1 | /**************************************************************************/ |
2 | /* rendering_device.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RENDERING_DEVICE_H |
32 | #define RENDERING_DEVICE_H |
33 | |
34 | #include "core/object/class_db.h" |
35 | #include "core/variant/typed_array.h" |
36 | #include "servers/display_server.h" |
37 | |
38 | class RDTextureFormat; |
39 | class RDTextureView; |
40 | class RDAttachmentFormat; |
41 | class RDSamplerState; |
42 | class RDVertexAttribute; |
43 | class RDShaderSource; |
44 | class RDShaderSPIRV; |
45 | class RDUniform; |
46 | class RDPipelineRasterizationState; |
47 | class RDPipelineMultisampleState; |
48 | class RDPipelineDepthStencilState; |
49 | class RDPipelineColorBlendState; |
50 | class RDFramebufferPass; |
51 | class RDPipelineSpecializationConstant; |
52 | |
53 | class RenderingDevice : public Object { |
54 | GDCLASS(RenderingDevice, Object) |
55 | public: |
56 | enum DeviceFamily { |
57 | DEVICE_UNKNOWN, |
58 | DEVICE_OPENGL, |
59 | DEVICE_VULKAN, |
60 | DEVICE_DIRECTX |
61 | }; |
62 | |
63 | // This enum matches VkPhysicalDeviceType (except for `DEVICE_TYPE_MAX`). |
64 | // Unlike VkPhysicalDeviceType, DeviceType is exposed to the scripting API. |
65 | enum DeviceType { |
66 | DEVICE_TYPE_OTHER, |
67 | DEVICE_TYPE_INTEGRATED_GPU, |
68 | DEVICE_TYPE_DISCRETE_GPU, |
69 | DEVICE_TYPE_VIRTUAL_GPU, |
70 | DEVICE_TYPE_CPU, |
71 | DEVICE_TYPE_MAX, |
72 | }; |
73 | |
74 | enum DriverResource { |
75 | DRIVER_RESOURCE_VULKAN_DEVICE = 0, |
76 | DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE, |
77 | DRIVER_RESOURCE_VULKAN_INSTANCE, |
78 | DRIVER_RESOURCE_VULKAN_QUEUE, |
79 | DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX, |
80 | DRIVER_RESOURCE_VULKAN_IMAGE, |
81 | DRIVER_RESOURCE_VULKAN_IMAGE_VIEW, |
82 | DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT, |
83 | DRIVER_RESOURCE_VULKAN_SAMPLER, |
84 | DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET, |
85 | DRIVER_RESOURCE_VULKAN_BUFFER, |
86 | DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE, |
87 | DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE, |
88 | //next driver continue enum from 1000 to keep order |
89 | }; |
90 | |
91 | enum ShaderStage { |
92 | SHADER_STAGE_VERTEX, |
93 | SHADER_STAGE_FRAGMENT, |
94 | SHADER_STAGE_TESSELATION_CONTROL, |
95 | SHADER_STAGE_TESSELATION_EVALUATION, |
96 | SHADER_STAGE_COMPUTE, |
97 | SHADER_STAGE_MAX, |
98 | SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX), |
99 | SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT), |
100 | SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL), |
101 | SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION), |
102 | SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE), |
103 | }; |
104 | |
105 | enum ShaderLanguage { |
106 | SHADER_LANGUAGE_GLSL, |
107 | SHADER_LANGUAGE_HLSL |
108 | }; |
109 | |
110 | enum SubgroupOperations { |
111 | SUBGROUP_BASIC_BIT = 1, |
112 | SUBGROUP_VOTE_BIT = 2, |
113 | SUBGROUP_ARITHMETIC_BIT = 4, |
114 | SUBGROUP_BALLOT_BIT = 8, |
115 | SUBGROUP_SHUFFLE_BIT = 16, |
116 | SUBGROUP_SHUFFLE_RELATIVE_BIT = 32, |
117 | SUBGROUP_CLUSTERED_BIT = 64, |
118 | SUBGROUP_QUAD_BIT = 128, |
119 | }; |
120 | |
121 | struct Capabilities { |
122 | // main device info |
123 | DeviceFamily device_family = DEVICE_UNKNOWN; |
124 | uint32_t version_major = 1.0; |
125 | uint32_t version_minor = 0.0; |
126 | }; |
127 | |
128 | typedef String (*ShaderSPIRVGetCacheKeyFunction)(const RenderingDevice *p_render_device); |
129 | typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device); |
130 | typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language); |
131 | |
132 | typedef void (*InvalidationCallback)(void *); |
133 | |
134 | private: |
135 | static ShaderCompileToSPIRVFunction compile_to_spirv_function; |
136 | static ShaderCacheFunction cache_function; |
137 | static ShaderSPIRVGetCacheKeyFunction get_spirv_cache_key_function; |
138 | |
139 | static RenderingDevice *singleton; |
140 | |
141 | protected: |
142 | static void _bind_methods(); |
143 | |
144 | #ifndef DISABLE_DEPRECATED |
145 | RID _shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary); |
146 | static void _bind_compatibility_methods(); |
147 | #endif |
148 | |
149 | Capabilities device_capabilities; |
150 | |
151 | public: |
152 | //base numeric ID for all types |
153 | enum { |
154 | INVALID_ID = -1, |
155 | INVALID_FORMAT_ID = -1 |
156 | }; |
157 | |
158 | /*****************/ |
159 | /**** GENERIC ****/ |
160 | /*****************/ |
161 | |
162 | enum CompareOperator { |
163 | COMPARE_OP_NEVER, |
164 | COMPARE_OP_LESS, |
165 | COMPARE_OP_EQUAL, |
166 | COMPARE_OP_LESS_OR_EQUAL, |
167 | COMPARE_OP_GREATER, |
168 | COMPARE_OP_NOT_EQUAL, |
169 | COMPARE_OP_GREATER_OR_EQUAL, |
170 | COMPARE_OP_ALWAYS, |
171 | COMPARE_OP_MAX //not an actual operator, just the amount of operators :D |
172 | }; |
173 | |
174 | enum DataFormat { |
175 | DATA_FORMAT_R4G4_UNORM_PACK8, |
176 | DATA_FORMAT_R4G4B4A4_UNORM_PACK16, |
177 | DATA_FORMAT_B4G4R4A4_UNORM_PACK16, |
178 | DATA_FORMAT_R5G6B5_UNORM_PACK16, |
179 | DATA_FORMAT_B5G6R5_UNORM_PACK16, |
180 | DATA_FORMAT_R5G5B5A1_UNORM_PACK16, |
181 | DATA_FORMAT_B5G5R5A1_UNORM_PACK16, |
182 | DATA_FORMAT_A1R5G5B5_UNORM_PACK16, |
183 | DATA_FORMAT_R8_UNORM, |
184 | DATA_FORMAT_R8_SNORM, |
185 | DATA_FORMAT_R8_USCALED, |
186 | DATA_FORMAT_R8_SSCALED, |
187 | DATA_FORMAT_R8_UINT, |
188 | DATA_FORMAT_R8_SINT, |
189 | DATA_FORMAT_R8_SRGB, |
190 | DATA_FORMAT_R8G8_UNORM, |
191 | DATA_FORMAT_R8G8_SNORM, |
192 | DATA_FORMAT_R8G8_USCALED, |
193 | DATA_FORMAT_R8G8_SSCALED, |
194 | DATA_FORMAT_R8G8_UINT, |
195 | DATA_FORMAT_R8G8_SINT, |
196 | DATA_FORMAT_R8G8_SRGB, |
197 | DATA_FORMAT_R8G8B8_UNORM, |
198 | DATA_FORMAT_R8G8B8_SNORM, |
199 | DATA_FORMAT_R8G8B8_USCALED, |
200 | DATA_FORMAT_R8G8B8_SSCALED, |
201 | DATA_FORMAT_R8G8B8_UINT, |
202 | DATA_FORMAT_R8G8B8_SINT, |
203 | DATA_FORMAT_R8G8B8_SRGB, |
204 | DATA_FORMAT_B8G8R8_UNORM, |
205 | DATA_FORMAT_B8G8R8_SNORM, |
206 | DATA_FORMAT_B8G8R8_USCALED, |
207 | DATA_FORMAT_B8G8R8_SSCALED, |
208 | DATA_FORMAT_B8G8R8_UINT, |
209 | DATA_FORMAT_B8G8R8_SINT, |
210 | DATA_FORMAT_B8G8R8_SRGB, |
211 | DATA_FORMAT_R8G8B8A8_UNORM, |
212 | DATA_FORMAT_R8G8B8A8_SNORM, |
213 | DATA_FORMAT_R8G8B8A8_USCALED, |
214 | DATA_FORMAT_R8G8B8A8_SSCALED, |
215 | DATA_FORMAT_R8G8B8A8_UINT, |
216 | DATA_FORMAT_R8G8B8A8_SINT, |
217 | DATA_FORMAT_R8G8B8A8_SRGB, |
218 | DATA_FORMAT_B8G8R8A8_UNORM, |
219 | DATA_FORMAT_B8G8R8A8_SNORM, |
220 | DATA_FORMAT_B8G8R8A8_USCALED, |
221 | DATA_FORMAT_B8G8R8A8_SSCALED, |
222 | DATA_FORMAT_B8G8R8A8_UINT, |
223 | DATA_FORMAT_B8G8R8A8_SINT, |
224 | DATA_FORMAT_B8G8R8A8_SRGB, |
225 | DATA_FORMAT_A8B8G8R8_UNORM_PACK32, |
226 | DATA_FORMAT_A8B8G8R8_SNORM_PACK32, |
227 | DATA_FORMAT_A8B8G8R8_USCALED_PACK32, |
228 | DATA_FORMAT_A8B8G8R8_SSCALED_PACK32, |
229 | DATA_FORMAT_A8B8G8R8_UINT_PACK32, |
230 | DATA_FORMAT_A8B8G8R8_SINT_PACK32, |
231 | DATA_FORMAT_A8B8G8R8_SRGB_PACK32, |
232 | DATA_FORMAT_A2R10G10B10_UNORM_PACK32, |
233 | DATA_FORMAT_A2R10G10B10_SNORM_PACK32, |
234 | DATA_FORMAT_A2R10G10B10_USCALED_PACK32, |
235 | DATA_FORMAT_A2R10G10B10_SSCALED_PACK32, |
236 | DATA_FORMAT_A2R10G10B10_UINT_PACK32, |
237 | DATA_FORMAT_A2R10G10B10_SINT_PACK32, |
238 | DATA_FORMAT_A2B10G10R10_UNORM_PACK32, |
239 | DATA_FORMAT_A2B10G10R10_SNORM_PACK32, |
240 | DATA_FORMAT_A2B10G10R10_USCALED_PACK32, |
241 | DATA_FORMAT_A2B10G10R10_SSCALED_PACK32, |
242 | DATA_FORMAT_A2B10G10R10_UINT_PACK32, |
243 | DATA_FORMAT_A2B10G10R10_SINT_PACK32, |
244 | DATA_FORMAT_R16_UNORM, |
245 | DATA_FORMAT_R16_SNORM, |
246 | DATA_FORMAT_R16_USCALED, |
247 | DATA_FORMAT_R16_SSCALED, |
248 | DATA_FORMAT_R16_UINT, |
249 | DATA_FORMAT_R16_SINT, |
250 | DATA_FORMAT_R16_SFLOAT, |
251 | DATA_FORMAT_R16G16_UNORM, |
252 | DATA_FORMAT_R16G16_SNORM, |
253 | DATA_FORMAT_R16G16_USCALED, |
254 | DATA_FORMAT_R16G16_SSCALED, |
255 | DATA_FORMAT_R16G16_UINT, |
256 | DATA_FORMAT_R16G16_SINT, |
257 | DATA_FORMAT_R16G16_SFLOAT, |
258 | DATA_FORMAT_R16G16B16_UNORM, |
259 | DATA_FORMAT_R16G16B16_SNORM, |
260 | DATA_FORMAT_R16G16B16_USCALED, |
261 | DATA_FORMAT_R16G16B16_SSCALED, |
262 | DATA_FORMAT_R16G16B16_UINT, |
263 | DATA_FORMAT_R16G16B16_SINT, |
264 | DATA_FORMAT_R16G16B16_SFLOAT, |
265 | DATA_FORMAT_R16G16B16A16_UNORM, |
266 | DATA_FORMAT_R16G16B16A16_SNORM, |
267 | DATA_FORMAT_R16G16B16A16_USCALED, |
268 | DATA_FORMAT_R16G16B16A16_SSCALED, |
269 | DATA_FORMAT_R16G16B16A16_UINT, |
270 | DATA_FORMAT_R16G16B16A16_SINT, |
271 | DATA_FORMAT_R16G16B16A16_SFLOAT, |
272 | DATA_FORMAT_R32_UINT, |
273 | DATA_FORMAT_R32_SINT, |
274 | DATA_FORMAT_R32_SFLOAT, |
275 | DATA_FORMAT_R32G32_UINT, |
276 | DATA_FORMAT_R32G32_SINT, |
277 | DATA_FORMAT_R32G32_SFLOAT, |
278 | DATA_FORMAT_R32G32B32_UINT, |
279 | DATA_FORMAT_R32G32B32_SINT, |
280 | DATA_FORMAT_R32G32B32_SFLOAT, |
281 | DATA_FORMAT_R32G32B32A32_UINT, |
282 | DATA_FORMAT_R32G32B32A32_SINT, |
283 | DATA_FORMAT_R32G32B32A32_SFLOAT, |
284 | DATA_FORMAT_R64_UINT, |
285 | DATA_FORMAT_R64_SINT, |
286 | DATA_FORMAT_R64_SFLOAT, |
287 | DATA_FORMAT_R64G64_UINT, |
288 | DATA_FORMAT_R64G64_SINT, |
289 | DATA_FORMAT_R64G64_SFLOAT, |
290 | DATA_FORMAT_R64G64B64_UINT, |
291 | DATA_FORMAT_R64G64B64_SINT, |
292 | DATA_FORMAT_R64G64B64_SFLOAT, |
293 | DATA_FORMAT_R64G64B64A64_UINT, |
294 | DATA_FORMAT_R64G64B64A64_SINT, |
295 | DATA_FORMAT_R64G64B64A64_SFLOAT, |
296 | DATA_FORMAT_B10G11R11_UFLOAT_PACK32, |
297 | DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32, |
298 | DATA_FORMAT_D16_UNORM, |
299 | DATA_FORMAT_X8_D24_UNORM_PACK32, |
300 | DATA_FORMAT_D32_SFLOAT, |
301 | DATA_FORMAT_S8_UINT, |
302 | DATA_FORMAT_D16_UNORM_S8_UINT, |
303 | DATA_FORMAT_D24_UNORM_S8_UINT, |
304 | DATA_FORMAT_D32_SFLOAT_S8_UINT, |
305 | DATA_FORMAT_BC1_RGB_UNORM_BLOCK, |
306 | DATA_FORMAT_BC1_RGB_SRGB_BLOCK, |
307 | DATA_FORMAT_BC1_RGBA_UNORM_BLOCK, |
308 | DATA_FORMAT_BC1_RGBA_SRGB_BLOCK, |
309 | DATA_FORMAT_BC2_UNORM_BLOCK, |
310 | DATA_FORMAT_BC2_SRGB_BLOCK, |
311 | DATA_FORMAT_BC3_UNORM_BLOCK, |
312 | DATA_FORMAT_BC3_SRGB_BLOCK, |
313 | DATA_FORMAT_BC4_UNORM_BLOCK, |
314 | DATA_FORMAT_BC4_SNORM_BLOCK, |
315 | DATA_FORMAT_BC5_UNORM_BLOCK, |
316 | DATA_FORMAT_BC5_SNORM_BLOCK, |
317 | DATA_FORMAT_BC6H_UFLOAT_BLOCK, |
318 | DATA_FORMAT_BC6H_SFLOAT_BLOCK, |
319 | DATA_FORMAT_BC7_UNORM_BLOCK, |
320 | DATA_FORMAT_BC7_SRGB_BLOCK, |
321 | DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, |
322 | DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, |
323 | DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, |
324 | DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, |
325 | DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, |
326 | DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, |
327 | DATA_FORMAT_EAC_R11_UNORM_BLOCK, |
328 | DATA_FORMAT_EAC_R11_SNORM_BLOCK, |
329 | DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, |
330 | DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, |
331 | DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, |
332 | DATA_FORMAT_ASTC_4x4_SRGB_BLOCK, |
333 | DATA_FORMAT_ASTC_5x4_UNORM_BLOCK, |
334 | DATA_FORMAT_ASTC_5x4_SRGB_BLOCK, |
335 | DATA_FORMAT_ASTC_5x5_UNORM_BLOCK, |
336 | DATA_FORMAT_ASTC_5x5_SRGB_BLOCK, |
337 | DATA_FORMAT_ASTC_6x5_UNORM_BLOCK, |
338 | DATA_FORMAT_ASTC_6x5_SRGB_BLOCK, |
339 | DATA_FORMAT_ASTC_6x6_UNORM_BLOCK, |
340 | DATA_FORMAT_ASTC_6x6_SRGB_BLOCK, |
341 | DATA_FORMAT_ASTC_8x5_UNORM_BLOCK, |
342 | DATA_FORMAT_ASTC_8x5_SRGB_BLOCK, |
343 | DATA_FORMAT_ASTC_8x6_UNORM_BLOCK, |
344 | DATA_FORMAT_ASTC_8x6_SRGB_BLOCK, |
345 | DATA_FORMAT_ASTC_8x8_UNORM_BLOCK, |
346 | DATA_FORMAT_ASTC_8x8_SRGB_BLOCK, |
347 | DATA_FORMAT_ASTC_10x5_UNORM_BLOCK, |
348 | DATA_FORMAT_ASTC_10x5_SRGB_BLOCK, |
349 | DATA_FORMAT_ASTC_10x6_UNORM_BLOCK, |
350 | DATA_FORMAT_ASTC_10x6_SRGB_BLOCK, |
351 | DATA_FORMAT_ASTC_10x8_UNORM_BLOCK, |
352 | DATA_FORMAT_ASTC_10x8_SRGB_BLOCK, |
353 | DATA_FORMAT_ASTC_10x10_UNORM_BLOCK, |
354 | DATA_FORMAT_ASTC_10x10_SRGB_BLOCK, |
355 | DATA_FORMAT_ASTC_12x10_UNORM_BLOCK, |
356 | DATA_FORMAT_ASTC_12x10_SRGB_BLOCK, |
357 | DATA_FORMAT_ASTC_12x12_UNORM_BLOCK, |
358 | DATA_FORMAT_ASTC_12x12_SRGB_BLOCK, |
359 | DATA_FORMAT_G8B8G8R8_422_UNORM, |
360 | DATA_FORMAT_B8G8R8G8_422_UNORM, |
361 | DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM, |
362 | DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM, |
363 | DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM, |
364 | DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM, |
365 | DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM, |
366 | DATA_FORMAT_R10X6_UNORM_PACK16, |
367 | DATA_FORMAT_R10X6G10X6_UNORM_2PACK16, |
368 | DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, |
369 | DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, |
370 | DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, |
371 | DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, |
372 | DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, |
373 | DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, |
374 | DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, |
375 | DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, |
376 | DATA_FORMAT_R12X4_UNORM_PACK16, |
377 | DATA_FORMAT_R12X4G12X4_UNORM_2PACK16, |
378 | DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, |
379 | DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, |
380 | DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, |
381 | DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, |
382 | DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, |
383 | DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, |
384 | DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, |
385 | DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, |
386 | DATA_FORMAT_G16B16G16R16_422_UNORM, |
387 | DATA_FORMAT_B16G16R16G16_422_UNORM, |
388 | DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM, |
389 | DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM, |
390 | DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM, |
391 | DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM, |
392 | DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM, |
393 | DATA_FORMAT_MAX |
394 | }; |
395 | |
396 | /*****************/ |
397 | /**** BARRIER ****/ |
398 | /*****************/ |
399 | |
400 | enum BarrierMask { |
401 | BARRIER_MASK_VERTEX = 1, |
402 | BARRIER_MASK_FRAGMENT = 8, |
403 | BARRIER_MASK_COMPUTE = 2, |
404 | BARRIER_MASK_TRANSFER = 4, |
405 | |
406 | BARRIER_MASK_RASTER = BARRIER_MASK_VERTEX | BARRIER_MASK_FRAGMENT, // 9, |
407 | BARRIER_MASK_ALL_BARRIERS = 0x7FFF, // all flags set |
408 | BARRIER_MASK_NO_BARRIER = 0x8000, |
409 | }; |
410 | |
411 | /*****************/ |
412 | /**** TEXTURE ****/ |
413 | /*****************/ |
414 | |
415 | enum TextureType { |
416 | TEXTURE_TYPE_1D, |
417 | TEXTURE_TYPE_2D, |
418 | TEXTURE_TYPE_3D, |
419 | TEXTURE_TYPE_CUBE, |
420 | TEXTURE_TYPE_1D_ARRAY, |
421 | TEXTURE_TYPE_2D_ARRAY, |
422 | TEXTURE_TYPE_CUBE_ARRAY, |
423 | TEXTURE_TYPE_MAX |
424 | }; |
425 | |
426 | enum TextureSamples { |
427 | TEXTURE_SAMPLES_1, |
428 | TEXTURE_SAMPLES_2, |
429 | TEXTURE_SAMPLES_4, |
430 | TEXTURE_SAMPLES_8, |
431 | TEXTURE_SAMPLES_16, |
432 | TEXTURE_SAMPLES_32, |
433 | TEXTURE_SAMPLES_64, |
434 | TEXTURE_SAMPLES_MAX |
435 | }; |
436 | |
437 | enum TextureUsageBits { |
438 | TEXTURE_USAGE_SAMPLING_BIT = (1 << 0), |
439 | TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1), |
440 | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2), |
441 | TEXTURE_USAGE_STORAGE_BIT = (1 << 3), |
442 | TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4), |
443 | TEXTURE_USAGE_CPU_READ_BIT = (1 << 5), |
444 | TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6), |
445 | TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7), |
446 | TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8), |
447 | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9), |
448 | TEXTURE_USAGE_VRS_ATTACHMENT_BIT = (1 << 10), |
449 | }; |
450 | |
451 | enum TextureSwizzle { |
452 | TEXTURE_SWIZZLE_IDENTITY, |
453 | TEXTURE_SWIZZLE_ZERO, |
454 | TEXTURE_SWIZZLE_ONE, |
455 | TEXTURE_SWIZZLE_R, |
456 | TEXTURE_SWIZZLE_G, |
457 | TEXTURE_SWIZZLE_B, |
458 | TEXTURE_SWIZZLE_A, |
459 | TEXTURE_SWIZZLE_MAX |
460 | }; |
461 | |
462 | struct TextureFormat { |
463 | DataFormat format; |
464 | uint32_t width; |
465 | uint32_t height; |
466 | uint32_t depth; |
467 | uint32_t array_layers; |
468 | uint32_t mipmaps; |
469 | TextureType texture_type; |
470 | TextureSamples samples; |
471 | uint32_t usage_bits; |
472 | Vector<DataFormat> shareable_formats; |
473 | bool is_resolve_buffer = false; |
474 | |
475 | bool operator==(const TextureFormat &b) const { |
476 | if (format != b.format) { |
477 | return false; |
478 | } else if (width != b.width) { |
479 | return false; |
480 | } else if (height != b.height) { |
481 | return false; |
482 | } else if (depth != b.depth) { |
483 | return false; |
484 | } else if (array_layers != b.array_layers) { |
485 | return false; |
486 | } else if (mipmaps != b.mipmaps) { |
487 | return false; |
488 | } else if (texture_type != b.texture_type) { |
489 | return false; |
490 | } else if (samples != b.samples) { |
491 | return false; |
492 | } else if (usage_bits != b.usage_bits) { |
493 | return false; |
494 | } else if (shareable_formats != b.shareable_formats) { |
495 | return false; |
496 | } else { |
497 | return true; |
498 | } |
499 | } |
500 | |
501 | TextureFormat() { |
502 | format = DATA_FORMAT_R8_UNORM; |
503 | width = 1; |
504 | height = 1; |
505 | depth = 1; |
506 | array_layers = 1; |
507 | mipmaps = 1; |
508 | texture_type = TEXTURE_TYPE_2D; |
509 | samples = TEXTURE_SAMPLES_1; |
510 | usage_bits = 0; |
511 | } |
512 | }; |
513 | |
514 | struct TextureView { |
515 | DataFormat format_override; |
516 | TextureSwizzle swizzle_r; |
517 | TextureSwizzle swizzle_g; |
518 | TextureSwizzle swizzle_b; |
519 | TextureSwizzle swizzle_a; |
520 | |
521 | TextureView() { |
522 | format_override = DATA_FORMAT_MAX; //means, use same as format |
523 | swizzle_r = TEXTURE_SWIZZLE_R; |
524 | swizzle_g = TEXTURE_SWIZZLE_G; |
525 | swizzle_b = TEXTURE_SWIZZLE_B; |
526 | swizzle_a = TEXTURE_SWIZZLE_A; |
527 | } |
528 | }; |
529 | |
530 | virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0; |
531 | virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0; |
532 | virtual RID texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) = 0; |
533 | |
534 | enum TextureSliceType { |
535 | TEXTURE_SLICE_2D, |
536 | TEXTURE_SLICE_CUBEMAP, |
537 | TEXTURE_SLICE_3D, |
538 | TEXTURE_SLICE_2D_ARRAY, |
539 | }; |
540 | |
541 | virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D, uint32_t p_layers = 0) = 0; |
542 | |
543 | virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
544 | virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush |
545 | |
546 | virtual bool texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const = 0; |
547 | virtual bool texture_is_shared(RID p_texture) = 0; |
548 | virtual bool texture_is_valid(RID p_texture) = 0; |
549 | virtual TextureFormat texture_get_format(RID p_texture) = 0; |
550 | virtual Size2i texture_size(RID p_texture) = 0; |
551 | virtual uint64_t texture_get_native_handle(RID p_texture) = 0; |
552 | |
553 | virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
554 | virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
555 | virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
556 | |
557 | /*********************/ |
558 | /**** FRAMEBUFFER ****/ |
559 | /*********************/ |
560 | |
561 | struct AttachmentFormat { |
562 | enum { UNUSED_ATTACHMENT = 0xFFFFFFFF }; |
563 | DataFormat format; |
564 | TextureSamples samples; |
565 | uint32_t usage_flags; |
566 | AttachmentFormat() { |
567 | format = DATA_FORMAT_R8G8B8A8_UNORM; |
568 | samples = TEXTURE_SAMPLES_1; |
569 | usage_flags = 0; |
570 | } |
571 | }; |
572 | |
573 | typedef int64_t FramebufferFormatID; |
574 | |
575 | // This ID is warranted to be unique for the same formats, does not need to be freed |
576 | virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0; |
577 | struct FramebufferPass { |
578 | enum { |
579 | ATTACHMENT_UNUSED = -1 |
580 | }; |
581 | Vector<int32_t> color_attachments; |
582 | Vector<int32_t> input_attachments; |
583 | Vector<int32_t> resolve_attachments; |
584 | Vector<int32_t> preserve_attachments; |
585 | int32_t depth_attachment = ATTACHMENT_UNUSED; |
586 | int32_t vrs_attachment = ATTACHMENT_UNUSED; // density map for VRS, only used if supported |
587 | }; |
588 | |
589 | virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0; |
590 | virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0; |
591 | virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0; |
592 | |
593 | virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; |
594 | virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0; |
595 | virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0; |
596 | virtual bool framebuffer_is_valid(RID p_framebuffer) const = 0; |
597 | virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) = 0; |
598 | |
599 | virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0; |
600 | |
601 | /*****************/ |
602 | /**** SAMPLER ****/ |
603 | /*****************/ |
604 | |
605 | enum SamplerFilter { |
606 | SAMPLER_FILTER_NEAREST, |
607 | SAMPLER_FILTER_LINEAR, |
608 | }; |
609 | |
610 | enum SamplerRepeatMode { |
611 | SAMPLER_REPEAT_MODE_REPEAT, |
612 | SAMPLER_REPEAT_MODE_MIRRORED_REPEAT, |
613 | SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE, |
614 | SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER, |
615 | SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE, |
616 | SAMPLER_REPEAT_MODE_MAX |
617 | }; |
618 | |
619 | enum SamplerBorderColor { |
620 | SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, |
621 | SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK, |
622 | SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK, |
623 | SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK, |
624 | SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE, |
625 | SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE, |
626 | SAMPLER_BORDER_COLOR_MAX |
627 | }; |
628 | |
629 | struct SamplerState { |
630 | SamplerFilter mag_filter; |
631 | SamplerFilter min_filter; |
632 | SamplerFilter mip_filter; |
633 | SamplerRepeatMode repeat_u; |
634 | SamplerRepeatMode repeat_v; |
635 | SamplerRepeatMode repeat_w; |
636 | float lod_bias; |
637 | bool use_anisotropy; |
638 | float anisotropy_max; |
639 | bool enable_compare; |
640 | CompareOperator compare_op; |
641 | float min_lod; |
642 | float max_lod; |
643 | SamplerBorderColor border_color; |
644 | bool unnormalized_uvw; |
645 | |
646 | SamplerState() { |
647 | mag_filter = SAMPLER_FILTER_NEAREST; |
648 | min_filter = SAMPLER_FILTER_NEAREST; |
649 | mip_filter = SAMPLER_FILTER_NEAREST; |
650 | repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
651 | repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
652 | repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE; |
653 | lod_bias = 0; |
654 | use_anisotropy = false; |
655 | anisotropy_max = 1.0; |
656 | enable_compare = false; |
657 | compare_op = COMPARE_OP_ALWAYS; |
658 | min_lod = 0; |
659 | max_lod = 1e20; //something very large should do |
660 | border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK; |
661 | unnormalized_uvw = false; |
662 | } |
663 | }; |
664 | |
665 | virtual RID sampler_create(const SamplerState &p_state) = 0; |
666 | virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const = 0; |
667 | |
668 | /**********************/ |
669 | /**** VERTEX ARRAY ****/ |
670 | /**********************/ |
671 | |
672 | enum VertexFrequency { |
673 | VERTEX_FREQUENCY_VERTEX, |
674 | VERTEX_FREQUENCY_INSTANCE, |
675 | }; |
676 | |
677 | struct VertexAttribute { |
678 | uint32_t location; //shader location |
679 | uint32_t offset; |
680 | DataFormat format; |
681 | uint32_t stride; |
682 | VertexFrequency frequency; |
683 | VertexAttribute() { |
684 | location = 0; |
685 | offset = 0; |
686 | stride = 0; |
687 | format = DATA_FORMAT_MAX; |
688 | frequency = VERTEX_FREQUENCY_VERTEX; |
689 | } |
690 | }; |
691 | virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0; |
692 | |
693 | typedef int64_t VertexFormatID; |
694 | |
695 | // This ID is warranted to be unique for the same formats, does not need to be freed |
696 | virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0; |
697 | virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets = Vector<uint64_t>()) = 0; |
698 | |
699 | enum IndexBufferFormat { |
700 | INDEX_BUFFER_FORMAT_UINT16, |
701 | INDEX_BUFFER_FORMAT_UINT32, |
702 | }; |
703 | |
704 | virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false) = 0; |
705 | virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0; |
706 | |
707 | /****************/ |
708 | /**** SHADER ****/ |
709 | /****************/ |
710 | |
711 | const Capabilities *get_device_capabilities() const { return &device_capabilities; }; |
712 | |
713 | enum Features { |
714 | SUPPORTS_MULTIVIEW, |
715 | SUPPORTS_FSR_HALF_FLOAT, |
716 | SUPPORTS_ATTACHMENT_VRS, |
717 | // If not supported, a fragment shader with only side effets (i.e., writes to buffers, but doesn't output to attachments), may be optimized down to no-op by the GPU driver. |
718 | SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS, |
719 | }; |
720 | virtual bool has_feature(const Features p_feature) const = 0; |
721 | |
722 | virtual Vector<uint8_t> shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true); |
723 | virtual String shader_get_spirv_cache_key() const; |
724 | |
725 | static void shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function); |
726 | static void shader_set_spirv_cache_function(ShaderCacheFunction p_function); |
727 | static void shader_set_get_cache_key_function(ShaderSPIRVGetCacheKeyFunction p_function); |
728 | |
729 | struct ShaderStageSPIRVData { |
730 | ShaderStage shader_stage; |
731 | Vector<uint8_t> spir_v; |
732 | |
733 | ShaderStageSPIRVData() { |
734 | shader_stage = SHADER_STAGE_VERTEX; |
735 | } |
736 | }; |
737 | |
738 | virtual String shader_get_binary_cache_key() const = 0; |
739 | virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "" ) = 0; |
740 | |
741 | virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "" ); |
742 | virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, RID p_placeholder = RID()) = 0; |
743 | virtual RID shader_create_placeholder() = 0; |
744 | |
745 | virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0; |
746 | |
747 | /******************/ |
748 | /**** UNIFORMS ****/ |
749 | /******************/ |
750 | |
751 | enum UniformType { |
752 | UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type) |
753 | UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture |
754 | UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type) |
755 | UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly |
756 | UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type) |
757 | UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type) |
758 | UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly |
759 | UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO). |
760 | UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly |
761 | UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly |
762 | UNIFORM_TYPE_MAX |
763 | }; |
764 | |
765 | enum StorageBufferUsage { |
766 | STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1, |
767 | }; |
768 | |
769 | virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; |
770 | virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), BitField<StorageBufferUsage> p_usage = 0) = 0; |
771 | virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0; |
772 | |
773 | struct Uniform { |
774 | UniformType uniform_type; |
775 | int binding; // Binding index as specified in shader. |
776 | |
777 | private: |
778 | // In most cases only one ID is provided per binding, so avoid allocating memory unnecessarily for performance. |
779 | RID id; // If only one is provided, this is used. |
780 | Vector<RID> ids; // If multiple ones are provided, this is used instead. |
781 | |
782 | public: |
783 | _FORCE_INLINE_ uint32_t get_id_count() const { |
784 | return (id.is_valid() ? 1 : ids.size()); |
785 | } |
786 | |
787 | _FORCE_INLINE_ RID get_id(uint32_t p_idx) const { |
788 | if (id.is_valid()) { |
789 | ERR_FAIL_COND_V(p_idx != 0, RID()); |
790 | return id; |
791 | } else { |
792 | return ids[p_idx]; |
793 | } |
794 | } |
795 | _FORCE_INLINE_ void set_id(uint32_t p_idx, RID p_id) { |
796 | if (id.is_valid()) { |
797 | ERR_FAIL_COND(p_idx != 0); |
798 | id = p_id; |
799 | } else { |
800 | ids.write[p_idx] = p_id; |
801 | } |
802 | } |
803 | |
804 | _FORCE_INLINE_ void append_id(RID p_id) { |
805 | if (ids.is_empty()) { |
806 | if (id == RID()) { |
807 | id = p_id; |
808 | } else { |
809 | ids.push_back(id); |
810 | ids.push_back(p_id); |
811 | id = RID(); |
812 | } |
813 | } else { |
814 | ids.push_back(p_id); |
815 | } |
816 | } |
817 | |
818 | _FORCE_INLINE_ void clear_ids() { |
819 | id = RID(); |
820 | ids.clear(); |
821 | } |
822 | |
823 | _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, RID p_id) { |
824 | uniform_type = p_type; |
825 | binding = p_binding; |
826 | id = p_id; |
827 | } |
828 | _FORCE_INLINE_ Uniform(UniformType p_type, int p_binding, const Vector<RID> &p_ids) { |
829 | uniform_type = p_type; |
830 | binding = p_binding; |
831 | ids = p_ids; |
832 | } |
833 | _FORCE_INLINE_ Uniform() { |
834 | uniform_type = UNIFORM_TYPE_IMAGE; |
835 | binding = 0; |
836 | } |
837 | }; |
838 | |
839 | virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0; |
840 | virtual bool uniform_set_is_valid(RID p_uniform_set) = 0; |
841 | virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0; |
842 | |
843 | virtual Error buffer_copy(RID p_src_buffer, RID p_dst_buffer, uint32_t p_src_offset, uint32_t p_dst_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
844 | virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
845 | virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
846 | virtual Vector<uint8_t> buffer_get_data(RID p_buffer, uint32_t p_offset = 0, uint32_t p_size = 0) = 0; // This causes stall, only use to retrieve large buffers for saving. |
847 | |
848 | /******************************************/ |
849 | /**** PIPELINE SPECIALIZATION CONSTANT ****/ |
850 | /******************************************/ |
851 | |
852 | enum PipelineSpecializationConstantType { |
853 | PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL, |
854 | PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT, |
855 | PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT, |
856 | }; |
857 | |
858 | struct PipelineSpecializationConstant { |
859 | PipelineSpecializationConstantType type; |
860 | uint32_t constant_id; |
861 | union { |
862 | uint32_t int_value; |
863 | float float_value; |
864 | bool bool_value; |
865 | }; |
866 | |
867 | PipelineSpecializationConstant() { |
868 | type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL; |
869 | constant_id = 0; |
870 | int_value = 0; |
871 | } |
872 | }; |
873 | |
874 | /*************************/ |
875 | /**** RENDER PIPELINE ****/ |
876 | /*************************/ |
877 | |
878 | enum RenderPrimitive { |
879 | RENDER_PRIMITIVE_POINTS, |
880 | RENDER_PRIMITIVE_LINES, |
881 | RENDER_PRIMITIVE_LINES_WITH_ADJACENCY, |
882 | RENDER_PRIMITIVE_LINESTRIPS, |
883 | RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY, |
884 | RENDER_PRIMITIVE_TRIANGLES, |
885 | RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY, |
886 | RENDER_PRIMITIVE_TRIANGLE_STRIPS, |
887 | RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY, |
888 | RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX, |
889 | RENDER_PRIMITIVE_TESSELATION_PATCH, |
890 | RENDER_PRIMITIVE_MAX |
891 | }; |
892 | |
893 | //disable optimization, tessellate control points |
894 | |
895 | enum PolygonCullMode { |
896 | POLYGON_CULL_DISABLED, |
897 | POLYGON_CULL_FRONT, |
898 | POLYGON_CULL_BACK, |
899 | }; |
900 | |
901 | enum PolygonFrontFace { |
902 | POLYGON_FRONT_FACE_CLOCKWISE, |
903 | POLYGON_FRONT_FACE_COUNTER_CLOCKWISE, |
904 | }; |
905 | |
906 | enum StencilOperation { |
907 | STENCIL_OP_KEEP, |
908 | STENCIL_OP_ZERO, |
909 | STENCIL_OP_REPLACE, |
910 | STENCIL_OP_INCREMENT_AND_CLAMP, |
911 | STENCIL_OP_DECREMENT_AND_CLAMP, |
912 | STENCIL_OP_INVERT, |
913 | STENCIL_OP_INCREMENT_AND_WRAP, |
914 | STENCIL_OP_DECREMENT_AND_WRAP, |
915 | STENCIL_OP_MAX //not an actual operator, just the amount of operators :D |
916 | }; |
917 | |
918 | enum LogicOperation { |
919 | LOGIC_OP_CLEAR, |
920 | LOGIC_OP_AND, |
921 | LOGIC_OP_AND_REVERSE, |
922 | LOGIC_OP_COPY, |
923 | LOGIC_OP_AND_INVERTED, |
924 | LOGIC_OP_NO_OP, |
925 | LOGIC_OP_XOR, |
926 | LOGIC_OP_OR, |
927 | LOGIC_OP_NOR, |
928 | LOGIC_OP_EQUIVALENT, |
929 | LOGIC_OP_INVERT, |
930 | LOGIC_OP_OR_REVERSE, |
931 | LOGIC_OP_COPY_INVERTED, |
932 | LOGIC_OP_OR_INVERTED, |
933 | LOGIC_OP_NAND, |
934 | LOGIC_OP_SET, |
935 | LOGIC_OP_MAX //not an actual operator, just the amount of operators :D |
936 | }; |
937 | |
938 | enum BlendFactor { |
939 | BLEND_FACTOR_ZERO, |
940 | BLEND_FACTOR_ONE, |
941 | BLEND_FACTOR_SRC_COLOR, |
942 | BLEND_FACTOR_ONE_MINUS_SRC_COLOR, |
943 | BLEND_FACTOR_DST_COLOR, |
944 | BLEND_FACTOR_ONE_MINUS_DST_COLOR, |
945 | BLEND_FACTOR_SRC_ALPHA, |
946 | BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, |
947 | BLEND_FACTOR_DST_ALPHA, |
948 | BLEND_FACTOR_ONE_MINUS_DST_ALPHA, |
949 | BLEND_FACTOR_CONSTANT_COLOR, |
950 | BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, |
951 | BLEND_FACTOR_CONSTANT_ALPHA, |
952 | BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, |
953 | BLEND_FACTOR_SRC_ALPHA_SATURATE, |
954 | BLEND_FACTOR_SRC1_COLOR, |
955 | BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, |
956 | BLEND_FACTOR_SRC1_ALPHA, |
957 | BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, |
958 | BLEND_FACTOR_MAX |
959 | }; |
960 | |
961 | enum BlendOperation { |
962 | BLEND_OP_ADD, |
963 | BLEND_OP_SUBTRACT, |
964 | BLEND_OP_REVERSE_SUBTRACT, |
965 | BLEND_OP_MINIMUM, |
966 | BLEND_OP_MAXIMUM, //yes this one is an actual operator |
967 | BLEND_OP_MAX //not an actual operator, just the amount of operators :D |
968 | }; |
969 | |
970 | struct PipelineRasterizationState { |
971 | bool enable_depth_clamp; |
972 | bool discard_primitives; |
973 | bool wireframe; |
974 | PolygonCullMode cull_mode; |
975 | PolygonFrontFace front_face; |
976 | bool depth_bias_enabled; |
977 | float depth_bias_constant_factor; |
978 | float depth_bias_clamp; |
979 | float depth_bias_slope_factor; |
980 | float line_width; |
981 | uint32_t patch_control_points; |
982 | PipelineRasterizationState() { |
983 | enable_depth_clamp = false; |
984 | discard_primitives = false; |
985 | wireframe = false; |
986 | cull_mode = POLYGON_CULL_DISABLED; |
987 | front_face = POLYGON_FRONT_FACE_CLOCKWISE; |
988 | depth_bias_enabled = false; |
989 | depth_bias_constant_factor = 0; |
990 | depth_bias_clamp = 0; |
991 | depth_bias_slope_factor = 0; |
992 | line_width = 1.0; |
993 | patch_control_points = 1; |
994 | } |
995 | }; |
996 | |
997 | struct PipelineMultisampleState { |
998 | TextureSamples sample_count; |
999 | bool enable_sample_shading; |
1000 | float min_sample_shading; |
1001 | Vector<uint32_t> sample_mask; |
1002 | bool enable_alpha_to_coverage; |
1003 | bool enable_alpha_to_one; |
1004 | |
1005 | PipelineMultisampleState() { |
1006 | sample_count = TEXTURE_SAMPLES_1; |
1007 | enable_sample_shading = false; |
1008 | min_sample_shading = 0; |
1009 | enable_alpha_to_coverage = false; |
1010 | enable_alpha_to_one = false; |
1011 | } |
1012 | }; |
1013 | |
1014 | struct PipelineDepthStencilState { |
1015 | bool enable_depth_test; |
1016 | bool enable_depth_write; |
1017 | CompareOperator depth_compare_operator; |
1018 | bool enable_depth_range; |
1019 | float depth_range_min; |
1020 | float depth_range_max; |
1021 | bool enable_stencil; |
1022 | |
1023 | struct StencilOperationState { |
1024 | StencilOperation fail; |
1025 | StencilOperation pass; |
1026 | StencilOperation depth_fail; |
1027 | CompareOperator compare; |
1028 | uint32_t compare_mask; |
1029 | uint32_t write_mask; |
1030 | uint32_t reference; |
1031 | |
1032 | StencilOperationState() { |
1033 | fail = STENCIL_OP_ZERO; |
1034 | pass = STENCIL_OP_ZERO; |
1035 | depth_fail = STENCIL_OP_ZERO; |
1036 | compare = COMPARE_OP_ALWAYS; |
1037 | compare_mask = 0; |
1038 | write_mask = 0; |
1039 | reference = 0; |
1040 | } |
1041 | }; |
1042 | |
1043 | StencilOperationState front_op; |
1044 | StencilOperationState back_op; |
1045 | |
1046 | PipelineDepthStencilState() { |
1047 | enable_depth_test = false; |
1048 | enable_depth_write = false; |
1049 | depth_compare_operator = COMPARE_OP_ALWAYS; |
1050 | enable_depth_range = false; |
1051 | depth_range_min = 0; |
1052 | depth_range_max = 0; |
1053 | enable_stencil = false; |
1054 | } |
1055 | }; |
1056 | |
1057 | struct PipelineColorBlendState { |
1058 | bool enable_logic_op; |
1059 | LogicOperation logic_op; |
1060 | struct Attachment { |
1061 | bool enable_blend; |
1062 | BlendFactor src_color_blend_factor; |
1063 | BlendFactor dst_color_blend_factor; |
1064 | BlendOperation color_blend_op; |
1065 | BlendFactor src_alpha_blend_factor; |
1066 | BlendFactor dst_alpha_blend_factor; |
1067 | BlendOperation alpha_blend_op; |
1068 | bool write_r; |
1069 | bool write_g; |
1070 | bool write_b; |
1071 | bool write_a; |
1072 | Attachment() { |
1073 | enable_blend = false; |
1074 | src_color_blend_factor = BLEND_FACTOR_ZERO; |
1075 | dst_color_blend_factor = BLEND_FACTOR_ZERO; |
1076 | color_blend_op = BLEND_OP_ADD; |
1077 | src_alpha_blend_factor = BLEND_FACTOR_ZERO; |
1078 | dst_alpha_blend_factor = BLEND_FACTOR_ZERO; |
1079 | alpha_blend_op = BLEND_OP_ADD; |
1080 | write_r = true; |
1081 | write_g = true; |
1082 | write_b = true; |
1083 | write_a = true; |
1084 | } |
1085 | }; |
1086 | |
1087 | static PipelineColorBlendState create_disabled(int p_attachments = 1) { |
1088 | PipelineColorBlendState bs; |
1089 | for (int i = 0; i < p_attachments; i++) { |
1090 | bs.attachments.push_back(Attachment()); |
1091 | } |
1092 | return bs; |
1093 | } |
1094 | |
1095 | static PipelineColorBlendState create_blend(int p_attachments = 1) { |
1096 | PipelineColorBlendState bs; |
1097 | for (int i = 0; i < p_attachments; i++) { |
1098 | Attachment ba; |
1099 | ba.enable_blend = true; |
1100 | ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA; |
1101 | ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; |
1102 | ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA; |
1103 | ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; |
1104 | |
1105 | bs.attachments.push_back(ba); |
1106 | } |
1107 | return bs; |
1108 | } |
1109 | |
1110 | Vector<Attachment> attachments; //one per render target texture |
1111 | Color blend_constant; |
1112 | |
1113 | PipelineColorBlendState() { |
1114 | enable_logic_op = false; |
1115 | logic_op = LOGIC_OP_CLEAR; |
1116 | } |
1117 | }; |
1118 | |
1119 | enum PipelineDynamicStateFlags { |
1120 | DYNAMIC_STATE_LINE_WIDTH = (1 << 0), |
1121 | DYNAMIC_STATE_DEPTH_BIAS = (1 << 1), |
1122 | DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2), |
1123 | DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3), |
1124 | DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4), |
1125 | DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5), |
1126 | DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6), |
1127 | }; |
1128 | |
1129 | virtual bool render_pipeline_is_valid(RID p_pipeline) = 0; |
1130 | virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; |
1131 | |
1132 | /**************************/ |
1133 | /**** COMPUTE PIPELINE ****/ |
1134 | /**************************/ |
1135 | |
1136 | virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0; |
1137 | virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0; |
1138 | |
1139 | /****************/ |
1140 | /**** SCREEN ****/ |
1141 | /****************/ |
1142 | |
1143 | virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0; |
1144 | virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0; |
1145 | virtual FramebufferFormatID screen_get_framebuffer_format() const = 0; |
1146 | |
1147 | /********************/ |
1148 | /**** DRAW LISTS ****/ |
1149 | /********************/ |
1150 | |
1151 | enum InitialAction { |
1152 | INITIAL_ACTION_CLEAR, // Start rendering and clear the whole framebuffer. |
1153 | INITIAL_ACTION_CLEAR_REGION, // Start rendering and clear the framebuffer in the specified region. |
1154 | INITIAL_ACTION_CLEAR_REGION_CONTINUE, // Continue rendering and clear the framebuffer in the specified region. Framebuffer must have been left in `FINAL_ACTION_CONTINUE` state as the final action previously. |
1155 | INITIAL_ACTION_KEEP, // Start rendering, but keep attached color texture contents. If the framebuffer was previously used to read in a shader, this will automatically insert a layout transition. |
1156 | INITIAL_ACTION_DROP, // Start rendering, ignore what is there; write above it. In general, this is the fastest option when you will be writing every single pixel and you don't need a clear color. |
1157 | INITIAL_ACTION_CONTINUE, // Continue rendering. Framebuffer must have been left in `FINAL_ACTION_CONTINUE` state as the final action previously. |
1158 | INITIAL_ACTION_MAX |
1159 | }; |
1160 | |
1161 | enum FinalAction { |
1162 | FINAL_ACTION_READ, // Store the texture for reading and make it read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit (only applies to color, depth and stencil attachments). |
1163 | FINAL_ACTION_DISCARD, // Discard the texture data and make it read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit (only applies to color, depth and stencil attachments). |
1164 | FINAL_ACTION_CONTINUE, // Store the texture and continue for further processing. Similar to `FINAL_ACTION_READ`, but does not make the texture read-only if it has the `TEXTURE_USAGE_SAMPLING_BIT` bit. |
1165 | FINAL_ACTION_MAX |
1166 | }; |
1167 | |
1168 | typedef int64_t DrawListID; |
1169 | |
1170 | virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0; |
1171 | virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; |
1172 | virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0; |
1173 | |
1174 | virtual void draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) = 0; |
1175 | virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0; |
1176 | virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0; |
1177 | virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0; |
1178 | virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0; |
1179 | virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0; |
1180 | virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0; |
1181 | |
1182 | virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0; |
1183 | |
1184 | virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0; |
1185 | virtual void draw_list_disable_scissor(DrawListID p_list) = 0; |
1186 | |
1187 | virtual uint32_t draw_list_get_current_pass() = 0; |
1188 | virtual DrawListID draw_list_switch_to_next_pass() = 0; |
1189 | virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0; |
1190 | |
1191 | virtual void draw_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
1192 | |
1193 | /***********************/ |
1194 | /**** COMPUTE LISTS ****/ |
1195 | /***********************/ |
1196 | |
1197 | typedef int64_t ComputeListID; |
1198 | |
1199 | virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0; |
1200 | virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0; |
1201 | virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0; |
1202 | virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0; |
1203 | virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0; |
1204 | virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0; |
1205 | virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0; |
1206 | virtual void compute_list_add_barrier(ComputeListID p_list) = 0; |
1207 | |
1208 | virtual void compute_list_end(BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS) = 0; |
1209 | |
1210 | virtual void barrier(BitField<BarrierMask> p_from = BARRIER_MASK_ALL_BARRIERS, BitField<BarrierMask> p_to = BARRIER_MASK_ALL_BARRIERS) = 0; |
1211 | virtual void full_barrier() = 0; |
1212 | |
1213 | /***************/ |
1214 | /**** FREE! ****/ |
1215 | /***************/ |
1216 | |
1217 | virtual void free(RID p_id) = 0; |
1218 | |
1219 | /****************/ |
1220 | /**** Timing ****/ |
1221 | /****************/ |
1222 | |
1223 | virtual void capture_timestamp(const String &p_name) = 0; |
1224 | virtual uint32_t get_captured_timestamps_count() const = 0; |
1225 | virtual uint64_t get_captured_timestamps_frame() const = 0; |
1226 | virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0; |
1227 | virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0; |
1228 | virtual String get_captured_timestamp_name(uint32_t p_index) const = 0; |
1229 | |
1230 | /****************/ |
1231 | /**** LIMITS ****/ |
1232 | /****************/ |
1233 | |
1234 | enum Limit { |
1235 | LIMIT_MAX_BOUND_UNIFORM_SETS, |
1236 | LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS, |
1237 | LIMIT_MAX_TEXTURES_PER_UNIFORM_SET, |
1238 | LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET, |
1239 | LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET, |
1240 | LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET, |
1241 | LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET, |
1242 | LIMIT_MAX_DRAW_INDEXED_INDEX, |
1243 | LIMIT_MAX_FRAMEBUFFER_HEIGHT, |
1244 | LIMIT_MAX_FRAMEBUFFER_WIDTH, |
1245 | LIMIT_MAX_TEXTURE_ARRAY_LAYERS, |
1246 | LIMIT_MAX_TEXTURE_SIZE_1D, |
1247 | LIMIT_MAX_TEXTURE_SIZE_2D, |
1248 | LIMIT_MAX_TEXTURE_SIZE_3D, |
1249 | LIMIT_MAX_TEXTURE_SIZE_CUBE, |
1250 | LIMIT_MAX_TEXTURES_PER_SHADER_STAGE, |
1251 | LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE, |
1252 | LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE, |
1253 | LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE, |
1254 | LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE, |
1255 | LIMIT_MAX_PUSH_CONSTANT_SIZE, |
1256 | LIMIT_MAX_UNIFORM_BUFFER_SIZE, |
1257 | LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET, |
1258 | LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES, |
1259 | LIMIT_MAX_VERTEX_INPUT_BINDINGS, |
1260 | LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE, |
1261 | LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT, |
1262 | LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE, |
1263 | LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X, |
1264 | LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y, |
1265 | LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z, |
1266 | LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS, |
1267 | LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X, |
1268 | LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y, |
1269 | LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z, |
1270 | LIMIT_MAX_VIEWPORT_DIMENSIONS_X, |
1271 | LIMIT_MAX_VIEWPORT_DIMENSIONS_Y, |
1272 | LIMIT_SUBGROUP_SIZE, |
1273 | LIMIT_SUBGROUP_IN_SHADERS, // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc. |
1274 | LIMIT_SUBGROUP_OPERATIONS, |
1275 | LIMIT_VRS_TEXEL_WIDTH, |
1276 | LIMIT_VRS_TEXEL_HEIGHT, |
1277 | }; |
1278 | |
1279 | virtual uint64_t limit_get(Limit p_limit) const = 0; |
1280 | |
1281 | //methods below not exposed, used by RenderingDeviceRD |
1282 | virtual void prepare_screen_for_drawing() = 0; |
1283 | |
1284 | virtual void swap_buffers() = 0; |
1285 | |
1286 | virtual uint32_t get_frame_delay() const = 0; |
1287 | |
1288 | virtual void submit() = 0; |
1289 | virtual void sync() = 0; |
1290 | |
1291 | enum MemoryType { |
1292 | MEMORY_TEXTURES, |
1293 | MEMORY_BUFFERS, |
1294 | MEMORY_TOTAL |
1295 | }; |
1296 | |
1297 | virtual uint64_t get_memory_usage(MemoryType p_type) const = 0; |
1298 | |
1299 | virtual RenderingDevice *create_local_device() = 0; |
1300 | |
1301 | virtual void set_resource_name(RID p_id, const String p_name) = 0; |
1302 | |
1303 | virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; |
1304 | virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0; |
1305 | virtual void draw_command_end_label() = 0; |
1306 | |
1307 | virtual String get_device_vendor_name() const = 0; |
1308 | virtual String get_device_name() const = 0; |
1309 | virtual RenderingDevice::DeviceType get_device_type() const = 0; |
1310 | virtual String get_device_api_version() const = 0; |
1311 | virtual String get_device_pipeline_cache_uuid() const = 0; |
1312 | |
1313 | virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0; |
1314 | |
1315 | static RenderingDevice *get_singleton(); |
1316 | RenderingDevice(); |
1317 | |
1318 | protected: |
1319 | static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX]; |
1320 | |
1321 | static const uint32_t MAX_UNIFORM_SETS = 16; |
1322 | |
1323 | //binders to script API |
1324 | RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array()); |
1325 | RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture); |
1326 | RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D); |
1327 | Ref<RDTextureFormat> _texture_get_format(RID p_rd_texture); |
1328 | |
1329 | FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count); |
1330 | FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count); |
1331 | RID _framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); |
1332 | RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1); |
1333 | RID _sampler_create(const Ref<RDSamplerState> &p_state); |
1334 | VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats); |
1335 | RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers, const Vector<int64_t> &p_offsets = Vector<int64_t>()); |
1336 | |
1337 | Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true); |
1338 | Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "" ); |
1339 | RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "" ); |
1340 | |
1341 | RID _uniform_set_create(const TypedArray<RDUniform> &p_uniforms, RID p_shader, uint32_t p_shader_set); |
1342 | |
1343 | Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS); |
1344 | |
1345 | RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); |
1346 | RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants); |
1347 | |
1348 | DrawListID _draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); |
1349 | Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>()); |
1350 | void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); |
1351 | void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size); |
1352 | Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits); |
1353 | |
1354 | struct SpirvReflectionData { |
1355 | BitField<ShaderStage> stages_mask; |
1356 | uint32_t vertex_input_mask; |
1357 | uint32_t fragment_output_mask; |
1358 | bool is_compute; |
1359 | uint32_t compute_local_size[3]; |
1360 | uint32_t push_constant_size; |
1361 | BitField<ShaderStage> push_constant_stages_mask; |
1362 | |
1363 | struct Uniform { |
1364 | UniformType type; |
1365 | uint32_t binding; |
1366 | BitField<ShaderStage> stages_mask; |
1367 | uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements). |
1368 | bool writable; |
1369 | }; |
1370 | Vector<Vector<Uniform>> uniforms; |
1371 | |
1372 | struct SpecializationConstant { |
1373 | PipelineSpecializationConstantType type; |
1374 | uint32_t constant_id; |
1375 | union { |
1376 | uint32_t int_value; |
1377 | float float_value; |
1378 | bool bool_value; |
1379 | }; |
1380 | BitField<ShaderStage> stages_mask; |
1381 | }; |
1382 | Vector<SpecializationConstant> specialization_constants; |
1383 | }; |
1384 | |
1385 | Error _reflect_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, SpirvReflectionData &r_reflection_data); |
1386 | }; |
1387 | |
1388 | VARIANT_ENUM_CAST(RenderingDevice::DeviceType) |
1389 | VARIANT_ENUM_CAST(RenderingDevice::DriverResource) |
1390 | VARIANT_ENUM_CAST(RenderingDevice::ShaderStage) |
1391 | VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage) |
1392 | VARIANT_ENUM_CAST(RenderingDevice::CompareOperator) |
1393 | VARIANT_ENUM_CAST(RenderingDevice::DataFormat) |
1394 | VARIANT_BITFIELD_CAST(RenderingDevice::BarrierMask); |
1395 | VARIANT_ENUM_CAST(RenderingDevice::TextureType) |
1396 | VARIANT_ENUM_CAST(RenderingDevice::TextureSamples) |
1397 | VARIANT_BITFIELD_CAST(RenderingDevice::TextureUsageBits) |
1398 | VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle) |
1399 | VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType) |
1400 | VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter) |
1401 | VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode) |
1402 | VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor) |
1403 | VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency) |
1404 | VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat) |
1405 | VARIANT_BITFIELD_CAST(RenderingDevice::StorageBufferUsage) |
1406 | VARIANT_ENUM_CAST(RenderingDevice::UniformType) |
1407 | VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive) |
1408 | VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode) |
1409 | VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace) |
1410 | VARIANT_ENUM_CAST(RenderingDevice::StencilOperation) |
1411 | VARIANT_ENUM_CAST(RenderingDevice::LogicOperation) |
1412 | VARIANT_ENUM_CAST(RenderingDevice::BlendFactor) |
1413 | VARIANT_ENUM_CAST(RenderingDevice::BlendOperation) |
1414 | VARIANT_BITFIELD_CAST(RenderingDevice::PipelineDynamicStateFlags) |
1415 | VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType) |
1416 | VARIANT_ENUM_CAST(RenderingDevice::InitialAction) |
1417 | VARIANT_ENUM_CAST(RenderingDevice::FinalAction) |
1418 | VARIANT_ENUM_CAST(RenderingDevice::Limit) |
1419 | VARIANT_ENUM_CAST(RenderingDevice::MemoryType) |
1420 | VARIANT_ENUM_CAST(RenderingDevice::Features) |
1421 | |
1422 | typedef RenderingDevice RD; |
1423 | |
1424 | #endif // RENDERING_DEVICE_H |
1425 | |