| 1 | /**************************************************************************/ |
| 2 | /* renderer_scene_render.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDERER_SCENE_RENDER_H |
| 32 | #define RENDERER_SCENE_RENDER_H |
| 33 | |
| 34 | #include "core/math/projection.h" |
| 35 | #include "core/templates/paged_array.h" |
| 36 | #include "servers/rendering/renderer_geometry_instance.h" |
| 37 | #include "servers/rendering/rendering_method.h" |
| 38 | #include "servers/rendering/storage/environment_storage.h" |
| 39 | #include "storage/render_scene_buffers.h" |
| 40 | #include "storage/utilities.h" |
| 41 | |
| 42 | class RendererSceneRender { |
| 43 | private: |
| 44 | RendererEnvironmentStorage environment_storage; |
| 45 | |
| 46 | public: |
| 47 | enum { |
| 48 | MAX_DIRECTIONAL_LIGHTS = 8, |
| 49 | MAX_DIRECTIONAL_LIGHT_CASCADES = 4, |
| 50 | MAX_RENDER_VIEWS = 2 |
| 51 | }; |
| 52 | |
| 53 | /* Geometry Instance */ |
| 54 | |
| 55 | virtual RenderGeometryInstance *geometry_instance_create(RID p_base) = 0; |
| 56 | virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) = 0; |
| 57 | virtual uint32_t geometry_instance_get_pair_mask() = 0; |
| 58 | |
| 59 | /* SDFGI UPDATE */ |
| 60 | |
| 61 | virtual void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) = 0; |
| 62 | virtual int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const = 0; |
| 63 | virtual AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; |
| 64 | virtual uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const = 0; |
| 65 | |
| 66 | /* SKY API */ |
| 67 | |
| 68 | virtual RID sky_allocate() = 0; |
| 69 | virtual void sky_initialize(RID p_rid) = 0; |
| 70 | |
| 71 | virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) = 0; |
| 72 | virtual void sky_set_mode(RID p_sky, RS::SkyMode p_samples) = 0; |
| 73 | virtual void sky_set_material(RID p_sky, RID p_material) = 0; |
| 74 | virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) = 0; |
| 75 | |
| 76 | /* ENVIRONMENT API */ |
| 77 | |
| 78 | RID environment_allocate(); |
| 79 | void environment_initialize(RID p_rid); |
| 80 | void environment_free(RID p_rid); |
| 81 | |
| 82 | bool is_environment(RID p_env) const; |
| 83 | |
| 84 | // Background |
| 85 | void environment_set_background(RID p_env, RS::EnvironmentBG p_bg); |
| 86 | void environment_set_sky(RID p_env, RID p_sky); |
| 87 | void environment_set_sky_custom_fov(RID p_env, float p_scale); |
| 88 | void environment_set_sky_orientation(RID p_env, const Basis &p_orientation); |
| 89 | void environment_set_bg_color(RID p_env, const Color &p_color); |
| 90 | void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value); |
| 91 | void environment_set_canvas_max_layer(RID p_env, int p_max_layer); |
| 92 | void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG); |
| 93 | // FIXME: Disabled during Vulkan refactoring, should be ported. |
| 94 | #if 0 |
| 95 | void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id); |
| 96 | #endif |
| 97 | |
| 98 | RS::EnvironmentBG environment_get_background(RID p_env) const; |
| 99 | RID environment_get_sky(RID p_env) const; |
| 100 | float environment_get_sky_custom_fov(RID p_env) const; |
| 101 | Basis environment_get_sky_orientation(RID p_env) const; |
| 102 | Color environment_get_bg_color(RID p_env) const; |
| 103 | float environment_get_bg_energy_multiplier(RID p_env) const; |
| 104 | float environment_get_bg_intensity(RID p_env) const; |
| 105 | int environment_get_canvas_max_layer(RID p_env) const; |
| 106 | RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const; |
| 107 | Color environment_get_ambient_light(RID p_env) const; |
| 108 | float environment_get_ambient_light_energy(RID p_env) const; |
| 109 | float environment_get_ambient_sky_contribution(RID p_env) const; |
| 110 | RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const; |
| 111 | |
| 112 | // Tonemap |
| 113 | void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white); |
| 114 | RS::EnvironmentToneMapper environment_get_tone_mapper(RID p_env) const; |
| 115 | float environment_get_exposure(RID p_env) const; |
| 116 | float environment_get_white(RID p_env) const; |
| 117 | |
| 118 | // Fog |
| 119 | void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect); |
| 120 | bool environment_get_fog_enabled(RID p_env) const; |
| 121 | Color environment_get_fog_light_color(RID p_env) const; |
| 122 | float environment_get_fog_light_energy(RID p_env) const; |
| 123 | float environment_get_fog_sun_scatter(RID p_env) const; |
| 124 | float environment_get_fog_density(RID p_env) const; |
| 125 | float environment_get_fog_sky_affect(RID p_env) const; |
| 126 | float environment_get_fog_height(RID p_env) const; |
| 127 | float environment_get_fog_height_density(RID p_env) const; |
| 128 | float environment_get_fog_aerial_perspective(RID p_env) const; |
| 129 | |
| 130 | // Volumetric Fog |
| 131 | void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect); |
| 132 | bool environment_get_volumetric_fog_enabled(RID p_env) const; |
| 133 | float environment_get_volumetric_fog_density(RID p_env) const; |
| 134 | Color environment_get_volumetric_fog_scattering(RID p_env) const; |
| 135 | Color environment_get_volumetric_fog_emission(RID p_env) const; |
| 136 | float environment_get_volumetric_fog_emission_energy(RID p_env) const; |
| 137 | float environment_get_volumetric_fog_anisotropy(RID p_env) const; |
| 138 | float environment_get_volumetric_fog_length(RID p_env) const; |
| 139 | float environment_get_volumetric_fog_detail_spread(RID p_env) const; |
| 140 | float environment_get_volumetric_fog_gi_inject(RID p_env) const; |
| 141 | float environment_get_volumetric_fog_sky_affect(RID p_env) const; |
| 142 | bool environment_get_volumetric_fog_temporal_reprojection(RID p_env) const; |
| 143 | float environment_get_volumetric_fog_temporal_reprojection_amount(RID p_env) const; |
| 144 | float environment_get_volumetric_fog_ambient_inject(RID p_env) const; |
| 145 | |
| 146 | virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0; |
| 147 | virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; |
| 148 | |
| 149 | // GLOW |
| 150 | void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map); |
| 151 | bool environment_get_glow_enabled(RID p_env) const; |
| 152 | Vector<float> environment_get_glow_levels(RID p_env) const; |
| 153 | float environment_get_glow_intensity(RID p_env) const; |
| 154 | float environment_get_glow_strength(RID p_env) const; |
| 155 | float environment_get_glow_bloom(RID p_env) const; |
| 156 | float environment_get_glow_mix(RID p_env) const; |
| 157 | RS::EnvironmentGlowBlendMode environment_get_glow_blend_mode(RID p_env) const; |
| 158 | float environment_get_glow_hdr_bleed_threshold(RID p_env) const; |
| 159 | float environment_get_glow_hdr_luminance_cap(RID p_env) const; |
| 160 | float environment_get_glow_hdr_bleed_scale(RID p_env) const; |
| 161 | float environment_get_glow_map_strength(RID p_env) const; |
| 162 | RID environment_get_glow_map(RID p_env) const; |
| 163 | |
| 164 | virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0; |
| 165 | |
| 166 | // SSR |
| 167 | void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance); |
| 168 | bool environment_get_ssr_enabled(RID p_env) const; |
| 169 | int environment_get_ssr_max_steps(RID p_env) const; |
| 170 | float environment_get_ssr_fade_in(RID p_env) const; |
| 171 | float environment_get_ssr_fade_out(RID p_env) const; |
| 172 | float environment_get_ssr_depth_tolerance(RID p_env) const; |
| 173 | |
| 174 | virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; |
| 175 | |
| 176 | // SSAO |
| 177 | void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); |
| 178 | bool environment_get_ssao_enabled(RID p_env) const; |
| 179 | float environment_get_ssao_radius(RID p_env) const; |
| 180 | float environment_get_ssao_intensity(RID p_env) const; |
| 181 | float environment_get_ssao_power(RID p_env) const; |
| 182 | float environment_get_ssao_detail(RID p_env) const; |
| 183 | float environment_get_ssao_horizon(RID p_env) const; |
| 184 | float environment_get_ssao_sharpness(RID p_env) const; |
| 185 | float environment_get_ssao_direct_light_affect(RID p_env) const; |
| 186 | float environment_get_ssao_ao_channel_affect(RID p_env) const; |
| 187 | |
| 188 | virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; |
| 189 | |
| 190 | // SSIL |
| 191 | void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection); |
| 192 | bool environment_get_ssil_enabled(RID p_env) const; |
| 193 | float environment_get_ssil_radius(RID p_env) const; |
| 194 | float environment_get_ssil_intensity(RID p_env) const; |
| 195 | float environment_get_ssil_sharpness(RID p_env) const; |
| 196 | float environment_get_ssil_normal_rejection(RID p_env) const; |
| 197 | |
| 198 | virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) = 0; |
| 199 | |
| 200 | // SDFGI |
| 201 | void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); |
| 202 | bool environment_get_sdfgi_enabled(RID p_env) const; |
| 203 | int environment_get_sdfgi_cascades(RID p_env) const; |
| 204 | float environment_get_sdfgi_min_cell_size(RID p_env) const; |
| 205 | bool environment_get_sdfgi_use_occlusion(RID p_env) const; |
| 206 | float environment_get_sdfgi_bounce_feedback(RID p_env) const; |
| 207 | bool environment_get_sdfgi_read_sky_light(RID p_env) const; |
| 208 | float environment_get_sdfgi_energy(RID p_env) const; |
| 209 | float environment_get_sdfgi_normal_bias(RID p_env) const; |
| 210 | float environment_get_sdfgi_probe_bias(RID p_env) const; |
| 211 | RS::EnvironmentSDFGIYScale environment_get_sdfgi_y_scale(RID p_env) const; |
| 212 | |
| 213 | virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) = 0; |
| 214 | virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) = 0; |
| 215 | virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) = 0; |
| 216 | |
| 217 | // Adjustment |
| 218 | void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction); |
| 219 | bool environment_get_adjustments_enabled(RID p_env) const; |
| 220 | float environment_get_adjustments_brightness(RID p_env) const; |
| 221 | float environment_get_adjustments_contrast(RID p_env) const; |
| 222 | float environment_get_adjustments_saturation(RID p_env) const; |
| 223 | bool environment_get_use_1d_color_correction(RID p_env) const; |
| 224 | RID environment_get_color_correction(RID p_env) const; |
| 225 | |
| 226 | virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0; |
| 227 | |
| 228 | virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; |
| 229 | virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) = 0; |
| 230 | |
| 231 | virtual RID fog_volume_instance_create(RID p_fog_volume) = 0; |
| 232 | virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) = 0; |
| 233 | virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) = 0; |
| 234 | virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const = 0; |
| 235 | virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const = 0; |
| 236 | |
| 237 | virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0; |
| 238 | virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; |
| 239 | virtual bool voxel_gi_needs_update(RID p_probe) const = 0; |
| 240 | virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) = 0; |
| 241 | |
| 242 | virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; |
| 243 | |
| 244 | struct RenderShadowData { |
| 245 | RID light; |
| 246 | int pass = 0; |
| 247 | PagedArray<RenderGeometryInstance *> instances; |
| 248 | }; |
| 249 | |
| 250 | struct RenderSDFGIData { |
| 251 | int region = 0; |
| 252 | PagedArray<RenderGeometryInstance *> instances; |
| 253 | }; |
| 254 | |
| 255 | struct RenderSDFGIUpdateData { |
| 256 | bool update_static = false; |
| 257 | uint32_t static_cascade_count; |
| 258 | uint32_t *static_cascade_indices = nullptr; |
| 259 | PagedArray<RID> *static_positional_lights; |
| 260 | |
| 261 | const Vector<RID> *directional_lights; |
| 262 | const RID *positional_light_instances; |
| 263 | uint32_t positional_light_count; |
| 264 | }; |
| 265 | |
| 266 | struct CameraData { |
| 267 | // flags |
| 268 | uint32_t view_count; |
| 269 | bool is_orthogonal; |
| 270 | uint32_t visible_layers; |
| 271 | bool vaspect; |
| 272 | |
| 273 | // Main/center projection |
| 274 | Transform3D main_transform; |
| 275 | Projection main_projection; |
| 276 | |
| 277 | Transform3D view_offset[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 278 | Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; |
| 279 | Vector2 taa_jitter; |
| 280 | |
| 281 | void set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter = Vector2(), uint32_t p_visible_layers = 0xFFFFFFFF); |
| 282 | void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); |
| 283 | }; |
| 284 | |
| 285 | virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) = 0; |
| 286 | |
| 287 | virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; |
| 288 | virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; |
| 289 | |
| 290 | virtual void set_scene_pass(uint64_t p_pass) = 0; |
| 291 | virtual void set_time(double p_time, double p_step) = 0; |
| 292 | virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0; |
| 293 | |
| 294 | virtual Ref<RenderSceneBuffers> render_buffers_create() = 0; |
| 295 | virtual void gi_set_use_half_resolution(bool p_enable) = 0; |
| 296 | |
| 297 | virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0; |
| 298 | virtual bool screen_space_roughness_limiter_is_active() const = 0; |
| 299 | |
| 300 | virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) = 0; |
| 301 | virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) = 0; |
| 302 | |
| 303 | virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) = 0; |
| 304 | |
| 305 | virtual bool free(RID p_rid) = 0; |
| 306 | |
| 307 | virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0; |
| 308 | |
| 309 | virtual void decals_set_filter(RS::DecalFilter p_filter) = 0; |
| 310 | virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) = 0; |
| 311 | |
| 312 | virtual void update() = 0; |
| 313 | virtual ~RendererSceneRender() {} |
| 314 | }; |
| 315 | |
| 316 | #endif // RENDERER_SCENE_RENDER_H |
| 317 | |