index; | 
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| 94 | Variant default_value; | 
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| 95 | }; | 
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| 96 |  | 
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| 97 | virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0; | 
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| 98 |  | 
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| 99 | virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) = 0; | 
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| 100 | }; | 
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| 101 |  | 
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| 102 | #endif // MATERIAL_STORAGE_H | 
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| 103 |  | 
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