1/**************************************************************************/
2/* sort_effects.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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29/**************************************************************************/
30
31#ifndef SORT_EFFECTS_RD_H
32#define SORT_EFFECTS_RD_H
33
34#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
35#include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h"
36#include "servers/rendering/renderer_scene_render.h"
37
38#include "servers/rendering_server.h"
39
40namespace RendererRD {
41
42class SortEffects {
43private:
44 enum SortMode {
45 SORT_MODE_BLOCK,
46 SORT_MODE_STEP,
47 SORT_MODE_INNER,
48 SORT_MODE_MAX
49 };
50
51 struct PushConstant {
52 uint32_t total_elements;
53 uint32_t pad[3];
54 int32_t job_params[4];
55 };
56
57 SortShaderRD shader;
58 RID shader_version;
59 RID pipelines[SORT_MODE_MAX];
60
61protected:
62public:
63 SortEffects();
64 ~SortEffects();
65
66 void sort_buffer(RID p_uniform_set, int p_size);
67};
68
69} // namespace RendererRD
70
71#endif // SORT_EFFECTS_RD_H
72