| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "quadv.h" |
| 7 | #include "triangle_intersector_moeller.h" |
| 8 | |
| 9 | namespace embree |
| 10 | { |
| 11 | namespace isa |
| 12 | { |
| 13 | template<int M> |
| 14 | struct QuadHitM |
| 15 | { |
| 16 | __forceinline QuadHitM() {} |
| 17 | |
| 18 | __forceinline QuadHitM(const vbool<M>& valid, |
| 19 | const vfloat<M>& U, |
| 20 | const vfloat<M>& V, |
| 21 | const vfloat<M>& T, |
| 22 | const vfloat<M>& absDen, |
| 23 | const Vec3vf<M>& Ng, |
| 24 | const vbool<M>& flags) |
| 25 | : U(U), V(V), T(T), absDen(absDen), tri_Ng(Ng), valid(valid), flags(flags) {} |
| 26 | |
| 27 | __forceinline void finalize() |
| 28 | { |
| 29 | const vfloat<M> rcpAbsDen = rcp(absDen); |
| 30 | vt = T * rcpAbsDen; |
| 31 | const vfloat<M> u = min(U * rcpAbsDen,1.0f); |
| 32 | const vfloat<M> v = min(V * rcpAbsDen,1.0f); |
| 33 | const vfloat<M> u1 = vfloat<M>(1.0f) - u; |
| 34 | const vfloat<M> v1 = vfloat<M>(1.0f) - v; |
| 35 | #if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING) |
| 36 | vu = select(flags,u1,u); |
| 37 | vv = select(flags,v1,v); |
| 38 | vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z); |
| 39 | #else |
| 40 | const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f)); |
| 41 | vv = select(flags,u1,v); |
| 42 | vu = select(flags,v1,u); |
| 43 | vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z); |
| 44 | #endif |
| 45 | } |
| 46 | |
| 47 | __forceinline Vec2f uv(const size_t i) |
| 48 | { |
| 49 | const float u = vu[i]; |
| 50 | const float v = vv[i]; |
| 51 | return Vec2f(u,v); |
| 52 | } |
| 53 | |
| 54 | __forceinline float t(const size_t i) { return vt[i]; } |
| 55 | __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } |
| 56 | |
| 57 | private: |
| 58 | vfloat<M> U; |
| 59 | vfloat<M> V; |
| 60 | vfloat<M> T; |
| 61 | vfloat<M> absDen; |
| 62 | Vec3vf<M> tri_Ng; |
| 63 | |
| 64 | public: |
| 65 | vbool<M> valid; |
| 66 | vfloat<M> vu; |
| 67 | vfloat<M> vv; |
| 68 | vfloat<M> vt; |
| 69 | Vec3vf<M> vNg; |
| 70 | |
| 71 | public: |
| 72 | const vbool<M> flags; |
| 73 | }; |
| 74 | |
| 75 | template<int K> |
| 76 | struct QuadHitK |
| 77 | { |
| 78 | __forceinline QuadHitK(const vfloat<K>& U, |
| 79 | const vfloat<K>& V, |
| 80 | const vfloat<K>& T, |
| 81 | const vfloat<K>& absDen, |
| 82 | const Vec3vf<K>& Ng, |
| 83 | const vbool<K>& flags) |
| 84 | : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng) {} |
| 85 | |
| 86 | __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const |
| 87 | { |
| 88 | const vfloat<K> rcpAbsDen = rcp(absDen); |
| 89 | const vfloat<K> t = T * rcpAbsDen; |
| 90 | const vfloat<K> u0 = min(U * rcpAbsDen,1.0f); |
| 91 | const vfloat<K> v0 = min(V * rcpAbsDen,1.0f); |
| 92 | const vfloat<K> u1 = vfloat<K>(1.0f) - u0; |
| 93 | const vfloat<K> v1 = vfloat<K>(1.0f) - v0; |
| 94 | const vfloat<K> u = select(flags,u1,u0); |
| 95 | const vfloat<K> v = select(flags,v1,v0); |
| 96 | const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z); |
| 97 | return std::make_tuple(u,v,t,Ng); |
| 98 | } |
| 99 | |
| 100 | private: |
| 101 | const vfloat<K> U; |
| 102 | const vfloat<K> V; |
| 103 | const vfloat<K> T; |
| 104 | const vfloat<K> absDen; |
| 105 | const vbool<K> flags; |
| 106 | const Vec3vf<K> tri_Ng; |
| 107 | }; |
| 108 | |
| 109 | /* ----------------------------- */ |
| 110 | /* -- single ray intersectors -- */ |
| 111 | /* ----------------------------- */ |
| 112 | |
| 113 | |
| 114 | template<int M, bool filter> |
| 115 | struct QuadMIntersector1MoellerTrumbore; |
| 116 | |
| 117 | /*! Intersects M quads with 1 ray */ |
| 118 | template<int M, bool filter> |
| 119 | struct QuadMIntersector1MoellerTrumbore |
| 120 | { |
| 121 | __forceinline QuadMIntersector1MoellerTrumbore() {} |
| 122 | |
| 123 | __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} |
| 124 | |
| 125 | __forceinline void intersect(RayHit& ray, IntersectContext* context, |
| 126 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
| 127 | const vuint<M>& geomID, const vuint<M>& primID) const |
| 128 | { |
| 129 | UVIdentity<M> mapUV; |
| 130 | MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); |
| 131 | MoellerTrumboreIntersector1<M> intersector(ray,nullptr); |
| 132 | Intersect1EpilogM<M,filter> epilog(ray,context,geomID,primID); |
| 133 | |
| 134 | /* intersect first triangle */ |
| 135 | if (intersector.intersect(ray,v0,v1,v3,mapUV,hit)) |
| 136 | epilog(hit.valid,hit); |
| 137 | |
| 138 | /* intersect second triangle */ |
| 139 | if (intersector.intersect(ray,v2,v3,v1,mapUV,hit)) |
| 140 | { |
| 141 | hit.U = hit.absDen - hit.U; |
| 142 | hit.V = hit.absDen - hit.V; |
| 143 | epilog(hit.valid,hit); |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | __forceinline bool occluded(Ray& ray, IntersectContext* context, |
| 148 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
| 149 | const vuint<M>& geomID, const vuint<M>& primID) const |
| 150 | { |
| 151 | UVIdentity<M> mapUV; |
| 152 | MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); |
| 153 | MoellerTrumboreIntersector1<M> intersector(ray,nullptr); |
| 154 | Occluded1EpilogM<M,filter> epilog(ray,context,geomID,primID); |
| 155 | |
| 156 | /* intersect first triangle */ |
| 157 | if (intersector.intersect(ray,v0,v1,v3,mapUV,hit)) |
| 158 | { |
| 159 | if (epilog(hit.valid,hit)) |
| 160 | return true; |
| 161 | } |
| 162 | |
| 163 | /* intersect second triangle */ |
| 164 | if (intersector.intersect(ray,v2,v3,v1,mapUV,hit)) |
| 165 | { |
| 166 | hit.U = hit.absDen - hit.U; |
| 167 | hit.V = hit.absDen - hit.V; |
| 168 | if (epilog(hit.valid,hit)) |
| 169 | return true; |
| 170 | } |
| 171 | return false; |
| 172 | } |
| 173 | }; |
| 174 | |
| 175 | #if defined(__AVX__) |
| 176 | |
| 177 | /*! Intersects 4 quads with 1 ray using AVX */ |
| 178 | template<bool filter> |
| 179 | struct QuadMIntersector1MoellerTrumbore<4,filter> |
| 180 | { |
| 181 | __forceinline QuadMIntersector1MoellerTrumbore() {} |
| 182 | |
| 183 | __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} |
| 184 | |
| 185 | template<typename Epilog> |
| 186 | __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const |
| 187 | { |
| 188 | const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); |
| 189 | #if !defined(EMBREE_BACKFACE_CULLING) |
| 190 | const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); |
| 191 | const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); |
| 192 | #else |
| 193 | const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); |
| 194 | const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); |
| 195 | #endif |
| 196 | UVIdentity<8> mapUV; |
| 197 | MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV); |
| 198 | MoellerTrumboreIntersector1<8> intersector(ray,nullptr); |
| 199 | const vbool8 flags(0,0,0,0,1,1,1,1); |
| 200 | if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit))) |
| 201 | { |
| 202 | vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen; |
| 203 | |
| 204 | #if !defined(EMBREE_BACKFACE_CULLING) |
| 205 | hit.U = select(flags,absDen-V,U); |
| 206 | hit.V = select(flags,absDen-U,V); |
| 207 | hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); // FIXME: use XOR |
| 208 | #else |
| 209 | hit.U = select(flags,absDen-U,U); |
| 210 | hit.V = select(flags,absDen-V,V); |
| 211 | #endif |
| 212 | if (unlikely(epilog(hit.valid,hit))) |
| 213 | return true; |
| 214 | } |
| 215 | return false; |
| 216 | } |
| 217 | |
| 218 | __forceinline bool intersect(RayHit& ray, IntersectContext* context, |
| 219 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
| 220 | const vuint4& geomID, const vuint4& primID) const |
| 221 | { |
| 222 | return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID))); |
| 223 | } |
| 224 | |
| 225 | __forceinline bool occluded(Ray& ray, IntersectContext* context, |
| 226 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
| 227 | const vuint4& geomID, const vuint4& primID) const |
| 228 | { |
| 229 | return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID))); |
| 230 | } |
| 231 | }; |
| 232 | |
| 233 | #endif |
| 234 | |
| 235 | /* ----------------------------- */ |
| 236 | /* -- ray packet intersectors -- */ |
| 237 | /* ----------------------------- */ |
| 238 | |
| 239 | |
| 240 | struct MoellerTrumboreIntersector1KTriangleM |
| 241 | { |
| 242 | /*! Intersect k'th ray from ray packet of size K with M triangles. */ |
| 243 | template<int M, int K, typename Epilog> |
| 244 | static __forceinline bool intersect(RayK<K>& ray, |
| 245 | size_t k, |
| 246 | const Vec3vf<M>& tri_v0, |
| 247 | const Vec3vf<M>& tri_e1, |
| 248 | const Vec3vf<M>& tri_e2, |
| 249 | const Vec3vf<M>& tri_Ng, |
| 250 | const vbool<M>& flags, |
| 251 | const Epilog& epilog) |
| 252 | { |
| 253 | /* calculate denominator */ |
| 254 | const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k); |
| 255 | const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k); |
| 256 | const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; |
| 257 | const Vec3vf<M> R = cross(C,D); |
| 258 | const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); |
| 259 | const vfloat<M> absDen = abs(den); |
| 260 | const vfloat<M> sgnDen = signmsk(den); |
| 261 | |
| 262 | /* perform edge tests */ |
| 263 | const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; |
| 264 | const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; |
| 265 | |
| 266 | /* perform backface culling */ |
| 267 | #if defined(EMBREE_BACKFACE_CULLING) |
| 268 | vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
| 269 | #else |
| 270 | vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
| 271 | #endif |
| 272 | if (likely(none(valid))) return false; |
| 273 | |
| 274 | /* perform depth test */ |
| 275 | const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; |
| 276 | valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); |
| 277 | if (likely(none(valid))) return false; |
| 278 | |
| 279 | /* calculate hit information */ |
| 280 | QuadHitM<M> hit(valid,U,V,T,absDen,tri_Ng,flags); |
| 281 | return epilog(valid,hit); |
| 282 | } |
| 283 | |
| 284 | template<int M, int K, typename Epilog> |
| 285 | static __forceinline bool intersect1(RayK<K>& ray, |
| 286 | size_t k, |
| 287 | const Vec3vf<M>& v0, |
| 288 | const Vec3vf<M>& v1, |
| 289 | const Vec3vf<M>& v2, |
| 290 | const vbool<M>& flags, |
| 291 | const Epilog& epilog) |
| 292 | { |
| 293 | const Vec3vf<M> e1 = v0-v1; |
| 294 | const Vec3vf<M> e2 = v2-v0; |
| 295 | const Vec3vf<M> Ng = cross(e2,e1); |
| 296 | return intersect<M,K>(ray,k,v0,e1,e2,Ng,flags,epilog); |
| 297 | } |
| 298 | }; |
| 299 | |
| 300 | template<int M, int K, bool filter> |
| 301 | struct QuadMIntersectorKMoellerTrumboreBase |
| 302 | { |
| 303 | __forceinline QuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {} |
| 304 | |
| 305 | /*! Intersects K rays with one of M triangles. */ |
| 306 | template<typename Epilog> |
| 307 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
| 308 | RayK<K>& ray, |
| 309 | const Vec3vf<K>& tri_v0, |
| 310 | const Vec3vf<K>& tri_e1, |
| 311 | const Vec3vf<K>& tri_e2, |
| 312 | const Vec3vf<K>& tri_Ng, |
| 313 | const vbool<K>& flags, |
| 314 | const Epilog& epilog) const |
| 315 | { |
| 316 | /* calculate denominator */ |
| 317 | vbool<K> valid = valid0; |
| 318 | const Vec3vf<K> C = tri_v0 - ray.org; |
| 319 | const Vec3vf<K> R = cross(C,ray.dir); |
| 320 | const vfloat<K> den = dot(tri_Ng,ray.dir); |
| 321 | const vfloat<K> absDen = abs(den); |
| 322 | const vfloat<K> sgnDen = signmsk(den); |
| 323 | |
| 324 | /* test against edge p2 p0 */ |
| 325 | const vfloat<K> U = dot(R,tri_e2) ^ sgnDen; |
| 326 | valid &= U >= 0.0f; |
| 327 | if (likely(none(valid))) return false; |
| 328 | |
| 329 | /* test against edge p0 p1 */ |
| 330 | const vfloat<K> V = dot(R,tri_e1) ^ sgnDen; |
| 331 | valid &= V >= 0.0f; |
| 332 | if (likely(none(valid))) return false; |
| 333 | |
| 334 | /* test against edge p1 p2 */ |
| 335 | const vfloat<K> W = absDen-U-V; |
| 336 | valid &= W >= 0.0f; |
| 337 | if (likely(none(valid))) return false; |
| 338 | |
| 339 | /* perform depth test */ |
| 340 | const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; |
| 341 | valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar); |
| 342 | if (unlikely(none(valid))) return false; |
| 343 | |
| 344 | /* perform backface culling */ |
| 345 | #if defined(EMBREE_BACKFACE_CULLING) |
| 346 | valid &= den < vfloat<K>(zero); |
| 347 | if (unlikely(none(valid))) return false; |
| 348 | #else |
| 349 | valid &= den != vfloat<K>(zero); |
| 350 | if (unlikely(none(valid))) return false; |
| 351 | #endif |
| 352 | |
| 353 | /* calculate hit information */ |
| 354 | QuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags); |
| 355 | return epilog(valid,hit); |
| 356 | } |
| 357 | |
| 358 | /*! Intersects K rays with one of M quads. */ |
| 359 | template<typename Epilog> |
| 360 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
| 361 | RayK<K>& ray, |
| 362 | const Vec3vf<K>& tri_v0, |
| 363 | const Vec3vf<K>& tri_v1, |
| 364 | const Vec3vf<K>& tri_v2, |
| 365 | const vbool<K>& flags, |
| 366 | const Epilog& epilog) const |
| 367 | { |
| 368 | const Vec3vf<K> e1 = tri_v0-tri_v1; |
| 369 | const Vec3vf<K> e2 = tri_v2-tri_v0; |
| 370 | const Vec3vf<K> Ng = cross(e2,e1); |
| 371 | return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,epilog); |
| 372 | } |
| 373 | |
| 374 | /*! Intersects K rays with one of M quads. */ |
| 375 | template<typename Epilog> |
| 376 | __forceinline bool intersectK(const vbool<K>& valid0, |
| 377 | RayK<K>& ray, |
| 378 | const Vec3vf<K>& v0, |
| 379 | const Vec3vf<K>& v1, |
| 380 | const Vec3vf<K>& v2, |
| 381 | const Vec3vf<K>& v3, |
| 382 | const Epilog& epilog) const |
| 383 | { |
| 384 | intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog); |
| 385 | if (none(valid0)) return true; |
| 386 | intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog); |
| 387 | return none(valid0); |
| 388 | } |
| 389 | }; |
| 390 | |
| 391 | template<int M, int K, bool filter> |
| 392 | struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter> |
| 393 | { |
| 394 | __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) |
| 395 | : QuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {} |
| 396 | |
| 397 | __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, |
| 398 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
| 399 | const vuint<M>& geomID, const vuint<M>& primID) const |
| 400 | { |
| 401 | Intersect1KEpilogM<M,K,filter> epilog(ray,k,context,geomID,primID); |
| 402 | MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v0,v1,v3,vbool<M>(false),epilog); |
| 403 | MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v2,v3,v1,vbool<M>(true ),epilog); |
| 404 | } |
| 405 | |
| 406 | __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, |
| 407 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
| 408 | const vuint<M>& geomID, const vuint<M>& primID) const |
| 409 | { |
| 410 | Occluded1KEpilogM<M,K,filter> epilog(ray,k,context,geomID,primID); |
| 411 | if (MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true; |
| 412 | if (MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true; |
| 413 | return false; |
| 414 | } |
| 415 | }; |
| 416 | |
| 417 | |
| 418 | #if defined(__AVX__) |
| 419 | |
| 420 | /*! Intersects 4 quads with 1 ray using AVX */ |
| 421 | template<int K, bool filter> |
| 422 | struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter> |
| 423 | { |
| 424 | __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) |
| 425 | : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} |
| 426 | |
| 427 | template<typename Epilog> |
| 428 | __forceinline bool intersect1(RayK<K>& ray, size_t k, |
| 429 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const |
| 430 | { |
| 431 | const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); |
| 432 | #if !defined(EMBREE_BACKFACE_CULLING) |
| 433 | const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); |
| 434 | const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); |
| 435 | #else |
| 436 | const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); |
| 437 | const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); |
| 438 | #endif |
| 439 | const vbool8 flags(0,0,0,0,1,1,1,1); |
| 440 | return MoellerTrumboreIntersector1KTriangleM::intersect1<8,K>(ray,k,vtx0,vtx1,vtx2,flags,epilog); |
| 441 | } |
| 442 | |
| 443 | __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, |
| 444 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
| 445 | const vuint4& geomID, const vuint4& primID) const |
| 446 | { |
| 447 | return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); |
| 448 | } |
| 449 | |
| 450 | __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, |
| 451 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
| 452 | const vuint4& geomID, const vuint4& primID) const |
| 453 | { |
| 454 | return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); |
| 455 | } |
| 456 | }; |
| 457 | |
| 458 | #endif |
| 459 | } |
| 460 | } |
| 461 | |