1 | /**************************************************************************/ |
2 | /* renderer_scene_render.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RENDERER_SCENE_RENDER_H |
32 | #define RENDERER_SCENE_RENDER_H |
33 | |
34 | #include "core/math/projection.h" |
35 | #include "core/templates/paged_array.h" |
36 | #include "servers/rendering/renderer_geometry_instance.h" |
37 | #include "servers/rendering/rendering_method.h" |
38 | #include "servers/rendering/storage/environment_storage.h" |
39 | #include "storage/render_scene_buffers.h" |
40 | #include "storage/utilities.h" |
41 | |
42 | class RendererSceneRender { |
43 | private: |
44 | RendererEnvironmentStorage environment_storage; |
45 | |
46 | public: |
47 | enum { |
48 | MAX_DIRECTIONAL_LIGHTS = 8, |
49 | MAX_DIRECTIONAL_LIGHT_CASCADES = 4, |
50 | MAX_RENDER_VIEWS = 2 |
51 | }; |
52 | |
53 | /* Geometry Instance */ |
54 | |
55 | virtual RenderGeometryInstance *geometry_instance_create(RID p_base) = 0; |
56 | virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) = 0; |
57 | virtual uint32_t geometry_instance_get_pair_mask() = 0; |
58 | |
59 | /* SDFGI UPDATE */ |
60 | |
61 | virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; |
62 | virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const = 0; |
63 | virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; |
64 | virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; |
65 | |
66 | /* SKY API */ |
67 | |
68 | virtual RID sky_allocate() = 0; |
69 | virtual void sky_initialize(RID p_rid) = 0; |
70 | |
71 | virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; |
72 | virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; |
73 | virtual void sky_set_material(RID p_sky, RID p_material) = 0; |
74 | virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; |
75 | |
76 | /* ENVIRONMENT API */ |
77 | |
78 | RID environment_allocate(); |
79 | void environment_initialize(RID p_rid); |
80 | void environment_free(RID p_rid); |
81 | |
82 | bool is_environment(RID p_env) const; |
83 | |
84 | // Background |
85 | void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); |
86 | void environment_set_sky(RID p_env, RID p_sky); |
87 | void environment_set_sky_custom_fov(RID p_env, float p_scale); |
88 | void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); |
89 | void environment_set_bg_color(RID p_env, const Color &p_color); |
90 | void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value); |
91 | void environment_set_canvas_max_layer(RID p_env, int p_max_layer); |
92 | void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG); |
93 | // FIXME: Disabled during Vulkan refactoring, should be ported. |
94 | #if 0 |
95 | void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); |
96 | #endif |
97 | |
98 | RS::EnvironmentBG environment_get_background(RID p_env) const; |
99 | RID environment_get_sky(RID p_env) const; |
100 | float environment_get_sky_custom_fov(RID p_env) const; |
101 | Basis environment_get_sky_orientation(RID p_env) const; |
102 | Color environment_get_bg_color(RID p_env) const; |
103 | float environment_get_bg_energy_multiplier(RID p_env) const; |
104 | float environment_get_bg_intensity(RID p_env) const; |
105 | int environment_get_canvas_max_layer(RID p_env) const; |
106 | RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; |
107 | Color environment_get_ambient_light(RID p_env) const; |
108 | float environment_get_ambient_light_energy(RID p_env) const; |
109 | float environment_get_ambient_sky_contribution(RID p_env) const; |
110 | RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; |
111 | |
112 | // Tonemap |
113 | void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white); |
114 | RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const; |
115 | float environment_get_exposure(RID p_env) const; |
116 | float environment_get_white(RID p_env) const; |
117 | |
118 | // Fog |
119 | void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); |
120 | bool environment_get_fog_enabled(RID p_env) const; |
121 | Color environment_get_fog_light_color(RID p_env) const; |
122 | float environment_get_fog_light_energy(RID p_env) const; |
123 | float environment_get_fog_sun_scatter(RID p_env) const; |
124 | float environment_get_fog_density(RID p_env) const; |
125 | float environment_get_fog_sky_affect(RID p_env) const; |
126 | float environment_get_fog_height(RID p_env) const; |
127 | float environment_get_fog_height_density(RID p_env) const; |
128 | float environment_get_fog_aerial_perspective(RID p_env) const; |
129 | |
130 | // Volumetric Fog |
131 | void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); |
132 | bool environment_get_volumetric_fog_enabled(RID p_env) const; |
133 | float environment_get_volumetric_fog_density(RID p_env) const; |
134 | Color environment_get_volumetric_fog_scattering(RID p_env) const; |
135 | Color environment_get_volumetric_fog_emission(RID p_env) const; |
136 | float environment_get_volumetric_fog_emission_energy(RID p_env) const; |
137 | float environment_get_volumetric_fog_anisotropy(RID p_env) const; |
138 | float environment_get_volumetric_fog_length(RID p_env) const; |
139 | float environment_get_volumetric_fog_detail_spread(RID p_env) const; |
140 | float environment_get_volumetric_fog_gi_inject(RID p_env) const; |
141 | float environment_get_volumetric_fog_sky_affect(RID p_env) const; |
142 | bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; |
143 | float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; |
144 | float environment_get_volumetric_fog_ambient_inject(RID p_env) const; |
145 | |
146 | virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; |
147 | virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; |
148 | |
149 | // GLOW |
150 | void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); |
151 | bool environment_get_glow_enabled(RID p_env) const; |
152 | Vector<float> environment_get_glow_levels(RID p_env) const; |
153 | float environment_get_glow_intensity(RID p_env) const; |
154 | float environment_get_glow_strength(RID p_env) const; |
155 | float environment_get_glow_bloom(RID p_env) const; |
156 | float environment_get_glow_mix(RID p_env) const; |
157 | RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const; |
158 | float environment_get_glow_hdr_bleed_threshold(RID p_env) const; |
159 | float environment_get_glow_hdr_luminance_cap(RID p_env) const; |
160 | float environment_get_glow_hdr_bleed_scale(RID p_env) const; |
161 | float environment_get_glow_map_strength(RID p_env) const; |
162 | RID environment_get_glow_map(RID p_env) const; |
163 | |
164 | virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; |
165 | |
166 | // SSR |
167 | void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); |
168 | bool environment_get_ssr_enabled(RID p_env) const; |
169 | int environment_get_ssr_max_steps(RID p_env) const; |
170 | float environment_get_ssr_fade_in(RID p_env) const; |
171 | float environment_get_ssr_fade_out(RID p_env) const; |
172 | float environment_get_ssr_depth_tolerance(RID p_env) const; |
173 | |
174 | virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; |
175 | |
176 | // SSAO |
177 | void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); |
178 | bool environment_get_ssao_enabled(RID p_env) const; |
179 | float environment_get_ssao_radius(RID p_env) const; |
180 | float environment_get_ssao_intensity(RID p_env) const; |
181 | float environment_get_ssao_power(RID p_env) const; |
182 | float environment_get_ssao_detail(RID p_env) const; |
183 | float environment_get_ssao_horizon(RID p_env) const; |
184 | float environment_get_ssao_sharpness(RID p_env) const; |
185 | float environment_get_ssao_direct_light_affect(RID p_env) const; |
186 | float environment_get_ssao_ao_channel_affect(RID p_env) const; |
187 | |
188 | virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; |
189 | |
190 | // SSIL |
191 | void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection); |
192 | bool environment_get_ssil_enabled(RID p_env) const; |
193 | float environment_get_ssil_radius(RID p_env) const; |
194 | float environment_get_ssil_intensity(RID p_env) const; |
195 | float environment_get_ssil_sharpness(RID p_env) const; |
196 | float environment_get_ssil_normal_rejection(RID p_env) const; |
197 | |
198 | virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; |
199 | |
200 | // SDFGI |
201 | void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); |
202 | bool environment_get_sdfgi_enabled(RID p_env) const; |
203 | int environment_get_sdfgi_cascades(RID p_env) const; |
204 | float environment_get_sdfgi_min_cell_size(RID p_env) const; |
205 | bool environment_get_sdfgi_use_occlusion(RID p_env) const; |
206 | float environment_get_sdfgi_bounce_feedback(RID p_env) const; |
207 | bool environment_get_sdfgi_read_sky_light(RID p_env) const; |
208 | float environment_get_sdfgi_energy(RID p_env) const; |
209 | float environment_get_sdfgi_normal_bias(RID p_env) const; |
210 | float environment_get_sdfgi_probe_bias(RID p_env) const; |
211 | RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const; |
212 | |
213 | virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; |
214 | virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; |
215 | virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; |
216 | |
217 | // Adjustment |
218 | void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); |
219 | bool environment_get_adjustments_enabled(RID p_env) const; |
220 | float environment_get_adjustments_brightness(RID p_env) const; |
221 | float environment_get_adjustments_contrast(RID p_env) const; |
222 | float environment_get_adjustments_saturation(RID p_env) const; |
223 | bool environment_get_use_1d_color_correction(RID p_env) const; |
224 | RID environment_get_color_correction(RID p_env) const; |
225 | |
226 | virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; |
227 | |
228 | virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; |
229 | virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; |
230 | |
231 | virtual RID fog_volume_instance_create(RID p_fog_volume) = 0; |
232 | virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) = 0; |
233 | virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) = 0; |
234 | virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const = 0; |
235 | virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const = 0; |
236 | |
237 | virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0; |
238 | virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; |
239 | virtual bool voxel_gi_needs_update(RID p_probe) const = 0; |
240 | virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) = 0; |
241 | |
242 | virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; |
243 | |
244 | struct RenderShadowData { |
245 | RID light; |
246 | int pass = 0; |
247 | PagedArray<RenderGeometryInstance *> instances; |
248 | }; |
249 | |
250 | struct RenderSDFGIData { |
251 | int region = 0; |
252 | PagedArray<RenderGeometryInstance *> instances; |
253 | }; |
254 | |
255 | struct RenderSDFGIUpdateData { |
256 | bool update_static = false; |
257 | uint32_t static_cascade_count; |
258 | uint32_t *static_cascade_indices = nullptr; |
259 | PagedArray<RID> *static_positional_lights; |
260 | |
261 | const Vector<RID> *directional_lights; |
262 | const RID *positional_light_instances; |
263 | uint32_t positional_light_count; |
264 | }; |
265 | |
266 | struct CameraData { |
267 | // flags |
268 | uint32_t view_count; |
269 | bool is_orthogonal; |
270 | uint32_t visible_layers; |
271 | bool vaspect; |
272 | |
273 | // Main/center projection |
274 | Transform3D main_transform; |
275 | Projection main_projection; |
276 | |
277 | Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS]; |
278 | Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; |
279 | Vector2 taa_jitter; |
280 | |
281 | void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), uint32_t p_visible_layers = 0xFFFFFFFF); |
282 | void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); |
283 | }; |
284 | |
285 | virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0; |
286 | |
287 | virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; |
288 | virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; |
289 | |
290 | virtual void set_scene_pass(uint64_t p_pass) = 0; |
291 | virtual void set_time(double p_time, double p_step) = 0; |
292 | virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; |
293 | |
294 | virtual Ref<RenderSceneBuffers> render_buffers_create() = 0; |
295 | virtual void gi_set_use_half_resolution(bool p_enable) = 0; |
296 | |
297 | virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; |
298 | virtual bool screen_space_roughness_limiter_is_active() const = 0; |
299 | |
300 | virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; |
301 | virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; |
302 | |
303 | virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0; |
304 | |
305 | virtual bool free(RID p_rid) = 0; |
306 | |
307 | virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; |
308 | |
309 | virtual void decals_set_filter(RS::DecalFilter p_filter) = 0; |
310 | virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0; |
311 | |
312 | virtual void update() = 0; |
313 | virtual ~RendererSceneRender() {} |
314 | }; |
315 | |
316 | #endif // RENDERER_SCENE_RENDER_H |
317 | |