| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "bvh.h" |
| 7 | #include "../geometry/trianglev.h" |
| 8 | #include "../geometry/object.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | namespace isa |
| 13 | { |
| 14 | template<int N> |
| 15 | class BVHNCollider |
| 16 | { |
| 17 | typedef BVHN<N> BVH; |
| 18 | typedef typename BVH::NodeRef NodeRef; |
| 19 | typedef typename BVH::AABBNode AABBNode; |
| 20 | |
| 21 | struct CollideJob |
| 22 | { |
| 23 | CollideJob () {} |
| 24 | |
| 25 | CollideJob (NodeRef ref0, const BBox3fa& bounds0, size_t depth0, |
| 26 | NodeRef ref1, const BBox3fa& bounds1, size_t depth1) |
| 27 | : ref0(ref0), bounds0(bounds0), depth0(depth0), ref1(ref1), bounds1(bounds1), depth1(depth1) {} |
| 28 | |
| 29 | NodeRef ref0; |
| 30 | BBox3fa bounds0; |
| 31 | size_t depth0; |
| 32 | NodeRef ref1; |
| 33 | BBox3fa bounds1; |
| 34 | size_t depth1; |
| 35 | }; |
| 36 | |
| 37 | typedef vector_t<CollideJob, aligned_allocator<CollideJob,16>> jobvector; |
| 38 | |
| 39 | void split(const CollideJob& job, jobvector& jobs); |
| 40 | |
| 41 | public: |
| 42 | __forceinline BVHNCollider (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr) |
| 43 | : scene0(scene0), scene1(scene1), callback(callback), userPtr(userPtr) {} |
| 44 | |
| 45 | public: |
| 46 | virtual void processLeaf(NodeRef leaf0, NodeRef leaf1) = 0; |
| 47 | void collide_recurse(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1, size_t depth0, size_t depth1); |
| 48 | void collide_recurse_entry(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1); |
| 49 | |
| 50 | protected: |
| 51 | Scene* scene0; |
| 52 | Scene* scene1; |
| 53 | RTCCollideFunc callback; |
| 54 | void* userPtr; |
| 55 | }; |
| 56 | |
| 57 | template<int N> |
| 58 | class BVHNColliderUserGeom : public BVHNCollider<N> |
| 59 | { |
| 60 | typedef BVHN<N> BVH; |
| 61 | typedef typename BVH::NodeRef NodeRef; |
| 62 | typedef typename BVH::AABBNode AABBNode; |
| 63 | |
| 64 | __forceinline BVHNColliderUserGeom (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr) |
| 65 | : BVHNCollider<N>(scene0,scene1,callback,userPtr) {} |
| 66 | |
| 67 | virtual void processLeaf(NodeRef leaf0, NodeRef leaf1); |
| 68 | public: |
| 69 | static void collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr); |
| 70 | }; |
| 71 | } |
| 72 | } |
| 73 | |