| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "quadv.h" |
| 7 | #include "quad_intersector_moeller.h" |
| 8 | #include "quad_intersector_pluecker.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | namespace isa |
| 13 | { |
| 14 | /*! Intersects M quads with 1 ray */ |
| 15 | template<int M, bool filter> |
| 16 | struct QuadMvIntersector1Moeller |
| 17 | { |
| 18 | typedef QuadMv<M> Primitive; |
| 19 | typedef QuadMIntersector1MoellerTrumbore<M,filter> Precalculations; |
| 20 | |
| 21 | /*! Intersect a ray with the M quads and updates the hit. */ |
| 22 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad) |
| 23 | { |
| 24 | STAT3(normal.trav_prims,1,1,1); |
| 25 | pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 26 | } |
| 27 | |
| 28 | /*! Test if the ray is occluded by one of M quads. */ |
| 29 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad) |
| 30 | { |
| 31 | STAT3(shadow.trav_prims,1,1,1); |
| 32 | return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 33 | } |
| 34 | |
| 35 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad) |
| 36 | { |
| 37 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad); |
| 38 | } |
| 39 | }; |
| 40 | |
| 41 | /*! Intersects M triangles with K rays. */ |
| 42 | template<int M, int K, bool filter> |
| 43 | struct QuadMvIntersectorKMoeller |
| 44 | { |
| 45 | typedef QuadMv<M> Primitive; |
| 46 | typedef QuadMIntersectorKMoellerTrumbore<M,K,filter> Precalculations; |
| 47 | |
| 48 | /*! Intersects K rays with M triangles. */ |
| 49 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMv<M>& quad) |
| 50 | { |
| 51 | for (size_t i=0; i<QuadMv<M>::max_size(); i++) |
| 52 | { |
| 53 | if (!quad.valid(i)) break; |
| 54 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 55 | const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i); |
| 56 | const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i); |
| 57 | const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i); |
| 58 | const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i); |
| 59 | pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i)); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | /*! Test for K rays if they are occluded by any of the M triangles. */ |
| 64 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMv<M>& quad) |
| 65 | { |
| 66 | vbool<K> valid0 = valid_i; |
| 67 | |
| 68 | for (size_t i=0; i<QuadMv<M>::max_size(); i++) |
| 69 | { |
| 70 | if (!quad.valid(i)) break; |
| 71 | STAT3(shadow.trav_prims,1,popcnt(valid0),K); |
| 72 | const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i); |
| 73 | const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i); |
| 74 | const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i); |
| 75 | const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i); |
| 76 | if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i))) |
| 77 | break; |
| 78 | } |
| 79 | return !valid0; |
| 80 | } |
| 81 | |
| 82 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 83 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad) |
| 84 | { |
| 85 | STAT3(normal.trav_prims,1,1,1); |
| 86 | pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 87 | } |
| 88 | |
| 89 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 90 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad) |
| 91 | { |
| 92 | STAT3(shadow.trav_prims,1,1,1); |
| 93 | return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 94 | } |
| 95 | }; |
| 96 | |
| 97 | /*! Intersects M quads with 1 ray */ |
| 98 | template<int M, bool filter> |
| 99 | struct QuadMvIntersector1Pluecker |
| 100 | { |
| 101 | typedef QuadMv<M> Primitive; |
| 102 | typedef QuadMIntersector1Pluecker<M,filter> Precalculations; |
| 103 | |
| 104 | /*! Intersect a ray with the M quads and updates the hit. */ |
| 105 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad) |
| 106 | { |
| 107 | STAT3(normal.trav_prims,1,1,1); |
| 108 | pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 109 | } |
| 110 | |
| 111 | /*! Test if the ray is occluded by one of M quads. */ |
| 112 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad) |
| 113 | { |
| 114 | STAT3(shadow.trav_prims,1,1,1); |
| 115 | return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 116 | } |
| 117 | |
| 118 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad) |
| 119 | { |
| 120 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad); |
| 121 | } |
| 122 | }; |
| 123 | |
| 124 | /*! Intersects M triangles with K rays. */ |
| 125 | template<int M, int K, bool filter> |
| 126 | struct QuadMvIntersectorKPluecker |
| 127 | { |
| 128 | typedef QuadMv<M> Primitive; |
| 129 | typedef QuadMIntersectorKPluecker<M,K,filter> Precalculations; |
| 130 | |
| 131 | /*! Intersects K rays with M triangles. */ |
| 132 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMv<M>& quad) |
| 133 | { |
| 134 | for (size_t i=0; i<QuadMv<M>::max_size(); i++) |
| 135 | { |
| 136 | if (!quad.valid(i)) break; |
| 137 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 138 | const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i); |
| 139 | const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i); |
| 140 | const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i); |
| 141 | const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i); |
| 142 | pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i)); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | /*! Test for K rays if they are occluded by any of the M triangles. */ |
| 147 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMv<M>& quad) |
| 148 | { |
| 149 | vbool<K> valid0 = valid_i; |
| 150 | |
| 151 | for (size_t i=0; i<QuadMv<M>::max_size(); i++) |
| 152 | { |
| 153 | if (!quad.valid(i)) break; |
| 154 | STAT3(shadow.trav_prims,1,popcnt(valid0),K); |
| 155 | const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i); |
| 156 | const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i); |
| 157 | const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i); |
| 158 | const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i); |
| 159 | if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i))) |
| 160 | break; |
| 161 | } |
| 162 | return !valid0; |
| 163 | } |
| 164 | |
| 165 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 166 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad) |
| 167 | { |
| 168 | STAT3(normal.trav_prims,1,1,1); |
| 169 | pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 170 | } |
| 171 | |
| 172 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 173 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad) |
| 174 | { |
| 175 | STAT3(shadow.trav_prims,1,1,1); |
| 176 | return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID()); |
| 177 | } |
| 178 | }; |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | |