| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "triangle.h" |
| 7 | #include "triangle_intersector_moeller.h" |
| 8 | |
| 9 | namespace embree |
| 10 | { |
| 11 | namespace isa |
| 12 | { |
| 13 | /*! Intersects M triangles with 1 ray */ |
| 14 | template<int M, bool filter> |
| 15 | struct TriangleMIntersector1Moeller |
| 16 | { |
| 17 | typedef TriangleM<M> Primitive; |
| 18 | typedef MoellerTrumboreIntersector1<M> Precalculations; |
| 19 | |
| 20 | /*! Intersect a ray with the M triangles and updates the hit. */ |
| 21 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleM<M>& tri) |
| 22 | { |
| 23 | STAT3(normal.trav_prims,1,1,1); |
| 24 | pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 25 | } |
| 26 | |
| 27 | /*! Test if the ray is occluded by one of M triangles. */ |
| 28 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleM<M>& tri) |
| 29 | { |
| 30 | STAT3(shadow.trav_prims,1,1,1); |
| 31 | return pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 32 | } |
| 33 | |
| 34 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) |
| 35 | { |
| 36 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); |
| 37 | } |
| 38 | |
| 39 | }; |
| 40 | |
| 41 | /*! Intersects M triangles with K rays. */ |
| 42 | template<int M, int K, bool filter> |
| 43 | struct TriangleMIntersectorKMoeller |
| 44 | { |
| 45 | typedef TriangleM<M> Primitive; |
| 46 | typedef MoellerTrumboreIntersectorK<M,K> Precalculations; |
| 47 | |
| 48 | /*! Intersects K rays with M triangles. */ |
| 49 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleM<M>& tri) |
| 50 | { |
| 51 | STAT_USER(0,TriangleM<M>::max_size()); |
| 52 | for (size_t i=0; i<TriangleM<M>::max_size(); i++) |
| 53 | { |
| 54 | if (!tri.valid(i)) break; |
| 55 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 56 | const Vec3vf<K> p0 = broadcast<vfloat<K>>(tri.v0,i); |
| 57 | const Vec3vf<K> e1 = broadcast<vfloat<K>>(tri.e1,i); |
| 58 | const Vec3vf<K> e2 = broadcast<vfloat<K>>(tri.e2,i); |
| 59 | pre.intersectEdgeK(valid_i,ray,p0,e1,e2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | /*! Test for K rays if they are occluded by any of the M triangles. */ |
| 64 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleM<M>& tri) |
| 65 | { |
| 66 | vbool<K> valid0 = valid_i; |
| 67 | |
| 68 | for (size_t i=0; i<TriangleM<M>::max_size(); i++) |
| 69 | { |
| 70 | if (!tri.valid(i)) break; |
| 71 | STAT3(shadow.trav_prims,1,popcnt(valid0),K); |
| 72 | const Vec3vf<K> p0 = broadcast<vfloat<K>>(tri.v0,i); |
| 73 | const Vec3vf<K> e1 = broadcast<vfloat<K>>(tri.e1,i); |
| 74 | const Vec3vf<K> e2 = broadcast<vfloat<K>>(tri.e2,i); |
| 75 | pre.intersectEdgeK(valid0,ray,p0,e1,e2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); |
| 76 | if (none(valid0)) break; |
| 77 | } |
| 78 | return !valid0; |
| 79 | } |
| 80 | |
| 81 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 82 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri) |
| 83 | { |
| 84 | STAT3(normal.trav_prims,1,1,1); |
| 85 | pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 86 | } |
| 87 | |
| 88 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 89 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri) |
| 90 | { |
| 91 | STAT3(shadow.trav_prims,1,1,1); |
| 92 | return pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,UVIdentity<M>(),Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 93 | } |
| 94 | }; |
| 95 | } |
| 96 | } |
| 97 | |