| 1 | /**************************************************************************/ | 
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| 2 | /*  renderer_scene_render.h                                               */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef RENDERER_SCENE_RENDER_H | 
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| 32 | #define RENDERER_SCENE_RENDER_H | 
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| 33 |  | 
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| 34 | #include "core/math/projection.h" | 
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| 35 | #include "core/templates/paged_array.h" | 
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| 36 | #include "servers/rendering/renderer_geometry_instance.h" | 
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| 37 | #include "servers/rendering/rendering_method.h" | 
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| 38 | #include "servers/rendering/storage/environment_storage.h" | 
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| 39 | #include "storage/render_scene_buffers.h" | 
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| 40 | #include "storage/utilities.h" | 
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| 41 |  | 
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| 42 | class RendererSceneRender { | 
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| 43 | private: | 
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| 44 | RendererEnvironmentStorage environment_storage; | 
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| 45 |  | 
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| 46 | public: | 
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| 47 | enum { | 
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| 48 | MAX_DIRECTIONAL_LIGHTS = 8, | 
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| 49 | MAX_DIRECTIONAL_LIGHT_CASCADES = 4, | 
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| 50 | MAX_RENDER_VIEWS = 2 | 
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| 51 | }; | 
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| 52 |  | 
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| 53 | /* Geometry Instance */ | 
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| 54 |  | 
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| 55 | virtual RenderGeometryInstance *geometry_instance_create(RID p_base) = 0; | 
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| 56 | virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) = 0; | 
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| 57 | virtual uint32_t geometry_instance_get_pair_mask() = 0; | 
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| 58 |  | 
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| 59 | /* SDFGI UPDATE */ | 
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| 60 |  | 
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| 61 | virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; | 
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| 62 | virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const = 0; | 
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| 63 | virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; | 
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| 64 | virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; | 
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| 65 |  | 
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| 66 | /* SKY API */ | 
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| 67 |  | 
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| 68 | virtual RID sky_allocate() = 0; | 
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| 69 | virtual void sky_initialize(RID p_rid) = 0; | 
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| 70 |  | 
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| 71 | virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; | 
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| 72 | virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; | 
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| 73 | virtual void sky_set_material(RID p_sky, RID p_material) = 0; | 
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| 74 | virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; | 
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| 75 |  | 
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| 76 | /* ENVIRONMENT API */ | 
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| 77 |  | 
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| 78 | RID environment_allocate(); | 
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| 79 | void environment_initialize(RID p_rid); | 
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| 80 | void environment_free(RID p_rid); | 
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| 81 |  | 
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| 82 | bool is_environment(RID p_env) const; | 
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| 83 |  | 
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| 84 | // Background | 
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| 85 | void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); | 
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| 86 | void environment_set_sky(RID p_env, RID p_sky); | 
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| 87 | void environment_set_sky_custom_fov(RID p_env, float p_scale); | 
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| 88 | void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); | 
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| 89 | void environment_set_bg_color(RID p_env, const Color &p_color); | 
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| 90 | void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value); | 
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| 91 | void environment_set_canvas_max_layer(RID p_env, int p_max_layer); | 
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| 92 | void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG); | 
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| 93 | // FIXME: Disabled during Vulkan refactoring, should be ported. | 
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| 94 | #if 0 | 
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| 95 | void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); | 
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| 96 | #endif | 
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| 97 |  | 
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| 98 | RS::EnvironmentBG environment_get_background(RID p_env) const; | 
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| 99 | RID environment_get_sky(RID p_env) const; | 
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| 100 | float environment_get_sky_custom_fov(RID p_env) const; | 
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| 101 | Basis environment_get_sky_orientation(RID p_env) const; | 
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| 102 | Color environment_get_bg_color(RID p_env) const; | 
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| 103 | float environment_get_bg_energy_multiplier(RID p_env) const; | 
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| 104 | float environment_get_bg_intensity(RID p_env) const; | 
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| 105 | int environment_get_canvas_max_layer(RID p_env) const; | 
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| 106 | RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; | 
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| 107 | Color environment_get_ambient_light(RID p_env) const; | 
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| 108 | float environment_get_ambient_light_energy(RID p_env) const; | 
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| 109 | float environment_get_ambient_sky_contribution(RID p_env) const; | 
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| 110 | RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; | 
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| 111 |  | 
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| 112 | // Tonemap | 
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| 113 | void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white); | 
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| 114 | RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const; | 
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| 115 | float environment_get_exposure(RID p_env) const; | 
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| 116 | float environment_get_white(RID p_env) const; | 
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| 117 |  | 
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| 118 | // Fog | 
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| 119 | void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); | 
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| 120 | bool environment_get_fog_enabled(RID p_env) const; | 
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| 121 | Color environment_get_fog_light_color(RID p_env) const; | 
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| 122 | float environment_get_fog_light_energy(RID p_env) const; | 
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| 123 | float environment_get_fog_sun_scatter(RID p_env) const; | 
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| 124 | float environment_get_fog_density(RID p_env) const; | 
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| 125 | float environment_get_fog_sky_affect(RID p_env) const; | 
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| 126 | float environment_get_fog_height(RID p_env) const; | 
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| 127 | float environment_get_fog_height_density(RID p_env) const; | 
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| 128 | float environment_get_fog_aerial_perspective(RID p_env) const; | 
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| 129 |  | 
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| 130 | // Volumetric Fog | 
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| 131 | void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); | 
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| 132 | bool environment_get_volumetric_fog_enabled(RID p_env) const; | 
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| 133 | float environment_get_volumetric_fog_density(RID p_env) const; | 
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| 134 | Color environment_get_volumetric_fog_scattering(RID p_env) const; | 
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| 135 | Color environment_get_volumetric_fog_emission(RID p_env) const; | 
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| 136 | float environment_get_volumetric_fog_emission_energy(RID p_env) const; | 
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| 137 | float environment_get_volumetric_fog_anisotropy(RID p_env) const; | 
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| 138 | float environment_get_volumetric_fog_length(RID p_env) const; | 
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| 139 | float environment_get_volumetric_fog_detail_spread(RID p_env) const; | 
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| 140 | float environment_get_volumetric_fog_gi_inject(RID p_env) const; | 
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| 141 | float environment_get_volumetric_fog_sky_affect(RID p_env) const; | 
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| 142 | bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; | 
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| 143 | float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; | 
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| 144 | float environment_get_volumetric_fog_ambient_inject(RID p_env) const; | 
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| 145 |  | 
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| 146 | virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; | 
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| 147 | virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; | 
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| 148 |  | 
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| 149 | // GLOW | 
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| 150 | void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); | 
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| 151 | bool environment_get_glow_enabled(RID p_env) const; | 
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| 152 | Vector<float> environment_get_glow_levels(RID p_env) const; | 
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| 153 | float environment_get_glow_intensity(RID p_env) const; | 
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| 154 | float environment_get_glow_strength(RID p_env) const; | 
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| 155 | float environment_get_glow_bloom(RID p_env) const; | 
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| 156 | float environment_get_glow_mix(RID p_env) const; | 
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| 157 | RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const; | 
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| 158 | float environment_get_glow_hdr_bleed_threshold(RID p_env) const; | 
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| 159 | float environment_get_glow_hdr_luminance_cap(RID p_env) const; | 
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| 160 | float environment_get_glow_hdr_bleed_scale(RID p_env) const; | 
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| 161 | float environment_get_glow_map_strength(RID p_env) const; | 
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| 162 | RID environment_get_glow_map(RID p_env) const; | 
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| 163 |  | 
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| 164 | virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; | 
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| 165 |  | 
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| 166 | // SSR | 
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| 167 | void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); | 
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| 168 | bool environment_get_ssr_enabled(RID p_env) const; | 
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| 169 | int environment_get_ssr_max_steps(RID p_env) const; | 
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| 170 | float environment_get_ssr_fade_in(RID p_env) const; | 
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| 171 | float environment_get_ssr_fade_out(RID p_env) const; | 
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| 172 | float environment_get_ssr_depth_tolerance(RID p_env) const; | 
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| 173 |  | 
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| 174 | virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; | 
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| 175 |  | 
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| 176 | // SSAO | 
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| 177 | void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); | 
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| 178 | bool environment_get_ssao_enabled(RID p_env) const; | 
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| 179 | float environment_get_ssao_radius(RID p_env) const; | 
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| 180 | float environment_get_ssao_intensity(RID p_env) const; | 
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| 181 | float environment_get_ssao_power(RID p_env) const; | 
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| 182 | float environment_get_ssao_detail(RID p_env) const; | 
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| 183 | float environment_get_ssao_horizon(RID p_env) const; | 
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| 184 | float environment_get_ssao_sharpness(RID p_env) const; | 
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| 185 | float environment_get_ssao_direct_light_affect(RID p_env) const; | 
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| 186 | float environment_get_ssao_ao_channel_affect(RID p_env) const; | 
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| 187 |  | 
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| 188 | virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; | 
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| 189 |  | 
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| 190 | // SSIL | 
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| 191 | void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection); | 
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| 192 | bool environment_get_ssil_enabled(RID p_env) const; | 
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| 193 | float environment_get_ssil_radius(RID p_env) const; | 
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| 194 | float environment_get_ssil_intensity(RID p_env) const; | 
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| 195 | float environment_get_ssil_sharpness(RID p_env) const; | 
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| 196 | float environment_get_ssil_normal_rejection(RID p_env) const; | 
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| 197 |  | 
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| 198 | virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; | 
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| 199 |  | 
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| 200 | // SDFGI | 
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| 201 | void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); | 
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| 202 | bool environment_get_sdfgi_enabled(RID p_env) const; | 
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| 203 | int environment_get_sdfgi_cascades(RID p_env) const; | 
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| 204 | float environment_get_sdfgi_min_cell_size(RID p_env) const; | 
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| 205 | bool environment_get_sdfgi_use_occlusion(RID p_env) const; | 
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| 206 | float environment_get_sdfgi_bounce_feedback(RID p_env) const; | 
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| 207 | bool environment_get_sdfgi_read_sky_light(RID p_env) const; | 
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| 208 | float environment_get_sdfgi_energy(RID p_env) const; | 
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| 209 | float environment_get_sdfgi_normal_bias(RID p_env) const; | 
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| 210 | float environment_get_sdfgi_probe_bias(RID p_env) const; | 
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| 211 | RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const; | 
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| 212 |  | 
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| 213 | virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; | 
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| 214 | virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; | 
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| 215 | virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; | 
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| 216 |  | 
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| 217 | // Adjustment | 
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| 218 | void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); | 
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| 219 | bool environment_get_adjustments_enabled(RID p_env) const; | 
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| 220 | float environment_get_adjustments_brightness(RID p_env) const; | 
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| 221 | float environment_get_adjustments_contrast(RID p_env) const; | 
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| 222 | float environment_get_adjustments_saturation(RID p_env) const; | 
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| 223 | bool environment_get_use_1d_color_correction(RID p_env) const; | 
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| 224 | RID environment_get_color_correction(RID p_env) const; | 
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| 225 |  | 
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| 226 | virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; | 
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| 227 |  | 
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| 228 | virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; | 
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| 229 | virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; | 
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| 230 |  | 
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| 231 | virtual RID fog_volume_instance_create(RID p_fog_volume) = 0; | 
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| 232 | virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) = 0; | 
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| 233 | virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) = 0; | 
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| 234 | virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const = 0; | 
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| 235 | virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const = 0; | 
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| 236 |  | 
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| 237 | virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0; | 
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| 238 | virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; | 
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| 239 | virtual bool voxel_gi_needs_update(RID p_probe) const = 0; | 
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| 240 | virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) = 0; | 
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| 241 |  | 
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| 242 | virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; | 
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| 243 |  | 
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| 244 | struct RenderShadowData { | 
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| 245 | RID light; | 
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| 246 | int pass = 0; | 
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| 247 | PagedArray<RenderGeometryInstance *> instances; | 
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| 248 | }; | 
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| 249 |  | 
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| 250 | struct RenderSDFGIData { | 
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| 251 | int region = 0; | 
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| 252 | PagedArray<RenderGeometryInstance *> instances; | 
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| 253 | }; | 
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| 254 |  | 
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| 255 | struct RenderSDFGIUpdateData { | 
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| 256 | bool update_static = false; | 
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| 257 | uint32_t static_cascade_count; | 
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| 258 | uint32_t *static_cascade_indices = nullptr; | 
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| 259 | PagedArray<RID> *static_positional_lights; | 
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| 260 |  | 
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| 261 | const Vector<RID> *directional_lights; | 
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| 262 | const RID *positional_light_instances; | 
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| 263 | uint32_t positional_light_count; | 
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| 264 | }; | 
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| 265 |  | 
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| 266 | struct CameraData { | 
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| 267 | // flags | 
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| 268 | uint32_t view_count; | 
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| 269 | bool is_orthogonal; | 
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| 270 | uint32_t visible_layers; | 
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| 271 | bool vaspect; | 
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| 272 |  | 
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| 273 | // Main/center projection | 
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| 274 | Transform3D main_transform; | 
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| 275 | Projection main_projection; | 
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| 276 |  | 
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| 277 | Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS]; | 
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| 278 | Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; | 
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| 279 | Vector2 taa_jitter; | 
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| 280 |  | 
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| 281 | void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), uint32_t p_visible_layers = 0xFFFFFFFF); | 
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| 282 | void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); | 
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| 283 | }; | 
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| 284 |  | 
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| 285 | virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0; | 
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| 286 |  | 
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| 287 | virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; | 
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| 288 | virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; | 
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| 289 |  | 
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| 290 | virtual void set_scene_pass(uint64_t p_pass) = 0; | 
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| 291 | virtual void set_time(double p_time, double p_step) = 0; | 
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| 292 | virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; | 
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| 293 |  | 
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| 294 | virtual Ref<RenderSceneBuffers> render_buffers_create() = 0; | 
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| 295 | virtual void gi_set_use_half_resolution(bool p_enable) = 0; | 
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| 296 |  | 
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| 297 | virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; | 
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| 298 | virtual bool screen_space_roughness_limiter_is_active() const = 0; | 
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| 299 |  | 
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| 300 | virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; | 
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| 301 | virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; | 
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| 302 |  | 
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| 303 | virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0; | 
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| 304 |  | 
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| 305 | virtual bool free(RID p_rid) = 0; | 
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| 306 |  | 
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| 307 | virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; | 
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| 308 |  | 
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| 309 | virtual void decals_set_filter(RS::DecalFilter p_filter) = 0; | 
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| 310 | virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0; | 
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| 311 |  | 
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| 312 | virtual void update() = 0; | 
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| 313 | virtual ~RendererSceneRender() {} | 
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| 314 | }; | 
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| 315 |  | 
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| 316 | #endif // RENDERER_SCENE_RENDER_H | 
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| 317 |  | 
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