1 | /**************************************************************************/ |
2 | /* sort_effects.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SORT_EFFECTS_RD_H |
32 | #define SORT_EFFECTS_RD_H |
33 | |
34 | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" |
35 | #include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h" |
36 | #include "servers/rendering/renderer_scene_render.h" |
37 | |
38 | #include "servers/rendering_server.h" |
39 | |
40 | namespace RendererRD { |
41 | |
42 | class SortEffects { |
43 | private: |
44 | enum SortMode { |
45 | SORT_MODE_BLOCK, |
46 | SORT_MODE_STEP, |
47 | SORT_MODE_INNER, |
48 | SORT_MODE_MAX |
49 | }; |
50 | |
51 | struct PushConstant { |
52 | uint32_t total_elements; |
53 | uint32_t pad[3]; |
54 | int32_t job_params[4]; |
55 | }; |
56 | |
57 | SortShaderRD shader; |
58 | RID shader_version; |
59 | RID pipelines[SORT_MODE_MAX]; |
60 | |
61 | protected: |
62 | public: |
63 | SortEffects(); |
64 | ~SortEffects(); |
65 | |
66 | void sort_buffer(RID p_uniform_set, int p_size); |
67 | }; |
68 | |
69 | } // namespace RendererRD |
70 | |
71 | #endif // SORT_EFFECTS_RD_H |
72 | |