1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "../common/ray.h" |
7 | |
8 | namespace embree |
9 | { |
10 | namespace isa |
11 | { |
12 | struct HalfPlane |
13 | { |
14 | const Vec3fa P; //!< plane origin |
15 | const Vec3fa N; //!< plane normal |
16 | |
17 | __forceinline HalfPlane(const Vec3fa& P, const Vec3fa& N) |
18 | : P(P), N(N) {} |
19 | |
20 | __forceinline BBox1f intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const |
21 | { |
22 | Vec3fa O = Vec3fa(ray_org) - P; |
23 | Vec3fa D = Vec3fa(ray_dir); |
24 | float ON = dot(O,N); |
25 | float DN = dot(D,N); |
26 | bool eps = abs(DN) < min_rcp_input; |
27 | float t = -ON*rcp(DN); |
28 | float lower = select(eps || DN < 0.0f, float(neg_inf), t); |
29 | float upper = select(eps || DN > 0.0f, float(pos_inf), t); |
30 | return BBox1f(lower,upper); |
31 | } |
32 | }; |
33 | |
34 | template<int M> |
35 | struct HalfPlaneN |
36 | { |
37 | const Vec3vf<M> P; //!< plane origin |
38 | const Vec3vf<M> N; //!< plane normal |
39 | |
40 | __forceinline HalfPlaneN(const Vec3vf<M>& P, const Vec3vf<M>& N) |
41 | : P(P), N(N) {} |
42 | |
43 | __forceinline BBox<vfloat<M>> intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const |
44 | { |
45 | Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray_org) - P; |
46 | Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray_dir); |
47 | vfloat<M> ON = dot(O,N); |
48 | vfloat<M> DN = dot(D,N); |
49 | vbool<M> eps = abs(DN) < min_rcp_input; |
50 | vfloat<M> t = -ON*rcp(DN); |
51 | vfloat<M> lower = select(eps | DN < 0.0f, vfloat<M>(neg_inf), t); |
52 | vfloat<M> upper = select(eps | DN > 0.0f, vfloat<M>(pos_inf), t); |
53 | return BBox<vfloat<M>>(lower,upper); |
54 | } |
55 | }; |
56 | } |
57 | } |
58 | |