| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "triangle.h" |
| 7 | #include "intersector_epilog.h" |
| 8 | |
| 9 | /*! This intersector implements a modified version of the Moeller |
| 10 | * Trumbore intersector from the paper "Fast, Minimum Storage |
| 11 | * Ray-Triangle Intersection". In contrast to the paper we |
| 12 | * precalculate some factors and factor the calculations differently |
| 13 | * to allow precalculating the cross product e1 x e2. The resulting |
| 14 | * algorithm is similar to the fastest one of the paper "Optimizing |
| 15 | * Ray-Triangle Intersection via Automated Search". */ |
| 16 | |
| 17 | namespace embree |
| 18 | { |
| 19 | namespace isa |
| 20 | { |
| 21 | template<int M, typename UVMapper> |
| 22 | struct MoellerTrumboreHitM |
| 23 | { |
| 24 | __forceinline MoellerTrumboreHitM(const UVMapper& mapUV) : mapUV(mapUV) {} |
| 25 | |
| 26 | __forceinline MoellerTrumboreHitM(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const vfloat<M>& absDen, const Vec3vf<M>& Ng, const UVMapper& mapUV) |
| 27 | : U(U), V(V), T(T), absDen(absDen), mapUV(mapUV), valid(valid), vNg(Ng) {} |
| 28 | |
| 29 | __forceinline void finalize() |
| 30 | { |
| 31 | const vfloat<M> rcpAbsDen = rcp(absDen); |
| 32 | vt = T * rcpAbsDen; |
| 33 | vu = U * rcpAbsDen; |
| 34 | vv = V * rcpAbsDen; |
| 35 | mapUV(vu,vv,vNg); |
| 36 | } |
| 37 | |
| 38 | __forceinline Vec2vf<M> uv() const { return Vec2vf<M>(vu,vv); } |
| 39 | __forceinline vfloat<M> t () const { return vt; } |
| 40 | __forceinline Vec3vf<M> Ng() const { return vNg; } |
| 41 | |
| 42 | __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } |
| 43 | __forceinline float t (const size_t i) const { return vt[i]; } |
| 44 | __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } |
| 45 | |
| 46 | public: |
| 47 | vfloat<M> U; |
| 48 | vfloat<M> V; |
| 49 | vfloat<M> T; |
| 50 | vfloat<M> absDen; |
| 51 | UVMapper mapUV; |
| 52 | |
| 53 | public: |
| 54 | vbool<M> valid; |
| 55 | vfloat<M> vu; |
| 56 | vfloat<M> vv; |
| 57 | vfloat<M> vt; |
| 58 | Vec3vf<M> vNg; |
| 59 | }; |
| 60 | |
| 61 | template<int M, bool early_out = true> |
| 62 | struct MoellerTrumboreIntersector1 |
| 63 | { |
| 64 | __forceinline MoellerTrumboreIntersector1() {} |
| 65 | |
| 66 | __forceinline MoellerTrumboreIntersector1(const Ray& ray, const void* ptr) {} |
| 67 | |
| 68 | template<typename UVMapper> |
| 69 | __forceinline bool intersect(const vbool<M>& valid0, |
| 70 | Ray& ray, |
| 71 | const Vec3vf<M>& tri_v0, |
| 72 | const Vec3vf<M>& tri_e1, |
| 73 | const Vec3vf<M>& tri_e2, |
| 74 | const Vec3vf<M>& tri_Ng, |
| 75 | const UVMapper& mapUV, |
| 76 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 77 | { |
| 78 | /* calculate denominator */ |
| 79 | vbool<M> valid = valid0; |
| 80 | const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org); |
| 81 | const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir); |
| 82 | const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; |
| 83 | const Vec3vf<M> R = cross(C,D); |
| 84 | const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); |
| 85 | |
| 86 | const vfloat<M> absDen = abs(den); |
| 87 | const vfloat<M> sgnDen = signmsk(den); |
| 88 | |
| 89 | /* perform edge tests */ |
| 90 | const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; |
| 91 | const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; |
| 92 | |
| 93 | /* perform backface culling */ |
| 94 | #if defined(EMBREE_BACKFACE_CULLING) |
| 95 | valid &= (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
| 96 | #else |
| 97 | valid &= (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
| 98 | #endif |
| 99 | if (likely(early_out && none(valid))) return false; |
| 100 | |
| 101 | /* perform depth test */ |
| 102 | const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; |
| 103 | valid &= (absDen*vfloat<M>(ray.tnear()) < T) & (T <= absDen*vfloat<M>(ray.tfar)); |
| 104 | if (likely(early_out && none(valid))) return false; |
| 105 | |
| 106 | /* update hit information */ |
| 107 | new (&hit) MoellerTrumboreHitM<M,UVMapper>(valid,U,V,T,absDen,tri_Ng,mapUV); |
| 108 | |
| 109 | return true; |
| 110 | } |
| 111 | |
| 112 | template<typename UVMapper> |
| 113 | __forceinline bool intersectEdge(const vbool<M>& valid, |
| 114 | Ray& ray, |
| 115 | const Vec3vf<M>& tri_v0, |
| 116 | const Vec3vf<M>& tri_e1, |
| 117 | const Vec3vf<M>& tri_e2, |
| 118 | const UVMapper& mapUV, |
| 119 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 120 | { |
| 121 | const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1); |
| 122 | return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit); |
| 123 | } |
| 124 | |
| 125 | template<typename UVMapper> |
| 126 | __forceinline bool intersectEdge(Ray& ray, |
| 127 | const Vec3vf<M>& tri_v0, |
| 128 | const Vec3vf<M>& tri_e1, |
| 129 | const Vec3vf<M>& tri_e2, |
| 130 | const UVMapper& mapUV, |
| 131 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 132 | { |
| 133 | vbool<M> valid = true; |
| 134 | const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1); |
| 135 | return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit); |
| 136 | } |
| 137 | |
| 138 | template<typename UVMapper> |
| 139 | __forceinline bool intersect(Ray& ray, |
| 140 | const Vec3vf<M>& v0, |
| 141 | const Vec3vf<M>& v1, |
| 142 | const Vec3vf<M>& v2, |
| 143 | const UVMapper& mapUV, |
| 144 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 145 | { |
| 146 | const Vec3vf<M> e1 = v0-v1; |
| 147 | const Vec3vf<M> e2 = v2-v0; |
| 148 | return intersectEdge(ray,v0,e1,e2,mapUV,hit); |
| 149 | } |
| 150 | |
| 151 | template<typename UVMapper> |
| 152 | __forceinline bool intersect(const vbool<M>& valid, |
| 153 | Ray& ray, |
| 154 | const Vec3vf<M>& v0, |
| 155 | const Vec3vf<M>& v1, |
| 156 | const Vec3vf<M>& v2, |
| 157 | const UVMapper& mapUV, |
| 158 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 159 | { |
| 160 | const Vec3vf<M> e1 = v0-v1; |
| 161 | const Vec3vf<M> e2 = v2-v0; |
| 162 | return intersectEdge(valid,ray,v0,e1,e2,mapUV,hit); |
| 163 | } |
| 164 | |
| 165 | template<typename UVMapper, typename Epilog> |
| 166 | __forceinline bool intersectEdge(Ray& ray, |
| 167 | const Vec3vf<M>& v0, |
| 168 | const Vec3vf<M>& e1, |
| 169 | const Vec3vf<M>& e2, |
| 170 | const UVMapper& mapUV, |
| 171 | const Epilog& epilog) const |
| 172 | { |
| 173 | MoellerTrumboreHitM<M,UVMapper> hit(mapUV); |
| 174 | if (likely(intersectEdge(ray,v0,e1,e2,mapUV,hit))) return epilog(hit.valid,hit); |
| 175 | return false; |
| 176 | } |
| 177 | |
| 178 | template<typename UVMapper, typename Epilog> |
| 179 | __forceinline bool intersect(Ray& ray, |
| 180 | const Vec3vf<M>& v0, |
| 181 | const Vec3vf<M>& v1, |
| 182 | const Vec3vf<M>& v2, |
| 183 | const UVMapper& mapUV, |
| 184 | const Epilog& epilog) const |
| 185 | { |
| 186 | MoellerTrumboreHitM<M,UVMapper> hit(mapUV); |
| 187 | if (likely(intersect(ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit); |
| 188 | return false; |
| 189 | } |
| 190 | |
| 191 | template<typename Epilog> |
| 192 | __forceinline bool intersect(Ray& ray, |
| 193 | const Vec3vf<M>& v0, |
| 194 | const Vec3vf<M>& v1, |
| 195 | const Vec3vf<M>& v2, |
| 196 | const Epilog& epilog) const |
| 197 | { |
| 198 | auto mapUV = UVIdentity<M>(); |
| 199 | MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); |
| 200 | if (likely(intersect(ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit); |
| 201 | return false; |
| 202 | } |
| 203 | |
| 204 | template<typename UVMapper, typename Epilog> |
| 205 | __forceinline bool intersect(const vbool<M>& valid, |
| 206 | Ray& ray, |
| 207 | const Vec3vf<M>& v0, |
| 208 | const Vec3vf<M>& v1, |
| 209 | const Vec3vf<M>& v2, |
| 210 | const UVMapper& mapUV, |
| 211 | const Epilog& epilog) const |
| 212 | { |
| 213 | MoellerTrumboreHitM<M,UVMapper> hit(mapUV); |
| 214 | if (likely(intersect(valid,ray,v0,v1,v2,mapUV,hit))) return epilog(hit.valid,hit); |
| 215 | return false; |
| 216 | } |
| 217 | }; |
| 218 | |
| 219 | template<int K, typename UVMapper> |
| 220 | struct MoellerTrumboreHitK |
| 221 | { |
| 222 | __forceinline MoellerTrumboreHitK(const UVMapper& mapUV) : mapUV(mapUV) {} |
| 223 | __forceinline MoellerTrumboreHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng, const UVMapper& mapUV) |
| 224 | : U(U), V(V), T(T), absDen(absDen), Ng(Ng), mapUV(mapUV) {} |
| 225 | |
| 226 | __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const |
| 227 | { |
| 228 | const vfloat<K> rcpAbsDen = rcp(absDen); |
| 229 | const vfloat<K> t = T * rcpAbsDen; |
| 230 | vfloat<K> u = U * rcpAbsDen; |
| 231 | vfloat<K> v = V * rcpAbsDen; |
| 232 | Vec3vf<K> vNg = Ng; |
| 233 | mapUV(u,v,vNg); |
| 234 | return std::make_tuple(u,v,t,vNg); |
| 235 | } |
| 236 | |
| 237 | vfloat<K> U; |
| 238 | vfloat<K> V; |
| 239 | const vfloat<K> T; |
| 240 | const vfloat<K> absDen; |
| 241 | const Vec3vf<K> Ng; |
| 242 | const UVMapper& mapUV; |
| 243 | }; |
| 244 | |
| 245 | template<int M, int K> |
| 246 | struct MoellerTrumboreIntersectorK |
| 247 | { |
| 248 | __forceinline MoellerTrumboreIntersectorK() {} |
| 249 | __forceinline MoellerTrumboreIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {} |
| 250 | |
| 251 | /*! Intersects K rays with one of M triangles. */ |
| 252 | template<typename UVMapper> |
| 253 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
| 254 | //RayK<K>& ray, |
| 255 | const Vec3vf<K>& ray_org, |
| 256 | const Vec3vf<K>& ray_dir, |
| 257 | const vfloat<K>& ray_tnear, |
| 258 | const vfloat<K>& ray_tfar, |
| 259 | const Vec3vf<K>& tri_v0, |
| 260 | const Vec3vf<K>& tri_e1, |
| 261 | const Vec3vf<K>& tri_e2, |
| 262 | const Vec3vf<K>& tri_Ng, |
| 263 | const UVMapper& mapUV, |
| 264 | MoellerTrumboreHitK<K,UVMapper> &hit) const |
| 265 | { |
| 266 | /* calculate denominator */ |
| 267 | vbool<K> valid = valid0; |
| 268 | const Vec3vf<K> C = tri_v0 - ray_org; |
| 269 | const Vec3vf<K> R = cross(C,ray_dir); |
| 270 | const vfloat<K> den = dot(tri_Ng,ray_dir); |
| 271 | const vfloat<K> absDen = abs(den); |
| 272 | const vfloat<K> sgnDen = signmsk(den); |
| 273 | |
| 274 | /* test against edge p2 p0 */ |
| 275 | const vfloat<K> U = dot(tri_e2,R) ^ sgnDen; |
| 276 | valid &= U >= 0.0f; |
| 277 | if (likely(none(valid))) return false; |
| 278 | |
| 279 | /* test against edge p0 p1 */ |
| 280 | const vfloat<K> V = dot(tri_e1,R) ^ sgnDen; |
| 281 | valid &= V >= 0.0f; |
| 282 | if (likely(none(valid))) return false; |
| 283 | |
| 284 | /* test against edge p1 p2 */ |
| 285 | const vfloat<K> W = absDen-U-V; |
| 286 | valid &= W >= 0.0f; |
| 287 | if (likely(none(valid))) return false; |
| 288 | |
| 289 | /* perform depth test */ |
| 290 | const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; |
| 291 | valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar); |
| 292 | if (unlikely(none(valid))) return false; |
| 293 | |
| 294 | /* perform backface culling */ |
| 295 | #if defined(EMBREE_BACKFACE_CULLING) |
| 296 | valid &= den < vfloat<K>(zero); |
| 297 | if (unlikely(none(valid))) return false; |
| 298 | #else |
| 299 | valid &= den != vfloat<K>(zero); |
| 300 | if (unlikely(none(valid))) return false; |
| 301 | #endif |
| 302 | |
| 303 | /* calculate hit information */ |
| 304 | new (&hit) MoellerTrumboreHitK<K,UVMapper>(U,V,T,absDen,tri_Ng,mapUV); |
| 305 | return valid; |
| 306 | } |
| 307 | |
| 308 | /*! Intersects K rays with one of M triangles. */ |
| 309 | template<typename UVMapper> |
| 310 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
| 311 | RayK<K>& ray, |
| 312 | const Vec3vf<K>& tri_v0, |
| 313 | const Vec3vf<K>& tri_v1, |
| 314 | const Vec3vf<K>& tri_v2, |
| 315 | const UVMapper& mapUV, |
| 316 | MoellerTrumboreHitK<K,UVMapper> &hit) const |
| 317 | { |
| 318 | const Vec3vf<K> e1 = tri_v0-tri_v1; |
| 319 | const Vec3vf<K> e2 = tri_v2-tri_v0; |
| 320 | const Vec3vf<K> Ng = cross(e2,e1); |
| 321 | return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit); |
| 322 | } |
| 323 | |
| 324 | |
| 325 | /*! Intersects K rays with one of M triangles. */ |
| 326 | template<typename UVMapper, typename Epilog> |
| 327 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
| 328 | RayK<K>& ray, |
| 329 | const Vec3vf<K>& tri_v0, |
| 330 | const Vec3vf<K>& tri_v1, |
| 331 | const Vec3vf<K>& tri_v2, |
| 332 | const UVMapper& mapUV, |
| 333 | const Epilog& epilog) const |
| 334 | { |
| 335 | MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV); |
| 336 | const Vec3vf<K> e1 = tri_v0-tri_v1; |
| 337 | const Vec3vf<K> e2 = tri_v2-tri_v0; |
| 338 | const Vec3vf<K> Ng = cross(e2,e1); |
| 339 | const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit); |
| 340 | return epilog(valid,hit); |
| 341 | } |
| 342 | |
| 343 | |
| 344 | |
| 345 | template<typename Epilog> |
| 346 | __forceinline vbool<K> intersectK(const vbool<K>& valid0, |
| 347 | RayK<K>& ray, |
| 348 | const Vec3vf<K>& tri_v0, |
| 349 | const Vec3vf<K>& tri_v1, |
| 350 | const Vec3vf<K>& tri_v2, |
| 351 | const Epilog& epilog) const |
| 352 | { |
| 353 | UVIdentity<K> mapUV; |
| 354 | MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV); |
| 355 | const Vec3vf<K> e1 = tri_v0-tri_v1; |
| 356 | const Vec3vf<K> e2 = tri_v2-tri_v0; |
| 357 | const Vec3vf<K> Ng = cross(e2,e1); |
| 358 | const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,mapUV,hit); |
| 359 | return epilog(valid,hit); |
| 360 | } |
| 361 | |
| 362 | /*! Intersects K rays with one of M triangles. */ |
| 363 | template<typename UVMapper, typename Epilog> |
| 364 | __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0, |
| 365 | RayK<K>& ray, |
| 366 | const Vec3vf<K>& tri_v0, |
| 367 | const Vec3vf<K>& tri_e1, |
| 368 | const Vec3vf<K>& tri_e2, |
| 369 | const UVMapper& mapUV, |
| 370 | const Epilog& epilog) const |
| 371 | { |
| 372 | MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV); |
| 373 | const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1); |
| 374 | const vbool<K> valid = intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,mapUV,hit); |
| 375 | return epilog(valid,hit); |
| 376 | } |
| 377 | |
| 378 | /*! Intersect k'th ray from ray packet of size K with M triangles. */ |
| 379 | template<typename UVMapper> |
| 380 | __forceinline bool intersectEdge(RayK<K>& ray, |
| 381 | size_t k, |
| 382 | const Vec3vf<M>& tri_v0, |
| 383 | const Vec3vf<M>& tri_e1, |
| 384 | const Vec3vf<M>& tri_e2, |
| 385 | const UVMapper& mapUV, |
| 386 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 387 | { |
| 388 | /* calculate denominator */ |
| 389 | typedef Vec3vf<M> Vec3vfM; |
| 390 | const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1); |
| 391 | |
| 392 | const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k); |
| 393 | const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k); |
| 394 | const Vec3vfM C = Vec3vfM(tri_v0) - O; |
| 395 | const Vec3vfM R = cross(C,D); |
| 396 | const vfloat<M> den = dot(Vec3vfM(tri_Ng),D); |
| 397 | const vfloat<M> absDen = abs(den); |
| 398 | const vfloat<M> sgnDen = signmsk(den); |
| 399 | |
| 400 | /* perform edge tests */ |
| 401 | const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen; |
| 402 | const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen; |
| 403 | |
| 404 | /* perform backface culling */ |
| 405 | #if defined(EMBREE_BACKFACE_CULLING) |
| 406 | vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
| 407 | #else |
| 408 | vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); |
| 409 | #endif |
| 410 | if (likely(none(valid))) return false; |
| 411 | |
| 412 | /* perform depth test */ |
| 413 | const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; |
| 414 | valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); |
| 415 | if (likely(none(valid))) return false; |
| 416 | |
| 417 | /* calculate hit information */ |
| 418 | new (&hit) MoellerTrumboreHitM<M,UVMapper>(valid,U,V,T,absDen,tri_Ng,mapUV); |
| 419 | return true; |
| 420 | } |
| 421 | |
| 422 | template<typename UVMapper> |
| 423 | __forceinline bool intersectEdge(RayK<K>& ray, |
| 424 | size_t k, |
| 425 | const BBox<vfloat<M>>& time_range, |
| 426 | const Vec3vf<M>& tri_v0, |
| 427 | const Vec3vf<M>& tri_e1, |
| 428 | const Vec3vf<M>& tri_e2, |
| 429 | const UVMapper& mapUV, |
| 430 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 431 | { |
| 432 | if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,mapUV,hit))) |
| 433 | { |
| 434 | hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]); |
| 435 | hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper; |
| 436 | return any(hit.valid); |
| 437 | } |
| 438 | return false; |
| 439 | } |
| 440 | |
| 441 | template<typename UVMapper> |
| 442 | __forceinline bool intersect(RayK<K>& ray, |
| 443 | size_t k, |
| 444 | const Vec3vf<M>& v0, |
| 445 | const Vec3vf<M>& v1, |
| 446 | const Vec3vf<M>& v2, |
| 447 | const UVMapper& mapUV, |
| 448 | MoellerTrumboreHitM<M,UVMapper>& hit) const |
| 449 | { |
| 450 | const Vec3vf<M> e1 = v0-v1; |
| 451 | const Vec3vf<M> e2 = v2-v0; |
| 452 | return intersectEdge(ray,k,v0,e1,e2,mapUV,hit); |
| 453 | } |
| 454 | |
| 455 | template<typename UVMapper, typename Epilog> |
| 456 | __forceinline bool intersectEdge(RayK<K>& ray, |
| 457 | size_t k, |
| 458 | const Vec3vf<M>& tri_v0, |
| 459 | const Vec3vf<M>& tri_e1, |
| 460 | const Vec3vf<M>& tri_e2, |
| 461 | const UVMapper& mapUV, |
| 462 | const Epilog& epilog) const |
| 463 | { |
| 464 | MoellerTrumboreHitM<M,UVMapper> hit(mapUV); |
| 465 | if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,mapUV,hit))) return epilog(hit.valid,hit); |
| 466 | return false; |
| 467 | } |
| 468 | |
| 469 | template<typename UVMapper, typename Epilog> |
| 470 | __forceinline bool intersectEdge(RayK<K>& ray, |
| 471 | size_t k, |
| 472 | const BBox<vfloat<M>>& time_range, |
| 473 | const Vec3vf<M>& tri_v0, |
| 474 | const Vec3vf<M>& tri_e1, |
| 475 | const Vec3vf<M>& tri_e2, |
| 476 | const UVMapper& mapUV, |
| 477 | const Epilog& epilog) const |
| 478 | { |
| 479 | MoellerTrumboreHitM<M,UVMapper> hit(mapUV); |
| 480 | if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,mapUV,hit))) return epilog(hit.valid,hit); |
| 481 | return false; |
| 482 | } |
| 483 | |
| 484 | template<typename UVMapper, typename Epilog> |
| 485 | __forceinline bool intersect(RayK<K>& ray, |
| 486 | size_t k, |
| 487 | const Vec3vf<M>& v0, |
| 488 | const Vec3vf<M>& v1, |
| 489 | const Vec3vf<M>& v2, |
| 490 | const UVMapper& mapUV, |
| 491 | const Epilog& epilog) const |
| 492 | { |
| 493 | const Vec3vf<M> e1 = v0-v1; |
| 494 | const Vec3vf<M> e2 = v2-v0; |
| 495 | return intersectEdge(ray,k,v0,e1,e2,mapUV,epilog); |
| 496 | } |
| 497 | |
| 498 | template<typename Epilog> |
| 499 | __forceinline bool intersect(RayK<K>& ray, |
| 500 | size_t k, |
| 501 | const Vec3vf<M>& v0, |
| 502 | const Vec3vf<M>& v1, |
| 503 | const Vec3vf<M>& v2, |
| 504 | const Epilog& epilog) const |
| 505 | { |
| 506 | return intersect(ray,k,v0,v1,v2,UVIdentity<M>(),epilog); |
| 507 | } |
| 508 | |
| 509 | template<typename UVMapper, typename Epilog> |
| 510 | __forceinline bool intersect(RayK<K>& ray, |
| 511 | size_t k, |
| 512 | const BBox<vfloat<M>>& time_range, |
| 513 | const Vec3vf<M>& v0, |
| 514 | const Vec3vf<M>& v1, |
| 515 | const Vec3vf<M>& v2, |
| 516 | const UVMapper& mapUV, |
| 517 | const Epilog& epilog) const |
| 518 | { |
| 519 | const Vec3vf<M> e1 = v0-v1; |
| 520 | const Vec3vf<M> e2 = v2-v0; |
| 521 | return intersectEdge(ray,k,time_range,v0,e1,e2,mapUV,epilog); |
| 522 | } |
| 523 | }; |
| 524 | } |
| 525 | } |
| 526 | |