| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "../common/ray.h" |
| 7 | |
| 8 | namespace embree |
| 9 | { |
| 10 | namespace isa |
| 11 | { |
| 12 | struct HalfPlane |
| 13 | { |
| 14 | const Vec3fa P; //!< plane origin |
| 15 | const Vec3fa N; //!< plane normal |
| 16 | |
| 17 | __forceinline HalfPlane(const Vec3fa& P, const Vec3fa& N) |
| 18 | : P(P), N(N) {} |
| 19 | |
| 20 | __forceinline BBox1f intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const |
| 21 | { |
| 22 | Vec3fa O = Vec3fa(ray_org) - P; |
| 23 | Vec3fa D = Vec3fa(ray_dir); |
| 24 | float ON = dot(O,N); |
| 25 | float DN = dot(D,N); |
| 26 | bool eps = abs(DN) < min_rcp_input; |
| 27 | float t = -ON*rcp(DN); |
| 28 | float lower = select(eps || DN < 0.0f, float(neg_inf), t); |
| 29 | float upper = select(eps || DN > 0.0f, float(pos_inf), t); |
| 30 | return BBox1f(lower,upper); |
| 31 | } |
| 32 | }; |
| 33 | |
| 34 | template<int M> |
| 35 | struct HalfPlaneN |
| 36 | { |
| 37 | const Vec3vf<M> P; //!< plane origin |
| 38 | const Vec3vf<M> N; //!< plane normal |
| 39 | |
| 40 | __forceinline HalfPlaneN(const Vec3vf<M>& P, const Vec3vf<M>& N) |
| 41 | : P(P), N(N) {} |
| 42 | |
| 43 | __forceinline BBox<vfloat<M>> intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const |
| 44 | { |
| 45 | Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray_org) - P; |
| 46 | Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray_dir); |
| 47 | vfloat<M> ON = dot(O,N); |
| 48 | vfloat<M> DN = dot(D,N); |
| 49 | vbool<M> eps = abs(DN) < min_rcp_input; |
| 50 | vfloat<M> t = -ON*rcp(DN); |
| 51 | vfloat<M> lower = select(eps | DN < 0.0f, vfloat<M>(neg_inf), t); |
| 52 | vfloat<M> upper = select(eps | DN > 0.0f, vfloat<M>(pos_inf), t); |
| 53 | return BBox<vfloat<M>>(lower,upper); |
| 54 | } |
| 55 | }; |
| 56 | } |
| 57 | } |
| 58 | |