| 1 | /**************************************************************************/ |
| 2 | /* pipeline_cache_rd.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef PIPELINE_CACHE_RD_H |
| 32 | #define PIPELINE_CACHE_RD_H |
| 33 | |
| 34 | #include "core/os/spin_lock.h" |
| 35 | #include "servers/rendering/rendering_device.h" |
| 36 | |
| 37 | class PipelineCacheRD { |
| 38 | SpinLock spin_lock; |
| 39 | |
| 40 | RID shader; |
| 41 | uint32_t input_mask; |
| 42 | |
| 43 | RD::RenderPrimitive render_primitive; |
| 44 | RD::PipelineRasterizationState rasterization_state; |
| 45 | RD::PipelineMultisampleState multisample_state; |
| 46 | RD::PipelineDepthStencilState depth_stencil_state; |
| 47 | RD::PipelineColorBlendState blend_state; |
| 48 | int dynamic_state_flags = 0; |
| 49 | Vector<RD::PipelineSpecializationConstant> base_specialization_constants; |
| 50 | |
| 51 | struct Version { |
| 52 | RD::VertexFormatID vertex_id; |
| 53 | RD::FramebufferFormatID framebuffer_id; |
| 54 | uint32_t render_pass; |
| 55 | bool wireframe; |
| 56 | uint32_t bool_specializations; |
| 57 | RID pipeline; |
| 58 | }; |
| 59 | |
| 60 | Version *versions = nullptr; |
| 61 | uint32_t version_count; |
| 62 | |
| 63 | RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe, uint32_t p_render_pass, uint32_t p_bool_specializations = 0); |
| 64 | |
| 65 | void _clear(); |
| 66 | |
| 67 | public: |
| 68 | void setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants = Vector<RD::PipelineSpecializationConstant>()); |
| 69 | void update_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants); |
| 70 | void update_shader(RID p_shader); |
| 71 | |
| 72 | _FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe = false, uint32_t p_render_pass = 0, uint32_t p_bool_specializations = 0) { |
| 73 | #ifdef DEBUG_ENABLED |
| 74 | ERR_FAIL_COND_V_MSG(shader.is_null(), RID(), |
| 75 | "Attempted to use an unused shader variant (shader is null)," ); |
| 76 | #endif |
| 77 | |
| 78 | spin_lock.lock(); |
| 79 | p_wireframe |= rasterization_state.wireframe; |
| 80 | |
| 81 | RID result; |
| 82 | for (uint32_t i = 0; i < version_count; i++) { |
| 83 | if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id && versions[i].wireframe == p_wireframe && versions[i].render_pass == p_render_pass && versions[i].bool_specializations == p_bool_specializations) { |
| 84 | result = versions[i].pipeline; |
| 85 | spin_lock.unlock(); |
| 86 | return result; |
| 87 | } |
| 88 | } |
| 89 | result = _generate_version(p_vertex_format_id, p_framebuffer_format_id, p_wireframe, p_render_pass, p_bool_specializations); |
| 90 | spin_lock.unlock(); |
| 91 | return result; |
| 92 | } |
| 93 | |
| 94 | _FORCE_INLINE_ uint32_t get_vertex_input_mask() { |
| 95 | if (input_mask == 0) { |
| 96 | ERR_FAIL_COND_V(shader.is_null(), 0); |
| 97 | input_mask = RD::get_singleton()->shader_get_vertex_input_attribute_mask(shader); |
| 98 | } |
| 99 | return input_mask; |
| 100 | } |
| 101 | void clear(); |
| 102 | PipelineCacheRD(); |
| 103 | ~PipelineCacheRD(); |
| 104 | }; |
| 105 | |
| 106 | #endif // PIPELINE_CACHE_RD_H |
| 107 | |