| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #include "primitive.h" |
| 5 | |
| 6 | namespace embree |
| 7 | { |
| 8 | namespace isa |
| 9 | { |
| 10 | struct TriangleTriangleIntersector |
| 11 | { |
| 12 | __forceinline static float T(float pa0, float pa1, float da0, float da1) { |
| 13 | return pa0 + (pa1-pa0)*da0/(da0-da1); |
| 14 | } |
| 15 | |
| 16 | __forceinline static bool point_line_side(const Vec2f& p, const Vec2f& a0, const Vec2f& a1) { |
| 17 | return det(p-a0,a0-a1) >= 0.0f; |
| 18 | } |
| 19 | |
| 20 | __forceinline static bool point_inside_triangle(const Vec2f& p, const Vec2f& a, const Vec2f& b, const Vec2f& c) |
| 21 | { |
| 22 | const bool pab = point_line_side(p,a,b); |
| 23 | const bool pbc = point_line_side(p,b,c); |
| 24 | const bool pca = point_line_side(p,c,a); |
| 25 | return pab == pbc && pab == pca; |
| 26 | } |
| 27 | |
| 28 | __forceinline static bool intersect_line_line(const Vec2f& a0, const Vec2f& a1, const Vec2f& b0, const Vec2f& b1) |
| 29 | { |
| 30 | const bool different_sides0 = point_line_side(b0,a0,a1) != point_line_side(b1,a0,a1); |
| 31 | const bool different_sides1 = point_line_side(a0,b0,b1) != point_line_side(a1,b0,b1); |
| 32 | return different_sides0 && different_sides1; |
| 33 | } |
| 34 | |
| 35 | __forceinline static bool intersect_triangle_triangle (const Vec2f& a0, const Vec2f& a1, const Vec2f& a2, |
| 36 | const Vec2f& b0, const Vec2f& b1, const Vec2f& b2) |
| 37 | { |
| 38 | const bool a01_b01 = intersect_line_line(a0,a1,b0,b1); |
| 39 | if (a01_b01) return true; |
| 40 | const bool a01_b12 = intersect_line_line(a0,a1,b1,b2); |
| 41 | if (a01_b12) return true; |
| 42 | const bool a01_b20 = intersect_line_line(a0,a1,b2,b0); |
| 43 | if (a01_b20) return true; |
| 44 | const bool a12_b01 = intersect_line_line(a1,a2,b0,b1); |
| 45 | if (a12_b01) return true; |
| 46 | const bool a12_b12 = intersect_line_line(a1,a2,b1,b2); |
| 47 | if (a12_b12) return true; |
| 48 | const bool a12_b20 = intersect_line_line(a1,a2,b2,b0); |
| 49 | if (a12_b20) return true; |
| 50 | const bool a20_b01 = intersect_line_line(a2,a0,b0,b1); |
| 51 | if (a20_b01) return true; |
| 52 | const bool a20_b12 = intersect_line_line(a2,a0,b1,b2); |
| 53 | if (a20_b12) return true; |
| 54 | const bool a20_b20 = intersect_line_line(a2,a0,b2,b0); |
| 55 | if (a20_b20) return true; |
| 56 | |
| 57 | bool a_in_b = point_inside_triangle(a0,b0,b1,b2) && point_inside_triangle(a1,b0,b1,b2) && point_inside_triangle(a2,b0,b1,b2); |
| 58 | if (a_in_b) return true; |
| 59 | |
| 60 | bool b_in_a = point_inside_triangle(b0,a0,a1,a2) && point_inside_triangle(b1,a0,a1,a2) && point_inside_triangle(b2,a0,a1,a2); |
| 61 | if (b_in_a) return true; |
| 62 | |
| 63 | return false; |
| 64 | } |
| 65 | |
| 66 | static bool intersect_triangle_triangle (const Vec3fa& a0, const Vec3fa& a1, const Vec3fa& a2, |
| 67 | const Vec3fa& b0, const Vec3fa& b1, const Vec3fa& b2) |
| 68 | { |
| 69 | const float eps = 1E-5f; |
| 70 | |
| 71 | /* calculate triangle planes */ |
| 72 | const Vec3fa Na = cross(a1-a0,a2-a0); |
| 73 | const float Ca = dot(Na,a0); |
| 74 | const Vec3fa Nb = cross(b1-b0,b2-b0); |
| 75 | const float Cb = dot(Nb,b0); |
| 76 | |
| 77 | /* project triangle A onto plane B */ |
| 78 | const float da0 = dot(Nb,a0)-Cb; |
| 79 | const float da1 = dot(Nb,a1)-Cb; |
| 80 | const float da2 = dot(Nb,a2)-Cb; |
| 81 | if (max(da0,da1,da2) < -eps) return false; |
| 82 | if (min(da0,da1,da2) > +eps) return false; |
| 83 | //CSTAT(bvh_collide_prim_intersections4++); |
| 84 | |
| 85 | /* project triangle B onto plane A */ |
| 86 | const float db0 = dot(Na,b0)-Ca; |
| 87 | const float db1 = dot(Na,b1)-Ca; |
| 88 | const float db2 = dot(Na,b2)-Ca; |
| 89 | if (max(db0,db1,db2) < -eps) return false; |
| 90 | if (min(db0,db1,db2) > +eps) return false; |
| 91 | //CSTAT(bvh_collide_prim_intersections5++); |
| 92 | |
| 93 | if (unlikely((std::fabs(da0) < eps && std::fabs(da1) < eps && std::fabs(da2) < eps) || |
| 94 | (std::fabs(db0) < eps && std::fabs(db1) < eps && std::fabs(db2) < eps))) |
| 95 | { |
| 96 | const size_t dz = maxDim(Na); |
| 97 | const size_t dx = (dz+1)%3; |
| 98 | const size_t dy = (dx+1)%3; |
| 99 | const Vec2f A0(a0[dx],a0[dy]); |
| 100 | const Vec2f A1(a1[dx],a1[dy]); |
| 101 | const Vec2f A2(a2[dx],a2[dy]); |
| 102 | const Vec2f B0(b0[dx],b0[dy]); |
| 103 | const Vec2f B1(b1[dx],b1[dy]); |
| 104 | const Vec2f B2(b2[dx],b2[dy]); |
| 105 | return intersect_triangle_triangle(A0,A1,A2,B0,B1,B2); |
| 106 | } |
| 107 | |
| 108 | const Vec3fa D = cross(Na,Nb); |
| 109 | const float pa0 = dot(D,a0); |
| 110 | const float pa1 = dot(D,a1); |
| 111 | const float pa2 = dot(D,a2); |
| 112 | const float pb0 = dot(D,b0); |
| 113 | const float pb1 = dot(D,b1); |
| 114 | const float pb2 = dot(D,b2); |
| 115 | |
| 116 | BBox1f ba = empty; |
| 117 | if (min(da0,da1) <= 0.0f && max(da0,da1) >= 0.0f && abs(da0-da1) > 0.0f) ba.extend(T(pa0,pa1,da0,da1)); |
| 118 | if (min(da1,da2) <= 0.0f && max(da1,da2) >= 0.0f && abs(da1-da2) > 0.0f) ba.extend(T(pa1,pa2,da1,da2)); |
| 119 | if (min(da2,da0) <= 0.0f && max(da2,da0) >= 0.0f && abs(da2-da0) > 0.0f) ba.extend(T(pa2,pa0,da2,da0)); |
| 120 | |
| 121 | BBox1f bb = empty; |
| 122 | if (min(db0,db1) <= 0.0f && max(db0,db1) >= 0.0f && abs(db0-db1) > 0.0f) bb.extend(T(pb0,pb1,db0,db1)); |
| 123 | if (min(db1,db2) <= 0.0f && max(db1,db2) >= 0.0f && abs(db1-db2) > 0.0f) bb.extend(T(pb1,pb2,db1,db2)); |
| 124 | if (min(db2,db0) <= 0.0f && max(db2,db0) >= 0.0f && abs(db2-db0) > 0.0f) bb.extend(T(pb2,pb0,db2,db0)); |
| 125 | |
| 126 | return conjoint(ba,bb); |
| 127 | } |
| 128 | }; |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | |
| 133 | |