| 1 | /**************************************************************************/ | 
| 2 | /*  framebuffer_cache_rd.h                                                */ | 
| 3 | /**************************************************************************/ | 
| 4 | /*                         This file is part of:                          */ | 
| 5 | /*                             GODOT ENGINE                               */ | 
| 6 | /*                        https://godotengine.org                         */ | 
| 7 | /**************************************************************************/ | 
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
| 10 | /*                                                                        */ | 
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
| 12 | /* a copy of this software and associated documentation files (the        */ | 
| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
| 17 | /* the following conditions:                                              */ | 
| 18 | /*                                                                        */ | 
| 19 | /* The above copyright notice and this permission notice shall be         */ | 
| 20 | /* included in all copies or substantial portions of the Software.        */ | 
| 21 | /*                                                                        */ | 
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
| 29 | /**************************************************************************/ | 
| 30 |  | 
| 31 | #ifndef FRAMEBUFFER_CACHE_RD_H | 
| 32 | #define FRAMEBUFFER_CACHE_RD_H | 
| 33 |  | 
| 34 | #include "core/templates/local_vector.h" | 
| 35 | #include "core/templates/paged_allocator.h" | 
| 36 | #include "servers/rendering/rendering_device.h" | 
| 37 |  | 
| 38 | class FramebufferCacheRD : public Object { | 
| 39 | 	GDCLASS(FramebufferCacheRD, Object) | 
| 40 |  | 
| 41 | 	struct Cache { | 
| 42 | 		Cache *prev = nullptr; | 
| 43 | 		Cache *next = nullptr; | 
| 44 | 		uint32_t hash = 0; | 
| 45 | 		RID cache; | 
| 46 | 		LocalVector<RID> textures; | 
| 47 | 		LocalVector<RD::FramebufferPass> passes; | 
| 48 | 		uint32_t views = 0; | 
| 49 | 	}; | 
| 50 |  | 
| 51 | 	PagedAllocator<Cache> cache_allocator; | 
| 52 |  | 
| 53 | 	enum { | 
| 54 | 		HASH_TABLE_SIZE = 16381 // Prime | 
| 55 | 	}; | 
| 56 |  | 
| 57 | 	Cache *hash_table[HASH_TABLE_SIZE] = {}; | 
| 58 |  | 
| 59 | 	static _FORCE_INLINE_ uint32_t _hash_pass(const RD::FramebufferPass &p, uint32_t h) { | 
| 60 | 		h = hash_murmur3_one_32(p.depth_attachment, h); | 
| 61 | 		h = hash_murmur3_one_32(p.vrs_attachment, h); | 
| 62 |  | 
| 63 | 		h = hash_murmur3_one_32(p.color_attachments.size(), h); | 
| 64 | 		for (int i = 0; i < p.color_attachments.size(); i++) { | 
| 65 | 			h = hash_murmur3_one_32(p.color_attachments[i], h); | 
| 66 | 		} | 
| 67 |  | 
| 68 | 		h = hash_murmur3_one_32(p.resolve_attachments.size(), h); | 
| 69 | 		for (int i = 0; i < p.resolve_attachments.size(); i++) { | 
| 70 | 			h = hash_murmur3_one_32(p.resolve_attachments[i], h); | 
| 71 | 		} | 
| 72 |  | 
| 73 | 		h = hash_murmur3_one_32(p.preserve_attachments.size(), h); | 
| 74 | 		for (int i = 0; i < p.preserve_attachments.size(); i++) { | 
| 75 | 			h = hash_murmur3_one_32(p.preserve_attachments[i], h); | 
| 76 | 		} | 
| 77 |  | 
| 78 | 		return h; | 
| 79 | 	} | 
| 80 |  | 
| 81 | 	static _FORCE_INLINE_ bool _compare_pass(const RD::FramebufferPass &a, const RD::FramebufferPass &b) { | 
| 82 | 		if (a.depth_attachment != b.depth_attachment) { | 
| 83 | 			return false; | 
| 84 | 		} | 
| 85 |  | 
| 86 | 		if (a.vrs_attachment != b.vrs_attachment) { | 
| 87 | 			return false; | 
| 88 | 		} | 
| 89 |  | 
| 90 | 		if (a.color_attachments.size() != b.color_attachments.size()) { | 
| 91 | 			return false; | 
| 92 | 		} | 
| 93 |  | 
| 94 | 		for (int i = 0; i < a.color_attachments.size(); i++) { | 
| 95 | 			if (a.color_attachments[i] != b.color_attachments[i]) { | 
| 96 | 				return false; | 
| 97 | 			} | 
| 98 | 		} | 
| 99 |  | 
| 100 | 		if (a.resolve_attachments.size() != b.resolve_attachments.size()) { | 
| 101 | 			return false; | 
| 102 | 		} | 
| 103 |  | 
| 104 | 		for (int i = 0; i < a.resolve_attachments.size(); i++) { | 
| 105 | 			if (a.resolve_attachments[i] != b.resolve_attachments[i]) { | 
| 106 | 				return false; | 
| 107 | 			} | 
| 108 | 		} | 
| 109 |  | 
| 110 | 		if (a.preserve_attachments.size() != b.preserve_attachments.size()) { | 
| 111 | 			return false; | 
| 112 | 		} | 
| 113 |  | 
| 114 | 		for (int i = 0; i < a.preserve_attachments.size(); i++) { | 
| 115 | 			if (a.preserve_attachments[i] != b.preserve_attachments[i]) { | 
| 116 | 				return false; | 
| 117 | 			} | 
| 118 | 		} | 
| 119 |  | 
| 120 | 		return true; | 
| 121 | 	} | 
| 122 |  | 
| 123 | 	_FORCE_INLINE_ uint32_t _hash_rids(uint32_t h, const RID &arg) { | 
| 124 | 		return hash_murmur3_one_64(arg.get_id(), h); | 
| 125 | 	} | 
| 126 |  | 
| 127 | 	template <typename... Args> | 
| 128 | 	uint32_t _hash_rids(uint32_t h, const RID &arg, Args... args) { | 
| 129 | 		h = hash_murmur3_one_64(arg.get_id(), h); | 
| 130 | 		return _hash_rids(h, args...); | 
| 131 | 	} | 
| 132 |  | 
| 133 | 	_FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RID> &textures, const RID &arg) { | 
| 134 | 		return textures[idx] == arg; | 
| 135 | 	} | 
| 136 |  | 
| 137 | 	template <typename... Args> | 
| 138 | 	_FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RID> &textures, const RID &arg, Args... args) { | 
| 139 | 		if (textures[idx] != arg) { | 
| 140 | 			return false; | 
| 141 | 		} | 
| 142 | 		return _compare_args(idx + 1, textures, args...); | 
| 143 | 	} | 
| 144 |  | 
| 145 | 	_FORCE_INLINE_ void _create_args(Vector<RID> &textures, const RID &arg) { | 
| 146 | 		textures.push_back(arg); | 
| 147 | 	} | 
| 148 |  | 
| 149 | 	template <typename... Args> | 
| 150 | 	_FORCE_INLINE_ void _create_args(Vector<RID> &textures, const RID &arg, Args... args) { | 
| 151 | 		textures.push_back(arg); | 
| 152 | 		_create_args(textures, args...); | 
| 153 | 	} | 
| 154 |  | 
| 155 | 	static FramebufferCacheRD *singleton; | 
| 156 |  | 
| 157 | 	uint32_t cache_instances_used = 0; | 
| 158 |  | 
| 159 | 	void _invalidate(Cache *p_cache); | 
| 160 | 	static void _framebuffer_invalidation_callback(void *p_userdata); | 
| 161 |  | 
| 162 | 	RID _allocate_from_data(uint32_t p_views, uint32_t p_hash, uint32_t p_table_idx, const Vector<RID> &p_textures, const Vector<RD::FramebufferPass> &p_passes) { | 
| 163 | 		RID rid; | 
| 164 | 		if (p_passes.size()) { | 
| 165 | 			rid = RD::get_singleton()->framebuffer_create_multipass(p_textures, p_passes, RD::INVALID_ID, p_views); | 
| 166 | 		} else { | 
| 167 | 			rid = RD::get_singleton()->framebuffer_create(p_textures, RD::INVALID_ID, p_views); | 
| 168 | 		} | 
| 169 |  | 
| 170 | 		ERR_FAIL_COND_V(rid.is_null(), rid); | 
| 171 |  | 
| 172 | 		Cache *c = cache_allocator.alloc(); | 
| 173 | 		c->views = p_views; | 
| 174 | 		c->cache = rid; | 
| 175 | 		c->hash = p_hash; | 
| 176 | 		c->textures.resize(p_textures.size()); | 
| 177 | 		for (uint32_t i = 0; i < c->textures.size(); i++) { | 
| 178 | 			c->textures[i] = p_textures[i]; | 
| 179 | 		} | 
| 180 | 		c->passes.resize(p_passes.size()); | 
| 181 | 		for (uint32_t i = 0; i < c->passes.size(); i++) { | 
| 182 | 			c->passes[i] = p_passes[i]; | 
| 183 | 		} | 
| 184 | 		c->prev = nullptr; | 
| 185 | 		c->next = hash_table[p_table_idx]; | 
| 186 | 		if (hash_table[p_table_idx]) { | 
| 187 | 			hash_table[p_table_idx]->prev = c; | 
| 188 | 		} | 
| 189 | 		hash_table[p_table_idx] = c; | 
| 190 |  | 
| 191 | 		RD::get_singleton()->framebuffer_set_invalidation_callback(rid, _framebuffer_invalidation_callback, c); | 
| 192 |  | 
| 193 | 		cache_instances_used++; | 
| 194 |  | 
| 195 | 		return rid; | 
| 196 | 	} | 
| 197 |  | 
| 198 | public: | 
| 199 | 	template <typename... Args> | 
| 200 | 	RID get_cache(Args... args) { | 
| 201 | 		uint32_t h = hash_murmur3_one_32(1); //1 view | 
| 202 | 		h = hash_murmur3_one_32(sizeof...(Args), h); | 
| 203 | 		h = _hash_rids(h, args...); | 
| 204 | 		h = hash_murmur3_one_32(0, h); // 0 passes | 
| 205 | 		h = hash_fmix32(h); | 
| 206 |  | 
| 207 | 		uint32_t table_idx = h % HASH_TABLE_SIZE; | 
| 208 | 		{ | 
| 209 | 			const Cache *c = hash_table[table_idx]; | 
| 210 |  | 
| 211 | 			while (c) { | 
| 212 | 				if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == 1 && _compare_args(0, c->textures, args...)) { | 
| 213 | 					return c->cache; | 
| 214 | 				} | 
| 215 | 				c = c->next; | 
| 216 | 			} | 
| 217 | 		} | 
| 218 |  | 
| 219 | 		// Not in cache, create: | 
| 220 |  | 
| 221 | 		Vector<RID> textures; | 
| 222 | 		_create_args(textures, args...); | 
| 223 |  | 
| 224 | 		return _allocate_from_data(1, h, table_idx, textures, Vector<RD::FramebufferPass>()); | 
| 225 | 	} | 
| 226 |  | 
| 227 | 	template <typename... Args> | 
| 228 | 	RID get_cache_multiview(uint32_t p_views, Args... args) { | 
| 229 | 		uint32_t h = hash_murmur3_one_32(p_views); | 
| 230 | 		h = hash_murmur3_one_32(sizeof...(Args), h); | 
| 231 | 		h = _hash_rids(h, args...); | 
| 232 | 		h = hash_murmur3_one_32(0, h); // 0 passes | 
| 233 | 		h = hash_fmix32(h); | 
| 234 |  | 
| 235 | 		uint32_t table_idx = h % HASH_TABLE_SIZE; | 
| 236 | 		{ | 
| 237 | 			const Cache *c = hash_table[table_idx]; | 
| 238 |  | 
| 239 | 			while (c) { | 
| 240 | 				if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == p_views && _compare_args(0, c->textures, args...)) { | 
| 241 | 					return c->cache; | 
| 242 | 				} | 
| 243 | 				c = c->next; | 
| 244 | 			} | 
| 245 | 		} | 
| 246 |  | 
| 247 | 		// Not in cache, create: | 
| 248 |  | 
| 249 | 		Vector<RID> textures; | 
| 250 | 		_create_args(textures, args...); | 
| 251 |  | 
| 252 | 		return _allocate_from_data(p_views, h, table_idx, textures, Vector<RD::FramebufferPass>()); | 
| 253 | 	} | 
| 254 |  | 
| 255 | 	RID get_cache_multipass(const Vector<RID> &p_textures, const Vector<RD::FramebufferPass> &p_passes, uint32_t p_views = 1) { | 
| 256 | 		uint32_t h = hash_murmur3_one_32(p_views); | 
| 257 | 		h = hash_murmur3_one_32(p_textures.size(), h); | 
| 258 | 		for (int i = 0; i < p_textures.size(); i++) { | 
| 259 | 			h = hash_murmur3_one_64(p_textures[i].get_id(), h); | 
| 260 | 		} | 
| 261 | 		h = hash_murmur3_one_32(p_passes.size(), h); | 
| 262 | 		for (int i = 0; i < p_passes.size(); i++) { | 
| 263 | 			h = _hash_pass(p_passes[i], h); | 
| 264 | 		} | 
| 265 |  | 
| 266 | 		h = hash_fmix32(h); | 
| 267 |  | 
| 268 | 		uint32_t table_idx = h % HASH_TABLE_SIZE; | 
| 269 | 		{ | 
| 270 | 			const Cache *c = hash_table[table_idx]; | 
| 271 |  | 
| 272 | 			while (c) { | 
| 273 | 				if (c->hash == h && c->views == p_views && c->textures.size() == (uint32_t)p_textures.size() && c->passes.size() == (uint32_t)p_passes.size()) { | 
| 274 | 					bool all_ok = true; | 
| 275 |  | 
| 276 | 					for (int i = 0; i < p_textures.size(); i++) { | 
| 277 | 						if (p_textures[i] != c->textures[i]) { | 
| 278 | 							all_ok = false; | 
| 279 | 							break; | 
| 280 | 						} | 
| 281 | 					} | 
| 282 |  | 
| 283 | 					if (all_ok) { | 
| 284 | 						for (int i = 0; i < p_passes.size(); i++) { | 
| 285 | 							if (!_compare_pass(p_passes[i], c->passes[i])) { | 
| 286 | 								all_ok = false; | 
| 287 | 								break; | 
| 288 | 							} | 
| 289 | 						} | 
| 290 | 					} | 
| 291 |  | 
| 292 | 					if (all_ok) { | 
| 293 | 						return c->cache; | 
| 294 | 					} | 
| 295 | 				} | 
| 296 | 				c = c->next; | 
| 297 | 			} | 
| 298 | 		} | 
| 299 |  | 
| 300 | 		// Not in cache, create: | 
| 301 | 		return _allocate_from_data(p_views, h, table_idx, p_textures, p_passes); | 
| 302 | 	} | 
| 303 |  | 
| 304 | 	static FramebufferCacheRD *get_singleton() { return singleton; } | 
| 305 |  | 
| 306 | 	FramebufferCacheRD(); | 
| 307 | 	~FramebufferCacheRD(); | 
| 308 | }; | 
| 309 |  | 
| 310 | #endif // FRAMEBUFFER_CACHE_RD_H | 
| 311 |  |