| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "../common/scene.h" |
| 7 | #include "../common/ray.h" |
| 8 | #include "../common/point_query.h" |
| 9 | #include "../bvh/node_intersector1.h" |
| 10 | #include "../bvh/node_intersector_packet.h" |
| 11 | |
| 12 | namespace embree |
| 13 | { |
| 14 | namespace isa |
| 15 | { |
| 16 | template<typename Intersector> |
| 17 | struct ArrayIntersector1 |
| 18 | { |
| 19 | typedef typename Intersector::Primitive Primitive; |
| 20 | typedef typename Intersector::Precalculations Precalculations; |
| 21 | |
| 22 | template<int N, bool robust> |
| 23 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 24 | { |
| 25 | for (size_t i=0; i<num; i++) |
| 26 | Intersector::intersect(pre,ray,context,prim[i]); |
| 27 | } |
| 28 | |
| 29 | template<int N, bool robust> |
| 30 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 31 | { |
| 32 | for (size_t i=0; i<num; i++) { |
| 33 | if (Intersector::occluded(pre,ray,context,prim[i])) |
| 34 | return true; |
| 35 | } |
| 36 | return false; |
| 37 | } |
| 38 | |
| 39 | template<int N> |
| 40 | static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) |
| 41 | { |
| 42 | bool changed = false; |
| 43 | for (size_t i=0; i<num; i++) |
| 44 | changed |= Intersector::pointQuery(query, context, prim[i]); |
| 45 | return changed; |
| 46 | } |
| 47 | |
| 48 | template<int K> |
| 49 | static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node) |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | template<int K> |
| 54 | static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node) |
| 55 | { |
| 56 | return valid; |
| 57 | } |
| 58 | }; |
| 59 | |
| 60 | template<int K, typename Intersector> |
| 61 | struct ArrayIntersectorK_1 |
| 62 | { |
| 63 | typedef typename Intersector::Primitive Primitive; |
| 64 | typedef typename Intersector::Precalculations Precalculations; |
| 65 | |
| 66 | template<bool robust> |
| 67 | static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 68 | { |
| 69 | for (size_t i=0; i<num; i++) { |
| 70 | Intersector::intersect(valid,pre,ray,context,prim[i]); |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | template<bool robust> |
| 75 | static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
| 76 | { |
| 77 | vbool<K> valid0 = valid; |
| 78 | for (size_t i=0; i<num; i++) { |
| 79 | valid0 &= !Intersector::occluded(valid0,pre,ray,context,prim[i]); |
| 80 | if (none(valid0)) break; |
| 81 | } |
| 82 | return !valid0; |
| 83 | } |
| 84 | |
| 85 | template<int N, bool robust> |
| 86 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 87 | { |
| 88 | for (size_t i=0; i<num; i++) { |
| 89 | Intersector::intersect(pre,ray,k,context,prim[i]); |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | template<int N, bool robust> |
| 94 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
| 95 | { |
| 96 | for (size_t i=0; i<num; i++) { |
| 97 | if (Intersector::occluded(pre,ray,k,context,prim[i])) |
| 98 | return true; |
| 99 | } |
| 100 | return false; |
| 101 | } |
| 102 | }; |
| 103 | |
| 104 | // ============================================================================================= |
| 105 | |
| 106 | template<int K, typename IntersectorK> |
| 107 | struct ArrayIntersectorKStream |
| 108 | { |
| 109 | typedef typename IntersectorK::Primitive PrimitiveK; |
| 110 | typedef typename IntersectorK::Precalculations PrecalculationsK; |
| 111 | |
| 112 | static __forceinline void intersectK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
| 113 | { |
| 114 | PrecalculationsK pre(valid,ray); // FIXME: might cause trouble |
| 115 | |
| 116 | for (size_t i=0; i<num; i++) { |
| 117 | IntersectorK::intersect(valid,pre,ray,context,prim[i]); |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | static __forceinline vbool<K> occludedK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
| 122 | { |
| 123 | PrecalculationsK pre(valid,ray); // FIXME: might cause trouble |
| 124 | vbool<K> valid0 = valid; |
| 125 | for (size_t i=0; i<num; i++) { |
| 126 | valid0 &= !IntersectorK::occluded(valid0,pre,ray,context,prim[i]); |
| 127 | if (none(valid0)) break; |
| 128 | } |
| 129 | return !valid0; |
| 130 | } |
| 131 | |
| 132 | static __forceinline void intersect(const Accel::Intersectors* This, RayHitK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
| 133 | { |
| 134 | PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble |
| 135 | for (size_t i=0; i<num; i++) { |
| 136 | IntersectorK::intersect(pre,ray,k,context,prim[i]); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | static __forceinline bool occluded(const Accel::Intersectors* This, RayK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
| 141 | { |
| 142 | PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble |
| 143 | for (size_t i=0; i<num; i++) { |
| 144 | if (IntersectorK::occluded(pre,ray,k,context,prim[i])) |
| 145 | return true; |
| 146 | } |
| 147 | return false; |
| 148 | } |
| 149 | |
| 150 | static __forceinline size_t occluded(const Accel::Intersectors* This, size_t cur_mask, RayK<K>** __restrict__ inputPackets, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
| 151 | { |
| 152 | size_t m_occluded = 0; |
| 153 | for (size_t i=0; i<num; i++) { |
| 154 | size_t bits = cur_mask & (~m_occluded); |
| 155 | for (; bits!=0; ) |
| 156 | { |
| 157 | const size_t rayID = bscf(bits); |
| 158 | RayHitK<K> &ray = *inputPackets[rayID / K]; |
| 159 | const size_t k = rayID % K; |
| 160 | PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble |
| 161 | if (IntersectorK::occluded(pre,ray,k,context,prim[i])) |
| 162 | { |
| 163 | m_occluded |= (size_t)1 << rayID; |
| 164 | ray.tfar[k] = neg_inf; |
| 165 | } |
| 166 | } |
| 167 | } |
| 168 | return m_occluded; |
| 169 | } |
| 170 | }; |
| 171 | } |
| 172 | } |
| 173 | |